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By arjun988

38 skills found.
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1

Plans and coordinates Blender asset work by analyzing the request, setting budgets and export format, and routing to specialist skills, including reference-image matching.

arjun988/blender-skills278—~4.8kAutomated safety check: PassMIT3 mo ago
2

Guides general Blender modeling through MCP with non-destructive habits: scene collections, modifier stacks, blockouts, mesh cleanup and precise edits.

arjun988/blender-skills278—~1.3kAutomated safety check: PassMIT3 mo ago
3

Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology.

arjun988/blender-skills278—~1kAutomated safety check: PassMIT3 mo ago
4

Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests.

arjun988/blender-skills278—~1kAutomated safety check: PassMIT3 mo ago
5

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition.

arjun988/blender-skills278—~1.2kAutomated safety check: PassMIT3 mo ago
6

Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups.

arjun988/blender-skills278—~963Automated safety check: PassMIT3 mo ago
7

Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows.

arjun988/blender-skills278—~655Automated safety check: PassMIT3 mo ago
8

AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props.

arjun988/blender-skills278—~1.4kAutomated safety check: PassMIT3 mo ago
9

Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung.

arjun988/blender-skills278—~1.3kAutomated safety check: PassMIT3 mo ago
10

Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination.

arjun988/blender-skills278—~922Automated safety check: PassMIT3 mo ago
11

Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders.

arjun988/blender-skills278—~955Automated safety check: PassMIT3 mo ago
12

Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props.

arjun988/blender-skills278—~717Automated safety check: PassMIT3 mo ago
13

Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization.

arjun988/blender-skills278—~1kAutomated safety check: PassMIT3 mo ago
14

Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization.

arjun988/blender-skills278—~1.2kAutomated safety check: PassMIT3 mo ago
15

Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage.

arjun988/blender-skills278—~1.1kAutomated safety check: PassMIT3 mo ago
16

Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows.

arjun988/blender-skills278—~1.1kAutomated safety check: PassMIT3 mo ago
17

Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization.

arjun988/blender-skills278—~1kAutomated safety check: PassMIT3 mo ago
18

Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts.

arjun988/blender-skills278—~1.1kAutomated safety check: PassMIT3 mo ago
19

Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.

arjun988/blender-skills278—~875Automated safety check: PassMIT3 mo ago
20

Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance.

arjun988/blender-skills278—~934Automated safety check: PassMIT3 mo ago
21

Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

arjun988/blender-skills278—~663Automated safety check: PassMIT3 mo ago
22

Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.

arjun988/blender-skills278—~617Automated safety check: PassMIT3 mo ago
23

Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP.

arjun988/blender-skills278—~574Automated safety check: PassMIT3 mo ago
24

Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.

arjun988/blender-skills278—~571Automated safety check: PassMIT3 mo ago
25

Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.

arjun988/blender-skills278—~1kAutomated safety check: PassMIT3 mo ago
26

Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP.

arjun988/blender-skills278—~582Automated safety check: PassMIT3 mo ago
27

Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom.

arjun988/blender-skills278—~952Automated safety check: PassMIT3 mo ago
28

Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP.

arjun988/blender-skills278—~621Automated safety check: PassMIT3 mo ago
29

Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP.

arjun988/blender-skills278—~581Automated safety check: PassMIT3 mo ago
30

Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow.

arjun988/blender-skills278—~967Automated safety check: PassMIT3 mo ago
31

Production rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers.

arjun988/blender-skills278—~932Automated safety check: PassMIT3 mo ago
32

Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP.

arjun988/blender-skills278—~569Automated safety check: PassMIT3 mo ago
33

Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP.

arjun988/blender-skills278—~507Automated safety check: PassMIT3 mo ago
34

Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.

arjun988/blender-skills278—~602Automated safety check: PassMIT3 mo ago
35

Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP.

arjun988/blender-skills278—~612Automated safety check: PassMIT3 mo ago
36

Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP.

arjun988/blender-skills278—~741Automated safety check: PassMIT3 mo ago
37

Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.

arjun988/blender-skills278—~616Automated safety check: PassMIT3 mo ago
38

Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets.

arjun988/blender-skills278—~489Automated safety check: PassMIT3 mo ago