Agent skill

Gameobject Component List All

by IvanMurzak in IvanMurzak/Unity-MCP

List the fully-qualified C type names of every concrete UnityEngine.Component subclass available in the project.

Apache-2.0Auto-check passedGame Development

Install Gameobject Component List All

skills CLI
$ npx skills add IvanMurzak/Unity-MCP --skill gameobject-component-list-all -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install IvanMurzak/Unity-MCP gameobject-component-list-all --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP.git skills-src && mkdir -p .claude/skills && cp -r skills-src/Unity-MCP-Plugin/.claude/skills/gameobject-component-list-all .claude/skills/gameobject-component-list-all && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
gameobject-component-list-all
GitHub stars
4.4k
Token cost
~846 tokens
SKILL.md length
189 words
Files
1
Skills in repo
80
Repo updated
First seen
Licence
Apache-2.0

At a glance

List the fully-qualified C type names of every concrete UnityEngine.Component subclass available in the project.

  • Game Development work in your project
  • SKILL.md covers Inputs, Behavior, How to Call and Input, plus 1 more section
  • Calls npm and npx

What it does

Gameobject Component List All is an agent skill from IvanMurzak/Unity-MCP. List the fully-qualified C type names of every concrete UnityEngine.Component subclass available in the project. Paginated (default 5/page, max 500). Use this to find a valid componentName for 'gameobject-component-add'.

Its SKILL.md is about 850 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development. It works with C# and Model Context Protocol. The repository describes itself as: AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C method may be turned into a… The licence is Apache-2.0.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “gameobject-component-add”
  • “/gameobject-component-list-all”

Requirements

  • Node.js

What it can do on your machine

Read from SKILL.md and the folder at commit 4c8056f. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npm
    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npm and npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Gameobject Component List All loads about 846 tokens when it runs. Until then it costs about 64 tokens; SKILL.md has 189 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~64
When it runs · the whole SKILL.md, loaded when a task matches
~846

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from IvanMurzak/Unity-MCP at commit 4c8056f, republished under its Apache-2.0 licence (© IvanMurzak). 189 words, ~846 tokens.

Download SKILL.mdSave it as .claude/skills/gameobject-component-list-all/SKILL.md (or your agent's skills folder).
name
gameobject-component-list-all
description
List the fully-qualified C# type names of every concrete `UnityEngine.Component` subclass available in the project. Paginated (default 5/page, max 500). Use this to find a valid `componentName` for 'gameobject-component-add'.

GameObject / Component / List All

List C# class names extended from UnityEngine.Component. Use this to find component type names for 'gameobject-component-add' tool. Results are paginated to avoid overwhelming responses.

Inputs

  • search (optional) — case-insensitive substring filter on type names.
  • page (default 0, 0-based) — page index.
  • pageSize (default 5, range 1..500) — items per page.

Behavior

Enumerates AllComponentTypes (every non-abstract subclass of UnityEngine.Component), filters by search if supplied, then returns a ComponentListResult containing the requested page plus TotalCount / TotalPages so the caller can iterate.

How to Call

bash
unity-mcp-cli run-tool gameobject-component-list-all --input '{
  "search": "string_value",
  "page": 0,
  "pageSize": 0
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

bash
unity-mcp-cli run-tool gameobject-component-list-all --input-file args.json

Or pipe via stdin (recommended):

bash
unity-mcp-cli run-tool gameobject-component-list-all --input-file - <<'EOF'
{"param": "value"}
EOF
Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
searchstringNoSubstring for searching components. Could be empty.
pageintegerNoPage number (0-based). Default is 0.
pageSizeintegerNoNumber of items per page. Default is 5. Max is 500.
Input JSON Schema
json
{
  "type": "object",
  "properties": {
    "search": {
      "type": "string"
    },
    "page": {
      "type": "integer"
    },
    "pageSize": {
      "type": "integer"
    }
  }
}

