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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 385 | React Three Fiber (R3F) and Poimandres ecosystem best practices. | zebbern/ | 4.7k | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 386 | Three.js performance optimization and best practices guidelines. | zebbern/ | 4.7k | — | ~3.3k | Automated safety check: Pass | MIT | yesterday |
| 387 | Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in… | ukanwat/ | 387 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 388 | Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController. | ukanwat/ | 387 | 1 repo | ~1.4k | Automated safety check: Pass | Apache-2.0 | today |
| 389 | Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces… | ukanwat/ | 387 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | today |
| 390 | Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module… | ukanwat/ | 387 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | today |
| 391 | Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent. | ukanwat/ | 387 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | today |
| 392 | 392.Csharp Godot A skill your agent uses when working with C in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop | jame581/ | 805 | — | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |
| 393 | 393.Three Three.js and WebGL adapter patterns for HyperFrames. An agent skill from boraoztunc/skills. | boraoztunc/ | 398 | 2 repos | ~885 | Automated safety check: Pass | Apache-2.0 | 1 mo ago |
| 394 | Diagnose Three.js rendering, loading, animation, resize, audio, physics, input, mobile, and performance problems using reproduction and measured evidence. | mintdotgg/ | 114 | — | ~435 | Automated safety check: Pass | MIT | 2 mo ago |
| 395 | 395.Input Mapper Manage Godot input action mappings in project.godot. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | 1 repo | ~727 | Automated safety check: Pass | Unknown | 24 days ago |
| 396 | 396.Tileset Generate a fixed-profile terrain atlas and compile it into a native Godot TileSet. | RandallLiuXin/ | 550 | — | ~2.5k | Automated safety check: Pass | Unknown | 24 days ago |
| 397 | Check a Unity project's files without starting Unity: missing or orphaned .meta files, invalid or duplicate GUIDs, leftover merge conflict markers, and a broken Packages/manifest.json. | hatayama/ | 578 | — | ~1.5k | Automated safety check: Pass | MIT | today |
| 398 | Apply Disney's 12 principles as practical design and engineering rules for procedural animation. | vibe-motion/ | 1.3k | — | ~1.5k | Automated safety check: Pass | No licence | 6 days ago |
| 399 | 399.Loom Mandatory routing skill. An agent skill from valkor-ai/loom. | valkor-ai/ | 1.2k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 5 days ago |
| 400 | Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles… | valkor-ai/ | 1.2k | 1 repo | ~602 | Automated safety check: Pass | Apache-2.0 | 5 days ago |
| 401 | Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss… | thedivergentai/ | 821 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 402 | 402.Doc Master Synchronize documentation with code changes. An agent skill from poingstudios/godot-admob-plugin. | poingstudios/ | 632 | — | ~871 | Automated safety check: Pass | MIT | 10 days ago |
| 403 | Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'. | IvanMurzak/ | 4.4k | — | ~873 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 404 | Apache Iceberg tables on Databricks — Managed Iceberg tables, External Iceberg Reads (fka Uniform), Compatibility Mode, Iceberg REST Catalog (IRC), Iceberg v3, Snowflake interop, PyIceberg, OSS… | databricks/ | 345 | — | ~2.6k | Automated safety check: Pass | Unknown | yesterday |
| 405 | 405.R3f Loaders Load and reuse 3D assets in React Three Fiber with useGLTF, useLoader, Suspense, and preloading. | EnzeD/ | 128 | — | ~1.2k | Automated safety check: Pass | No licence | 1 mo ago |
| 406 | Godot 4 种植系统设计,包含植物数据结构、生长阶段、浇水机制、TileMap应用. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.6k | Automated safety check: Pass | MIT | 3 days ago |
| 407 | 407.Hair Groom Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. | arjun988/ | 283 | — | ~655 | Automated safety check: Pass | MIT | 3 mo ago |
| 408 | Clear Unity Console entries. An agent skill from kurotu/VRCQuestTools. | kurotu/ | 373 | 3 repos | ~369 | Automated safety check: Pass | MIT | yesterday |
| 409 | Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. | github/ | 40k | 1 repo | ~1.6k | Automated safety check: Pass | MIT | 2 days ago |
