Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Build and optimize browser 3D scenes with Three.js, React Three Fiber, WebGPU or WebGL, TSL and glTF assets.
$ npx skills add WrongStack/WrongStack --skill threejs-3d -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install WrongStack/WrongStack threejs-3d --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/WrongStack/WrongStack.git skills-src && mkdir -p .claude/skills && cp -r skills-src/packages/core/skills/threejs-3d .claude/skills/threejs-3d && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs-3d" agent skill from https://github.com/WrongStack/WrongStack/tree/main/packages/core/skills/threejs-3d into .claude/skills/threejs-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-3d", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/WrongStack/WrongStack/tree/main/packages/core/skills/threejs-3dType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add WrongStack/WrongStack --skill threejs-3d -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install WrongStack/WrongStack threejs-3d --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/WrongStack/WrongStack.git skills-src && mkdir -p .agents/skills && cp -r skills-src/packages/core/skills/threejs-3d .agents/skills/threejs-3d && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs-3d" agent skill from https://github.com/WrongStack/WrongStack/tree/main/packages/core/skills/threejs-3d into .agents/skills/threejs-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-3d", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add WrongStack/WrongStack --skill threejs-3d -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install WrongStack/WrongStack threejs-3d --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/WrongStack/WrongStack.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/packages/core/skills/threejs-3d .cursor/skills/threejs-3d && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs-3d" agent skill from https://github.com/WrongStack/WrongStack/tree/main/packages/core/skills/threejs-3d into .cursor/skills/threejs-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-3d", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/WrongStack/WrongStack.git --path packages/core/skills/threejs-3d--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add WrongStack/WrongStack --skill threejs-3d -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install WrongStack/WrongStack threejs-3d --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/WrongStack/WrongStack.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/packages/core/skills/threejs-3d .gemini/skills/threejs-3d && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs-3d" agent skill from https://github.com/WrongStack/WrongStack/tree/main/packages/core/skills/threejs-3d into .gemini/skills/threejs-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-3d", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install WrongStack/WrongStack threejs-3dInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add WrongStack/WrongStack --skill threejs-3d -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/WrongStack/WrongStack.git skills-src && mkdir -p .github/skills && cp -r skills-src/packages/core/skills/threejs-3d .github/skills/threejs-3d && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs-3d" agent skill from https://github.com/WrongStack/WrongStack/tree/main/packages/core/skills/threejs-3d into .github/skills/threejs-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-3d", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add WrongStack/WrongStack --skill threejs-3d -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install WrongStack/WrongStack threejs-3d --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/WrongStack/WrongStack.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/packages/core/skills/threejs-3d .opencode/skills/threejs-3d && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs-3d" agent skill from https://github.com/WrongStack/WrongStack/tree/main/packages/core/skills/threejs-3d into .opencode/skills/threejs-3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-3d", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejs-3dBuild and optimize browser 3D scenes with Three.js, React Three Fiber, WebGPU or WebGL, TSL and glTF assets.
Threejs 3D is an agent skill from WrongStack/WrongStack. Build and optimize browser 3D scenes with Three.js, React Three Fiber, WebGPU or WebGL, TSL and glTF assets. Use when implementing cameras, materials, 3D interaction, model loading or renderer performance; preserve renderer compatibility and resource ownership.
Its SKILL.md is about 880 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: An AI coding agent that reads your code, edits files, runs commands, and reasons through bugs — across a terminal REPL, a full-screen TUI, and a browser UI, while you keep your… The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit a744bdc. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
threejs.orgr3f.docs.pmnd.rsFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs 3D loads about 878 tokens when it runs. Until then it costs about 68 tokens; SKILL.md has 360 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from WrongStack/WrongStack at commit a744bdc, republished under its MIT licence (© WrongStack). 360 words, ~878 tokens.
.claude/skills/threejs-3d/SKILL.md (or your agent's skills folder).Latest stable targets checked 2026-10-09: Three.js 0.186.1 (r186), @types/three 0.186.0, React Three Fiber 9.8.1 and Drei 10.7.9 with React 19.3.0. Refresh these together before installation and check peer ranges.
WebGPURenderer, R3F performance pitfalls.
© WrongStack, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in packages/core/skills/threejs-3d of WrongStack/WrongStack.
Open the folder on GitHubat commit a744bdc
Threejs 3D next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs 3D this skillWrongStack/WrongStack | 371 | — | ~878 | Automated safety check: Pass | MIT | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
WrongStack/WrongStack
Validate and upgrade dependencies against live registries and official migration guides in any ecosystem.
WrongStack/WrongStack
Create, improve and validate WrongStack SKILL.md bundles with precise discovery, progressive resources and current runtime contracts.
WrongStack/WrongStack
A skill your agent uses when scanning source code for bugs, anti-patterns, code smells, or quality issues in a codebase, or when running a proof-driven bug hunt that must find, prove, fix, and…
WrongStack/WrongStack
Design or substantially improve user-facing interfaces with a product-specific visual direction, content hierarchy, and rendered critique.
WrongStack/WrongStack
A skill your agent uses to audit an interface that already exists and say precisely why it looks generated, templated, or unfinished — a scored rubric across composition, typography, color, states…
WrongStack/WrongStack
A skill your agent uses when external coding agents (Claude Code, Aider, custom scripts) need to participate in the project's shared WrongStack mailbox, or when a user asks to "expose the mailbox"…
Works with
Categories
Build and optimize browser 3D scenes with Three.js, React Three Fiber, WebGPU or WebGL, TSL and glTF assets. Threejs 3D is an agent skill from WrongStack/WrongStack.js, React Three Fiber, WebGPU or WebGL, TSL and glTF assets.
Threejs 3D fits situations like: implementing cameras; renderer performance; preserve renderer compatibility and resource ownership.
Run `npx skills add WrongStack/WrongStack --skill threejs-3d -a claude-code`. Or copy the skill folder (packages/core/skills/threejs-3d in WrongStack/WrongStack) into .claude/skills/threejs-3d in your project. Claude Code loads it when a task matches its description.
Run `npx skills add WrongStack/WrongStack --skill threejs-3d -a codex`. Or copy the skill folder (packages/core/skills/threejs-3d in WrongStack/WrongStack) into .agents/skills/threejs-3d in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add WrongStack/WrongStack --skill threejs-3d -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-3d, .gemini/skills/threejs-3d, .github/skills/threejs-3d and .opencode/skills/threejs-3d in your project.
SKILL.md names no scripts, command-line tools or credentials: Threejs 3D is instructions for the agent only.
SKILL.md names 2 domains. As links in the text: threejs.org and r3f.docs.pmnd.rs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Threejs 3D is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 878 tokens (SKILL.md is roughly 3.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Threejs 3D: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
WrongStack (a GitHub organization) maintains it in WrongStack/WrongStack, which has 371 GitHub stars. The repository holds 100 skills in this directory. The repository was last updated on October 10, 2026.
Source: WrongStack/WrongStack on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.