Agent skill

Unity Timeline

by Besty0728 in Besty0728/Unity-Skills

“Edit Unity Timeline assets and tracks”

— description from SKILL.md by Besty0728
MITAuto-check passedGame Development

Install Unity Timeline

skills CLI
$ npx skills add Besty0728/Unity-Skills --skill unity-timeline -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install Besty0728/Unity-Skills unity-timeline --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/Besty0728/Unity-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/'SkillsForUnity/unity-skills~/skills/timeline' .claude/skills/unity-timeline && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
unity-timeline
GitHub stars
1.8k
Token cost
~2k tokens
SKILL.md length
792 words
Files
1
Skills in repo
82
Repo updated
First seen
Licence
MIT

At a glance

  • SKILL.md covers Triggers, Operating Mode, Skills and Exact Signatures
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

About this skill

Unity Timeline is a skill in Besty0728/Unity-Skills (1.8k stars). Its SKILL.md is about 2k tokens. Licence: MIT.

What it can do on your machine

Read from SKILL.md and the folder at commit ec8aa7c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Unity Timeline loads about 2k tokens when it runs. Until then it costs about 13 tokens; SKILL.md has 792 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~13
When it runs · the whole SKILL.md, loaded when a task matches
~2k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from Besty0728/Unity-Skills at commit ec8aa7c, republished under its MIT licence (© Besty0728). 792 words, ~2,006 tokens.

Download SKILL.mdSave it as .claude/skills/unity-timeline/SKILL.md (or your agent's skills folder).
name
unity-timeline
description
Edit Unity Timeline assets and tracks

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Building cutscenes or sequences
  • Creating Timeline assets
  • Adding tracks and clips
  • 制作过场或序列、创建 Timeline 资产、添加轨道与片段

Timeline Skills

Create and modify Unity Timeline assets — add typed tracks, drop clips on tracks, bind objects, set duration / wrap mode, and play/pause/stop the editor preview through the PlayableDirector.

Operating Mode

  • Approval:查询类 skill(timeline_list_tracks,源码标 SkillMode.SemiAuto)直接执行;其余变更/播放类(timeline_create / add_*_track / timeline_add_clip / timeline_set_duration / timeline_play / timeline_set_binding,标 SkillMode.FullAuto)需用户 grant,grant 后服务端一步执行返结果。
  • Auto / Bypass:未被禁列表拦截的 skill 直接执行。
  • 本模块含 Delete 类 skill:timeline_remove_track 标记为 SkillOperation.Delete,被 IsForbiddenInSemi 静态拦截 —— 仅 Bypass 模式或加入 Allowlist 才能调用。
  • timeline_play 仅驱动 Editor 预览(PlayableDirector.Evaluate / Play 在编辑器上下文),不会进入 Play mode。

DO NOT (common hallucinations):

  • timeline_create_animation / timeline_add_track do not exist → use the typed track skills: timeline_add_animation_track, timeline_add_audio_track, timeline_add_activation_track, timeline_add_control_track, timeline_add_signal_track
  • timeline_add_keyframe does not exist → Timeline uses clips, not direct keyframes; use timeline_add_clip
  • timeline_set_duration sets the Timeline asset duration, not individual clip duration

Routing:

  • For Animator parameters/states → use animator module
  • For runtime animation playback → use editor_play or write C# via script module

Skills

timeline_create

Create a new Timeline asset and Director instance.

ParameterTypeRequiredDefaultDescription
namestringYes-Name of the timeline/object
folderstringNo"Assets/Timelines"Folder to save asset

Returns: { success, assetPath, gameObjectName, directorInstanceId }

timeline_add_audio_track

Add an Audio track to a Timeline.

ParameterTypeRequiredDefaultDescription
namestringNo-GameObject name with PlayableDirector
instanceIdintNo0GameObject instance ID
pathstringNo-GameObject hierarchy path
trackNamestringNo"Audio Track"Name of the new track

Returns: { success, trackName }

timeline_add_animation_track

Add an Animation track to a Timeline, optionally binding an object.

ParameterTypeRequiredDefaultDescription
namestringNo-GameObject name with PlayableDirector
instanceIdintNo0GameObject instance ID
pathstringNo-GameObject hierarchy path
trackNamestringNo"Animation Track"Name of the new track
bindingObjectNamestringNo-Name of the GameObject to bind (animator)

Returns: { success, trackName, boundObject }

timeline_add_activation_track

Add an Activation track to control object visibility.

ParameterTypeRequiredDefaultDescription
namestringNo-GameObject name with PlayableDirector
instanceIdintNo0GameObject instance ID
pathstringNo-GameObject hierarchy path
trackNamestringNo"Activation Track"Name of the new track

Returns: { success, trackName }

timeline_add_control_track

Add a Control track for nested Timelines or prefab spawning.

