Vitexec
pmndrs/viverse
A skill your agent uses when an AI agent needs to inspect, verify, debug, or profile a live Vite app by running temporary snippets inside the browser page and reading browser logs or captured…
Set up and start Infinite Pokémon when a user asks to install, play, or launch the game with their AI assistant.
$ npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install Shellishack/infinite-pokemon infinite-pokemon --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/Shellishack/infinite-pokemon.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/infinite-pokemon .claude/skills/infinite-pokemon && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "infinite-pokemon" agent skill from https://github.com/Shellishack/infinite-pokemon/tree/main/skills/infinite-pokemon into .claude/skills/infinite-pokemon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "infinite-pokemon", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/Shellishack/infinite-pokemon/tree/main/skills/infinite-pokemonType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install Shellishack/infinite-pokemon infinite-pokemon --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Shellishack/infinite-pokemon.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/infinite-pokemon .agents/skills/infinite-pokemon && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "infinite-pokemon" agent skill from https://github.com/Shellishack/infinite-pokemon/tree/main/skills/infinite-pokemon into .agents/skills/infinite-pokemon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "infinite-pokemon", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install Shellishack/infinite-pokemon infinite-pokemon --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Shellishack/infinite-pokemon.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/infinite-pokemon .cursor/skills/infinite-pokemon && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "infinite-pokemon" agent skill from https://github.com/Shellishack/infinite-pokemon/tree/main/skills/infinite-pokemon into .cursor/skills/infinite-pokemon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "infinite-pokemon", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/Shellishack/infinite-pokemon.git --path skills/infinite-pokemon--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install Shellishack/infinite-pokemon infinite-pokemon --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Shellishack/infinite-pokemon.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/infinite-pokemon .gemini/skills/infinite-pokemon && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "infinite-pokemon" agent skill from https://github.com/Shellishack/infinite-pokemon/tree/main/skills/infinite-pokemon into .gemini/skills/infinite-pokemon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "infinite-pokemon", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install Shellishack/infinite-pokemon infinite-pokemonInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/Shellishack/infinite-pokemon.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/infinite-pokemon .github/skills/infinite-pokemon && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "infinite-pokemon" agent skill from https://github.com/Shellishack/infinite-pokemon/tree/main/skills/infinite-pokemon into .github/skills/infinite-pokemon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "infinite-pokemon", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install Shellishack/infinite-pokemon infinite-pokemon --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/Shellishack/infinite-pokemon.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/infinite-pokemon .opencode/skills/infinite-pokemon && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "infinite-pokemon" agent skill from https://github.com/Shellishack/infinite-pokemon/tree/main/skills/infinite-pokemon into .opencode/skills/infinite-pokemon/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "infinite-pokemon", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
infinite-pokemonSet up and start Infinite Pokémon when a user asks to install, play, or launch the game with their AI assistant.
Infinite Pokemon is an agent skill from Shellishack/infinite-pokemon. Set up and start Infinite Pokémon when a user asks to install, play, or launch the game with their AI assistant. Clone missing game files, install dependencies, build, and launch the local desktop or browser game; not for background map or NPC generation jobs.
Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files (for example `agents/openai.yaml`).
It sits in Game Development. It works with npm. The repository describes itself as: A Pokémon-style adventure built with Codex, featuring AI-generated maps, NPCs, branching saves, and multiplayer. The adventure never ends. The licence is MIT-0.
4 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit adaa58e. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npmgitnpxnodeFrom the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
infinite-pokemon-blond.vercel.appgithub.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Infinite Pokemon loads about 1.6k tokens when it runs. Until then it costs about 69 tokens; SKILL.md has 749 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from Shellishack/infinite-pokemon at commit adaa58e, republished under its MIT-0 licence (© Shellishack). 749 words, ~1,577 tokens.
.claude/skills/infinite-pokemon/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.When the user asks to play, carry out setup and launch using the available terminal tools. Installing this skill only installs instructions; it does not install or start the game by itself.
