Agent skill

Infinite Pokemon

by Shellishack in Shellishack/infinite-pokemon

Set up and start Infinite Pokémon when a user asks to install, play, or launch the game with their AI assistant.

MIT-0Auto-check passedGame Development

Install Infinite Pokemon

skills CLI
$ npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Shellishack/infinite-pokemon infinite-pokemon --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Shellishack/infinite-pokemon.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/infinite-pokemon .claude/skills/infinite-pokemon && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
infinite-pokemon
GitHub stars
278
Token cost
~1.6k tokens
SKILL.md length
749 words
Files
3
Skills in repo
4
Repo updated
First seen
Licence
MIT-0

At a glance

Set up and start Infinite Pokémon when a user asks to install, play, or launch the game with their AI assistant.

  • Works in 4 steps: Locate or obtain the game → Check requirements and build → Launch the requested experience → …
  • Game Development work in your project
  • SKILL.md covers 1. Locate or obtain the game, 2. Check requirements and build, 3. Launch the requested… and 4. Enter the game, plus 1 more section
  • Calls npm, git and npx

What it does

Infinite Pokemon is an agent skill from Shellishack/infinite-pokemon. Set up and start Infinite Pokémon when a user asks to install, play, or launch the game with their AI assistant. Clone missing game files, install dependencies, build, and launch the local desktop or browser game; not for background map or NPC generation jobs.

Its SKILL.md is about 1.6k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files (for example `agents/openai.yaml`).

It sits in Game Development. It works with npm. The repository describes itself as: A Pokémon-style adventure built with Codex, featuring AI-generated maps, NPCs, branching saves, and multiplayer. The adventure never ends. The licence is MIT-0.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/infinite-pokemon”

Requirements

  • Node.js
  • Docker

Workflow steps

4 steps, taken from the step headings in SKILL.md.

  1. Locate or obtain the game
  2. Check requirements and build
  3. Launch the requested experience
  4. Enter the game

What it can do on your machine

Read from SKILL.md and the folder at commit adaa58e. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npm
    • git
    • npx
    • node

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • infinite-pokemon-blond.vercel.app
    • github.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Infinite Pokemon loads about 1.6k tokens when it runs. Until then it costs about 69 tokens; SKILL.md has 749 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~69
When it runs · the whole SKILL.md, loaded when a task matches
~1.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Shellishack/infinite-pokemon at commit adaa58e, republished under its MIT-0 licence (© Shellishack). 749 words, ~1,577 tokens.

Download SKILL.mdSave it as .claude/skills/infinite-pokemon/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
infinite-pokemon
description
Set up and start Infinite Pokémon when a user asks to install, play, or launch the game with their AI assistant. Clone missing game files, install dependencies, build, and launch the local desktop or browser game; not for background map or NPC generation jobs.
license
MIT-0
metadata.author
Shellishack
metadata.version
0.3.0
metadata.homepage
https://github.com/Shellishack/infinite-pokemon
metadata.repository
https://github.com/Shellishack/infinite-pokemon

Set up and play Infinite Pokémon

When the user asks to play, carry out setup and launch using the available terminal tools. Installing this skill only installs instructions; it does not install or start the game by itself.

1. Locate or obtain the game

Use the user's selected checkout if available. A complete checkout contains package.json with name infinite-pokemon, game/client/index.html, game/content/tutorial-world.json, desktop/main.cjs, and the generation skills under skills/.

If the game or required project files are missing, first clone the complete source repository into a new directory in the user's workspace:

sh
git clone https://github.com/Shellishack/infinite-pokemon.git
cd infinite-pokemon

Do not clone over an existing directory or overwrite saves/uncommitted edits. Reuse a complete checkout without resetting or automatically pulling over local work. If an incomplete checkout exists, choose a distinct destination and tell the user which one you used. If cloning fails, report the concrete error rather than fabricating files.

Read the cloned README.md, or README.zh-CN.md for Chinese instructions, and any applicable repository instructions before proceeding. Use its current setup requirements if they differ from the baseline below.

2. Check requirements and build

Check git --version, node --version, and npm --version. The baseline requires Node.js 22.13 or newer. A missing prerequisite is a specific setup blocker: use the user's established installation method or explain what needs installing; do not silently replace an existing system runtime. Docker is optional and is not needed for local play.

From the checkout, install the locked dependencies and build:

sh
npm ci
npm run build

Reuse a valid installed environment when restarting an unchanged checkout. If a command fails, inspect its error and fix the relevant setup issue before proceeding. Do not bypass failing checks or claim a successful launch merely because a process spawned.

Codex CLI is included in the project dependencies; a global installation is unnecessary. Do not copy provider credentials into the repository.

3. Launch the requested experience

For a local graphical desktop, launch:

sh
npm run desktop

Use npm run desktop:fullscreen when the user requests fullscreen. Keep the launcher/server alive using the environment's supported background-process or persistent-terminal facility. On Windows, keep helper terminal windows hidden while allowing the requested Electron game window to appear.

If a desktop GUI is unavailable or the user prefers a browser, use npm start and open http://127.0.0.1:8788. Check the server's startup output and /api/info before reporting that it is ready. Electron chooses available ports by default; use its displayed address rather than assuming 8788. If another instance is already running, reuse it only after confirming it belongs to this game and the intended save directory. Do not kill unrelated processes to free ports.

No-install option: open the hosted browser demo at https://infinite-pokemon-blond.vercel.app/game/ (site: https://infinite-pokemon-blond.vercel.app/). It runs the five prepared tutorial maps entirely in the browser, autosaves locally, and can export progress as a portable save for import into the full game via the host-only import action in SAVES. The demo needs no Codex connection, account, or setup.

