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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 97 | Conduct a focused technical planning interview to produce an implementable, parallelizable plan or spec with clear dependencies, risks, and open questions. | dojoengine/ | 478 | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | 5 mo ago |
| 98 | Plan, implement, or review architecture refactors in the Kalivra Electron app while preserving project-file compatibility, balance calculations, Undo/Redo, exports, and process security. | DevBawky/ | 173 | — | ~1k | Automated safety check: Pass | Unknown | 1 mo ago |
| 99 | UdonSharp scripting skill for VRChat SDK 3.10.5 (active and verified target). | niaka3dayo/ | 332 | — | ~9.8k | Automated safety check: Pass | MIT | 26 days ago |
| 100 | 100.Touchdesigner Provides patterns and best practices for TouchDesigner via MCP API - operator creation, network layout, rendering, GLSL shaders, data conversion (CHOP/SOP/POP/TOP/DAT). | satoruhiga/ | 127 | — | ~1.5k | Automated safety check: Pass | No licence | 7 mo ago |
| 101 | 101.Onmark Video Create, edit, validate, inspect, snapshot, review, benchmark, or render deterministic Onmark videos from one HTML screenplay. | zihanyang-dev/ | 126 | — | ~1.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 102 | 102.Fmodel Unpack This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes… | pa001024/ | 137 | — | ~2.6k | Automated safety check: Pass | MIT | yesterday |
| 103 | Launches two KenshiCoop clients side by side on an ultrawide monitor, booted to the title screen, so one person can play host and join and connect manually through F2. | nhoral/ | 285 | — | ~835 | Automated safety check: Pass | AGPL-3.0 | 2 mo ago |
| 104 | Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. | corosolto/ | 257 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 105 | 105.Seedance 3D Cgi Generate 3D CGI and rendered video prompts for Seedance 2.0 on Higgsfield. | beshuaxian/ | 952 | — | ~18k | Automated safety check: Pass | No licence | 6 mo ago |
| 106 | Migrate a Cardinal game to world-engine v0.18 from v0.16.x (Run(w) systems, explicit Register calls, Entity handles) or from v0.17.x and the retracted v1.0.x (NewTestWorld system tests, pprof… | Argus-Labs/ | 117 | — | ~2.3k | Automated safety check: Pass | LGPL-3.0 | yesterday |
| 107 | 107.Img Gen Avatar A skill your agent uses when working on tools/imggen avatar image generation, OpenAI-compatible image API config, human or yaoguai portrait prompts, qi-refining base generation, image-to-image realm… | 4thfever/ | 2.1k | — | ~641 | Automated safety check: Pass | Unknown | 1 mo ago |
| 108 | Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots… | valkor-ai/ | 1.2k | 1 repo | ~1.3k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 109 | Teaches flutter_soloud mixing buses for routing groups of sounds through shared sub-mixes with collective volume and filters, such as separate music, SFX and UI sliders. | alnitak/ | 425 | — | ~1.7k | Automated safety check: Pass | MIT | yesterday |
| 110 | Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API. | corosolto/ | 257 | — | ~3.4k | Automated safety check: Pass | AGPL-3.0 | today |
| 111 | Creates and edits Defold resource and component files that use Protobuf Text Format (.collection, .go, .atlas, .sprite, .gui, .collisionobject, .convexshape, .label, .font, .material, .model, .mesh… | selimanac/ | 111 | — | ~2.7k | Automated safety check: Pass | No licence | 5 mo ago |
| 112 | Migrate MacacaViewSystem ViewElement pools from KeepForever to an evidence-based recovery policy while preserving lifecycle, requested-pool, unique, async, event, and Addressable ownership safety. | MacacaGames/ | 121 | — | ~1.3k | Automated safety check: Pass | MIT | 11 days ago |
| 113 | Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second. | jame581/ | 805 | — | ~3.7k | Automated safety check: Pass | MIT | yesterday |
| 114 | Record the Game View or any Editor window (Scene, Inspector, ...) to an .mp4 or .webm video. | hatayama/ | 578 | — | ~1.7k | Automated safety check: Pass | MIT | today |
| 115 | Poses and animates a 22-bone anatomical humanoid rig with joint range-of-motion limits, using a Node CLI, a Three.js viewer and WebMCP tools an agent can drive live. | bgauryy/ | 949 | — | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 116 | 116.Threejs Geometry Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. | OWWZO/ | 189 | 5 repos | ~3.5k | Automated safety check: Pass | No licence | yesterday |
| 117 | Decides whether an interface effect belongs in CSS, SVG, Canvas 2D, WebGL or WebGPU, then builds, debugs and visually verifies focused GPU effects inside product UIs. | v2space-labs/ | 116 | — | ~3.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 118 | 118.Flyai Compute Run jobs on the fly.ai compute network and pay for them - fly connectome experiments, or the user's own WebAssembly programs and WGSL GPU shaders, run by browser miners. | alextitonis/ | 141 | — | ~1.9k | Automated safety check: Pass | MIT | yesterday |
| 119 | Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C. | poingstudios/ | 632 | — | ~718 | Automated safety check: Pass | MIT | 10 days ago |
| 120 | 120.Vtj Debug Panel Configures Tweakpane debug panels for 3D components. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~638 | Automated safety check: Pass | MIT | 2 mo ago |
| 121 | 121.Package Remove Uninstall a UPM package from the Unity project. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~602 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 122 | 122.Vibe Terrain Preview-first authoring of deterministic procedural terrain for Three.js WebGPU and Vibe3D registries, including SDF or field-generated rocks, cliffs, caves, ground patches, formations, topology… | vibe-stack/ | 137 | — | ~1.3k | Automated safety check: Pass | MIT | 1 mo ago |