Output

Output JSON Schema
json
{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.ComponentListResult"
    }
  },
  "$defs": {
    "System.String-1": {
      "type": "array",
      "items": {
        "type": "string"
      }
    },
    "AIGD.ComponentListResult": {
      "type": "object",
      "properties": {
        "Items": {
          "$ref": "#/$defs/System.String-1",
          "description": "Array of component type names for the current page."
        },
        "Page": {
          "type": "integer",
          "description": "Current page number (0-based)."
        },
        "PageSize": {
          "type": "integer",
          "description": "Number of items per page."
        },
        "TotalCount": {
          "type": "integer",
          "description": "Total number of matching components."
        },
        "TotalPages": {
          "type": "integer",
          "description": "Total number of pages available."
        }
      },
      "required": [
        "Page",
        "PageSize",
        "TotalCount",
        "TotalPages"
      ]
    }
  },
  "required": [
    "result"
  ]
}

© IvanMurzak, Apache-2.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in Unity-MCP-Plugin/.claude/skills/gameobject-component-list-all of IvanMurzak/Unity-MCP.

Open the folder on GitHubat commit 4c8056f

Compare with similar skills

Gameobject Component List All next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Gameobject Component List All compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Gameobject Component List All this skillIvanMurzak/Unity-MCP4.4k—~846Automated safety check: PassApache-2.0
Locus Unity BridgeMisaka-Mikoto-Tech/agent-skills278—~4kAutomated safety check: PassMIT
Unity PluginTomLeeLive/openclaw-unity-plugin107—~5.1kAutomated safety check: PassApache-2.0
MCP Debuggerdebugmcp/mcp-debugger172—~3.8kAutomated safety check: PassMIT
Agent Frameworkjihadkhawaja/Egroo178—~1.9kAutomated safety check: PassApache-2.0
NpgsqlrestNpgsqlRest/NpgsqlRest132—~7kAutomated safety check: NotesMIT

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Questions about Gameobject Component List All

What does Gameobject Component List All do?

List the fully-qualified C type names of every concrete UnityEngine.Component subclass available in the project. Gameobject Component List All is an agent skill from IvanMurzak/Unity-MCP.Component subclass available in the project.

When should I use Gameobject Component List All?

Gameobject Component List All fits situations like: game Development work in your project.

How do I install Gameobject Component List All in Claude Code?

Run `npx skills add IvanMurzak/Unity-MCP --skill gameobject-component-list-all -a claude-code`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/gameobject-component-list-all in IvanMurzak/Unity-MCP) into .claude/skills/gameobject-component-list-all in your project. Claude Code loads it when a task matches its description.

How do I install Gameobject Component List All in Codex?

Run `npx skills add IvanMurzak/Unity-MCP --skill gameobject-component-list-all -a codex`. Or copy the skill folder (Unity-MCP-Plugin/.claude/skills/gameobject-component-list-all in IvanMurzak/Unity-MCP) into .agents/skills/gameobject-component-list-all in your project. Codex loads it when a task matches its description.

Can I use Gameobject Component List All in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add IvanMurzak/Unity-MCP --skill gameobject-component-list-all -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/gameobject-component-list-all, .gemini/skills/gameobject-component-list-all, .github/skills/gameobject-component-list-all and .opencode/skills/gameobject-component-list-all in your project.

What does Gameobject Component List All need to run?

Going by SKILL.md and its folder, Gameobject Component List All needs the command-line tools its instructions call (npm and npx). Our summary lists: Node.js.

Does Gameobject Component List All access the network?

SKILL.md contains no URLs. Its commands use npm and npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Gameobject Component List All safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Gameobject Component List All use?

Gameobject Component List All is published under the Apache-2.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Gameobject Component List All use?

About 846 tokens (SKILL.md is roughly 3.4k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Gameobject Component List All?

Skills that share tags, products or a category with Gameobject Component List All: Locus Unity Bridge (Misaka-Mikoto-Tech/agent-skills, 278 stars), Unity Plugin (TomLeeLive/openclaw-unity-plugin, 107 stars), MCP Debugger (debugmcp/mcp-debugger, 172 stars) and Agent Framework (jihadkhawaja/Egroo, 178 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Gameobject Component List All?

IvanMurzak (a GitHub user) maintains it in IvanMurzak/Unity-MCP, which has 4,405 GitHub stars. The repository holds 80 skills in this directory. The repository was last updated on October 4, 2026.

Source: IvanMurzak/Unity-MCP on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.