Agent skill

Defold Scripts Editing

by selimanac in selimanac/defold-astar

Creates and edits Defold Lua script files (.script, .guiscript, .renderscript, .editorscript) and plain Lua modules (.lua).

No licenceAuto-check passedGame Development

Install Defold Scripts Editing

skills CLI
$ npx skills add selimanac/defold-astar --skill defold-scripts-editing -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install selimanac/defold-astar defold-scripts-editing --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/selimanac/defold-astar.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/defold-scripts-editing .claude/skills/defold-scripts-editing && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
defold-scripts-editing
GitHub stars
111
Token cost
~1.8k tokens
SKILL.md length
766 words
Files
5 (incl. references)
Skills in repo
13
Repo updated
First seen
Licence
None found

At a glance

Creates and edits Defold Lua script files (.script, .guiscript, .renderscript, .editorscript) and plain Lua modules (.lua).

  • Works in 4 steps: Module requires (optional) — local M =… → Local helper functions (optional) — must… → Declarations (.script only:… → …
  • Asked to create
  • SKILL.md covers Lua modules (.lua), Lua module structure (.lua), Script types and File format, plus 6 more sections
  • Reaches github.com

What it does

Defold Scripts Editing is an agent skill from selimanac/defold-astar. Creates and edits Defold Lua script files (.script, .guiscript, .renderscript, .editorscript) and plain Lua modules (.lua). Use when asked to create, modify, or configure any Defold script or Lua module.

Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `references/editor_script.md`, `references/gui_script.md` and `references/render_script.md`).

It sits in Game Development. It works with Lua. The repository describes itself as: Pathfinder and A solver (astar or a-star) native extension for Defold Engine build on MicroPather.

When your agent uses it

  • Asked to create
  • Configure any Defold script

Example prompts

  • “Use the defold-scripts-editing skill to create and edits Defold Lua script files (.script, .guiscript, .renderscript, .editorscript) and plain Lua…”
  • “/defold-scripts-editing”

Workflow steps

4 steps, taken from the first numbered list in SKILL.md.

  1. Module requires (optional) — local M = require("module")
  2. Local helper functions (optional) — must be at module scope, never inside other functions
  3. Declarations (.script only: go.property() at top level)
  4. Lifecycle callbacks

What it can do on your machine

Read from SKILL.md and the folder at commit 1471c54. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md (its code samples are lua and yaml).

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Hosts in commands or code, which the agent is likely to contact:

    • github.com

    Also links to:

    • defold.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Defold Scripts Editing loads about 1.8k tokens when it runs, and up to ~6.1k if it reads all its reference files. Until then it costs about 57 tokens; SKILL.md has 766 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~57
When it runs · the whole SKILL.md, loaded when a task matches
~1.8k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~6.1k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

Without a licence we can't republish the file, so here is its outline and opening line. It has 766 words (~1,836 tokens).

“Defold has four Lua script types (each running in a different context with different APIs) and plain .lua modules for reusable logic.”

— opening of SKILL.md by selimanac
name
defold-scripts-editing

Read the full SKILL.md on GitHub

Files

SKILL.md and 4 other files (references) in .agents/skills/defold-scripts-editing of selimanac/defold-astar.

  • SKILL.md
  • references/editor_script.md
  • references/gui_script.md
  • references/render_script.md
  • references/script.md

Open the folder on GitHubat commit 1471c54

Compare with similar skills

Defold Scripts Editing next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Defold Scripts Editing compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Defold Scripts Editing this skillselimanac/defold-astar111—~1.8kAutomated safety check: PassNone
Sync Simplegraphicatty303/pob-web103—~1.4kAutomated safety check: PassMIT
Dota2 Game LogicXavierCHN/x-template216—~2.7kAutomated safety check: PassMIT
Love2d Coregamedev-skills/awesome-gamedev-agent-skills1.3k—~1.6kAutomated safety check: PassApache-2.0
Cpp Compiler FlagsSerial-Studio/Serial-Studio7.2k—~2.1kAutomated safety check: PassCustom licence
Lua Ecozhaojh329/lua-eco103—~1.7kAutomated safety check: PassMIT

Similar skills

  • Sync Simplegraphic

    atty303/pob-web

    Synchronize pob-web with PathOfBuilding-SimpleGraphic only when the user explicitly invokes $sync-simplegraphic.

    103 GitHub stars~1.4k tokensUpdated 2 days ago
    Game DevelopmentAuto-check passed
  • Dota2 Game Logic

    XavierCHN/x-template

    DOTA2 自定义游戏服务端逻辑开发指南。触发词:游戏逻辑、服务端、server、game mode、游戏模式、GameRules、modifier、timer、lua、TSTL。Use when user asks to create or modify DOTA2 custom game server-side logic, game mode configuration…

    216 GitHub stars~2.7k tokensUpdated 4 mo ago
    Game DevelopmentAuto-check passed
  • Love2d Core

    gamedev-skills/awesome-gamedev-agent-skills

    Structure and debug a LÖVE (Love2D) game in Lua: the love.load/update/draw loop, delta-time movement, input, and screen states.

