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Three.js · For developers
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 145 | 145.Router Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the… | gamedev-skills/ | 1.4k | — | ~3.8k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 146 | 146.Animations Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. | software-mansion-labs/ | 291 | — | ~1.1k | Automated safety check: Pass | No licence | 13 days ago |
| 147 | Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed… | MengTo/ | 6.7k | — | ~2.4k | Automated safety check: Pass | MIT | 5 days ago |
| 148 | Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed… | MengTo/ | 6.7k | — | ~2.6k | Automated safety check: Pass | MIT | 5 days ago |
| 149 | Make a 3D object lean around on hover and open a full inspect view on click. | MengTo/ | 6.7k | — | ~2.5k | Automated safety check: Pass | MIT | 5 days ago |
| 150 | Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer… | MengTo/ | 6.7k | — | ~2.4k | Automated safety check: Pass | MIT | 5 days ago |
| 151 | 151.3D Wood Material Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer… | MengTo/ | 6.7k | — | ~2.8k | Automated safety check: Pass | MIT | 5 days ago |
| 152 | Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress… | MengTo/ | 6.7k | — | ~2.7k | Automated safety check: Pass | MIT | 5 days ago |
| 153 | Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored… | nirholas/ | 229 | 1 repo | ~4.7k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 154 | Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. | nirholas/ | 229 | 1 repo | ~870 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 155 | Build a fully-interactive 3D character-selector experience powered entirely by fal.ai. | fal-ai-community/ | 251 | — | ~1.6k | Automated safety check: Pass | No licence | 12 days ago |
| 156 | 156.Threejs Three.js scene-graph parsing and export workflows: mesh baking, InstancedMesh expansion, part partitioning, per-link OBJ export, and URDF articulation. | benchflow-ai/ | 1.8k | — | ~807 | Automated safety check: Pass | Apache-2.0 | 2 mo ago |
| 157 | Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. | aiskillstore/ | 433 | 3 repos | ~2.1k | Automated safety check: Pass | No licence | yesterday |
| 158 | 158.3D Object three.js model, downloadable as OBJ or GLB. An agent skill from asgeirtj/system_prompts_leaks. | asgeirtj/ | 69k | — | ~1.1k | Automated safety check: Pass | CC0-1.0 | yesterday |
| 159 | A skill your agent uses when turning a song into a kinetic-typography or motion-design music video, lyric video, visualizer or K-pop style MV with Scenario, landscape or vertical 9:16 for TikTok… | scenario-labs/ | 946 | — | ~4k | Automated safety check: Pass | MIT | yesterday |
| 160 | Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. | nirholas/ | 229 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 161 | 161.Globe Particles Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc. | nirholas/ | 229 | 1 repo | ~2.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 162 | Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture… | nirholas/ | 229 | 1 repo | ~2.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 163 | 163.Threejs Towers Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs… | nirholas/ | 229 | 1 repo | ~2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 164 | 164.Threejs Weather Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own light with thunder… | nirholas/ | 229 | 1 repo | ~2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 165 | 165.Motion Design Implement web and React animation, gesture feedback, layout transitions and scroll sequences. | WrongStack/ | 371 | — | ~852 | Automated safety check: Pass | MIT | yesterday |
| 166 | 166.Threejs 3D Build and optimize browser 3D scenes with Three.js, React Three Fiber, WebGPU or WebGL, TSL and glTF assets. | WrongStack/ | 371 | — | ~878 | Automated safety check: Pass | MIT | yesterday |
| 167 | 167.Obj Exporter Three.js OBJExporter utility for exporting 3D geometry to Wavefront OBJ format. | benchflow-ai/ | 1.8k | — | ~514 | Automated safety check: Pass | Apache-2.0 | 2 mo ago |
| 168 | Meta-skill for combining Three.js, GSAP ScrollTrigger, React Three Fiber, Motion, and React Spring for complex 3D web experiences. | freshtechbro/ | 1k | — | ~5.3k | Automated safety check: Pass | MIT | 10 mo ago |
