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Game Development · For developers

970 skills found, page 9.
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385

React Three Fiber (R3F) and Poimandres ecosystem best practices.

zebbern/claude-code-guide4.7k—~2kAutomated safety check: PassMITyesterday
386

Three.js performance optimization and best practices guidelines.

zebbern/claude-code-guide4.7k—~3.3kAutomated safety check: PassMITyesterday
387

Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in…

ukanwat/overtime3871 repo~1.8kAutomated safety check: PassApache-2.0today
388

Build NPC AI in Unreal Engine 5 with Behavior Trees and Blackboards: composites (Selector/Sequence), tasks, decorators, services, and running the tree from an AIController.

ukanwat/overtime3871 repo~1.4kAutomated safety check: PassApache-2.0today
389

Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces…

ukanwat/overtime3871 repo~1.5kAutomated safety check: PassApache-2.0today
390

Write Unreal Engine 5 C++ gameplay code: the UCLASS/UPROPERTY/UFUNCTION reflection macros, the Gameplay Framework (GameMode, Pawn, Character, PlayerController, Actor components), and the module…

ukanwat/overtime3871 repo~1.5kAutomated safety check: PassApache-2.0today
391

Set up player input in Unreal Engine 5 with Enhanced Input: Input Actions, Input Mapping Contexts, modifiers and triggers, adding the mapping context, and binding actions by ETriggerEvent.

ukanwat/overtime3871 repo~1.5kAutomated safety check: PassApache-2.0today
392

A skill your agent uses when working with C in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop

jame581/GodotPrompter805—~3.6kAutomated safety check: PassMIT2 days ago
393
393.Three

Three.js and WebGL adapter patterns for HyperFrames. An agent skill from boraoztunc/skills.

boraoztunc/skills3982 repos~885Automated safety check: PassApache-2.01 mo ago
394

Diagnose Three.js rendering, loading, animation, resize, audio, physics, input, mobile, and performance problems using reproduction and measured evidence.

mintdotgg/mint-threejs-skills114—~435Automated safety check: PassMIT2 mo ago
395

Manage Godot input action mappings in project.godot. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker5501 repo~727Automated safety check: PassUnknown24 days ago
396

Generate a fixed-profile terrain atlas and compile it into a native Godot TileSet.

RandallLiuXin/GodotMaker550—~2.5kAutomated safety check: PassUnknown24 days ago
397

Check a Unity project's files without starting Unity: missing or orphaned .meta files, invalid or duplicate GUIDs, leftover merge conflict markers, and a broken Packages/manifest.json.

hatayama/unity-cli-loop578—~1.5kAutomated safety check: PassMITtoday
398

Apply Disney's 12 principles as practical design and engineering rules for procedural animation.

vibe-motion/skills1.3k—~1.5kAutomated safety check: PassNo licence6 days ago
399
399.Loom

Mandatory routing skill. An agent skill from valkor-ai/loom.

valkor-ai/loom1.2k—~1.4kAutomated safety check: PassApache-2.05 days ago
400

Debug and profile Three.js browser games: blank canvases, render and runtime bugs, asset and audio loading, animation, resize, mobile input, plus performance profiling of draw calls, triangles…

valkor-ai/loom1.2k1 repo~602Automated safety check: PassApache-2.05 days ago
401

Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss…

thedivergentai/GD-Agentic-Skills821—~4kAutomated safety check: PassLGPL-3.01 mo ago
402

Synchronize documentation with code changes. An agent skill from poingstudios/godot-admob-plugin.

poingstudios/godot-admob-plugin632—~871Automated safety check: PassMIT10 days ago
403

Create a new Material asset with default parameters at a given 'Assets/'-rooted path ending in '.mat'.

IvanMurzak/Unity-MCP4.4k—~873Automated safety check: PassApache-2.0yesterday
404
404.Databricks IcebergOfficial

Apache Iceberg tables on Databricks — Managed Iceberg tables, External Iceberg Reads (fka Uniform), Compatibility Mode, Iceberg REST Catalog (IRC), Iceberg v3, Snowflake interop, PyIceberg, OSS…

databricks/databricks-agent-skills345—~2.6kAutomated safety check: PassUnknownyesterday
405

Load and reuse 3D assets in React Three Fiber with useGLTF, useLoader, Suspense, and preloading.

