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Game design
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring… | valkor-ai/ | 1.2k | 1 repo | ~1.4k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 2 | Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. | 925236118/ | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | 3 days ago |
| 3 | Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory. | Donchitos/ | 26k | — | ~5k | Automated safety check: Pass | MIT | 3 days ago |
| 4 | Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence. | zenstory-ai/ | 841 | — | ~661 | Automated safety check: Pass | MIT | 7 days ago |
| 5 | 当用户需要把游戏体验浓度、留存、首局节奏、Demo 完成率、单机总旅程、D1/D7、反馈、具身感、氛围、认知负荷、最佳刺激窗口、FEP/free-energy、预测误差、Markov blanket、习惯化或 liveops 参与问题,编译成可上线、可埋点、可复盘、可回滚的一周 ED 实验包时使用。Use when converting game experience-density and… | DY-2026/ | 415 | — | ~2.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 6 | Build and iterate playable Three.js game systems. An agent skill from corosolto/client. | corosolto/ | 257 | — | ~1.5k | Automated safety check: Pass | AGPL-3.0 | today |
| 7 | Expert Roblox game development companion — Luau, Roblox Studio, MCP integration, simulator, tycoon, obby, RPG, horror, battle royale, game design, security, performance. | brockmartin/ | 203 | — | ~1.3k | Automated safety check: Pass | No licence | 7 mo ago |
| 8 | 8.Design Designs modular high-level architectures from functional requirements and produces design documents for each module. | vladikk/ | 555 | — | ~3.8k | Automated safety check: Pass | Unknown | 1 mo ago |
| 9 | Checks game data and formulas for balance outliers, broken progression, degenerate strategies and economy problems, and answers 'could not run' when the data is missing. | Donchitos/ | 26k | — | ~2.2k | Automated safety check: Pass | MIT | 3 days ago |
| 10 | For users creating a two-player co-op game menu or opening animation. | tl2012tl/ | 241 | 4 repos | ~2k | Automated safety check: Pass | No licence | 18 days ago |
| 11 | Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders. | thedivergentai/ | 821 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 12 | Condenses a novel or its deconstruction notes into a cited SOURCE_BIBLE of world rules, player verbs, spaces and systems, before any game genre is chosen. | zenstory-ai/ | 841 | — | ~558 | Automated safety check: Pass | MIT | 7 days ago |
| 13 | Orchestrates turning a novel in any language into a playable game, from requirements intake and source-grounded analysis through design, build and QA. | zenstory-ai/ | 841 | — | ~567 | Automated safety check: Pass | MIT | 7 days ago |
| 14 | Build, update, and apply iOS design specifications using Apple Human Interface Guidelines (HIG) source data. | davepoon/ | 3.6k | — | ~735 | Automated safety check: Pass | MIT | today |
| 15 | Builds a data-driven ability system in Godot 4 from Resources and a component node, with cooldowns, buffs, stat modifiers, gameplay tags and HUD binding. | jame581/ | 805 | — | ~3k | Automated safety check: Pass | MIT | yesterday |
| 16 | 将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gate 到 validation plan。适用于真实项目、私有项目、客户项目、公开案例或 synthetic cases;仓库示例发布规则由 CONTRIBUTING.md 管理。 | DY-2026/ | 415 | — | ~2.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 17 | Design and implement playable Three.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel. | mintdotgg/ | 114 | — | ~677 | Automated safety check: Pass | MIT | 2 mo ago |
| 18 | Turns a game design document into an art direction document covering visual identity, HUD and feedback, sound direction and the key in-game moments. | zenstory-ai/ | 841 | — | ~384 | Automated safety check: Pass | MIT | 7 days ago |
| 19 | 用于翻译、润色、整理或质检英文游戏设计、游戏研发、系统设计、UX、Game Studies 与设计理论书籍、章节、PDF、OCR、Markdown、图表、图注和术语表;强调专业术语、中文可读性、图片结构与版权边界。Use for professional game-design translation and QA. | DY-2026/ | 415 | — | ~744 | Automated safety check: Pass | MIT | 1 mo ago |
| 20 | Audit + enforce game-stack boundary rules across the multi-repo workspace. | katopz/ | 138 | — | ~15k | Automated safety check: Pass | MIT | today |
| 21 | Compares game concepts for adapting a novel, rules out weak ones with hard vetoes and writes the chosen playable direction to a CONCEPT.md file. | zenstory-ai/ | 841 | — | ~423 | Automated safety check: Pass | MIT | 7 days ago |
| 22 | 将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope… | DY-2026/ | 415 | — | ~3k | Automated safety check: Pass | MIT | 1 mo ago |
| 23 | Method for writing interactive film and game scripts with branching story trees, state variables, producible nodes, multiple endings and consistent assets. | Narcooo/ | 10k | — | ~774 | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 24 | 24.Level Design Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing and flow (tension/rest curve), gating and the critical path, and encounter design. | ukanwat/ | 387 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 25 | Compares every game design document against the entity registry to find cross-document conflicts such as differing stats, using a grep-first scan that avoids full reads. | Donchitos/ | 26k | — | ~3.6k | Automated safety check: Notes | MIT | 3 days ago |
