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Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 49 | Execute Python scripts inside a running Unreal Engine 5.3+ editor via TCP bridge. | TornLux/ | 306 | — | ~8.4k | Automated safety check: Notes | MIT | 9 days ago |
| 50 | 高德地图 JSAPI v2.0 (WebGL) 开发技能。涵盖地图生命周期管理、强制安全配置、3D 视图控制、覆盖物绘制及 LBS 服务集成。 | AMap-Web/ | 178 | 1 repo | ~1.6k | Automated safety check: Pass | MIT | 6 mo ago |
| 51 | Use MSAGL-JS (Microsoft Automatic Graph Layout) to lay out and visualize networks in JavaScript or TypeScript. | microsoft/ | 174 | — | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 52 | Produces game-ready 2D characters, creatures, props, icons and effects as master stills, sheets or clips, and exports frames for common game engines. | 0x0funky/ | 4.4k | — | ~3.6k | Automated safety check: Pass | MIT | 4 days ago |
| 53 | Walks an agent through creating and editing Unreal Engine Blueprints with the Flopperam MCP's bp_* tools, from inspection to commit and verification. | flopperam/ | 1.1k | — | ~1.6k | Automated safety check: Pass | No licence | 3 mo ago |
| 54 | 54.Godot E2E Write and run E2E (end-to-end) game tests using the godot-e2e framework. | RandallLiuXin/ | 550 | 1 repo | ~3.9k | Automated safety check: Pass | Unknown | 23 days ago |
| 55 | 55.Audio Design Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic music via layering and re-sequencing, SFX variation, and beat synchronization. | ukanwat/ | 387 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 56 | A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or… | Misaka-Mikoto-Tech/ | 278 | — | ~4k | Automated safety check: Pass | MIT | 19 days ago |
| 57 | List all shaders available in the project assets and packages, sorted by name. | IvanMurzak/ | 4.4k | — | ~435 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 58 | Index of all COSS UI particle examples. An agent skill from crafter-station/petdex. | crafter-station/ | 4.2k | — | ~10k | Automated safety check: Pass | MIT | today |
| 59 | Audits game assets against naming conventions, file size budgets and format standards, and finds orphaned assets and missing references. | Donchitos/ | 26k | — | ~2k | Automated safety check: Pass | MIT | 2 days ago |
| 60 | Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references… | ybuild-ai/ | 297 | — | ~1.1k | Automated safety check: Pass | MIT | 3 mo ago |
| 61 | Simulate PlayMode EventSystem UI mouse actions using top-left Game View coordinates. | Haruma-K/ | 1.1k | — | ~2.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 62 | Creates, repairs and packages animated Codex pets as 8x11 spritesheets from character art, brand cues or text, with deterministic assembly and visual QA. | Xiazhixuan119748/ | 216 | — | ~22k | Automated safety check: Pass | Apache-2.0 | 2 mo ago |
| 63 | Cute Framework public header conventions and review checklist. | RandyGaul/ | 850 | — | ~1.9k | Automated safety check: Pass | Unknown | 3 days ago |
| 64 | Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos… | valkor-ai/ | 1.2k | 1 repo | ~1.4k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 65 | A skill your agent uses when an AI agent wants to participate in the Haidian Centennial Jing-Zhang AI Innovation Belt open call, follow changing materials and community discussion, generate or… | open-city-ai/ | 417 | — | ~9.4k | Automated safety check: Pass | No licence | 1 mo ago |
| 66 | Audit and fix Three.js and React Three Fiber apps for frame-loop performance, GPU memory leaks, scene-graph correctness, and visual defects like z-fighting, shadow acne, wrong color space, and… | millionco/ | 15k | — | ~2.3k | Automated safety check: Pass | Unknown | today |
| 67 | Generates parametric, print-ready 3D models in Python and exports them as STL files sized to real connectors, devices and mounting hardware. | flowful-ai/ | 656 | — | ~5.3k | Automated safety check: Pass | CC-BY-NC-4.0 | 2 mo ago |
| 68 | Owns the paired JSON metadata and TypeScript runner files that define the Aholo Viewer's example and Playground content. | manycoretech/ | 1.1k | — | ~580 | Automated safety check: Pass | MIT | yesterday |
| 69 | Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. | OWWZO/ | 189 | 6 repos | ~3.1k | Automated safety check: Pass | No licence | yesterday |
| 70 | 把一道立体几何题解成一个自包含的交互教学网页:左侧 MathJax 分步解析, 右侧 Three.js 可交互 3D 模型(分步高亮 + 镜头切换)。支持三种入口——给定文字题目、 随机出题、上传题目图片识别后解题。覆盖正方体/长方体、棱锥/棱柱、圆柱/圆锥上的线面角、 二面角、异面直线夹角、点到平面距离、体积等题型,统一用"建系+向量法",并由 sympy 精确 计算驱动(答案、3D… | wy51ai/ | 1.4k | 1 repo | ~1.1k | Automated safety check: Pass | Apache-2.0 | today |
| 71 | 71.Aibridge Unity Editor and Player Runtime CLI integration for AIBridge. | FlameskyDexive/ | 928 | — | ~2.1k | Automated safety check: Pass | MIT | 18 days ago |
| 72 | Creates simple Three.js web apps with scene setup, lighting, geometries, materials, animations, and responsive rendering. | chongdashu/ | 138 | 1 repo | ~3.1k | Automated safety check: Pass | No licence | 9 mo ago |
