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Game Development · For developers

970 skills found, page 3.
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97

Conduct a focused technical planning interview to produce an implementable, parallelizable plan or spec with clear dependencies, risks, and open questions.

dojoengine/dojo478—~1.7kAutomated safety check: PassApache-2.05 mo ago
98

Plan, implement, or review architecture refactors in the Kalivra Electron app while preserving project-file compatibility, balance calculations, Undo/Redo, exports, and process security.

DevBawky/Kalivra173—~1kAutomated safety check: PassUnknown1 mo ago
99

UdonSharp scripting skill for VRChat SDK 3.10.5 (active and verified target).

niaka3dayo/agent-skills-vrc-udon332—~9.8kAutomated safety check: PassMIT26 days ago
100

Provides patterns and best practices for TouchDesigner via MCP API - operator creation, network layout, rendering, GLSL shaders, data conversion (CHOP/SOP/POP/TOP/DAT).

satoruhiga/claude-touchdesigner127—~1.5kAutomated safety check: PassNo licence7 mo ago
101

Create, edit, validate, inspect, snapshot, review, benchmark, or render deterministic Onmark videos from one HTML screenplay.

zihanyang-dev/onmark126—~1.2kAutomated safety check: PassMIT2 mo ago
102

This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes…

pa001024/dna-builder137—~2.6kAutomated safety check: PassMITyesterday
103

Launches two KenshiCoop clients side by side on an ultrawide monitor, booted to the title screen, so one person can play host and join and connect manually through F2.

nhoral/KenshiCoop285—~835Automated safety check: PassAGPL-3.02 mo ago
104

Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures.

corosolto/client2571 repo~1.8kAutomated safety check: PassApache-2.0today
105

Generate 3D CGI and rendered video prompts for Seedance 2.0 on Higgsfield.

beshuaxian/higgsfield-seedance2-jineng952—~18kAutomated safety check: PassNo licence6 mo ago
106

Migrate a Cardinal game to world-engine v0.18 from v0.16.x (Run(w) systems, explicit Register calls, Entity handles) or from v0.17.x and the retracted v1.0.x (NewTestWorld system tests, pprof…

Argus-Labs/world-engine117—~2.3kAutomated safety check: PassLGPL-3.0yesterday
107

A skill your agent uses when working on tools/imggen avatar image generation, OpenAI-compatible image API config, human or yaoguai portrait prompts, qi-refining base generation, image-to-image realm…

4thfever/cultivation-world-simulator2.1k—~641Automated safety check: PassUnknown1 mo ago
108

Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots…

valkor-ai/loom1.2k1 repo~1.3kAutomated safety check: PassApache-2.04 days ago
109

Teaches flutter_soloud mixing buses for routing groups of sounds through shared sub-mixes with collective volume and filters, such as separate music, SFX and UI sliders.

alnitak/flutter_soloud425—~1.7kAutomated safety check: PassMITyesterday
110

Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API.

corosolto/client257—~3.4kAutomated safety check: PassAGPL-3.0today
111

Creates and edits Defold resource and component files that use Protobuf Text Format (.collection, .go, .atlas, .sprite, .gui, .collisionobject, .convexshape, .label, .font, .material, .model, .mesh…

selimanac/defold-astar111—~2.7kAutomated safety check: PassNo licence5 mo ago
112

Migrate MacacaViewSystem ViewElement pools from KeepForever to an evidence-based recovery policy while preserving lifecycle, requested-pool, unique, async, event, and Addressable ownership safety.

MacacaGames/MacacaViewSystem121—~1.3kAutomated safety check: PassMIT11 days ago
113

Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second.

jame581/GodotPrompter805—~3.7kAutomated safety check: PassMITyesterday
114

Record the Game View or any Editor window (Scene, Inspector, ...) to an .mp4 or .webm video.

hatayama/unity-cli-loop578—~1.7kAutomated safety check: PassMITtoday
115

Poses and animates a 22-bone anatomical humanoid rig with joint range-of-motion limits, using a Node CLI, a Three.js viewer and WebMCP tools an agent can drive live.

bgauryy/octocode949—~1.2kAutomated safety check: PassMIT2 days ago
116

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.

OWWZO/ai-agent1895 repos~3.5kAutomated safety check: PassNo licenceyesterday
117

Decides whether an interface effect belongs in CSS, SVG, Canvas 2D, WebGL or WebGPU, then builds, debugs and visually verifies focused GPU effects inside product UIs.

v2space-labs/shader-for-interfaces116—~3.1kAutomated safety check: PassMIT1 mo ago
118

Run jobs on the fly.ai compute network and pay for them - fly connectome experiments, or the user's own WebAssembly programs and WGSL GPU shaders, run by browser miners.

alextitonis/fly.ai141—~1.9kAutomated safety check: PassMITyesterday
119

Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C.

poingstudios/godot-admob-plugin632—~718Automated safety check: PassMIT10 days ago
120

Configures Tweakpane debug panels for 3D components. An agent skill from hexianWeb/Third-Person-MC.

hexianWeb/Third-Person-MC195—~638Automated safety check: PassMIT2 mo ago
121

Uninstall a UPM package from the Unity project. An agent skill from IvanMurzak/Unity-MCP.

