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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1537 | 1537.Port Make an existing single-player web game multiplayer in a Homie studio. | hashgraph-online/ | 1.3k | — | ~3.6k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1538 | A skill your agent uses when defining TulingResearch Plus paper figure and asset pipeline boundaries. | meamaturinlove221/ | 136 | — | ~567 | Automated safety check: Pass | Unknown | 4 mo ago |
| 1539 | 1539.Unity Cinemachine Set up Cinemachine Virtual Cameras | Besty0728/ | 1.8k | — | ~5.5k | Automated safety check: Pass | MIT | 2 days ago |
| 1540 | 1540.Ops Dash Interactive pixel-art command center dashboard. An agent skill from davepoon/buildwithclaude. | davepoon/ | 3.6k | — | ~3.2k | Automated safety check: Notes | MIT | 2 days ago |
| 1541 | 1541.Globe Gl A skill your agent uses when implementing globe.gl (Globe.GL) for 3D globe data visualization with WebGL/ThreeJS, including setup, data layers (points, arcs, polygons, labels), and integration… | nirholas/ | 229 | 1 repo | ~410 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1542 | 1542.Nodetool 3D Scene Build, edit, validate or render a NodeTool 3D model: glTF objects, transforms, lights, materials, and headless Blender renders. | nodetool-ai/ | 560 | — | ~1.1k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 1543 | 1543.Godot Spawn System Godot 4 怪物生成系统,包含波次生成、生成点管理、等级驱动配置和掉落机制. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.1k | Automated safety check: Pass | MIT | 3 days ago |
| 1544 | 1544.Godot State Machine Godot 4 有限状态机设计模式,包含状态基类、状态机管理、状态转换和输入处理. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.1k | Automated safety check: Pass | MIT | 3 days ago |
| 1545 | 1545.Realistic Style Photorealistic AAA art direction for Blender including photogrammetry cleanup, real-world scale, high-poly workflows, PBR accuracy, and scan optimization. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 1546 | 1546.Rendering Blender rendering with Cycles and Eevee including sampling, denoising, camera setup, render passes, color management, and render optimization. | arjun988/ | 283 | — | ~1.2k | Automated safety check: Pass | MIT | 3 mo ago |
| 1547 | 1547.Sculpting Blender sculpting for organic and hard surface detail using Dyntopo, multiresolution, brushes, alpha workflow, wrinkles, and damage. | arjun988/ | 283 | — | ~1.1k | Automated safety check: Pass | MIT | 3 mo ago |
| 1548 | 1548.Stylized Style Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. | arjun988/ | 283 | — | ~1.1k | Automated safety check: Pass | MIT | 3 mo ago |
| 1549 | 1549.Texture Workflow Production texture workflow for atlases, baking AO/curvature/normal/roughness maps, decals, and texture memory optimization. | arjun988/ | 283 | — | ~1k | Automated safety check: Pass | MIT | 3 mo ago |
| 1550 | 1550.Blender Editable 3D 根据参考图、带尺寸的设计图或文字概念,在 Blender 中制作由独立命名零件组成的可编辑 3D 模型,再按用户要求修改尺寸、部件和配色,交付 .blend、GLB 和多角度渲染。用于图纸转三维、产品概念建模和风格化硬表面道具,以及“做一个同样的案例,换成坦克或其他物体”等请求;不用于人物角色、头发或脸部建模,这些请求使用… | majiayu000/ | 287 | — | ~593 | Automated safety check: Pass | MIT | 2 days ago |
| 1551 | 根据人物参考图在 Blender 制作、修整和配色可编辑角色,尤其适用于二次元头部与头发、静态多角度展示。覆盖输入拆解、轮廓与五官标注、九视图参考、模板选型、几何实现、材质配色、视觉检查和工程交付;当用户要求图转三维头像、按参考建模、修复相似度、完善配色或运行完整人物制作流程时使用。仅分析、写流程或封装技能时不修改模型。 | majiayu000/ | 287 | — | ~944 | Automated safety check: Pass | MIT | 2 days ago |
| 1552 | A skill your agent uses when targeting ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D) or deciding whether a computer-science manuscript fits this venue. | franklee16/ | 223 | 1 repo | ~2k | Automated safety check: Pass | No licence | 23 days ago |
| 1553 | 1553.Author Usd Component Author a reusable LunCoSim USD asset from scratch: geometry, materials, physics, behavior, parameters, or spawn-catalog metadata. | LunCoSim/ | 107 | — | ~8.7k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1554 | 1554.Geo Assets Download and process lunar geo assets (DEMs, stable material albedo, ortho/slope/shade maps, normal maps) with the LunCoSim asset pipeline — Assets.toml entries, ROI cropping, terrain layer wiring… | LunCoSim/ | 107 | — | ~5.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1555 | 1555.Pixelclaws Collaborative pixel art canvas for AI agents. An agent skill from LeoYeAI/openclaw-master-skills. | LeoYeAI/ | 2.2k | — | ~4.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 1556 | 1556.Prompt Generator Generate high-quality, customizable AI prompts for various use cases including creative writing, problem-solving, education, business, programming, Flutter development, and game development. | LeoYeAI/ | 2.2k | — | ~4.3k | Automated safety check: Pass | MIT | 2 mo ago |
| 1557 | 1557.Gh PR Check Check GitHub PR status with the gh CLI, including unmerged PR detection and post-merge new-commit detection for the current branch. | akiojin/ | 108 | — | ~2.4k | Automated safety check: Pass | MIT | 2 days ago |
| 1558 | 1558.Makepad Skills Makepad UI development skills for Rust apps: setup, patterns, shaders, packaging, and troubleshooting. | aiskillstore/ | 433 | 5 repos | ~198 | Automated safety check: Pass | No licence | yesterday |