Keep default save locations unless the user specifies one. Do not reset the game, delete databases, or start extra servers against the same data directory. Explain the actual checkout and launch mode in the completion message.

Show full SKILL.md (240 more words)Show less

4. Enter the game

The title offers Single player and Multiplayer. For generated exploration, the host connects Codex and accepts the game's token-use notice. Let the user complete provider sign-in if necessary; never bypass consent, change allowance settings, or enable a test harness to simulate a live connection. Remembered approvals are checked by the game itself.

Offer Single player → Play tutorial preview when the user wants to try it without Codex. Preview has five prepared maps and makes no model calls. Multiplayer guests join by the host's address and do not need their own Codex connection. Start a private single-player game by default; enable guest access only when requested.

Controls: hold WASD/arrows to move, face adjacent objects and press E/Space to interact, Escape opens/closes menus, and F11 toggles desktop fullscreen. The game includes its region, NPC and interior generation skills; users do not need to separately install those to play.

Installation and provenance

Install this entry skill with:

sh
npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon

Then ask the AI: “Use $infinite-pokemon to set up and start the game for me.” The Skills CLI requires a repository source; the bare npx skills add infinite-pokemon is not a supported global alias.

This instruction bundle uses MIT-0. It excludes game code, artwork, saves and provider credentials. The game is an educational, non-commercial fan project created with Codex; third-party material retains its own ownership and terms.

© Shellishack, MIT-0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files in skills/infinite-pokemon of Shellishack/infinite-pokemon.

  • SKILL.md
  • LICENSE
  • agents/openai.yaml

Open the folder on GitHubat commit adaa58e

Compare with similar skills

Infinite Pokemon next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Infinite Pokemon compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Infinite Pokemon this skillShellishack/infinite-pokemon278—~1.6kAutomated safety check: PassMIT-0
Vitexecpmndrs/viverse132—~2.5kAutomated safety check: PassCustom licence
Fmodel Unpackpa001024/dna-builder136—~2.6kAutomated safety check: PassMIT
Deploycyanfish-x/tellux207—~1.1kAutomated safety check: NotesMIT
ReleaseBloom-Engine/engine134—~1.4kAutomated safety check: NotesMIT
Tinyworld Single Filejasonkneen/tiny-world-builder1.6k—~1kAutomated safety check: PassAGPL-3.0

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More from Shellishack/infinite-pokemon

  • Infinite Pokemon Interior

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    Design interior furniture layouts, rugs, room names and inspectable details for new Infinite Pokémon maps within the supplied protected room and service constraints.

    278 GitHub stars~1.1k tokensUpdated 19 days ago
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  • Infinite Pokemon Npc

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    Generate grounded NPC intentions, dialogue, memory and optional movement policies for Infinite Pokémon from a supplied saved-run observation or map-design context.

    278 GitHub stars~1.1k tokensUpdated 19 days ago
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  • Infinite Pokemon Region

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    Generate Infinite Pokémon map stories, terrain features, content profiles, NPC policies, and interiors from a host-supplied saved-run snapshot and output schema.

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Works with

Questions about Infinite Pokemon

What does Infinite Pokemon do?

Set up and start Infinite Pokémon when a user asks to install, play, or launch the game with their AI assistant. Infinite Pokemon is an agent skill from Shellishack/infinite-pokemon. Set up and start Infinite Pokémon when a user asks to install, play, or launch the game with their AI assistant.

When should I use Infinite Pokemon?

Infinite Pokemon fits situations like: game Development work in your project.

How do I install Infinite Pokemon in Claude Code?

Run `npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon -a claude-code`. Or copy the skill folder (skills/infinite-pokemon in Shellishack/infinite-pokemon) into .claude/skills/infinite-pokemon in your project. Claude Code loads it when a task matches its description.

How do I install Infinite Pokemon in Codex?

Run `npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon -a codex`. Or copy the skill folder (skills/infinite-pokemon in Shellishack/infinite-pokemon) into .agents/skills/infinite-pokemon in your project. Codex loads it when a task matches its description.

Can I use Infinite Pokemon in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Shellishack/infinite-pokemon --skill infinite-pokemon -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/infinite-pokemon, .gemini/skills/infinite-pokemon, .github/skills/infinite-pokemon and .opencode/skills/infinite-pokemon in your project.

What does Infinite Pokemon need to run?

Going by SKILL.md and its folder, Infinite Pokemon needs the command-line tools its instructions call (npm, git, npx and node). Our summary lists: Node.js; Docker.

Does Infinite Pokemon access the network?

SKILL.md names 2 domains. As links in the text: infinite-pokemon-blond.vercel.app and github.com. This is read from the text; nothing was executed.

Is Infinite Pokemon safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Infinite Pokemon use?

Infinite Pokemon is published under the MIT-0 licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Infinite Pokemon use?

About 1.6k tokens (SKILL.md is roughly 6.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Infinite Pokemon?

Skills that share tags, products or a category with Infinite Pokemon: Vitexec (pmndrs/viverse, 132 stars), Fmodel Unpack (pa001024/dna-builder, 136 stars), Deploy (cyanfish-x/tellux, 207 stars) and Release (Bloom-Engine/engine, 134 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Infinite Pokemon?

Shellishack (a GitHub user) maintains it in Shellishack/infinite-pokemon, which has 278 GitHub stars. The repository holds 4 skills in this directory. The repository was last updated on September 20, 2026.

Source: Shellishack/infinite-pokemon on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.