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Game Development

1,660 skills found, page 5.
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193

Configures Tweakpane debug panels for 3D components. An agent skill from hexianWeb/Third-Person-MC.

hexianWeb/Third-Person-MC195—~638Automated safety check: PassMIT2 mo ago
194

Uninstall a UPM package from the Unity project. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~602Automated safety check: PassApache-2.0yesterday
195

Preview-first authoring of deterministic procedural terrain for Three.js WebGPU and Vibe3D registries, including SDF or field-generated rocks, cliffs, caves, ground patches, formations, topology…

vibe-stack/vibe3d137—~1.3kAutomated safety check: PassMIT1 mo ago
196

Guides scene and world building in Unreal Engine through the Flopperam MCP: placing actors, sculpting landscapes, scattering foliage, editing materials and verifying the level.

flopperam/unreal-engine-mcp1.1k—~1.4kAutomated safety check: PassNo licence3 mo ago
197

A skill your agent uses when the user asks to build, pose, frame, or ANIMATE a 3D scene in Build Scene — characters, primitives, shot framing, keyframe motion, or exporting a blockout as a…

benjiyaya/Calliope242—~1.1kAutomated safety check: PassMIT3 days ago
198

Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…

thedivergentai/GD-Agentic-Skills821—~4.7kAutomated safety check: PassLGPL-3.01 mo ago
199

本指南适用于 Revolution(RevolutionFramework / Rev 前缀)Unity 游戏框架的开发与代码审查。当任务涉及以下任何内容时使用:Revolution 框架、Assets/Revolution、RevLog / RevTimer / RevMono / RevPool / RevEvent / RevServiceLocator / RevTask /…

Yokino337088/Revolution104—~2.1kAutomated safety check: PassMITyesterday
200

NERV Operations Console v2 — Evangelion-inspired UI component library.

TheGreatGildo/nerv-ui228—~2.3kAutomated safety check: PassMIT7 mo ago
201

Orchestrates turning a novel in any language into a playable game, from requirements intake and source-grounded analysis through design, build and QA.

zenstory-ai/novel-to-game841—~567Automated safety check: PassMIT8 days ago
202

Generate sprite sheet images for the isometric city game using the GenerateImage tool.

blendi-remade/isometric-city-fal112—~1.2kAutomated safety check: PassMIT8 mo ago
203

Convert a CAD file or a PartCAD object to another geometry format - STEP, BREP, STL, 3MF, OBJ, IGES, glTF, three.js, SVG, DXF, URDF, ASSY - with pc convert for an object a package declares (which…

partcad/partcad503—~1.5kAutomated safety check: PassApache-2.0yesterday
204

Build, update, and apply iOS design specifications using Apple Human Interface Guidelines (HIG) source data.

davepoon/buildwithclaude3.6k—~735Automated safety check: PassMITyesterday
205

Build and upgrade general Three.js apps including model and material viewers, configurators, walkthroughs, simulations, visualizations, editors, showcases, and interactive experiences.

mintdotgg/mint-threejs-skills114—~1.2kAutomated safety check: PassMIT2 mo ago
206

Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…

nirholas/three.ws2301 repo~760Automated safety check: PassApache-2.0today
207

VRChat World SDK 3 guide for scene and Inspector setup, component placement, optimization, and upload.

niaka3dayo/agent-skills-vrc-udon332—~7.8kAutomated safety check: PassMIT26 days ago
208

Create a ForgeCAD design brief, HLD, or LLD before coding by walking through use, assembly, interfaces, decisions, and verification.

ForgeCAD/forgecad-public-kit941—~2.5kAutomated safety check: PassMIT3 mo ago
209

Create a new placeable block for a Minecraft Bedrock Edition add-on from a plain description, or change an existing one, such as a decorative, glowing, ore, crate, slab, stairs, or light-source…

Mojang/minecraft-creator-tools161—~2kAutomated safety check: PassUnknown4 days ago
210

Launch and operate the engine's MCP server (Sedulous.Tools.Mcp) from the engine checkout - the build and wiring recipe here, then the operating manual served by the host itself.

SedulousWorks/SedulousEngine148—~1.4kAutomated safety check: PassMIT2 days ago
211

Create or improve a 32×32 pixel-art persona face for the Frontier Faces demo (examples/04-frontier-faces/personas.mjs) — the animated agent avatars rendered by face-term.mjs / the browser…

Cotal-AI/Cotal322—~1.5kAutomated safety check: PassApache-2.0today
212

Creates and edits AnimSequence keyframes and bone tracks in Unreal Engine through AnimSequenceService, following an inspect, preview, validate and bake workflow with correct bone-space handling.

kevinpbuckley/VibeUE730—~3.2kAutomated safety check: PassMIT3 days ago
213

Design interior furniture layouts, rugs, room names and inspectable details for new Infinite Pokémon maps within the supplied protected room and service constraints.

Shellishack/infinite-pokemon185—~1.1kAutomated safety check: PassMIT-020 days ago
214

Build, assemble, inspect, reconstruct, and export parametric CAD models with the SimpleCADAPI Python SDK.