IvanMurzak/Unity-MCP4.4k—~602Automated safety check: PassApache-2.0yesterday
122

Preview-first authoring of deterministic procedural terrain for Three.js WebGPU and Vibe3D registries, including SDF or field-generated rocks, cliffs, caves, ground patches, formations, topology…

vibe-stack/vibe3d137—~1.3kAutomated safety check: PassMIT1 mo ago
123

Guides scene and world building in Unreal Engine through the Flopperam MCP: placing actors, sculpting landscapes, scattering foliage, editing materials and verifying the level.

flopperam/unreal-engine-mcp1.1k—~1.4kAutomated safety check: PassNo licence3 mo ago
124

A skill your agent uses when the user asks to build, pose, frame, or ANIMATE a 3D scene in Build Scene — characters, primitives, shot framing, keyframe motion, or exporting a blockout as a…

benjiyaya/Calliope242—~1.1kAutomated safety check: PassMIT3 days ago
125

Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…

thedivergentai/GD-Agentic-Skills821—~4.7kAutomated safety check: PassLGPL-3.01 mo ago
126

本指南适用于 Revolution(RevolutionFramework / Rev 前缀)Unity 游戏框架的开发与代码审查。当任务涉及以下任何内容时使用:Revolution 框架、Assets/Revolution、RevLog / RevTimer / RevMono / RevPool / RevEvent / RevServiceLocator / RevTask /…

Yokino337088/Revolution104—~2.1kAutomated safety check: PassMITyesterday
127

Convert a CAD file or a PartCAD object to another geometry format - STEP, BREP, STL, 3MF, OBJ, IGES, glTF, three.js, SVG, DXF, URDF, ASSY - with pc convert for an object a package declares (which…

partcad/partcad503—~1.5kAutomated safety check: PassApache-2.0yesterday
128

Build and upgrade general Three.js apps including model and material viewers, configurators, walkthroughs, simulations, visualizations, editors, showcases, and interactive experiences.

mintdotgg/mint-threejs-skills114—~1.2kAutomated safety check: PassMIT2 mo ago
129

Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film…

nirholas/three.ws2301 repo~760Automated safety check: PassApache-2.0today
130

VRChat World SDK 3 guide for scene and Inspector setup, component placement, optimization, and upload.

niaka3dayo/agent-skills-vrc-udon332—~7.8kAutomated safety check: PassMIT26 days ago
131

Create a ForgeCAD design brief, HLD, or LLD before coding by walking through use, assembly, interfaces, decisions, and verification.

ForgeCAD/forgecad-public-kit941—~2.5kAutomated safety check: PassMIT3 mo ago
132

Create a new placeable block for a Minecraft Bedrock Edition add-on from a plain description, or change an existing one, such as a decorative, glowing, ore, crate, slab, stairs, or light-source…

Mojang/minecraft-creator-tools161—~2kAutomated safety check: PassUnknown4 days ago
133

Launch and operate the engine's MCP server (Sedulous.Tools.Mcp) from the engine checkout - the build and wiring recipe here, then the operating manual served by the host itself.

SedulousWorks/SedulousEngine148—~1.4kAutomated safety check: PassMIT2 days ago
134

Create or improve a 32×32 pixel-art persona face for the Frontier Faces demo (examples/04-frontier-faces/personas.mjs) — the animated agent avatars rendered by face-term.mjs / the browser…

Cotal-AI/Cotal322—~1.5kAutomated safety check: PassApache-2.0today
135

Build, assemble, inspect, reconstruct, and export parametric CAD models with the SimpleCADAPI Python SDK.

PhySpace/SimpleCADAPI142—~2.5kAutomated safety check: PassApache-2.08 days ago
136

This skill should be used when the user asks to "make a game", "build a game", "generate a game", or wants to generate or update a complete Godot game from a natural language description.

liangdabiao/Godogen126—~1.5kAutomated safety check: PassMIT5 mo ago
137

Generate a royalty-free lofi (or rain / typing / chime / any ambient) soundtrack ENTIRELY in code — no sampled audio ships.

IvanWng97/pixtuoid491—~3.5kAutomated safety check: PassMITtoday
138

Cut a new Bloom Engine release — bump package.json if requested, commit, tag, push, create GitHub Release, and watch the gated release pipeline

Bloom-Engine/engine135—~1.4kAutomated safety check: NotesMIT1 mo ago
139
139.Deploy

Deploy tellux examples/docs sites via project scripts — one local command (pnpm run deploy) rclone-syncs to the self-hosted site then Wrangler Direct Uploads to Cloudflare Pages.

cyanfish-x/tellux207—~1.1kAutomated safety check: NotesMITyesterday
140

Run a Godot/GDExtension finish pass over the current diff: enforce headless GDScript validation, public API docclasses coverage, docs/spec/sample/test synchronization, and registration or CMake…

microsoft/XBOX-Godot-Sample237—~983Automated safety check: PassMIT3 days ago
141

Unreal Engine C++ guidance for AActor and UActorComponent: lifecycle hooks, spawning, component creation and attachment, ticking, interfaces and composition.

quodsoler/unreal-engine-skills362—~7.5kAutomated safety check: PassMIT12 days ago
142

Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an…

corosolto/client2571 repo~1.8kAutomated safety check: PassApache-2.0today
143

Animate React Three Fiber objects with useFrame, damping, and GLTF clips.

EnzeD/r3f-skills128—~1.1kAutomated safety check: PassNo licence1 mo ago
144

Build an idle, walk, run or attack cycle from key poses, set timing that reads as motion rather than a metronome, tag it, and review it as a filmstrip.

with-pebbly/aseprite-ai-artist230—~1.4kAutomated safety check: PassMIT3 days ago