编排音频团队:audio-director + sound-designer + technical-artist + gameplay-programmer,覆盖从音频方向制定到落地的完整音频管线。

MITAuto-check: notesGame Development

Install Team Audio

skills CLI
$ npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-audio -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install pixel-cellar/Claude-Code-Game-Studios team-audio --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/pixel-cellar/Claude-Code-Game-Studios.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/team-audio .claude/skills/team-audio && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
team-audio
GitHub stars
342
Token cost
~444 tokens
SKILL.md length
92 words
Files
1
Skills in repo
23
Repo updated
First seen
Licence
MIT

At a glance

编排音频团队:audio-director + sound-designer + technical-artist + gameplay-programmer,覆盖从音频方向制定到落地的完整音频管线。

  • Works in 2 steps: 读取参数,获取目标功能或区域(例如 combat、main… → 收集上下文
  • Tasks that involve Game design
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Team Audio is an agent skill from pixel-cellar/Claude-Code-Game-Studios. 编排音频团队:audio-director + sound-designer + technical-artist + gameplay-programmer,覆盖从音频方向制定到落地的完整音频管线。

Its SKILL.md is about 440 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game design. The repository describes itself as: 48 协同代理管理独立游戏开发的 Claude Code 架构 (中文本地化版本). The licence is MIT.

When your agent uses it

  • Tasks that involve Game design

Example prompts

  • “/team-audio”

Requirements

  • Pre-approved tools (allowed-tools): Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite

Workflow steps

2 steps, taken from the first numbered list in SKILL.md.

  1. 读取参数,获取目标功能或区域(例如 combat、main menu、forest biome、boss encounter)。
  2. 收集上下文

What it can do on your machine

Read from SKILL.md and the folder at commit 2c016ef. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves these tools, so the agent can use them without asking each time:

    • Read
    • Glob
    • Grep
    • Write
    • Edit
    • Bash
    • Task
    • AskUserQuestion
    • TodoWrite

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Team Audio loads about 444 tokens when it runs. Until then it costs about 28 tokens; SKILL.md has 92 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~28
When it runs · the whole SKILL.md, loaded when a task matches
~444

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check: notes

The automated check noted patterns worth knowing about, such as sudo or a known installer.

  • NotePre-approves every shell command (allowed-tools: Bash)SKILL.md
    allowed-tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from pixel-cellar/Claude-Code-Game-Studios at commit 2c016ef, republished under its MIT licence (© pixel-cellar). 92 words, ~444 tokens.

Download SKILL.mdSave it as .claude/skills/team-audio/SKILL.md (or your agent's skills folder).
name
team-audio
description
编排音频团队:audio-director + sound-designer + technical-artist + gameplay-programmer,覆盖从音频方向制定到落地的完整音频管线。
allowed-tools
Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite
argument-hint
[需要设计音频的功能或区域]
user-invocable
true

当此技能被调用时,通过结构化管线编排音频团队。

决策点:在每个步骤转换时,使用 AskUserQuestion 将子代理的提案以可选项的形式呈现给用户。在对话中完整展示代理的分析内容,然后以简洁标签记录决策。用户必须批准后才能进入下一步。

  1. 读取参数,获取目标功能或区域(例如 combat、main menu、forest biome、boss encounter)。

  2. 收集上下文:

    • 读取 design/gdd/ 中与该功能相关的设计文档
    • 读取音频圣经 design/gdd/sound-bible.md(如存在)
    • 读取 assets/audio/ 中现有的音频资产列表
    • 读取该区域已有的音效设计文档

如何委派

使用 Task 工具将每个团队成员作为子代理(Subagent)生成:

  • subagent_type: audio-director — 声音标识、情感基调、音频调色板
  • subagent_type: sound-designer — 音效规格、音频事件、混音分组
  • subagent_type: technical-artist — 音频中间件、总线结构、内存预算
  • subagent_type: gameplay-programmer — 音频管理器、游戏性触发器、自适应音乐

始终在每个代理的提示中提供完整上下文(功能描述、现有音频资产、设计文档引用)。

  1. 按顺序编排音频团队:
步骤 1:音频方向(audio-director)

生成 audio-director 代理以:

  • 定义该功能/区域的声音标识
  • 指定情感基调和音频调色板
  • 设定音乐方向(自适应层级、分轨 Stems、过渡方式)
  • 定义音频优先级和混音目标
  • 建立自适应音频规则(战斗强度、探索、紧张感)
步骤 2:音效设计(sound-designer)