| 26 | Turn a game-level brief or existing scene snapshot into a reviewable spatial plan, then apply approved changes with coordinate, navigation and scene checks. | witnesstodark/ | 347 | — | ~735 | Automated safety check: Pass | MIT | 2 days ago |
| 27 | 用于把游戏设计文章、视频、作者、栏目和网站策展为可持续的本地知识库:包括来源调研、候选筛选、证据门审核、规范入库、增量更新、来源目录、HTML 归档和灵感卡。不要用于一次性摘要、随手推荐、普通新闻浏览或不入库的纯翻译任务。 | DY-2026/ | 415 | — | ~787 | Automated safety check: Pass | MIT | 1 mo ago |
| 28 | Resume a VibeGame orchestrator session after vibegame start. | tettethu/ | 269 | — | ~592 | Automated safety check: Pass | Apache-2.0 | 10 days ago |
| 29 | Answer civ-game mechanic questions by strictly grounding every claim in the current repository code and config. | HkingAuditore/ | 113 | — | ~296 | Automated safety check: Pass | No licence | 18 days ago |
| 30 | Turns a chosen game concept into one GAME_DESIGN document covering the core loop, world rules, level beats, feedback, failure and a playable-slice contract. | zenstory-ai/ | 841 | — | ~495 | Automated safety check: Pass | MIT | 7 days ago |
| 31 | Compares the content counts planned in game design documents with what is actually implemented, for one system or the whole project, and reports the gaps. | Donchitos/ | 26k | — | ~3.6k | Automated safety check: Pass | MIT | 3 days ago |
| 32 | Rules for advancing an interactive story or open world in an InkOS Play session: honor the world contract, finish actions, keep state and time consistent. | Narcooo/ | 10k | — | ~793 | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 33 | Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). | thedivergentai/ | 821 | — | ~3.7k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 34 | Covers game programming in Unity and Unreal Engine: ECS design, physics, multiplayer networking, shaders and profiling toward a 60 FPS target. | Jeffallan/ | 12k | — | ~1.5k | Automated safety check: Pass | MIT | 7 days ago |
| 35 | 35.Nxui Design Project-level design skill for nxui (nxui.geoql.in). An agent skill from vinayakkulkarni/nxui. | vinayakkulkarni/ | 212 | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 36 | 36.Game Planner Clarifies game design requirements and produces a Game Design Document (GDD). | RandallLiuXin/ | 550 | — | ~3.7k | Automated safety check: Pass | Unknown | 23 days ago |
| 37 | Turns game design documents and architecture into epics, one per architectural module, ready for story creation in a Claude Code game-studio workflow. | Donchitos/ | 26k | — | ~4.3k | Automated safety check: Pass | MIT | 3 days ago |
| 38 | Creates a blank playtest report template or converts raw playtest notes into structured findings sorted into design, balance, bug and polish items. | Donchitos/ | 26k | — | ~1.7k | Automated safety check: Pass | MIT | 3 days ago |
| 39 | Finds architecture decision records made stale by a changed game design document, then reports the impact and guides you through resolving each one. | Donchitos/ | 26k | — | ~3.6k | Automated safety check: Notes | MIT | 3 days ago |
| 40 | Writes a short design spec for small gameplay adjustments such as tuning, tweaks and minor additions, and redirects anything larger to a full design document. | Donchitos/ | 26k | — | ~2.9k | Automated safety check: Pass | MIT | 3 days ago |
| 41 | Writes the missing GDD section, architecture decision record or concept document by reading existing code and prototypes. | Donchitos/ | 26k | — | ~4k | Automated safety check: Pass | MIT | 3 days ago |
| 42 | Balance game difficulty, resources, rewards, probability, progression, economies, and dominant strategies. | hashgraph-online/ | 1.3k | — | ~618 | Automated safety check: Pass | MIT | today |
| 43 | Traceability matrix mapping GDD requirements to ADRs. An agent skill from Donchitos/Claude-Code-Game-Studios. | Donchitos/ | 26k | — | ~1.5k | Automated safety check: Notes | MIT | 3 days ago |
| 44 | Section-by-section GDD authoring for one system — walks through each required section, cross-references dependencies. | Donchitos/ | 26k | — | ~2.2k | Automated safety check: Pass | MIT | 3 days ago |
| 45 | 45.Prototype Concept prototype before GDDs — throwaway HTML, Engine or Paper build, PROCEED/PIVOT/KILL/NOT ASSESSED. | Donchitos/ | 26k | — | ~1.3k | Automated safety check: Notes | MIT | 3 days ago |
| 46 | Holistic cross-GDD review — contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift. | Donchitos/ | 26k | — | ~1.8k | Automated safety check: Notes | MIT | 3 days ago |
| 47 | 47.Story Done End-of-story completion review — verifies each acceptance criterion, checks GDD/ADR deviations, prompts code review, updates status. | Donchitos/ | 26k | — | ~1.2k | Automated safety check: Notes | MIT | 3 days ago |
| 48 | 48.Game Design Game design principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 9 repos | ~650 | Automated safety check: Pass | MIT | 8 mo ago |