| 169 | Build, extend, or audit production-linked browser map editors for Three.js and isometric games. | nirholas/ | 229 | 1 repo | ~2.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 170 | Build, integrate, audit, or refactor rigged monsters for Three.js and web action games. | nirholas/ | 229 | 1 repo | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 171 | Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. | nirholas/ | 229 | 1 repo | ~1.7k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 172 | 172.Mira 3D Adiciona elementos 3D reais (profundidade, rotação contínua, arrastar e zoom) ao canvas de um slide do Mira, em card limpo com o 3D maximizado. | sandeco/ | 218 | — | ~3.6k | Automated safety check: Pass | Unknown | 26 days ago |
| 173 | A skill your agent uses when asked to build a 3D viewer for a GLB model, make an interactive explorer with clickable labelled parts, add an exploded view or quiz to a 3D model, or turn a parts list… | mohitagw15856/ | 1.4k | — | ~1.1k | Automated safety check: Pass | MIT | 2 days ago |
| 174 | 174.Globe Gl A skill your agent uses when implementing globe.gl (Globe.GL) for 3D globe data visualization with WebGL/ThreeJS, including setup, data layers (points, arcs, polygons, labels), and integration… | nirholas/ | 229 | 1 repo | ~410 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 175 | Author or revise readable, flat-world Three.js game levels. An agent skill from nirholas/three.ws. | nirholas/ | 229 | 1 repo | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 176 | Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one… | nirholas/ | 229 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 177 | Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. | nirholas/ | 229 | 1 repo | ~748 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 178 | Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. | nirholas/ | 229 | 1 repo | ~587 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 179 | Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. | nirholas/ | 229 | 1 repo | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 180 | Turn a network topology into one stylized, AI-generated still image via a self-hosted ComfyUI instance — reuses the same topology model as threejs-network-viz (any of 8 topology-source integrations… | automateyournetwork/ | 676 | — | ~3.9k | Automated safety check: Notes | Apache-2.0 | yesterday |
| 181 | Generate browser-based interactive 3D network topology visualizations from inventory or a topology description. | automateyournetwork/ | 676 | — | ~1.8k | Automated safety check: Notes | Apache-2.0 | yesterday |
| 182 | 182.Threejs Three.js 3D graphics library - scene setup, geometry, materials, lighting, textures, animation, loaders, shaders, postprocessing, interaction. | secondsky/ | 227 | — | ~3.5k | Automated safety check: Pass | MIT | 13 days ago |
| 183 | Three.js 性能优化指南。当 Three.js/React Three Fiber 项目出现掉帧、内存增长、加载缓慢、绘制调用过多,或需要迁移 WebGPU、实现大规模粒子/实例化渲染、配置资源压缩管线时使用。触发关键词:"Three.js 优化"、"WebGPU"、"draw calls"、"内存泄漏"、"TSL"、"InstancedMesh"、"R3F 优化"等。不用于:通用… | staruhub/ | 728 | — | ~904 | Automated safety check: Pass | MIT | 1 mo ago |
| 184 | 184.Od Threejs Three.js skills for creating 3D elements and interactive experiences in the browser — scenes, materials, controls, and post-processing. | criptogus/ | 288 | — | ~768 | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 185 | 185.Build Game Generate and iteratively develop polished 3D browser games from natural language. | LeoYeAI/ | 2.2k | — | ~6k | Automated safety check: Notes | MIT | 2 mo ago |
| 186 | Create original Blender assets with editable sources, GLB exports and inspection through a Three.js loader. | DanMcInerney/ | 117 | — | ~520 | Automated safety check: Pass | MIT | 6 days ago |
| 187 | Design or implement responsive audio feedback for a Three.js or web game. | nirholas/ | 229 | 1 repo | ~277 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 188 | Implement or tune Three.js game cameras. An agent skill from nirholas/three.ws. | nirholas/ | 229 | 1 repo | ~299 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 189 | Build, tune, or test a Three.js game for mobile web. An agent skill from nirholas/three.ws. | nirholas/ | 229 | 1 repo | ~301 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 190 | 190.Create Game Vfx Create readable, performance-safe Three.js game visual effects. | nirholas/ | 229 | 1 repo | ~270 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 191 | Design, implement, tune, or test Three.js action-game encounters. | nirholas/ | 229 | 1 repo | ~259 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 192 | Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. | nirholas/ | 229 | 1 repo | ~421 | Automated safety check: Pass | Apache-2.0 | yesterday |