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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 721 | 721.Unity Hybridclr Automate HybridCLR C hot-update prebuild. An agent skill from Besty0728/Unity-Skills. | Besty0728/ | 1.8k | — | ~5.4k | Automated safety check: Pass | MIT | 2 days ago |
| 722 | 从网页中提取 WebGL/Canvas/Shader 视觉特效代码,反混淆后移植为独立原生 JS 项目. An agent skill from Ali-Marandi/Web-Scraper-Framework. | Ali-Marandi/ | 107 | — | ~1.1k | Automated safety check: Warn | No licence | 1 mo ago |
| 723 | Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. | MengTo/ | 6.7k | — | ~1.3k | Automated safety check: Pass | MIT | 5 days ago |
| 724 | 724.3D Sky Rays Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing. | MengTo/ | 6.7k | — | ~1.2k | Automated safety check: Pass | MIT | 5 days ago |
| 725 | Build, port, or debug NDMF (Non-Destructive Modular Framework, nadena.dev.ndmf) plugins and passes -- Unity Editor code that transforms a VRChat avatar at build time (duplicating materials… | kurotu/ | 373 | — | ~2.4k | Automated safety check: Pass | MIT | yesterday |
| 726 | 726.Fal 3D Generate 3D models from text or images via fal.ai. An agent skill from nexu-io/open-design. | nexu-io/ | 100k | — | ~291 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 727 | 727.Threejs Three.js skills for creating 3D elements and interactive experiences in the browser — scenes, materials, controls, and post-processing. | nexu-io/ | 100k | — | ~292 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 728 | Use this plugin when the user wants a "Liquid Background Hero" HyperFrames motion video — WebGL-style fluid displacement background with a quote overlay, suited to video intros, landing heroes, or… | nexu-io/ | 100k | — | ~332 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 729 | Inspect and control Unity Editor state with unity-cli. An agent skill from akiojin/unity-cli. | akiojin/ | 108 | — | ~2.9k | Automated safety check: Pass | MIT | 2 days ago |
| 730 | Meta XR Core SDK (com.meta.xr.sdk.core) for Unity XR development. | meta-quest/ | 215 | — | ~3.4k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 731 | Meta XR Interaction SDK (com.meta.xr.sdk.interaction.ovr) in Unity. | meta-quest/ | 215 | — | ~3.5k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 732 | Upgrades Unity projects between Meta XR SDK versions for Meta VR and Horizon OS. | meta-quest/ | 215 | — | ~2.8k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 733 | Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta VR and Horizon OS. | meta-quest/ | 215 | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | 17 days ago |
| 734 | Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting. | chongdashu/ | 149 | — | ~1.6k | Automated safety check: Pass | No licence | 5 mo ago |
| 735 | 735.Threejs Three.js 3D reference hub. An agent skill from asgeirtj/system_prompts_leaks. | asgeirtj/ | 69k | — | ~374 | Automated safety check: Pass | MIT | yesterday |
| 736 | A skill your agent uses when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow. | jame581/ | 805 | — | ~485 | Automated safety check: Pass | MIT | 2 days ago |
| 737 | 737.Parity Checker Ensure API parity between GDScript and C. An agent skill from poingstudios/godot-admob-plugin. | poingstudios/ | 632 | — | ~314 | Automated safety check: Pass | MIT | 10 days ago |
| 738 | 738.Release Manager Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin. | poingstudios/ | 632 | — | ~357 | Automated safety check: Pass | MIT | 10 days ago |
| 739 | Glue's .gluj/.glsj/.glej project JSON format and how it drives Screen/Entity .Generated.cs code generation. | vchelaru/ | 578 | — | ~2.4k | Automated safety check: Pass | MIT | yesterday |
| 740 | Prevents common mistakes and prohibited practices in vite-threejs projects. | hexianWeb/ | 195 | — | ~1.5k | Automated safety check: Pass | MIT | 2 mo ago |
| 741 | Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. | corosolto/ | 257 | — | ~1.6k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 742 | Declarative Three.js using Vue components. An agent skill from skilld-dev/vue-ecosystem-skills. | skilld-dev/ | 181 | — | ~2.2k | Automated safety check: Pass | MIT | 19 days ago |
| 743 | Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI. | Besty0728/ | 1.8k | — | ~845 | Automated safety check: Pass | MIT | 2 days ago |
| 744 | Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI. | Besty0728/ | 1.8k | — | ~972 | Automated safety check: Pass | MIT | 2 days ago |