| 123 | Guides scene and world building in Unreal Engine through the Flopperam MCP: placing actors, sculpting landscapes, scattering foliage, editing materials and verifying the level. | flopperam/ | 1.1k | — | ~1.4k | Automated safety check: Pass | No licence | 3 mo ago |
| 124 | A skill your agent uses when the user asks to build, pose, frame, or ANIMATE a 3D scene in Build Scene — characters, primitives, shot framing, keyframe motion, or exporting a blockout as a… | benjiyaya/ | 242 | — | ~1.1k | Automated safety check: Pass | MIT | 3 days ago |
| 125 | Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control… | thedivergentai/ | 821 | — | ~4.7k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 126 | 本指南适用于 Revolution(RevolutionFramework / Rev 前缀)Unity 游戏框架的开发与代码审查。当任务涉及以下任何内容时使用:Revolution 框架、Assets/Revolution、RevLog / RevTimer / RevMono / RevPool / RevEvent / RevServiceLocator / RevTask /… | Yokino337088/ | 104 | — | ~2.1k | Automated safety check: Pass | MIT | yesterday |
| 127 | 127.Convert Convert a CAD file or a PartCAD object to another geometry format - STEP, BREP, STL, 3MF, OBJ, IGES, glTF, three.js, SVG, DXF, URDF, ASSY - with pc convert for an object a package declares (which… | partcad/ | 503 | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 128 | Build and upgrade general Three.js apps including model and material viewers, configurators, walkthroughs, simulations, visualizations, editors, showcases, and interactive experiences. | mintdotgg/ | 114 | — | ~1.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 129 | Add the Shaders WebGPU mouse effect used for the Tidal Commons hero: a white twinkling halftone cursor trail driven by ChromaFlow, masked through a DotGrid, finished with chromatic ripples and film… | nirholas/ | 230 | 1 repo | ~760 | Automated safety check: Pass | Apache-2.0 | today |
| 130 | VRChat World SDK 3 guide for scene and Inspector setup, component placement, optimization, and upload. | niaka3dayo/ | 332 | — | ~7.8k | Automated safety check: Pass | MIT | 26 days ago |
| 131 | Create a ForgeCAD design brief, HLD, or LLD before coding by walking through use, assembly, interfaces, decisions, and verification. | ForgeCAD/ | 941 | — | ~2.5k | Automated safety check: Pass | MIT | 3 mo ago |
| 132 | 132.Create Block Create a new placeable block for a Minecraft Bedrock Edition add-on from a plain description, or change an existing one, such as a decorative, glowing, ore, crate, slab, stairs, or light-source… | Mojang/ | 161 | — | ~2k | Automated safety check: Pass | Unknown | 4 days ago |
| 133 | 133.Engine MCP Launch and operate the engine's MCP server (Sedulous.Tools.Mcp) from the engine checkout - the build and wiring recipe here, then the operating manual served by the host itself. | SedulousWorks/ | 148 | — | ~1.4k | Automated safety check: Pass | MIT | 2 days ago |
| 134 | 134.Pixel Face Create or improve a 32×32 pixel-art persona face for the Frontier Faces demo (examples/04-frontier-faces/personas.mjs) — the animated agent avatars rendered by face-term.mjs / the browser… | Cotal-AI/ | 322 | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | today |
| 135 | 135.Simplecadapi Build, assemble, inspect, reconstruct, and export parametric CAD models with the SimpleCADAPI Python SDK. | PhySpace/ | 142 | — | ~2.5k | Automated safety check: Pass | Apache-2.0 | 8 days ago |
| 136 | 136.Godogen This skill should be used when the user asks to "make a game", "build a game", "generate a game", or wants to generate or update a complete Godot game from a natural language description. | liangdabiao/ | 126 | — | ~1.5k | Automated safety check: Pass | MIT | 5 mo ago |
| 137 | 137.Procedural Lofi Generate a royalty-free lofi (or rain / typing / chime / any ambient) soundtrack ENTIRELY in code — no sampled audio ships. | IvanWng97/ | 491 | — | ~3.5k | Automated safety check: Pass | MIT | today |
| 138 | 138.Release Cut a new Bloom Engine release — bump package.json if requested, commit, tag, push, create GitHub Release, and watch the gated release pipeline | Bloom-Engine/ | 135 | — | ~1.4k | Automated safety check: Notes | MIT | 1 mo ago |
| 139 | 139.Deploy Deploy tellux examples/docs sites via project scripts — one local command (pnpm run deploy) rclone-syncs to the self-hosted site then Wrangler Direct Uploads to Cloudflare Pages. | cyanfish-x/ | 207 | — | ~1.1k | Automated safety check: Notes | MIT | yesterday |
| 140 | Run a Godot/GDExtension finish pass over the current diff: enforce headless GDScript validation, public API docclasses coverage, docs/spec/sample/test synchronization, and registration or CMake… | microsoft/ | 237 | — | ~983 | Automated safety check: Pass | MIT | 3 days ago |
| 141 | Unreal Engine C++ guidance for AActor and UActorComponent: lifecycle hooks, spawning, component creation and attachment, ticking, interfaces and composition. | quodsoler/ | 362 | — | ~7.5k | Automated safety check: Pass | MIT | 12 days ago |
| 142 | Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an… | corosolto/ | 257 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 143 | 143.R3f Animation Animate React Three Fiber objects with useFrame, damping, and GLTF clips. | EnzeD/ | 128 | — | ~1.1k | Automated safety check: Pass | No licence | 1 mo ago |
| 144 | 144.Animate Build an idle, walk, run or attack cycle from key poses, set timing that reads as motion rather than a metronome, tag it, and review it as a filmstrip. | with-pebbly/ | 230 | — | ~1.4k | Automated safety check: Pass | MIT | 3 days ago |