PhySpace/SimpleCADAPI142—~2.5kAutomated safety check: PassApache-2.08 days ago
215

This skill should be used when the user asks to "make a game", "build a game", "generate a game", or wants to generate or update a complete Godot game from a natural language description.

liangdabiao/Godogen126—~1.5kAutomated safety check: PassMIT5 mo ago
216

Gives practical design rules for polished HTML, CSS and JavaScript interfaces and browser games, covering spacing, type, color, components, motion and responsive breakpoints.

pretend1111/claude-desktop-app4961 repo~824Automated safety check: PassUnknown5 mo ago
217

Generate a royalty-free lofi (or rain / typing / chime / any ambient) soundtrack ENTIRELY in code — no sampled audio ships.

IvanWng97/pixtuoid491—~3.5kAutomated safety check: PassMITtoday
218

Compare 3D CAD models using boolean operations (IoU, Dice, precision/recall).

rawwerks/VibeCAD121—~1.4kAutomated safety check: PassMIT9 mo ago
219

Cut a new Bloom Engine release — bump package.json if requested, commit, tag, push, create GitHub Release, and watch the gated release pipeline

Bloom-Engine/engine135—~1.4kAutomated safety check: NotesMIT1 mo ago
220

Run VibeGame's standard end-to-end game development workflow with reviewer gates.

tettethu/VibeGame269—~2.3kAutomated safety check: PassApache-2.010 days ago
221

Learn reusable 2D motion-generation knowledge from user-specified action resources with /img2mo-learn <resource.

WU-HAOTIAN34/2dimg2motion208—~1.7kAutomated safety check: PassMIT3 mo ago
222
222.Deploy

Deploy tellux examples/docs sites via project scripts — one local command (pnpm run deploy) rclone-syncs to the self-hosted site then Wrangler Direct Uploads to Cloudflare Pages.

cyanfish-x/tellux207—~1.1kAutomated safety check: NotesMITyesterday
223

Get the Unity scene hierarchy as a structured tree. An agent skill from kurotu/VRCQuestTools.

kurotu/VRCQuestTools3733 repos~587Automated safety check: PassMITyesterday
224

Run a Godot/GDExtension finish pass over the current diff: enforce headless GDScript validation, public API docclasses coverage, docs/spec/sample/test synchronization, and registration or CMake…

microsoft/XBOX-Godot-Sample237—~983Automated safety check: PassMIT3 days ago
225

Unreal Engine C++ guidance for AActor and UActorComponent: lifecycle hooks, spawning, component creation and attachment, ticking, interfaces and composition.

quodsoler/unreal-engine-skills362—~7.5kAutomated safety check: PassMIT12 days ago
226
226.Icons

How to add icons to the vglist frontend using Lucide via @lucide/vue.

connorshea/vglist160—~321Automated safety check: PassMIT3 days ago
227

Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an…

corosolto/client2571 repo~1.8kAutomated safety check: PassApache-2.0today
228

Animate React Three Fiber objects with useFrame, damping, and GLTF clips.

EnzeD/r3f-skills128—~1.1kAutomated safety check: PassNo licence1 mo ago
229

Build an idle, walk, run or attack cycle from key poses, set timing that reads as motion rather than a metronome, tag it, and review it as a filmstrip.

with-pebbly/aseprite-ai-artist230—~1.4kAutomated safety check: PassMIT3 days ago
230

Extract, reproduce, and locally replay a single WebGL / WebGPU / Canvas / shader / animated-3D visual effect from a web page — the GPU-rendered surface that DOM/CSS cloning is blind to.

cth9191/site-clone138—~1.4kAutomated safety check: PassMIT1 mo ago
231

TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills.

software-mansion-labs/skills2912 repos~5.6kAutomated safety check: PassNo licence13 days ago
232

Synchronize pob-web with PathOfBuilding-SimpleGraphic only when the user explicitly invokes $sync-simplegraphic.

atty303/pob-web103—~1.4kAutomated safety check: PassMIT6 days ago
233

Edit Unity Animator Controllers and drive runtime parameters

Besty0728/Unity-Skills1.8k—~2.4kAutomated safety check: PassMITyesterday
234

Make a site behave on real phones — the defects no Lighthouse run or headless scroll test sees, learned from site owners reviewing production sites on an iPhone.

textura-agency/next16-claude-starter135—~5kAutomated safety check: NotesUnlicenseyesterday
235

A skill your agent uses when working with the DecompilerServer MCP server to inspect, search, decompile, analyze, or compare .NET assemblies, especially foreign code such as Unity/RimWorld…

pardeike/DecompilerServer108—~1.5kAutomated safety check: PassMIT10 days ago
236

Install KimodoUnityBridge and route Unity animation work through its cooperating capability tools.

OneYoungMean/KimodoUnityBridge107—~1.4kAutomated safety check: PassApache-2.0today
237

Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as…

ukanwat/overtime3871 repo~2.3kAutomated safety check: PassApache-2.0today
238

Interact with the running Unreal Engine editor via TCP bridge.

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
239

Builds a data-driven ability system in Godot 4 from Resources and a component node, with cooldowns, buffs, stat modifiers, gameplay tags and HUD binding.

jame581/GodotPrompter805—~3kAutomated safety check: PassMIT2 days ago
240

Intrinsic Solution Building Library (SBL) Python SDK guide for connecting to workcells, composing Behavior Trees, querying/mutating ObjectWorld frames, binding equipment resources, and orchestrating…

intrinsic-ai/intrinsic-core562—~2.7kAutomated safety check: PassApache-2.0today