| 1559 | 1559.Unity Component Manage GameObject components | Besty0728/ | 1.8k | — | ~1.5k | Automated safety check: Pass | MIT | 2 days ago |
| 1560 | 1560.Unity Gameobject Create and manipulate GameObjects | Besty0728/ | 1.8k | — | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 1561 | 1561.Unity Inspector Advise on Unity Inspector authoring UX | Besty0728/ | 1.8k | — | ~462 | Automated safety check: Pass | MIT | 2 days ago |
| 1562 | 1562.Unity Navmesh Bake and query Unity NavMesh | Besty0728/ | 1.8k | — | ~1.5k | Automated safety check: Pass | MIT | 2 days ago |
| 1563 | 1563.Unity Optimization Optimize project assets and scenes | Besty0728/ | 1.8k | — | ~2k | Automated safety check: Pass | MIT | 2 days ago |
| 1564 | 1564.Unity Script Create, read and analyze C# scripts | Besty0728/ | 1.8k | — | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 1565 | Manage ScriptableObject assets | Besty0728/ | 1.8k | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 1566 | 1566.Unity Scriptdesign Advise on Unity gameplay script quality | Besty0728/ | 1.8k | — | ~1.1k | Automated safety check: Pass | MIT | 2 days ago |
| 1567 | 1567.Unity Shadergraph Create and inspect Shader Graph assets | Besty0728/ | 1.8k | — | ~1.6k | Automated safety check: Pass | MIT | 2 days ago |
| 1568 | 1568.Unity Timeline Edit Unity Timeline assets and tracks | Besty0728/ | 1.8k | — | ~2k | Automated safety check: Pass | MIT | 2 days ago |
| 1569 | 1569.Unity Volume Work with the SRP Volume framework | Besty0728/ | 1.8k | — | ~841 | Automated safety check: Pass | MIT | 2 days ago |
| 1570 | 1570.Unity Development Unity/C development: MonoBehaviour lifecycle, ScriptableObjects, Addressables, URP/HDRP, physics, UI, editor scripting, and CLI builds. | CoWork-OS/ | 477 | — | ~439 | Automated safety check: Pass | MIT | yesterday |
| 1571 | 1571.Author Game Levels Author or revise readable, flat-world Three.js game levels. An agent skill from nirholas/three.ws. | nirholas/ | 229 | 1 repo | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1572 | Art-direct and implement distinctive, motion-rich marketing, editorial, portfolio, and landing websites with original reference-inspired imagery, standout heroes, GSAP choreography, one… | nirholas/ | 229 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1573 | Plan, create, integrate, or audit a hybrid asset pipeline for a Three.js or web game. | nirholas/ | 229 | 1 repo | ~748 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1574 | 1574.Build Isometric Arpg Build or extend a playable isometric action RPG in Three.js, React, or similar web technology. | nirholas/ | 229 | 1 repo | ~587 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1575 | Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. | nirholas/ | 229 | 1 repo | ~1.1k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1576 | 1576.Design Action Combat Design, implement, tune, or test readable tactical action combat for web games. | nirholas/ | 229 | 1 repo | ~467 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1577 | A skill your agent uses when creating or refining WebGL-heavy landing pages and you need to steer toward a specific visual outcome (premium, technical, playful, cinematic) while balancing conversion… | nirholas/ | 229 | 1 repo | ~1.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 1578 | 1578.Comfyui Topology Viz Turn a network topology into one stylized, AI-generated still image via a self-hosted ComfyUI instance — reuses the same topology model as threejs-network-viz (any of 8 topology-source integrations… | automateyournetwork/ | 676 | — | ~3.9k | Automated safety check: Notes | Apache-2.0 | yesterday |
| 1579 | 1579.Threejs Network Viz Generate browser-based interactive 3D network topology visualizations from inventory or a topology description. | automateyournetwork/ | 676 | — | ~1.8k | Automated safety check: Notes | Apache-2.0 | yesterday |
| 1580 | Обеспечивает нейросетевой AI-апскейлинг обложек и текстур через Real-ESRGAN Vulkan до 4K, а также интеграцию библиотеки Libretro Slang Shaders и алгоритмов AMD FidelityFX CAS в эмуляторы. | ReiKatari/ | 116 | — | ~285 | Automated safety check: Pass | GPL-3.0 | 6 days ago |
| 1581 | 1581.Team Audio 编排音频团队:audio-director + sound-designer + technical-artist + gameplay-programmer,覆盖从音频方向制定到落地的完整音频管线。 | pixel-cellar/ | 349 | — | ~444 | Automated safety check: Notes | MIT | 6 mo ago |
| 1582 | 1582.Pp Printgoat Search and reliably download 3D-print files across Printables and Thingiverse (plus search Cults3D) — with real resumable downloads and cross-site duplicate detection nothing else has. | mvanhorn/ | 2.1k | — | ~7.6k | Automated safety check: Notes | Apache-2.0 | yesterday |
| 1583 | 1583.Web Cloud Designer Creates realistic cloud effects for web using SVG filters (feTurbulence, feDisplacementMap), CSS animations, and layering techniques. | curiositech/ | 244 | — | ~4.5k | Automated safety check: Notes | MIT | 1 mo ago |
| 1584 | 1584.Csbrasil Smoke Check A skill your agent uses when validating that a change did not break the basic playable flow of this repository, especially menu, ranking, team/character selection, and initial game boot. | corosolto/ | 257 | — | ~189 | Automated safety check: Pass | AGPL-3.0 | yesterday |