Agent skill

Assets Shader List All

by IvanMurzak in IvanMurzak/Unity-MCP

List all shaders available in the project assets and packages, sorted by name.

Apache-2.0Auto-check passedGame Development

Install Assets Shader List All

skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill assets-shader-list-all -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install IvanMurzak/Unity-MCP assets-shader-list-all --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Unity-MCP-Plugin/.claude/skills/assets-shader-list-all .claude/skills/assets-shader-list-all && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
assets-shader-list-all
GitHub stars
4.4k
Token cost
~435 tokens
SKILL.md length
119 words
Files
1
Skills in repo
80
Repo updated
First seen
Licence
Apache-2.0

At a glance

List all shaders available in the project assets and packages, sorted by name.

  • Tasks that involve Shaders
  • SKILL.md covers Behavior, How to Call, Input and Output
  • Calls npm and npx

What it does

Assets Shader List All is an agent skill from IvanMurzak/Unity-MCP. List all shaders available in the project assets and packages, sorted by name. Use this to discover a valid shaderName for 'assets-material-create'.

Its SKILL.md is about 440 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Shaders. It works with Model Context Protocol. The repository describes itself as: AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C method may be turned into a… The licence is Apache-2.0.

When your agent uses it

  • Tasks that involve Shaders

Example prompts

  • “assets-material-create”
  • “/assets-shader-list-all”

Requirements

  • Node.js

What it can do on your machine

Read from SKILL.md and the folder at commit 84319d7. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npm
    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npm and npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Assets Shader List All loads about 435 tokens when it runs. Until then it costs about 43 tokens; SKILL.md has 119 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~43
When it runs · the whole SKILL.md, loaded when a task matches
~435

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from IvanMurzak/Unity-MCP at commit 84319d7, republished under its Apache-2.0 licence (© IvanMurzak). 119 words, ~435 tokens.

Download SKILL.mdSave it as .claude/skills/assets-shader-list-all/SKILL.md (or your agent's skills folder).
name
assets-shader-list-all
description
List all shaders available in the project assets and packages, sorted by name. Use this to discover a valid `shaderName` for 'assets-material-create'.

Assets / List Shaders

List all available shaders in the project assets and packages. Returns their names. Use this to find a shader name for 'assets-material-create' tool.

Behavior

Enumerates shaders via ShaderUtils.GetAllShaders, filters out nulls, and returns the names alphabetically sorted.

How to Call

bash
unity-mcp-cli run-tool assets-shader-list-all --input '{
  "nothing": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

bash
unity-mcp-cli run-tool assets-shader-list-all --input-file args.json

Or pipe via stdin (recommended):

bash
unity-mcp-cli run-tool assets-shader-list-all --input-file - <<'EOF'
{"param": "value"}
EOF
Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
nothingstringNo
Input JSON Schema
json
{
  "type": "object",
  "properties": {
    "nothing": {
      "type": "string"
    }
  }
}

Output

Output JSON Schema
json
{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/System.String-1"
    }
  },
  "$defs": {
    "System.String-1": {
      "type": "array",
      "items": {
        "type": "string"
      }
    }
  },
  "required": [
    "result"
  ]
}

© IvanMurzak, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in Unity-MCP-Plugin/.claude/skills/assets-shader-list-all of IvanMurzak/Unity-MCP.

Open the folder on GitHubat commit 84319d7

Compare with similar skills

Assets Shader List All next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Assets Shader List All compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Assets Shader List All this skillIvanMurzak/Unity-MCP4.4k—~435Automated safety check: PassApache-2.0
Unreal Material and VFX Workflowflopperam/unreal-engine-mcp1.1k—~927Automated safety check: PassNone
UMG Material MCPwinyunq/UnrealMotionGraphicsMCP210—~913Automated safety check: PassMIT
Touchdesignersatoruhiga/claude-touchdesigner127—~1.5kAutomated safety check: PassNone
Threejs Visual Systemsmintdotgg/mint-threejs-skills114—~816Automated safety check: PassMIT
Niagara Emitterskevinpbuckley/VibeUE730—~2kAutomated safety check: PassMIT

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Questions about Assets Shader List All

What does Assets Shader List All do?

List all shaders available in the project assets and packages, sorted by name. Assets Shader List All is an agent skill from IvanMurzak/Unity-MCP. List all shaders available in the project assets and packages, sorted by name.

When should I use Assets Shader List All?

Assets Shader List All fits situations like: tasks that involve Shaders.

How do I install Assets Shader List All in Claude Code?

Run `npx skills add IvanMurzak/Unity-MCP --skill assets-shader-list-all -a claude-code`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/assets-shader-list-all in IvanMurzak/Unity-MCP) into .claude/skills/assets-shader-list-all in your project. Claude Code loads it when a task matches its description.

How do I install Assets Shader List All in Codex?

Run `npx skills add IvanMurzak/Unity-MCP --skill assets-shader-list-all -a codex`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/assets-shader-list-all in IvanMurzak/Unity-MCP) into .agents/skills/assets-shader-list-all in your project. Codex loads it when a task matches its description.

Can I use Assets Shader List All in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add IvanMurzak/Unity-MCP --skill assets-shader-list-all -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/assets-shader-list-all, .gemini/skills/assets-shader-list-all, .github/skills/assets-shader-list-all and .opencode/skills/assets-shader-list-all in your project.

What does Assets Shader List All need to run?

Going by SKILL.md and its folder, Assets Shader List All needs the command-line tools its instructions call (npm and npx). Our summary lists: Node.js.

Does Assets Shader List All access the network?

SKILL.md contains no URLs. Its commands use npm and npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Assets Shader List All safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Assets Shader List All use?

Assets Shader List All is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Assets Shader List All use?

About 435 tokens (SKILL.md is roughly 1.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Assets Shader List All?

Skills that share tags, products or a category with Assets Shader List All: Unreal Material and VFX Workflow (flopperam/unreal-engine-mcp, 1.1k stars), UMG Material MCP (winyunq/UnrealMotionGraphicsMCP, 210 stars), Touchdesigner (satoruhiga/claude-touchdesigner, 127 stars) and Threejs Visual Systems (mintdotgg/mint-threejs-skills, 114 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Assets Shader List All?

IvanMurzak (a GitHub user) maintains it in IvanMurzak/Unity-MCP, which has 4,412 GitHub stars. The repository holds 80 skills in this directory. The repository was last updated on October 10, 2026.

Source: IvanMurzak/Unity-MCP on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.