生成 sound-designer 代理以:

  • 为每个音频事件创建详细的音效规格
  • 定义声音类别(环境音、UI 音、游戏性音效、音乐、对白)
  • 指定每个声音的参数(音量范围、音调变化、衰减曲线 Attenuation)
  • 规划音频事件列表及触发条件
  • 定义混音分组和闪避规则(Ducking Rules)
步骤 3:技术实现(technical-artist)

生成 technical-artist 代理以:

  • 设计音频中间件集成方案(Wwise/FMOD/原生)
  • 定义音频总线结构和路由
  • 指定各平台音频资产的内存预算
  • 规划流式加载(Streaming)与预加载资产策略
  • 设计音频驱动的视觉效果(如有)
步骤 4:代码集成(gameplay-programmer)

生成 gameplay-programmer 代理以:

  • 实现音频管理器系统或审查现有系统
  • 将音频事件连接到游戏性触发器
  • 实现自适应音乐系统(如已指定)
  • 设置音频遮挡(Occlusion)和混响区域(Reverb Zones)
  • 编写音频事件触发的单元测试
  1. 编制音频设计文档,整合所有团队的输出。

  2. 保存至 design/gdd/audio-[feature].md。

  3. 输出摘要,包含:音频事件数量、预估资产数量、实现任务清单,以及团队成员之间的待决问题。

© pixel-cellar, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/team-audio of pixel-cellar/Claude-Code-Game-Studios.

Open the folder on GitHubat commit 2c016ef

Compare with similar skills

Team Audio next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Team Audio compared with similar skills
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Team Audio this skillpixel-cellar/Claude-Code-Game-Studios342—~444Automated safety check: NotesMIT
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Team CombatDonchitos/Claude-Code-Game-Studios26k—~4.7kAutomated safety check: NotesMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
Novel Game Adaptation Analysiszenstory-ai/novel-to-game8341 repos~558Automated safety check: PassMIT

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Questions about Team Audio

What does Team Audio do?

编排音频团队:audio-director + sound-designer + technical-artist + gameplay-programmer,覆盖从音频方向制定到落地的完整音频管线。. Team Audio is an agent skill from pixel-cellar/Claude-Code-Game-Studios.

When should I use Team Audio?

Team Audio fits situations like: tasks that involve Game design.

How do I install Team Audio in Claude Code?

Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-audio -a claude-code`. Or copy the skill folder (.claude/skills/team-audio in pixel-cellar/Claude-Code-Game-Studios) into .claude/skills/team-audio in your project. Claude Code loads it when a task matches its description.

How do I install Team Audio in Codex?

Run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-audio -a codex`. Or copy the skill folder (.claude/skills/team-audio in pixel-cellar/Claude-Code-Game-Studios) into .agents/skills/team-audio in your project. Codex loads it when a task matches its description.

Can I use Team Audio in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pixel-cellar/Claude-Code-Game-Studios --skill team-audio -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/team-audio, .gemini/skills/team-audio, .github/skills/team-audio and .opencode/skills/team-audio in your project.

What does Team Audio need to run?

SKILL.md names no scripts, command-line tools or credentials: Team Audio is instructions for the agent only. Its frontmatter pre-approves these tools: Read, Glob, Grep, Write, Edit, Bash, Task, AskUserQuestion, TodoWrite.

Does Team Audio access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Team Audio safe to install?

Our automated static check of SKILL.md found notes only (pre-approves every shell command (allowed-tools: bash)), nothing it rates as a warning. It is not a guarantee. Review the folder before installing.

What licence does Team Audio use?

Team Audio is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Team Audio use?

About 444 tokens (SKILL.md is roughly 1.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Team Audio?

Skills that share tags, products or a category with Team Audio: Co Op Game Intro Generator (tl2012tl/comfyUI-llama-TE, 239 stars), Team Combat (Donchitos/Claude-Code-Game-Studios, 26k stars), Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars) and Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Team Audio?

pixel-cellar (a GitHub organization) maintains it in pixel-cellar/Claude-Code-Game-Studios, which has 342 GitHub stars. The repository holds 23 skills in this directory. The repository was last updated on March 30, 2026.

Source: pixel-cellar/Claude-Code-Game-Studios on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.