Search

Game design

82 skills found.
Search results
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
1

Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…

valkor-ai/loom1.2k1 repo~1.4kAutomated safety check: PassApache-2.04 days ago
2

Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.

925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT3 days ago
3

Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.

Donchitos/Claude-Code-Game-Studios26k—~5kAutomated safety check: PassMIT3 days ago
4

Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.

zenstory-ai/novel-to-game841—~661Automated safety check: PassMIT7 days ago
5

当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题,编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and…

DY-2026/GameDesignOS415—~2.1kAutomated safety check: PassMIT1 mo ago
6

Build and iterate playable Three.js game systems. An agent skill from corosolto/client.

corosolto/client257—~1.5kAutomated safety check: PassAGPL-3.0today
7

Expert Roblox game development companion — Luau, Roblox Studio, MCP integration, simulator, tycoon, obby, RPG, horror, battle royale, game design, security, performance.

brockmartin/roblox-game-skill203—~1.3kAutomated safety check: PassNo licence7 mo ago
8

Designs modular high-level architectures from functional requirements and produces design documents for each module.

vladikk/modularity555—~3.8kAutomated safety check: PassUnknown1 mo ago
9

Checks game data and formulas for balance outliers, broken progression, degenerate strategies and economy problems, and answers 'could not run' when the data is missing.

Donchitos/Claude-Code-Game-Studios26k—~2.2kAutomated safety check: PassMIT3 days ago
10

For users creating a two-player co-op game menu or opening animation.

tl2012tl/comfyUI-llama-TE2414 repos~2kAutomated safety check: PassNo licence18 days ago
11

Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.

thedivergentai/GD-Agentic-Skills821—~3.3kAutomated safety check: PassLGPL-3.01 mo ago
12

Condenses a novel or its deconstruction notes into a cited SOURCE_BIBLE of world rules, player verbs, spaces and systems, before any game genre is chosen.

zenstory-ai/novel-to-game841—~558Automated safety check: PassMIT7 days ago
13

Orchestrates turning a novel in any language into a playable game, from requirements intake and source-grounded analysis through design, build and QA.

zenstory-ai/novel-to-game841—~567Automated safety check: PassMIT7 days ago
14

Build, update, and apply iOS design specifications using Apple Human Interface Guidelines (HIG) source data.

davepoon/buildwithclaude3.6k—~735Automated safety check: PassMITtoday
15

Builds a data-driven ability system in Godot 4 from Resources and a component node, with cooldowns, buffs, stat modifiers, gameplay tags and HUD binding.

jame581/GodotPrompter805—~3kAutomated safety check: PassMITyesterday
16

将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gate 到 validation plan。适用于真实项目、私有项目、客户项目、公开案例或 synthetic cases;仓库示例发布规则由 CONTRIBUTING.md 管理。

DY-2026/GameDesignOS415—~2.1kAutomated safety check: PassMIT1 mo ago
17

Design and implement playable Three.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel.

mintdotgg/mint-threejs-skills114—~677Automated safety check: PassMIT2 mo ago
18

Turns a game design document into an art direction document covering visual identity, HUD and feedback, sound direction and the key in-game moments.

zenstory-ai/novel-to-game841—~384Automated safety check: PassMIT7 days ago
19

用于翻译、润色、整理或质检英文游戏设计、游戏研发、系统设计、UX、Game Studies 与设计理论书籍、章节、PDF、OCR、Markdown、图表、图注和术语表;强调专业术语、中文可读性、图片结构与版权边界。Use for professional game-design translation and QA.

DY-2026/GameDesignOS415—~744Automated safety check: PassMIT1 mo ago
20

Audit + enforce game-stack boundary rules across the multi-repo workspace.

katopz/katgpt-rs138—~15kAutomated safety check: PassMITtoday
21

Compares game concepts for adapting a novel, rules out weak ones with hard vetoes and writes the chosen playable direction to a CONCEPT.md file.

zenstory-ai/novel-to-game841—~423Automated safety check: PassMIT7 days ago
22

将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope…

DY-2026/GameDesignOS415—~3kAutomated safety check: PassMIT1 mo ago
23

Method for writing interactive film and game scripts with branching story trees, state variables, producible nodes, multiple endings and consistent assets.

Narcooo/inkos10k—~774Automated safety check: PassAGPL-3.0yesterday
24

Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design.

ukanwat/overtime3871 repo~1.8kAutomated safety check: PassApache-2.0today
25

Compares every game design document against the entity registry to find cross-document conflicts such as differing stats, using a grep-first scan that avoids full reads.

