Search
Game Development · For developers
Skills
Sort:BestMost starsTrending todayTrending this weekTrending this monthNewestRecently updatedName
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 241 | Get Unity project information via uloop CLI. An agent skill from hatayama/unity-cli-loop. | hatayama/ | 578 | — | ~228 | Automated safety check: Pass | MIT | today |
| 242 | 242.Client Reply How we answer a client email | ajsahni/ | 557 | — | ~255 | Automated safety check: Pass | Unknown | 3 days ago |
| 243 | 243.Vtj Input System Handles mouse, keyboard, and touch input via the IMouse and InputManager systems. | hexianWeb/ | 195 | — | ~1.8k | Automated safety check: Pass | MIT | 2 mo ago |
| 244 | 244.Behavior MCP Teaches the agent to use the Behavior MCP server for ~60Hz in-browser behavior trees, triggers, and recordings. | putervision/ | 50 | — | ~853 | Automated safety check: Pass | MIT | 8 days ago |
| 245 | 245.Fal Assets Generate game assets with fal (fal.ai) through the fal MCP server, the um fal CLI (REST) or fal api. | rehan-remade/ | 6.5k | — | ~2k | Automated safety check: Notes | MIT | today |
| 246 | Build a fully self-contained 360° equirectangular panorama viewer as a single HTML file. | happycapy-ai/ | 137 | — | ~2.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 247 | Guides API changes in the AppsFlyer Unity plugin across the C# layer and the Android Java and iOS Objective-C bridges, ending with a compatibility-risk report. | AppsFlyerSDK/ | 178 | — | ~514 | Automated safety check: Pass | MIT | 7 days ago |
| 248 | Covers animation in Godot 4.3 and later: AnimationPlayer basics, AnimationTree blend trees and state machines, sprite animation, skeleton IK and code-driven motion. | jame581/ | 805 | — | ~3.8k | Automated safety check: Pass | MIT | 2 days ago |
| 249 | Three.js materials - PBR, basic, phong, shader materials, material properties. | OWWZO/ | 189 | 5 repos | ~3.4k | Automated safety check: Pass | No licence | 2 days ago |
| 250 | Creates and edits Defold Lua script files (.script, .guiscript, .renderscript, .editorscript) and plain Lua modules (.lua). | selimanac/ | 111 | — | ~1.8k | Automated safety check: Pass | No licence | 5 mo ago |
| 251 | Guide users through their first interaction with the Cesium 3D globe via MCP tools | gaopengbin/ | 140 | — | ~354 | Automated safety check: Pass | MIT | today |
| 252 | Query and manage UE assets via UCP. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~4.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 253 | Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and… | thedivergentai/ | 821 | — | ~3.4k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 254 | 254.Infinite Pokemon Set up and start Infinite Pokémon when a user asks to install, play, or launch the game with their AI assistant. | Shellishack/ | 185 | — | ~1.6k | Automated safety check: Pass | MIT-0 | 20 days ago |
| 255 | 255.Gen Sketch Generate a PartCAD 2D sketch from a natural-language description by authoring the sketch (build123d / cadquery / dxf / svg / basic) and validating it with the PartCAD CLI. | partcad/ | 503 | — | ~672 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 256 | Rewrite DreamShaderLang 1.x sources (.dsm / .dsf / .dsh) as 2.0 .dss with dsc migrate, which proves each rewrite builds the same graph before it writes anything. | TypeDreamMoon/ | 106 | — | ~1.6k | Automated safety check: Pass | MIT | 2 days ago |
| 257 | Create a new folder under a parent folder inside 'Assets/'. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~940 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 258 | 258.Release Publish a new release of the openusd workspace crates. An agent skill from mxpv/openusd. | mxpv/ | 132 | — | ~2k | Automated safety check: Pass | MIT | today |
| 259 | A skill your agent uses when creating a ChatGPT pet or Codex pet with Scenario: hatching an animated companion from a text idea, a character, mascot or brand cue, or reference photos and art; making… | scenario-labs/ | 946 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 260 | 260.Threejs Builder Design and implement lightweight Three.js (r150+) ES-module scenes—hero sections, interactive product viewers, particle backdrops, GLTF showcases, or quick prototypes—whenever prompts mention… | chongdashu/ | 149 | — | ~3.3k | Automated safety check: Pass | No licence | 5 mo ago |
| 261 | Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release. | mintdotgg/ | 114 | — | ~1.4k | Automated safety check: Pass | MIT | 2 mo ago |
| 262 | 262.Ue Audio System A skill your agent uses when playing, mixing or debugging sound in Unreal Engine — one-shot SFX, looping ambience, music, dialogue or procedural audio. | quodsoler/ | 362 | — | ~7.9k | Automated safety check: Pass | MIT | 13 days ago |
| 263 | 263.Bevy Ecs Structure a Bevy app around its Entity Component System: build the App with plugins, define Component/Resource types, write systems with Query/Res/Commands, filter and order systems, and use the… | gamedev-skills/ | 1.4k | — | ~2.5k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 264 | Apply the Stage Tamagotchi Godot C development method and code style when working in apps/stage-tamagotchi-kirie or its migration predecessor, engines/stage-tamagotchi-godot. | moeru-ai/ | 50k | — | ~677 | Automated safety check: Pass | MIT | today |