EnzeD/r3f-skills128—~1.2kAutomated safety check: PassNo licence1 mo ago
406

Godot 4 种植系统设计,包含植物数据结构、生长阶段、浇水机制、TileMap应用. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.6kAutomated safety check: PassMIT3 days ago
407

Hair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows.

arjun988/blender-skills283—~655Automated safety check: PassMIT3 mo ago
408

Clear Unity Console entries. An agent skill from kurotu/VRCQuestTools.

kurotu/VRCQuestTools3733 repos~369Automated safety check: PassMITyesterday
409
409.Game EngineOfficial

Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript.

github/awesome-copilot40k1 repo~1.6kAutomated safety check: PassMIT2 days ago
410

A skill your agent uses when extending the Unreal Editor from C++ with detail customizations, editor utility widgets, menus, editor modes, asset definitions or editor subsystems.

quodsoler/unreal-engine-skills362—~8.1kAutomated safety check: PassMIT13 days ago
411

Animate in Godot 4.7 three ways: AnimationPlayer for keyframed clips (incl.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.02 days ago
412

Design seamless tiles and autotile sets, or deduplicate a hand-painted mockup into a reusable tileset, then export for Tiled or Godot.

with-pebbly/aseprite-ai-artist230—~1.1kAutomated safety check: PassMIT3 days ago
413

Create and control VFX in Unreal Engine 5 with Niagara: systems and emitters, modules and the spawn/update stages, exposed User parameters, and spawning or driving effects from Blueprints or C++.

ukanwat/overtime3871 repo~1.5kAutomated safety check: PassApache-2.02 days ago
414

Package and ship an Unreal Engine 5 project: the Platforms menu Package Project flow, build configurations (Development vs Shipping), cooking content, packaging settings and the Game Default Map…

ukanwat/overtime3871 repo~1.3kAutomated safety check: PassApache-2.02 days ago
415

Explore Unity C code without modifying files. An agent skill from akiojin/unity-cli.

akiojin/unity-cli108—~738Automated safety check: PassMIT2 days ago
416

Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow.

freshtechbro/claudedesignskills1k—~4kAutomated safety check: PassMIT10 mo ago
417

Guides end-to-end Meta VR and Horizon OS app submission to the Meta Horizon Store — build validation, store-readiness checks, asset preparation, upload, and submission tracking.

meta-quest/agentic-tools215—~3kAutomated safety check: PassApache-2.017 days ago
418

Build acceleration skill for C/C++ projects. An agent skill from mohitmishra786/low-level-dev-skills.

mohitmishra786/low-level-dev-skills252—~1.4kAutomated safety check: PassMIT3 mo ago
419

Manages state between Vue and Three.js via Pinia and mitt. An agent skill from hexianWeb/Third-Person-MC.

hexianWeb/Third-Person-MC195—~2.2kAutomated safety check: PassMIT2 mo ago
420

Organizes screens and popups in a Defold game using Monarch screen manager.

selimanac/defold-astar111—~2.1kAutomated safety check: PassNo licence5 mo ago
421

Route CAD, robot-description, fabrication, slicing, printer handoff, and local model review tasks through the bundled text-to-cad 0.4.28 runtime.

rongxinzy/RongxinAI154—~1.2kAutomated safety check: PassMITyesterday
422

A skill your agent uses when implementing signals in C — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture

jame581/GodotPrompter805—~2.4kAutomated safety check: PassMIT2 days ago
423

Answering Discord/GitHub user questions about FlatRedBall — search skills→docs→code, cite the docs URL, propose a doc/API fix with confidence, gate edits on approval.

vchelaru/FlatRedBall578—~1.7kAutomated safety check: PassMITyesterday
424

Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport).

sickn33/agentic-awesome-skills47k1 repo~1.2kAutomated safety check: PassMIT2 days ago
425

Game development orchestrator. An agent skill from sickn33/agentic-awesome-skills.

sickn33/agentic-awesome-skills47k1 repo~1.3kAutomated safety check: PassMIT2 days ago
426

Web browser game development. An agent skill from sickn33/agentic-awesome-skills.

sickn33/agentic-awesome-skills47k1 repo~1.1kAutomated safety check: PassMIT2 days ago
427

Integrate Ethereum into Unity games using Nethereum with async Web3 API, WebGL wallet support via EIP-6963 multi-wallet discovery and MetaMask (.NET/C).

Nethereum/Nethereum2.3k—~1.6kAutomated safety check: PassMIT6 days ago
428

Build, debug, and verify Three.js browser games through Loom.

valkor-ai/loom1.2k—~513Automated safety check: PassApache-2.05 days ago
429

Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style…

thedivergentai/GD-Agentic-Skills821—~5.1kAutomated safety check: PassLGPL-3.01 mo ago
430

Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design…

thedivergentai/GD-Agentic-Skills821—~3.5kAutomated safety check: PassLGPL-3.01 mo ago
431

Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war…

thedivergentai/GD-Agentic-Skills821—~4.4kAutomated safety check: PassLGPL-3.01 mo ago
432

Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools.

thedivergentai/GD-Agentic-Skills821—~4.9kAutomated safety check: PassLGPL-3.01 mo ago