    1.3k GitHub stars~1.6k tokensUpdated 10 days ago
    Game DevelopmentAuto-check passed
  • Cpp Compiler Flags

    Serial-Studio/Serial-Studio

    C++ compiler/linker flag guidance for Serial Studio's build (GCC, Clang, AppleClang, MSVC cl.exe, clang-cl, MinGW, IntelLLVM).

    7.2k GitHub stars~2.1k tokensUpdated yesterday
    DevelopmentAuto-check passed
  • Lua Eco

    zhaojh329/lua-eco

    International lua-eco public API skill for writing, reviewing, explaining, and fixing Lua 5.4 code that runs on the eco runtime.

    103 GitHub stars~1.7k tokensUpdated 7 days ago
    Backend & APIsAuto-check passed
  • Audit Docs

    chrisguidry/docket

    As you edit pydocket — change a function body, modify a signature, alter a Lua script, refactor a public method, rewrite a docs section — verify that the docstrings and narrative docs touching that…

    148 GitHub stars~2.1k tokensUpdated today
    DevelopmentAuto-check passed

More from selimanac/defold-astar

All 13 skills in this repo
  • Defold Proto File Editing

    selimanac/defold-astar

    Creates and edits Defold resource and component files that use Protobuf Text Format (.collection, .go, .atlas, .sprite, .gui, .collisionobject, .convexshape, .label, .font, .material, .model, .mesh…

    111 GitHub stars~2.7k tokensUpdated 5 mo ago
    Auto-check passed
  • Defold Project Setup

    selimanac/defold-astar

    Downloads Defold project dependencies into .deps/ folder. An agent skill from selimanac/defold-astar.

    111 GitHub stars~900 tokensUpdated 5 mo ago
    Auto-check passed
  • Defold Skill Maintain

    selimanac/defold-astar

    Maintains Defold agent skills. An agent skill from selimanac/defold-astar.

    111 GitHub stars~657 tokensUpdated 5 mo ago
    Auto-check passed
  • Defold Assets Search

    selimanac/defold-astar

    Searches the Defold Asset Store for community libraries and extensions.

    111 GitHub stars~1.3k tokensUpdated 5 mo ago
    Auto-check passed
  • Defold Examples Fetch

    selimanac/defold-astar

    Fetches Defold code examples by topic. An agent skill from selimanac/defold-astar.

    111 GitHub stars~2.4k tokensUpdated 5 mo ago
    Auto-check passed
  • Defold Native Extension Editing

    selimanac/defold-astar

    Defold native extension development. An agent skill from selimanac/defold-astar.

    111 GitHub stars~2.1k tokensUpdated 5 mo ago
    Auto-check passed

Works with

Questions about Defold Scripts Editing

What does Defold Scripts Editing do?

Creates and edits Defold Lua script files (.script, .guiscript, .renderscript, .editorscript) and plain Lua modules (.lua). Defold Scripts Editing is an agent skill from selimanac/defold-astar.lua).

When should I use Defold Scripts Editing?

Defold Scripts Editing fits situations like: asked to create; configure any Defold script.

How do I install Defold Scripts Editing in Claude Code?

Run `npx skills add selimanac/defold-astar --skill defold-scripts-editing -a claude-code`. Or copy the skill folder (.agents/skills/defold-scripts-editing in selimanac/defold-astar) into .claude/skills/defold-scripts-editing in your project. Claude Code loads it when a task matches its description.

How do I install Defold Scripts Editing in Codex?

Run `npx skills add selimanac/defold-astar --skill defold-scripts-editing -a codex`. Or copy the skill folder (.agents/skills/defold-scripts-editing in selimanac/defold-astar) into .agents/skills/defold-scripts-editing in your project. Codex loads it when a task matches its description.

Can I use Defold Scripts Editing in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add selimanac/defold-astar --skill defold-scripts-editing -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/defold-scripts-editing, .gemini/skills/defold-scripts-editing, .github/skills/defold-scripts-editing and .opencode/skills/defold-scripts-editing in your project.

What does Defold Scripts Editing need to run?

SKILL.md names no scripts, command-line tools or credentials: Defold Scripts Editing is instructions for the agent only.

Does Defold Scripts Editing access the network?

SKILL.md names 2 domains. In commands or code: github.com; the agent is likely to contact it when it follows the instructions. As links in the text: defold.com. This is read from the text; nothing was executed.

Is Defold Scripts Editing safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Defold Scripts Editing use?

No licence was found for Defold Scripts Editing or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.

How many tokens does Defold Scripts Editing use?

About 1.8k tokens (SKILL.md is roughly 7.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 4.3k tokens, read only when the agent opens those files.

What are the alternatives to Defold Scripts Editing?

Skills that share tags, products or a category with Defold Scripts Editing: Sync Simplegraphic (atty303/pob-web, 103 stars), Dota2 Game Logic (XavierCHN/x-template, 216 stars), Love2d Core (gamedev-skills/awesome-gamedev-agent-skills, 1.3k stars) and Cpp Compiler Flags (Serial-Studio/Serial-Studio, 7.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Defold Scripts Editing?

selimanac (a GitHub user) maintains it in selimanac/defold-astar, which has 111 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on April 18, 2026.

Source: selimanac/defold-astar on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.