Co Op Game Intro Generator
tl2012tl/comfyUI-llama-TE
For users creating a two-player co-op game menu or opening animation.
编排音频团队:audio-director + sound-designer + technical-artist + gameplay-programmer,覆盖从音频方向制定到落地的完整音频管线。
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-audio -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios team-audio --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/team-audio .claude/skills/team-audio && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "team-audio" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/team-audio into .claude/skills/team-audio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team-audio", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/team-audioType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-audio -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios team-audio --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/team-audio .agents/skills/team-audio && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "team-audio" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/team-audio into .agents/skills/team-audio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team-audio", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-audio -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios team-audio --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/team-audio .cursor/skills/team-audio && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "team-audio" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/team-audio into .cursor/skills/team-audio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team-audio", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/pixel-cellar/Claude-Code-Game-Studios.git --path .claude/skills/team-audio--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-audio -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios team-audio --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/team-audio .gemini/skills/team-audio && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "team-audio" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/team-audio into .gemini/skills/team-audio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team-audio", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios team-audioInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-audio -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/team-audio .github/skills/team-audio && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "team-audio" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/team-audio into .github/skills/team-audio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team-audio", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-audio -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install pixel-cellar/Claude-Code-Game-Studios team-audio --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/team-audio .opencode/skills/team-audio && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "team-audio" agent skill from https://github.com/pixel-cellar/Claude-Code-Game-Studios/tree/cn-localization/.claude/skills/team-audio into .opencode/skills/team-audio/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "team-audio", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
team-audio编排音频团队:audio-director + sound-designer + technical-artist + gameplay-programmer,覆盖从音频方向制定到落地的完整音频管线。
Team Audio is an agent skill from pixel-cellar/Claude-Code-Game-Studios. 编排音频团队:audio-director + sound-designer + technical-artist + gameplay-programmer,覆盖从音频方向制定到落地的完整音频管线。
Its SKILL.md is about 440 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game design. The repository describes itself as: 48 协同代理管理独立游戏开发的 Claude Code 架构 (中文本地化版本). The licence is MIT.
2 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 2c016ef. It shows what the files ask for, not the result of running them.
Pre-approves these tools, so the agent can use them without asking each time:
ReadGlobGrepWriteEditBashTaskAskUserQuestionTodoWriteFrom allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Team Audio loads about 444 tokens when it runs. Until then it costs about 28 tokens; SKILL.md has 92 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check noted patterns worth knowing about, such as sudo or a known installer.
allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWriteAutomated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from pixel-cellar/Claude-Code-Game-Studios at commit 2c016ef, republished under its MIT licence (© pixel-cellar). 92 words, ~444 tokens.
.claude/skills/team-audio/SKILL.md (or your agent's skills folder).当此技能被调用时,通过结构化管线编排音频团队。
决策点:在每个步骤转换时,使用 AskUserQuestion 将子代理的提案以可选项的形式呈现给用户。在对话中完整展示代理的分析内容,然后以简洁标签记录决策。用户必须批准后才能进入下一步。
读取参数,获取目标功能或区域(例如 combat、main menu、forest biome、boss encounter)。
收集上下文:
design/gdd/ 中与该功能相关的设计文档design/gdd/sound-bible.md(如存在)assets/audio/ 中现有的音频资产列表使用 Task 工具将每个团队成员作为子代理(Subagent)生成:
subagent_type: audio-director — 声音标识、情感基调、音频调色板subagent_type: sound-designer — 音效规格、音频事件、混音分组subagent_type: technical-artist — 音频中间件、总线结构、内存预算subagent_type: gameplay-programmer — 音频管理器、游戏性触发器、自适应音乐始终在每个代理的提示中提供完整上下文(功能描述、现有音频资产、设计文档引用)。
生成 audio-director 代理以:
生成 sound-designer 代理以:
生成 technical-artist 代理以:
生成 gameplay-programmer 代理以:
编制音频设计文档,整合所有团队的输出。
保存至 design/gdd/audio-[feature].md。
输出摘要,包含:音频事件数量、预估资产数量、实现任务清单,以及团队成员之间的待决问题。
© pixel-cellar, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/team-audio of pixel-cellar/Claude-Code-Game-Studios.