ParameterTypeRequiredDefaultDescription
namestringNo-GameObject name with PlayableDirector
instanceIdintNo0GameObject instance ID
pathstringNo-GameObject hierarchy path
trackNamestringNo"Control Track"Name of the new track

Returns: { success, trackName }

timeline_add_signal_track

Add a Signal track for event markers.

ParameterTypeRequiredDefaultDescription
namestringNo-GameObject name with PlayableDirector
instanceIdintNo0GameObject instance ID
pathstringNo-GameObject hierarchy path
trackNamestringNo"Signal Track"Name of the new track

Returns: { success, trackName }

Show full SKILL.md (316 more words)Show less
timeline_remove_track

Remove a track by name from a Timeline.

ParameterTypeRequiredDefaultDescription
namestringNo-GameObject name with PlayableDirector
instanceIdintNo0GameObject instance ID
pathstringNo-GameObject hierarchy path
trackNamestringYes-Name of the track to remove

Returns: { success, removed }

timeline_list_tracks

List all tracks in a Timeline.

ParameterTypeRequiredDefaultDescription
namestringNo-GameObject name with PlayableDirector
instanceIdintNo0GameObject instance ID
pathstringNo-GameObject hierarchy path

Returns: { count, tracks: [{ name, type, muted, clipCount }] }

timeline_add_clip

Add a clip to a track by track name.

ParameterTypeRequiredDefaultDescription
namestringNo-GameObject name with PlayableDirector
instanceIdintNo0GameObject instance ID
pathstringNo-GameObject hierarchy path
trackNamestringYes-Name of the target track
startdoubleNo0Clip start time in seconds
durationdoubleNo1Clip duration in seconds

Returns: { success, trackName, clipStart, clipDuration }

timeline_set_duration

Set Timeline duration and wrap mode.

ParameterTypeRequiredDefaultDescription
namestringNo-GameObject name with PlayableDirector
instanceIdintNo0GameObject instance ID
pathstringNo-GameObject hierarchy path
durationdoubleNo0Fixed duration in seconds
wrapModestringNo-Wrap mode: Hold/Loop/None

Returns: { success, duration, wrapMode }

timeline_play

Play, pause, or stop a Timeline (Editor preview).

ParameterTypeRequiredDefaultDescription
namestringNo-GameObject name with PlayableDirector
instanceIdintNo0GameObject instance ID
pathstringNo-GameObject hierarchy path
actionstringNo"play"Action: play/pause/stop

Returns: { success, action, time }

timeline_set_binding

Set the binding object for a track.

ParameterTypeRequiredDefaultDescription
namestringNo-GameObject name with PlayableDirector
instanceIdintNo0GameObject instance ID
pathstringNo-GameObject hierarchy path
trackNamestringYes-Name of the track
bindingObjectNamestringYes-Name of the object to bind

Returns: { success, trackName, boundTo }

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

© Besty0728, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in SkillsForUnity/unity-skills~/skills/timeline of Besty0728/Unity-Skills.

Open the folder on GitHubat commit ec8aa7c

Compare with similar skills

Unity Timeline next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Unity Timeline compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Unity Timeline this skillBesty0728/Unity-Skills1.8k—~2kAutomated safety check: PassMIT
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Web CloneJane-xiaoer/claude-skill-web-clone1k2 repos~2.7kAutomated safety check: PassMIT
Threejs Game Directormajidmanzarpour/threejs-game-skills2.4k—~2.2kAutomated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0

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Questions about Unity Timeline

How do I install Unity Timeline in Claude Code?

Run `npx skills add Besty0728/Unity-Skills --skill unity-timeline -a claude-code`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/timeline in Besty0728/Unity-Skills) into .claude/skills/unity-timeline in your project. Claude Code loads it when a task matches its description.

How do I install Unity Timeline in Codex?

Run `npx skills add Besty0728/Unity-Skills --skill unity-timeline -a codex`. Or copy the skill folder (SkillsForUnity/unity-skills~/skills/timeline in Besty0728/Unity-Skills) into .agents/skills/unity-timeline in your project. Codex loads it when a task matches its description.

Can I use Unity Timeline in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add Besty0728/Unity-Skills --skill unity-timeline -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/unity-timeline, .gemini/skills/unity-timeline, .github/skills/unity-timeline and .opencode/skills/unity-timeline in your project.

What does Unity Timeline need to run?

SKILL.md names no scripts, command-line tools or credentials: Unity Timeline is instructions for the agent only.

Does Unity Timeline access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Unity Timeline safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Unity Timeline use?

Unity Timeline is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Unity Timeline use?

About 2k tokens (SKILL.md is roughly 8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Unity Timeline?

Skills that share tags, products or a category with Unity Timeline: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.4k stars) and Game Asset Generator (htdt/godogen, 7.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Unity Timeline?

Besty0728 (a GitHub user) maintains it in Besty0728/Unity-Skills, which has 1,815 GitHub stars. The repository holds 82 skills in this directory. The repository was last updated on October 7, 2026.

Source: Besty0728/Unity-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.