Search
By arjun988
Skills
Sort:BestMost starsTrending todayTrending this weekTrending this monthNewestRecently updatedName
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Plans and coordinates Blender asset work by analyzing the request, setting budgets and export format, and routing to specialist skills, including reference-image matching. | arjun988/ | 278 | — | ~4.8k | Automated safety check: Pass | MIT | 3 mo ago |
| 2 | Guides general Blender modeling through MCP with non-destructive habits: scene collections, modifier stacks, blockouts, mesh cleanup and precise edits. | arjun988/ | 278 | — | ~1.3k | Automated safety check: Pass | MIT | 3 mo ago |
| 3 | Guides production character modeling in Blender through MCP: proportions, edge loops for faces and joints, clothing as separate meshes, hair, and animation-ready topology. | arjun988/ | 278 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 4 | Anatomy-grounded workflow for modeling fantasy creatures, monsters and aliens in Blender over MCP, from skeleton blockout and muscle masses to retopology and rig tests. | arjun988/ | 278 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 5 | AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. | arjun988/ | 278 | — | ~1.2k | Automated safety check: Pass | MIT | 3 mo ago |
| 6 | Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. | arjun988/ | 278 | — | ~963 | Automated safety check: Pass | MIT | 3 mo ago |
| 7 | Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. | arjun988/ | 278 | — | ~655 | Automated safety check: Pass | MIT | 3 mo ago |
| 8 | AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. | arjun988/ | 278 | — | ~1.4k | Automated safety check: Pass | MIT | 3 mo ago |
| 9 | Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. | arjun988/ | 278 | — | ~1.3k | Automated safety check: Pass | MIT | 3 mo ago |
| 10 | 10.Lighting Cinematic and game lighting in Blender including three-point lighting, HDRI, horror lighting, volumetrics, rim lighting, and mood-driven illumination. | arjun988/ | 278 | — | ~922 | Automated safety check: Pass | MIT | 3 mo ago |
| 11 | 11.Materials Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. | arjun988/ | 278 | — | ~955 | Automated safety check: Pass | MIT | 3 mo ago |
| 12 | 12.Prop Artist Everyday and hero prop modeling for furniture, tools, household objects, kitbash parts, and readable game props. | arjun988/ | 278 | — | ~717 | Automated safety check: Pass | MIT | 3 mo ago |
| 13 | Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. | arjun988/ | 278 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 14 | 14.Rendering Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. | arjun988/ | 278 | — | ~1.2k | Automated safety check: Pass | MIT | 3 mo ago |
| 15 | 15.Sculpting Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. | arjun988/ | 278 | — | ~1.1k | Automated safety check: Pass | MIT | 3 mo ago |
| 16 | Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. | arjun988/ | 278 | — | ~1.1k | Automated safety check: Pass | MIT | 3 mo ago |
| 17 | Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. | arjun988/ | 278 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 18 | 18.Uv Workflow Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. | arjun988/ | 278 | — | ~1.1k | Automated safety check: Pass | MIT | 3 mo ago |
| 19 | 19.Animation Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP. | arjun988/ | 278 | — | ~875 | Automated safety check: Pass | MIT | 3 mo ago |
| 20 | Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. | arjun988/ | 278 | — | ~934 | Automated safety check: Pass | MIT | 3 mo ago |
| 21 | Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP. | arjun988/ | 278 | — | ~663 | Automated safety check: Pass | MIT | 3 mo ago |
| 22 | 22.Cloth Sim Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP. | arjun988/ | 278 | — | ~617 | Automated safety check: Pass | MIT | 3 mo ago |
| 23 | Collision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP. | arjun988/ | 278 | — | ~574 | Automated safety check: Pass | MIT | 3 mo ago |
| 24 | 24.Compositing Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP. | arjun988/ | 278 | — | ~571 | Automated safety check: Pass | MIT | 3 mo ago |
| 25 | Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP. | arjun988/ | 278 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 26 | 26.Lod Pipeline Dedicated LOD generation, naming, screen-size targets, and validation for game meshes in Blender via MCP. | arjun988/ | 278 | — | ~582 | Automated safety check: Pass | MIT | 3 mo ago |
| 27 | Low-poly art direction for Blender inspired by PS1/PS2, Lethal Company, Mouthwashing, and Fear to Fathom. | arjun988/ | 278 | — | ~952 | Automated safety check: Pass | MIT | 3 mo ago |
| 28 | 28.Physics Sim Rigid body, soft body, and destruction setups in Blender including constraints, cell fracture debris, and baked caches via MCP. | arjun988/ | 278 | — | ~621 | Automated safety check: Pass | MIT | 3 mo ago |
| 29 | 29.QA Review Production QA gate for Blender assets using viewport screenshots, validation checklists, naming audits, and ship/no-ship verdicts via MCP. | arjun988/ | 278 | — | ~581 | Automated safety check: Pass | MIT | 3 mo ago |
| 30 | 30.Retopology Production retopology for animation-ready, low-poly, quad-dominant meshes with proper edge loops and efficient polygon flow. | arjun988/ | 278 | — | ~967 | Automated safety check: Pass | MIT | 3 mo ago |
| 31 | 31.Rigging Production rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers. | arjun988/ | 278 | — | ~932 | Automated safety check: Pass | MIT | 3 mo ago |
| 32 | Large scene layout in Blender with collections, linking, overrides, streaming-friendly organization, and set assembly via MCP. | arjun988/ | 278 | — | ~569 | Automated safety check: Pass | MIT | 3 mo ago |
| 33 | 33.Set Dressing Set dressing and environmental storytelling placement for interiors and exteriors using prop density, narrative clusters, and readability rules via MCP. | arjun988/ | 278 | — | ~507 | Automated safety check: Pass | MIT | 3 mo ago |
| 34 | 34.Unity Export Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP. | arjun988/ | 278 | — | ~602 | Automated safety check: Pass | MIT | 3 mo ago |
| 35 | Unreal Engine-specific Blender export for FBX scale, LODs, UCX collision, sockets, materials, and skeletal mesh workflows via MCP. | arjun988/ | 278 | — | ~612 | Automated safety check: Pass | MIT | 3 mo ago |
| 36 | Dedicated vehicle modeling for cars, trucks, aircraft, ships, boats, mechs, and transit assets with proportion, panel flow, and game LOD awareness in Blender via MCP. | arjun988/ | 278 | — | ~741 | Automated safety check: Pass | MIT | 3 mo ago |
| 37 | 37.Vfx Fx Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP. | arjun988/ | 278 | — | ~616 | Automated safety check: Pass | MIT | 3 mo ago |
| 38 | 38.Voxel Style Voxel and Minecraft-adjacent art direction for Blender with block grid modeling, limited palettes, and chunk-friendly assets. | arjun988/ | 278 | — | ~489 | Automated safety check: Pass | MIT | 3 mo ago |