| 73 | Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles… | majidmanzarpour/ | 135 | — | ~5.7k | Automated safety check: Pass | MIT | 17 days ago |
| 74 | GPU frame debugging with RenderDoc via rdc-cli. An agent skill from rudybear/renderdoc-skill. | rudybear/ | 212 | — | ~4k | Automated safety check: Pass | MIT | 7 mo ago |
| 75 | RenoDX HLSL/Slang shader workflow for proven shader-side SDR tonemap, hard clip, LUT, color grade, and HDR bridge changes. | clshortfuse/ | 4.5k | — | ~7.3k | Automated safety check: Pass | MIT | yesterday |
| 76 | 76.Game Recon Figure out how a specific installed game can be modded, before writing any mod code. | rehan-remade/ | 6.1k | — | ~1k | Automated safety check: Pass | MIT | today |
| 77 | 77.Unity Skills Automate the Unity Editor through a local REST API — scripts, scenes, prefabs, assets, materials, lighting, tests and hundreds of other Editor operations. | Besty0728/ | 1.8k | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 78 | Procedural film — turn a subject into a short animated film drawn and scored entirely in JavaScript, in one of three modes: drawn (every pixel computed, zero assets), photo-doodle (real photographs… | kuhnhomeuk-cell/ | 499 | — | ~7.4k | Automated safety check: Pass | MIT | 15 days ago |
| 79 | Turns one approved master still into a full set of animated action clips for a character, one image-to-video take per action, then packages them for a game engine. | 0x0funky/ | 4.4k | — | ~3.8k | Automated safety check: Pass | MIT | 4 days ago |
| 80 | Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps. | flopperam/ | 1.1k | — | ~927 | Automated safety check: Pass | No licence | 3 mo ago |
| 81 | 81.MCP Driver Runtime debugging and live project inspection via godot-mcp. | RandallLiuXin/ | 550 | 1 repo | ~1.1k | Automated safety check: Pass | Unknown | 23 days ago |
| 82 | create robust, browser-runnable three.js primitive reconstructions from static low-poly, voxel, isometric, or stylized game-art reference images. | jasonkneen/ | 1.6k | — | ~1.1k | Automated safety check: Pass | AGPL-3.0 | today |
| 83 | VRChat skill renovator for knowledge fill, refresh, and quality improvement. | niaka3dayo/ | 332 | — | ~2.4k | Automated safety check: Pass | MIT | 26 days ago |
| 84 | Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing… | ukanwat/ | 387 | 1 repo | ~2.2k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 85 | Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import. | LaurentiuGabriel/ | 148 | — | ~2.1k | Automated safety check: Pass | No licence | 2 mo ago |
| 86 | Entrypoint for building, upgrading, and finishing Three.js browser games. | valkor-ai/ | 1.2k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 87 | 87.Rdc CLI A skill your agent uses when working with RenderDoc capture files (.rdc), analyzing GPU frames, tracing shaders, inspecting draw calls, or running CI assertions against GPU captures. | BANANASJIM/ | 182 | — | ~2.9k | Automated safety check: Pass | MIT | 2 days ago |
| 88 | List the fully-qualified C type names of every concrete UnityEngine.Component subclass available in the project. | IvanMurzak/ | 4.4k | — | ~846 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 89 | Build 2D game sprite sheets by generating motion with MiniMax H3 (Hailuo) video, then cutting the footage into validated chroma-keyed sprite frames - the Mortal Kombat method with a video model… | gary149/ | 138 | — | ~2.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 90 | 90.3D Assets Find and download free 3D models, PBR textures/materials, HDRIs and game asset packs (glTF, FBX, Blend, EXR) from 21 sites like Poly Haven, ambientCG, Kenney and BlenderKit via https://3d.shep.bot… | arielshad/ | 273 | — | ~476 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 91 | Validates PlayFab Game Server SDK (GSDK) integrations in game server projects. | PlayFab/ | 170 | — | ~645 | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 92 | Writes per-asset visual specs and AI image-generation prompts for a game's characters, enemies and screens, driven by the GDD, art bible and an entity inventory. | Donchitos/ | 26k | — | ~5k | Automated safety check: Pass | MIT | 2 days ago |
| 93 | Breakpoint-like: pause Unity at a source file:line without editing code or recompiling, and get the locals, parameters, and fields there. | hatayama/ | 578 | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 94 | Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. | thedivergentai/ | 821 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 95 | Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client. | witnesstodark/ | 347 | — | ~1k | Automated safety check: Notes | MIT | yesterday |
| 96 | Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence. | zenstory-ai/ | 841 | — | ~661 | Automated safety check: Pass | MIT | 7 days ago |