Use the user's selected checkout if available. A complete checkout contains package.json with name infinite-pokemon, game/client/index.html, game/content/tutorial-world.json, desktop/main.cjs, and the generation skills under skills/.
If the game or required project files are missing, first clone the complete source repository into a new directory in the user's workspace:
git clone https://github.com/Shellishack/infinite-pokemon.git
cd infinite-pokemonDo not clone over an existing directory or overwrite saves/uncommitted edits. Reuse a complete checkout without resetting or automatically pulling over local work. If an incomplete checkout exists, choose a distinct destination and tell the user which one you used. If cloning fails, report the concrete error rather than fabricating files.
Read the cloned README.md, or README.zh-CN.md for Chinese instructions, and any applicable repository instructions before proceeding. Use its current setup requirements if they differ from the baseline below.
Check git --version, node --version, and npm --version. The baseline requires Node.js 22.13 or newer. A missing prerequisite is a specific setup blocker: use the user's established installation method or explain what needs installing; do not silently replace an existing system runtime. Docker is optional and is not needed for local play.
From the checkout, install the locked dependencies and build:
npm ci
npm run buildReuse a valid installed environment when restarting an unchanged checkout. If a command fails, inspect its error and fix the relevant setup issue before proceeding. Do not bypass failing checks or claim a successful launch merely because a process spawned.
Codex CLI is included in the project dependencies; a global installation is unnecessary. Do not copy provider credentials into the repository.
For a local graphical desktop, launch:
npm run desktopUse npm run desktop:fullscreen when the user requests fullscreen. Keep the launcher/server alive using the environment's supported background-process or persistent-terminal facility. On Windows, keep helper terminal windows hidden while allowing the requested Electron game window to appear.
If a desktop GUI is unavailable or the user prefers a browser, use npm start and open http://127.0.0.1:8788. Check the server's startup output and /api/info before reporting that it is ready. Electron chooses available ports by default; use its displayed address rather than assuming 8788. If another instance is already running, reuse it only after confirming it belongs to this game and the intended save directory. Do not kill unrelated processes to free ports.
No-install option: open the hosted browser demo at https://infinite-pokemon-blond.vercel.app/game/ (site: https://infinite-pokemon-blond.vercel.app/). It runs the five prepared tutorial maps entirely in the browser, autosaves locally, and can export progress as a portable save for import into the full game via the host-only import action in SAVES. The demo needs no Codex connection, account, or setup.
Keep default save locations unless the user specifies one. Do not reset the game, delete databases, or start extra servers against the same data directory. Explain the actual checkout and launch mode in the completion message.
The title offers Single player and Multiplayer. For generated exploration, the host connects Codex and accepts the game's token-use notice. Let the user complete provider sign-in if necessary; never bypass consent, change allowance settings, or enable a test harness to simulate a live connection. Remembered approvals are checked by the game itself.
Offer Single player → Play tutorial preview when the user wants to try it without Codex. Preview has five prepared maps and makes no model calls. Multiplayer guests join by the host's address and do not need their own Codex connection. Start a private single-player game by default; enable guest access only when requested.
Controls: hold WASD/arrows to move, face adjacent objects and press E/Space to interact, Escape opens/closes menus, and F11 toggles desktop fullscreen. The game includes its region, NPC and interior generation skills; users do not need to separately install those to play.
Install this entry skill with:
npx skills add Shellishack/infinite-pokemon --skill infinite-pokemonThen ask the AI: “Use $infinite-pokemon to set up and start the game for me.” The Skills CLI requires a repository source; the bare npx skills add infinite-pokemon is not a supported global alias.
This instruction bundle uses MIT-0. It excludes game code, artwork, saves and provider credentials. The game is an educational, non-commercial fan project created with Codex; third-party material retains its own ownership and terms.
© Shellishack, MIT-0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files in skills/infinite-pokemon of Shellishack/infinite-pokemon.