| 410 | 410.Ue Editor Tools A skill your agent uses when extending the Unreal Editor from C++ with detail customizations, editor utility widgets, menus, editor modes, asset definitions or editor subsystems. | quodsoler/ | 362 | — | ~8.1k | Automated safety check: Pass | MIT | 13 days ago |
| 411 | 411.Godot Animation Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl. | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 412 | 412.Tileset Design seamless tiles and autotile sets, or deduplicate a hand-painted mockup into a reusable tileset, then export for Tiled or Godot. | with-pebbly/ | 230 | — | ~1.1k | Automated safety check: Pass | MIT | 3 days ago |
| 413 | 413.Unreal Niagara Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++. | ukanwat/ | 387 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 414 | 414.Unreal Packaging Package and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map… | ukanwat/ | 387 | 1 repo | ~1.3k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 415 | Explore Unity C code without modifying files. An agent skill from akiojin/unity-cli. | akiojin/ | 108 | — | ~738 | Automated safety check: Pass | MIT | 2 days ago |
| 416 | Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. | freshtechbro/ | 1k | — | ~4k | Automated safety check: Pass | MIT | 10 mo ago |
| 417 | 417.Hz Store Submit Guides end-to-end Meta VR and Horizon OS app submission to the Meta Horizon Store — build validation, store-readiness checks, asset preparation, upload, and submission tracking. | meta-quest/ | 215 | — | ~3k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 418 | Build acceleration skill for C/C++ projects. An agent skill from mohitmishra786/low-level-dev-skills. | mohitmishra786/ | 252 | — | ~1.4k | Automated safety check: Pass | MIT | 3 mo ago |
| 419 | Manages state between Vue and Three.js via Pinia and mitt. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~2.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 420 | Organizes screens and popups in a Defold game using Monarch screen manager. | selimanac/ | 111 | — | ~2.1k | Automated safety check: Pass | No licence | 5 mo ago |
| 421 | 421.Text To Cad Route CAD, robot-description, fabrication, slicing, printer handoff, and local model review tasks through the bundled text-to-cad 0.4.28 runtime. | rongxinzy/ | 154 | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 422 | 422.Csharp Signals A skill your agent uses when implementing signals in C — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture | jame581/ | 805 | — | ~2.4k | Automated safety check: Pass | MIT | 2 days ago |
| 423 | Answering Discord/GitHub user questions about FlatRedBall — search skills→docs→code, cite the docs URL, propose a doc/API fix with confidence, gate edits on approval. | vchelaru/ | 578 | — | ~1.7k | Automated safety check: Pass | MIT | yesterday |
| 424 | 424.Engine Selection Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport). | sickn33/ | 47k | 1 repo | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 425 | 425.Game Development Game development orchestrator. An agent skill from sickn33/agentic-awesome-skills. | sickn33/ | 47k | 1 repo | ~1.3k | Automated safety check: Pass | MIT | 2 days ago |
| 426 | 426.Web Games Web browser game development. An agent skill from sickn33/agentic-awesome-skills. | sickn33/ | 47k | 1 repo | ~1.1k | Automated safety check: Pass | MIT | 2 days ago |
| 427 | 427.Unity Quickstart Integrate Ethereum into Unity games using Nethereum with async Web3 API, WebGL wallet support via EIP-6963 multi-wallet discovery and MetaMask (.NET/C). | Nethereum/ | 2.3k | — | ~1.6k | Automated safety check: Pass | MIT | 6 days ago |
| 428 | 428.Threejs Build, debug, and verify Three.js browser games through Loom. | valkor-ai/ | 1.2k | — | ~513 | Automated safety check: Pass | Apache-2.0 | 5 days ago |
| 429 | 429.Godot Genre Moba Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style… | thedivergentai/ | 821 | — | ~5.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 430 | Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design… | thedivergentai/ | 821 | — | ~3.5k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 431 | 431.Godot Genre Rts Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war… | thedivergentai/ | 821 | — | ~4.4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 432 | Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools. | thedivergentai/ | 821 | — | ~4.9k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |