Install the "assets-create-folder" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-create-folder into .claude/skills/assets-create-folder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "assets-create-folder", then confirm the skill loads.
Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Type this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill assets-create-folder -a codex
Project install goes to .agents/skills/; add -g for ~/.codex/skills/.
Install the "assets-create-folder" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-create-folder into .agents/skills/assets-create-folder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "assets-create-folder", then confirm the skill loads.
Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill assets-create-folder -a cursor
Project install goes to .agents/skills/; add -g for ~/.cursor/skills/.
Install the "assets-create-folder" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-create-folder into .cursor/skills/assets-create-folder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "assets-create-folder", then confirm the skill loads.
Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill assets-create-folder -a gemini-cli
Project install goes to .agents/skills/; add -g for ~/.gemini/skills/.
Install the "assets-create-folder" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-create-folder into .gemini/skills/assets-create-folder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "assets-create-folder", then confirm the skill loads.
Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Installs for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill assets-create-folder -a github-copilot
Project install goes to .agents/skills/; add -g for ~/.copilot/skills/.
Install the "assets-create-folder" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-create-folder into .github/skills/assets-create-folder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "assets-create-folder", then confirm the skill loads.
GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill assets-create-folder -a opencode
OpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
Install the "assets-create-folder" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-create-folder into .opencode/skills/assets-create-folder/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "assets-create-folder", then confirm the skill loads.
OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Facts
Skill name
assets-create-folder
GitHub stars
4.4k
Token cost
~940 tokens
SKILL.md length
236 words
Files
1
Skills in repo
80
Repo updated
First seen
Licence
Apache-2.0
At a glance
Create a new folder under a parent folder inside 'Assets/'. An agent skill from IvanMurzak/Unity-MCP.
Game Development work in your project
SKILL.md covers Inputs, Validation, How to Call and Input, plus 1 more section
Calls npm and npx
What it does
Assets Create Folder is an agent skill from IvanMurzak/Unity-MCP. Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).
Its SKILL.md is about 940 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development. It works with Model Context Protocol. The repository describes itself as: AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C method may be turned into a… The licence is Apache-2.0.
When your agent uses it
Game Development work in your project
Example prompts
“Assets/”
“/assets-create-folder”
Requirements
Node.js
What it can do on your machine
Read from SKILL.md and the folder at commit 4c8056f. It shows what the files ask for, not the result of running them.
Tool permissions
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Runs code
Shell commands in SKILL.md call:
npm
npx
From the folder's file list and the shell code blocks in SKILL.md.
Network
No URLs in SKILL.md. Its commands use npm and npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Credentials
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Context cost
Assets Create Folder loads about 940 tokens when it runs. Until then it costs about 67 tokens; SKILL.md has 236 words of instructions outside code blocks.
Always· name and description, kept in context so the agent knows when to use it
~67
When it runs· the whole SKILL.md, loaded when a task matches
~940
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
Safety
Auto-check passed
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Download SKILL.mdSave it as .claude/skills/assets-create-folder/SKILL.md (or your agent's skills folder).
name
assets-create-folder
description
Create a new folder under a parent folder inside 'Assets/'. The parent path must start with 'Assets/' and every intermediate folder in it must already exist. Refreshes the AssetDatabase at the end and returns the GUID(s) of the created folder(s).
Assets / Create Folder
Creates a new folder in the specified parent folder. The parent folder string must start with the 'Assets' folder, and all folders within the parent folder string must already exist. For example, when specifying 'Assets/ParentFolder1/ParentFolder2/', the new folder will be created in 'ParentFolder2' only if ParentFolder1 and ParentFolder2 already exist. Use it to organize scripts and assets in the project. Does AssetDatabase.Refresh() at the end. Returns the GUID of the newly created folder, if successful.
Inputs
inputs — list of {ParentFolderPath, NewFolderName} entries. Each entry is processed independently; per-entry errors are collected in the response so a single bad input does not abort the batch.
Validation
NewFolderName must be non-empty and must not contain any of /, \, <, >, :, ", |, ?, *, or control characters (these checks are cross-platform even on Linux/Mac).
ParentFolderPath must already exist as an AssetDatabase.IsValidFolder path.
A folder with the same target name must not already exist under the parent.
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
Name
Type
Required
Description
inputs
any
Yes
The paths for the folders to create.
Input JSON Schema
json
{
"type": "object",
"properties": {
"inputs": {
"$ref": "#/$defs/AIGD.CreateFolderInput-1"
}
},
"$defs": {
"AIGD.CreateFolderInput": {
"type": "object",
"properties": {
"ParentFolderPath": {
"type": "string",
"description": "The parent folder path where the new folder will be created."
},
"NewFolderName": {
"type": "string",
"description": "The name of the new folder to create."
}
}
},
"AIGD.CreateFolderInput-1": {
"type": "array",
"items": {
"$ref": "#/$defs/AIGD.CreateFolderInput"
}
}
},
"required": [
"inputs"
]
}
Assets Create Folder next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
Assets Create Folder compared with similar skills
Skill
Stars
Used in
Tokens
Auto-check
Licence
Repo updated
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Create a new folder under a parent folder inside 'Assets/'. An agent skill from IvanMurzak/Unity-MCP. Assets Create Folder is an agent skill from IvanMurzak/Unity-MCP. Create a new folder under a parent folder inside 'Assets/'.
When should I use Assets Create Folder?
Assets Create Folder fits situations like: game Development work in your project.
How do I install Assets Create Folder in Claude Code?
Run `npx skills add IvanMurzak/Unity-MCP --skill assets-create-folder -a claude-code`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/assets-create-folder in IvanMurzak/Unity-MCP) into .claude/skills/assets-create-folder in your project. Claude Code loads it when a task matches its description.
How do I install Assets Create Folder in Codex?
Run `npx skills add IvanMurzak/Unity-MCP --skill assets-create-folder -a codex`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/assets-create-folder in IvanMurzak/Unity-MCP) into .agents/skills/assets-create-folder in your project. Codex loads it when a task matches its description.
Can I use Assets Create Folder in Cursor, Gemini CLI or GitHub Copilot?
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add IvanMurzak/Unity-MCP --skill assets-create-folder -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/assets-create-folder, .gemini/skills/assets-create-folder, .github/skills/assets-create-folder and .opencode/skills/assets-create-folder in your project.
What does Assets Create Folder need to run?
Going by SKILL.md and its folder, Assets Create Folder needs the command-line tools its instructions call (npm and npx). Our summary lists: Node.js.
Does Assets Create Folder access the network?
SKILL.md contains no URLs. Its commands use npm and npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Is Assets Create Folder safe to install?
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
What licence does Assets Create Folder use?
Assets Create Folder is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
How many tokens does Assets Create Folder use?
About 940 tokens (SKILL.md is roughly 3.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
What are the alternatives to Assets Create Folder?
Skills that share tags, products or a category with Assets Create Folder: Sprite Gen (aldegad/sprite-gen, 2.6k stars), Multi Account Isolation (antibrow/anti-detect-browser-skills, 914 stars), Blockbench Plugins (jasonjgardner/blockbench-mcp-plugin, 488 stars) and Unreal Blueprint Authoring (flopperam/unreal-engine-mcp, 1.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Who maintains Assets Create Folder?
IvanMurzak (a GitHub user) maintains it in IvanMurzak/Unity-MCP, which has 4,392 GitHub stars. The repository holds 80 skills in this directory. The repository was last updated on October 4, 2026.
Source: IvanMurzak/Unity-MCP on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.