| 265 | 265.New Create a new Aseprite document with the right canvas size, colour mode, palette and layer structure, so later work does not have to fight the setup. | with-pebbly/ | 230 | — | ~555 | Automated safety check: Pass | MIT | 3 days ago |
| 266 | Scaffolds new Meta VR and Horizon OS projects after the build path is selected — Standard Android, Meta Spatial SDK, Unity, Unreal, or WebXR. | meta-quest/ | 215 | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 16 days ago |
| 267 | 267.Proposal How we write a client proposal | ajsahni/ | 557 | — | ~283 | Automated safety check: Pass | Unknown | 3 days ago |
| 268 | 268.Vtj Performance Optimizes Three.js rendering performance. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~802 | Automated safety check: Pass | MIT | 2 mo ago |
| 269 | 269.Unity Console Capture and query the Unity Editor console. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~1.8k | Automated safety check: Pass | MIT | yesterday |
| 270 | Normalizes a single audio file to consistent LUFS loudness with true-peak limiting using FFmpeg. | godot-fun/ | 184 | — | ~684 | Automated safety check: Pass | MIT | today |
| 271 | Builds TH08 functions with the repository's VC7 toolchain and compares each against the hash-attested 1.00d binary to tune code generation and verify exact matches. | N0zoM1z0/ | 105 | — | ~8.7k | Automated safety check: Pass | MIT | today |
| 272 | Connect Databricks Apps to external services using Unity Catalog HTTP connections and retrieve Databricks secrets. | databricks-solutions/ | 183 | — | ~1.1k | Automated safety check: Pass | Unknown | 7 days ago |
| 273 | Explains how Godot 4.3 and later imports assets: image compression modes, 3D scenes, audio and resource formats, and import settings, with GDScript and C# examples. | jame581/ | 805 | — | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |
| 274 | Three.js post-processing - EffectComposer, bloom, DOF, screen effects. | OWWZO/ | 189 | 5 repos | ~3.6k | Automated safety check: Pass | No licence | 2 days ago |
| 275 | Provides instructions to implement, load, show, and handle callbacks (including user rewards) for Rewarded and Rewarded Interstitial ads in GDScript and C. | poingstudios/ | 632 | — | ~1.2k | Automated safety check: Pass | MIT | 10 days ago |
| 276 | Primary entrypoint for complete Three.js browser game creation and premium iteration. | corosolto/ | 257 | — | ~2.8k | Automated safety check: Pass | AGPL-3.0 | today |
| 277 | Run requested Kiln asset batches or compare coding-agent harnesses and models in isolated workspaces. | instruktlabs/ | 255 | — | ~585 | Automated safety check: Pass | MIT | yesterday |
| 278 | 278.Design Model Design or change how things look in a Minecraft Bedrock Edition add-on - 3D models and textures for mobs, and pixel-art icons for items and textures for blocks. | Mojang/ | 161 | — | ~1.5k | Automated safety check: Pass | Unknown | 4 days ago |
| 279 | Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and… | thedivergentai/ | 821 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 280 | 280.Godot API Look up Godot engine class APIs — methods, properties, signals, enums. | liangdabiao/ | 126 | — | ~287 | Automated safety check: Pass | MIT | 5 mo ago |
| 281 | Build custom Blender add-ons with Python. An agent skill from TerminalSkills/skills. | TerminalSkills/ | 163 | — | ~2k | Automated safety check: Pass | Apache-2.0 | 7 days ago |
| 282 | 282.Uloop Compile Compile the Unity project and report errors/warnings. An agent skill from CyberAgentGameEntertainment/NovaShader. | CyberAgentGameEntertainment/ | 1.6k | — | ~1.1k | Automated safety check: Pass | MIT | 4 days ago |
| 283 | 283.Init Initialize a PartCAD package in the current directory by running the installed PartCAD CLI (pc init / partcad init). | partcad/ | 503 | — | ~492 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 284 | Clean up a machine-written DreamShader source — a decompiled or migrated .dss (or a 1.x .dsm / .dsf export) — into one a person would have written, without changing what it builds, and prove the… | TypeDreamMoon/ | 106 | — | ~1.9k | Automated safety check: Pass | MIT | 2 days ago |
| 285 | 285.Assets Delete Delete the assets at the given project paths. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~646 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 286 | 286.Add Theme Add a new color theme to pixtuoid (a full Theme palette, rendered into the office). | IvanWng97/ | 491 | — | ~449 | Automated safety check: Pass | MIT | today |
| 287 | Реализует эффект матового стекла Windows 11 DWM Backdrop (MicaWPF), адаптивную фоновую подсветку Ambilight (FastVibrant), 2.5D многослойный параллакс постеров с 3D наклоном и аппаратное размытие… | ReiKatari/ | 116 | — | ~496 | Automated safety check: Pass | GPL-3.0 | 6 days ago |
| 288 | A skill your agent uses when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop… | scenario-labs/ | 946 | — | ~4.7k | Automated safety check: Pass | MIT | yesterday |