Open the folder on GitHubat commit 2c016ef
Team Audio next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Team Audio this skillpixel-cellar/Claude-Code-Game-Studios | 342 | — | ~444 | Automated safety check: Notes | MIT | |
| Co Op Game Intro Generatortl2012tl/comfyUI-llama-TE | 239 | 4 repos | ~2k | Automated safety check: Pass | None | |
| Team CombatDonchitos/Claude-Code-Game-Studios | 26k | — | ~4.7k | Automated safety check: Notes | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| Novel Game Adaptation Analysiszenstory-ai/novel-to-game | 834 | 1 repos | ~558 | Automated safety check: Pass | MIT |
tl2012tl/comfyUI-llama-TE
For users creating a two-player co-op game menu or opening animation.
Donchitos/Claude-Code-Game-Studios
Orchestrate the combat team — game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, qa-tester — design through implement and validate.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
zenstory-ai/novel-to-game
Condenses a novel or its deconstruction notes into a cited SOURCE_BIBLE of world rules, player verbs, spaces and systems, before any game genre is chosen.
Donchitos/Claude-Code-Game-Studios
Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory.
pixel-cellar/Claude-Code-Game-Studios
从 git 历史记录、Sprint 数据和内部更新日志生成面向玩家的补丁说明。将开发者语言转化为清晰、有吸引力的玩家沟通内容。
pixel-cellar/Claude-Code-Game-Studios
配置项目的游戏引擎和版本。将引擎锁定到 CLAUDE.md 中,检测知识缺口,当版本超出 LLM 训练数据时通过 WebSearch 填充引擎参考文档。
pixel-cellar/Claude-Code-Game-Studios
通过分析复杂度、依赖关系、历史速度和风险因素来估算任务工作量。生成包含置信水平的结构化估算. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
结构化的性能分析工作流。识别瓶颈、与性能预算对比测量,并生成带有优先级排序的优化建议. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
生成全面的发布前验证清单,涵盖构建验证、合规要求、商店元数据和发布准备就绪情况. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
pixel-cellar/Claude-Code-Game-Studios
通过分析已完成的工作、速率、阻碍因素和模式来生成 Sprint 或里程碑回顾。产出可执行的洞见以指导下一次迭代. An agent skill from pixel-cellar/Claude-Code-Game-Studios.
Categories
编排音频团队:audio-director + sound-designer + technical-artist + gameplay-programmer,覆盖从音频方向制定到落地的完整音频管线。. Team Audio is an agent skill from pixel-cellar/Claude-Code-Game-Studios.
Team Audio fits situations like: tasks that involve Game design.
Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-audio -a claude-code`. Or copy the skill folder (.claude/skills/team-audio in pixel-cellar/Claude-Code-Game-Studios) into .claude/skills/team-audio in your project. Claude Code loads it when a task matches its description.
Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-audio -a codex`. Or copy the skill folder (.claude/skills/team-audio in pixel-cellar/Claude-Code-Game-Studios) into .agents/skills/team-audio in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-audio -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/team-audio, .gemini/skills/team-audio, .github/skills/team-audio and .opencode/skills/team-audio in your project.
SKILL.md names no scripts, command-line tools or credentials: Team Audio is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.
Team Audio is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 444 tokens (SKILL.md is roughly 1.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Team Audio: Co Op Game Intro Generator (tl2012tl/comfyUI-llama-TE, 239 stars), Team Combat (Donchitos/Claude-Code-Game-Studios, 26k stars), Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars) and Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
pixel-cellar (a GitHub organization) maintains it in pixel-cellar/Claude-Code-Game-Studios, which has 342 GitHub stars. The repository holds 23 skills in this directory. The repository was last updated on March 30, 2026.
Source: pixel-cellar/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.