Topic · Game Development
Best sprites and pixel art skills, page 3
Sprites and pixel art skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 97 | TileMap BFS寻路实现、六边形网格寻路、路径追溯与流式寻路功能。用于需要网格寻路、动态障碍物避让、游戏AI导航等场景。 | 925236118/ | 103 | — | ~4.5k | Automated safety check: Pass | MIT | 8 days ago |
| 98 | 98.Pixijs 2D Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. | freshtechbro/ | 994 | — | ~5.3k | Automated safety check: Pass | MIT | 10 mo ago |
| 99 | 99.Ops Dash Interactive pixel-art command center dashboard. An agent skill from davepoon/buildwithclaude. | davepoon/ | 3.6k | 1 repo | ~3.2k | Automated safety check: Notes | MIT | 2 days ago |
| 100 | 100.Platform Strip Generate non-pixel-art, horizontally repeatable platform strips from real image sources as fixed Texture2D cells or AtlasTexture regions. | RandallLiuXin/ | 549 | — | ~1.8k | Automated safety check: Pass | Unknown | 21 days ago |
| 101 | 101.Scene Prop Set Generate non-pixel-art scene prop sets from one real source sheet and deliver fixed-slot AtlasTexture resources. | RandallLiuXin/ | 549 | — | ~2.6k | Automated safety check: Pass | Unknown | 21 days ago |
| 102 | 102.Screen Reference Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset. | RandallLiuXin/ | 549 | — | ~1.6k | Automated safety check: Pass | Unknown | 21 days ago |
| 103 | 103.Concept Before drawing a new character, prop, scene or animation, write an art spec, turn it into a ready-to-paste prompt for an image-generation model, and offer the user a choice — generate a concept… | with-pebbly/ | 172 | — | ~2.5k | Automated safety check: Pass | MIT | today |
| 104 | 104.Fal Gamedev Generate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds. | fal-ai-community/ | 249 | — | ~6.9k | Automated safety check: Pass | No licence | 9 days ago |
| 105 | 105.Godot Tilemap Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 106 | 106.Animations Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. | software-mansion-labs/ | 291 | — | ~1.1k | Automated safety check: Pass | No licence | 10 days ago |
| 107 | Splits uniform sprite sheet grids into individual frame PNGs using FFmpeg crop. | godot-fun/ | 182 | — | ~1.4k | Automated safety check: Pass | MIT | today |
| 108 | Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. | nirholas/ | 227 | 1 repo | ~870 | Automated safety check: Pass | Apache-2.0 | today |
| 109 | 109.Rig Split a character onto named layers — head, torso, arms, legs — so it can be animated by moving cels instead of redrawing pixels. | with-pebbly/ | 172 | — | ~655 | Automated safety check: Pass | MIT | today |
| 110 | 110.Studio The front door for any Aseprite or pixel-art request. An agent skill from with-pebbly/aseprite-ai-artist. | with-pebbly/ | 172 | — | ~4k | Automated safety check: Pass | MIT | today |
| 111 | 111.Unity Tilemap 2D Build and script 2D tilemaps in Unity 6.3 LTS: the Grid + Tilemap components, the Tile Palette, tilemap colliders, rule tiles, and runtime SetTile/GetTile painting. | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 112 | 112.Pixel Art Scaler Deterministic pixel art upscaling using EPX/Scale2x, hq2x/hq4x, and xBR algorithms that add valid sub-pixels through pattern recognition. | curiositech/ | 243 | 1 repo | ~2.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 113 | Develop or redesign Personal Jarvis world art, buildings, characters and 3D assets through an authored Blender reference scene, runtime review and controlled asset rollout. | PersonalJarvis/ | 141 | — | ~566 | Automated safety check: Pass | Apache-2.0 | today |
| 114 | 114.Bevy Sprites Reference for Bevy sprites — rendering images, custom size, anchors, z-ordering, sprite sheets, texture atlases, pixel-perfect rendering, and bounding boxes. | nolantait/ | 132 | — | ~630 | Automated safety check: Pass | MIT | 16 days ago |
| 115 | Creates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage. | TheOrcDev/ | 106 | — | ~897 | Automated safety check: Pass | No licence | 10 days ago |
| 116 | 116.Pixelclaws Collaborative pixel art canvas for AI agents. An agent skill from LeoYeAI/openclaw-master-skills. | LeoYeAI/ | 2.2k | — | ~4.2k | Automated safety check: Pass | MIT | 2 mo ago |