Donchitos/Claude-Code-Game-Studios26k—~3.6kAutomated safety check: NotesMIT3 days ago
26

Turn a game-level brief or existing scene snapshot into a reviewable spatial plan, then apply approved changes with coordinate, navigation and scene checks.

witnesstodark/mr-mak-workspace347—~735Automated safety check: PassMIT2 days ago
27

用于把游戏设计文章、视频、作者、栏目和网站策展为可持续的本地知识库:包括来源调研、候选筛选、证据门审核、规范入库、增量更新、来源目录、HTML 归档和灵感卡。不要用于一次性摘要、随手推荐、普通新闻浏览或不入库的纯翻译任务。

DY-2026/GameDesignOS415—~787Automated safety check: PassMIT1 mo ago
28

Resume a VibeGame orchestrator session after vibegame start.

tettethu/VibeGame269—~592Automated safety check: PassApache-2.010 days ago
29

Answer civ-game mechanic questions by strictly grounding every claim in the current repository code and config.

HkingAuditore/civ-game113—~296Automated safety check: PassNo licence18 days ago
30

Turns a chosen game concept into one GAME_DESIGN document covering the core loop, world rules, level beats, feedback, failure and a playable-slice contract.

zenstory-ai/novel-to-game841—~495Automated safety check: PassMIT7 days ago
31

Compares the content counts planned in game design documents with what is actually implemented, for one system or the whole project, and reports the gaps.

Donchitos/Claude-Code-Game-Studios26k—~3.6kAutomated safety check: PassMIT3 days ago
32

Rules for advancing an interactive story or open world in an InkOS Play session: honor the world contract, finish actions, keep state and time consistent.

Narcooo/inkos10k—~793Automated safety check: PassAGPL-3.0yesterday
33

Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component).

thedivergentai/GD-Agentic-Skills821—~3.7kAutomated safety check: PassLGPL-3.01 mo ago
34

Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target.

Jeffallan/claude-skills12k—~1.5kAutomated safety check: PassMIT7 days ago
35

Project-level design skill for nxui (nxui.geoql.in). An agent skill from vinayakkulkarni/nxui.

vinayakkulkarni/nxui212—~2.8kAutomated safety check: PassMIT2 days ago
36

Clarifies game design requirements and produces a Game Design Document (GDD).

RandallLiuXin/GodotMaker550—~3.7kAutomated safety check: PassUnknown23 days ago
37

Turns game design documents and architecture into epics, one per architectural module, ready for story creation in a Claude Code game-studio workflow.

Donchitos/Claude-Code-Game-Studios26k—~4.3kAutomated safety check: PassMIT3 days ago
38

Creates a blank playtest report template or converts raw playtest notes into structured findings sorted into design, balance, bug and polish items.

Donchitos/Claude-Code-Game-Studios26k—~1.7kAutomated safety check: PassMIT3 days ago
39

Finds architecture decision records made stale by a changed game design document, then reports the impact and guides you through resolving each one.

Donchitos/Claude-Code-Game-Studios26k—~3.6kAutomated safety check: NotesMIT3 days ago
40

Writes a short design spec for small gameplay adjustments such as tuning, tweaks and minor additions, and redirects anything larger to a full design document.

Donchitos/Claude-Code-Game-Studios26k—~2.9kAutomated safety check: PassMIT3 days ago
41

Writes the missing GDD section, architecture decision record or concept document by reading existing code and prototypes.

Donchitos/Claude-Code-Game-Studios26k—~4kAutomated safety check: PassMIT3 days ago
42

Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies.

hashgraph-online/awesome-codex-plugins1.3k—~618Automated safety check: PassMITtoday
43

Traceability matrix mapping GDD requirements to ADRs. An agent skill from Donchitos/Claude-Code-Game-Studios.

Donchitos/Claude-Code-Game-Studios26k—~1.5kAutomated safety check: NotesMIT3 days ago
44

Section-by-section GDD authoring for one system — walks through each required section, cross-references dependencies.

Donchitos/Claude-Code-Game-Studios26k—~2.2kAutomated safety check: PassMIT3 days ago
45

Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL/NOT ASSESSED.

Donchitos/Claude-Code-Game-Studios26k—~1.3kAutomated safety check: NotesMIT3 days ago
46

Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift.

Donchitos/Claude-Code-Game-Studios26k—~1.8kAutomated safety check: NotesMIT3 days ago
47

End-of-story completion review — verifies each acceptance criterion, checks GDD/ADR deviations, prompts code review, updates status.

Donchitos/Claude-Code-Game-Studios26k—~1.2kAutomated safety check: NotesMIT3 days ago
48

Game design principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~650Automated safety check: PassMIT8 mo ago