Open the folder on GitHubat commit adaa58e
Infinite Pokemon next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Infinite Pokemon this skillShellishack/infinite-pokemon | 278 | — | ~1.6k | Automated safety check: Pass | MIT-0 | |
| Vitexecpmndrs/viverse | 132 | — | ~2.5k | Automated safety check: Pass | Custom licence | |
| Fmodel Unpackpa001024/dna-builder | 136 | — | ~2.6k | Automated safety check: Pass | MIT | |
| Deploycyanfish-x/tellux | 207 | — | ~1.1k | Automated safety check: Notes | MIT | |
| ReleaseBloom-Engine/engine | 134 | — | ~1.4k | Automated safety check: Notes | MIT | |
| Tinyworld Single Filejasonkneen/tiny-world-builder | 1.6k | — | ~1k | Automated safety check: Pass | AGPL-3.0 |
pmndrs/viverse
A skill your agent uses when an AI agent needs to inspect, verify, debug, or profile a live Vite app by running temporary snippets inside the browser page and reading browser logs or captured…
pa001024/dna-builder
This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes…
cyanfish-x/tellux
Deploy tellux examples/docs sites via project scripts — one local command (pnpm run deploy) rclone-syncs to the self-hosted site then Wrangler Direct Uploads to Cloudflare Pages.
Bloom-Engine/engine
Cut a new Bloom Engine release — bump package.json if requested, commit, tag, push, create GitHub Release, and watch the gated release pipeline
jasonkneen/tiny-world-builder
A skill your agent uses when editing the Tiny World Builder repo, especially tiny-world-builder.html, to preserve the static classic-script Three.js r185 app structure and local edit/reload workflow.
jame581/GodotPrompter
A skill your agent uses when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.
Shellishack/infinite-pokemon
Design interior furniture layouts, rugs, room names and inspectable details for new Infinite Pokémon maps within the supplied protected room and service constraints.
Shellishack/infinite-pokemon
Generate grounded NPC intentions, dialogue, memory and optional movement policies for Infinite Pokémon from a supplied saved-run observation or map-design context.
Shellishack/infinite-pokemon
Generate Infinite Pokémon map stories, terrain features, content profiles, NPC policies, and interiors from a host-supplied saved-run snapshot and output schema.
Works with
Categories
Set up and start Infinite Pokémon when a user asks to install, play, or launch the game with their AI assistant. Infinite Pokemon is an agent skill from Shellishack/infinite-pokemon. Set up and start Infinite Pokémon when a user asks to install, play, or launch the game with their AI assistant.
Infinite Pokemon fits situations like: game Development work in your project.
Run `npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon -a claude-code`. Or copy the skill folder (skills/infinite-pokemon in Shellishack/infinite-pokemon) into .claude/skills/infinite-pokemon in your project. Claude Code loads it when a task matches its description.
Run `npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon -a codex`. Or copy the skill folder (skills/infinite-pokemon in Shellishack/infinite-pokemon) into .agents/skills/infinite-pokemon in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/infinite-pokemon, .gemini/skills/infinite-pokemon, .github/skills/infinite-pokemon and .opencode/skills/infinite-pokemon in your project.
Going by SKILL.md and its folder, Infinite Pokemon needs the command-line tools its instructions call (npm, git, npx and node). Our summary lists: Node.js; Docker.
SKILL.md names 2 domains. As links in the text: infinite-pokemon-blond.vercel.app and github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Infinite Pokemon is published under the MIT-0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.6k tokens (SKILL.md is roughly 6.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Infinite Pokemon: Vitexec (pmndrs/viverse, 132 stars), Fmodel Unpack (pa001024/dna-builder, 136 stars), Deploy (cyanfish-x/tellux, 207 stars) and Release (Bloom-Engine/engine, 134 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Shellishack (a GitHub user) maintains it in Shellishack/infinite-pokemon, which has 278 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on September 20, 2026.
Source: Shellishack/infinite-pokemon on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.