Install the "assets-shader-list-all" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-shader-list-all into .claude/skills/assets-shader-list-all/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "assets-shader-list-all", then confirm the skill loads.
Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Type this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill assets-shader-list-all -a codex
Project install goes to .agents/skills/; add -g for ~/.codex/skills/.
Install the "assets-shader-list-all" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-shader-list-all into .agents/skills/assets-shader-list-all/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "assets-shader-list-all", then confirm the skill loads.
Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill assets-shader-list-all -a cursor
Project install goes to .agents/skills/; add -g for ~/.cursor/skills/.
Install the "assets-shader-list-all" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-shader-list-all into .cursor/skills/assets-shader-list-all/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "assets-shader-list-all", then confirm the skill loads.
Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill assets-shader-list-all -a gemini-cli
Project install goes to .agents/skills/; add -g for ~/.gemini/skills/.
Install the "assets-shader-list-all" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-shader-list-all into .gemini/skills/assets-shader-list-all/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "assets-shader-list-all", then confirm the skill loads.
Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Installs for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill assets-shader-list-all -a github-copilot
Project install goes to .agents/skills/; add -g for ~/.copilot/skills/.
Install the "assets-shader-list-all" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-shader-list-all into .github/skills/assets-shader-list-all/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "assets-shader-list-all", then confirm the skill loads.
GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill assets-shader-list-all -a opencode
OpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
Install the "assets-shader-list-all" agent skill from https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-shader-list-all into .opencode/skills/assets-shader-list-all/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "assets-shader-list-all", then confirm the skill loads.
OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
Facts
Skill name
assets-shader-list-all
GitHub stars
4.4k
Token cost
~435 tokens
SKILL.md length
119 words
Files
1
Skills in repo
80
Repo updated
First seen
Licence
Apache-2.0
At a glance
List all shaders available in the project assets and packages, sorted by name.
Tasks that involve Shaders
SKILL.md covers Behavior, How to Call, Input and Output
Calls npm and npx
What it does
Assets Shader List All is an agent skill from IvanMurzak/Unity-MCP. List all shaders available in the project assets and packages, sorted by name. Use this to discover a valid shaderName for 'assets-material-create'.
Its SKILL.md is about 440 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Shaders. It works with Model Context Protocol. The repository describes itself as: AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C method may be turned into a… The licence is Apache-2.0.
When your agent uses it
Tasks that involve Shaders
Example prompts
“assets-material-create”
“/assets-shader-list-all”
Requirements
Node.js
What it can do on your machine
Read from SKILL.md and the folder at commit 84319d7. It shows what the files ask for, not the result of running them.
Tool permissions
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Runs code
Shell commands in SKILL.md call:
npm
npx
From the folder's file list and the shell code blocks in SKILL.md.
Network
No URLs in SKILL.md. Its commands use npm and npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Credentials
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Context cost
Assets Shader List All loads about 435 tokens when it runs. Until then it costs about 43 tokens; SKILL.md has 119 words of instructions outside code blocks.
Always· name and description, kept in context so the agent knows when to use it
~43
When it runs· the whole SKILL.md, loaded when a task matches
~435
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
Safety
Auto-check passed
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Assets Shader List All next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
Assets Shader List All compared with similar skills
Skill
Stars
Used in
Tokens
Auto-check
Licence
Repo updated
Assets Shader List All this skillIvanMurzak/Unity-MCP
Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.
Creates, edits and compiles Unreal Engine 5.8 material assets as one HLSL Custom node through the UMG MCP bridge, instead of editing .uasset files directly.
Provides patterns and best practices for TouchDesigner via MCP API - operator creation, network layout, rendering, GLSL shaders, data conversion (CHOP/SOP/POP/TOP/DAT).
Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance.
Rapid-iteration parameter tuning, diagnostics, and Custom-HLSL scratch-pad authoring for Niagara systems (VibeUE NiagaraService + NiagaraScratchPadService).
List all shaders available in the project assets and packages, sorted by name. Assets Shader List All is an agent skill from IvanMurzak/Unity-MCP. List all shaders available in the project assets and packages, sorted by name.
When should I use Assets Shader List All?
Assets Shader List All fits situations like: tasks that involve Shaders.
How do I install Assets Shader List All in Claude Code?
Run `npx skills add IvanMurzak/Unity-MCP --skill assets-shader-list-all -a claude-code`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/assets-shader-list-all in IvanMurzak/Unity-MCP) into .claude/skills/assets-shader-list-all in your project. Claude Code loads it when a task matches its description.
How do I install Assets Shader List All in Codex?
Run `npx skills add IvanMurzak/Unity-MCP --skill assets-shader-list-all -a codex`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/assets-shader-list-all in IvanMurzak/Unity-MCP) into .agents/skills/assets-shader-list-all in your project. Codex loads it when a task matches its description.
Can I use Assets Shader List All in Cursor, Gemini CLI or GitHub Copilot?
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add IvanMurzak/Unity-MCP --skill assets-shader-list-all -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/assets-shader-list-all, .gemini/skills/assets-shader-list-all, .github/skills/assets-shader-list-all and .opencode/skills/assets-shader-list-all in your project.
What does Assets Shader List All need to run?
Going by SKILL.md and its folder, Assets Shader List All needs the command-line tools its instructions call (npm and npx). Our summary lists: Node.js.
Does Assets Shader List All access the network?
SKILL.md contains no URLs. Its commands use npm and npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Is Assets Shader List All safe to install?
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
What licence does Assets Shader List All use?
Assets Shader List All is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
How many tokens does Assets Shader List All use?
About 435 tokens (SKILL.md is roughly 1.7k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
What are the alternatives to Assets Shader List All?
Skills that share tags, products or a category with Assets Shader List All: Unreal Material and VFX Workflow (flopperam/unreal-engine-mcp, 1.1k stars), UMG Material MCP (winyunq/UnrealMotionGraphicsMCP, 210 stars), Touchdesigner (satoruhiga/claude-touchdesigner, 127 stars) and Threejs Visual Systems (mintdotgg/mint-threejs-skills, 114 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
Who maintains Assets Shader List All?
IvanMurzak (a GitHub user) maintains it in IvanMurzak/Unity-MCP, which has 4,412 GitHub stars. The repository holds 80 skills in this directory. The repository was last updated on October 10, 2026.
Source: IvanMurzak/Unity-MCP on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.