| 745 | Manually create and edit Materials and assign them to objects using Unity Editor UI. | Besty0728/ | 1.8k | — | ~704 | Automated safety check: Pass | MIT | 2 days ago |
| 746 | Manually navigate, save, and manage scenes using Unity Editor UI. | Besty0728/ | 1.8k | — | ~777 | Automated safety check: Pass | MIT | 2 days ago |
| 747 | Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render… | MengTo/ | 6.7k | — | ~2.8k | Automated safety check: Pass | MIT | 5 days ago |
| 748 | 748.Defold API Fetch Fetches Defold API documentation. An agent skill from selimanac/defold-astar. | selimanac/ | 111 | — | ~2.5k | Automated safety check: Pass | No licence | 5 mo ago |
| 749 | 翻译 UE 插件本地化 PO 文件。当用户要求本地化、翻译或国际化 Unreal Engine 插件时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~939 | Automated safety check: Pass | MIT | 1 mo ago |
| 750 | 750.Game Dev Game development: design, asset pipelines, Phaser, vanilla JS frontend, GM mode, match booking. | notque/ | 441 | — | ~2.8k | Automated safety check: Notes | MIT | 2 days ago |
| 751 | Standalone WebGL fragment shaders for card visual effects: holographic foil, shimmer, rarity glow. | notque/ | 441 | — | ~2.9k | Automated safety check: Notes | MIT | 2 days ago |
| 752 | 752.Gm Evaluate Evaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for… | RandallLiuXin/ | 550 | — | ~4.7k | Automated safety check: Pass | Unknown | 24 days ago |
| 753 | 753.Gm Finalize Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round. | RandallLiuXin/ | 550 | — | ~3.7k | Automated safety check: Pass | Unknown | 24 days ago |
| 754 | 754.Gm Gdd Game Design Document phase for one tag. An agent skill from RandallLiuXin/GodotMaker. | RandallLiuXin/ | 550 | — | ~4.7k | Automated safety check: Pass | Unknown | 24 days ago |
| 755 | 755.Gm Scaffold Scaffold a new Godot project: project.godot + addons + base directories + e2e/conftest.py + initial git commit. | RandallLiuXin/ | 550 | — | ~1.9k | Automated safety check: Pass | Unknown | 24 days ago |
| 756 | 756.Gm Verify Mechanical verification of the built game: headless build, unit tests, lint, static checks. | RandallLiuXin/ | 550 | — | ~2.1k | Automated safety check: Pass | Unknown | 24 days ago |
| 757 | 757.Screen Reference Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset. | RandallLiuXin/ | 550 | — | ~1.6k | Automated safety check: Pass | Unknown | 24 days ago |
| 758 | Provides instructions to implement, integrate, or configure Google Mobile Ads (GMA) banner ads in Android, iOS, or Unity mobile applications. | google/ | 21k | — | ~452 | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 759 | A skill your agent uses when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX… | scenario-labs/ | 946 | — | ~4.4k | Automated safety check: Pass | MIT | yesterday |
| 760 | A skill your agent uses when reviewing React rendering performance — profiler-first diagnosis, memo/useCallback/useMemo correctness, virtual scroll, useTransition/useDeferredValue, and canvas/WebGL… | mizchi/ | 360 | — | ~1.6k | Automated safety check: Pass | No licence | 9 days ago |
| 761 | 761.Fal Gamedev Generate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds. | fal-ai-community/ | 251 | — | ~6.9k | Automated safety check: Pass | No licence | 12 days ago |
| 762 | Godot 4 Shader 基础语法与数学,包含类型系统、Uniform变量、内置函数及实用技巧. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.5k | Automated safety check: Pass | MIT | 3 days ago |
| 763 | 763.Materials Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders. | arjun988/ | 283 | — | ~955 | Automated safety check: Pass | MIT | 3 mo ago |
| 764 | 764.Higgsfield 3D A skill your agent uses when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D… | OSideMedia/ | 713 | — | ~6.8k | Automated safety check: Pass | MIT | 14 days ago |
| 765 | 765.New Effect Node Procedure for adding an Effects/Color node: FilterDef table entry vs C++ class, shared GLSL preamble, the caching trap, exit criterion. | n1m21n/ | 271 | — | ~3.5k | Automated safety check: Pass | Unknown | yesterday |
| 766 | 766.Godot Gdscript Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (ready/process/physicsprocess), @export/@onready/@tool annotations, signals, and await for asynchronous flow. | gamedev-skills/ | 1.4k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 767 | Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpcid()), set per-node multiplayer… | gamedev-skills/ | 1.4k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 768 | Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |