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Game Development · For developers

970 skills found, page 16.
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721

Automate HybridCLR C hot-update prebuild. An agent skill from Besty0728/Unity-Skills.

Besty0728/Unity-Skills1.8k—~5.4kAutomated safety check: PassMIT2 days ago
722

从网页中提取 WebGL/Canvas/Shader 视觉特效代码,反混淆后移植为独立原生 JS 项目. An agent skill from Ali-Marandi/Web-Scraper-Framework.

Ali-Marandi/Web-Scraper-Framework107—~1.1kAutomated safety check: WarnNo licence1 mo ago
723

Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling.

MengTo/Skills6.7k—~1.3kAutomated safety check: PassMIT5 days ago
724

Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing.

MengTo/Skills6.7k—~1.2kAutomated safety check: PassMIT5 days ago
725

Build, port, or debug NDMF (Non-Destructive Modular Framework, nadena.dev.ndmf) plugins and passes -- Unity Editor code that transforms a VRChat avatar at build time (duplicating materials…

kurotu/VRCQuestTools373—~2.4kAutomated safety check: PassMITyesterday
726
726.Fal 3D

Generate 3D models from text or images via fal.ai. An agent skill from nexu-io/open-design.

nexu-io/open-design100k—~291Automated safety check: PassApache-2.0yesterday
727

Three.js skills for creating 3D elements and interactive experiences in the browser — scenes, materials, controls, and post-processing.

nexu-io/open-design100k—~292Automated safety check: PassApache-2.0yesterday
728

Use this plugin when the user wants a "Liquid Background Hero" HyperFrames motion video — WebGL-style fluid displacement background with a quote overlay, suited to video intros, landing heroes, or…

nexu-io/open-design100k—~332Automated safety check: PassApache-2.0yesterday
729

Inspect and control Unity Editor state with unity-cli. An agent skill from akiojin/unity-cli.

akiojin/unity-cli108—~2.9kAutomated safety check: PassMIT2 days ago
730

Meta XR Core SDK (com.meta.xr.sdk.core) for Unity XR development.

meta-quest/agentic-tools215—~3.4kAutomated safety check: PassApache-2.017 days ago
731

Meta XR Interaction SDK (com.meta.xr.sdk.interaction.ovr) in Unity.

meta-quest/agentic-tools215—~3.5kAutomated safety check: PassApache-2.017 days ago
732

Upgrades Unity projects between Meta XR SDK versions for Meta VR and Horizon OS.

meta-quest/agentic-tools215—~2.8kAutomated safety check: PassApache-2.017 days ago
733

Imports and configures TextMesh Pro Essential Resources for Unity projects targeting Meta VR and Horizon OS.

meta-quest/agentic-tools215—~1.3kAutomated safety check: PassApache-2.017 days ago
734

Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting.

chongdashu/vibejam-starter-pack149—~1.6kAutomated safety check: PassNo licence5 mo ago
735

Three.js 3D reference hub. An agent skill from asgeirtj/system_prompts_leaks.

asgeirtj/system_prompts_leaks69k—~374Automated safety check: PassMITyesterday
736

A skill your agent uses when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.

jame581/GodotPrompter805—~485Automated safety check: PassMIT2 days ago
737

Ensure API parity between GDScript and C. An agent skill from poingstudios/godot-admob-plugin.

poingstudios/godot-admob-plugin632—~314Automated safety check: PassMIT10 days ago
738

Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin.

poingstudios/godot-admob-plugin632—~357Automated safety check: PassMIT10 days ago
739

Glue's .gluj/.glsj/.glej project JSON format and how it drives Screen/Entity .Generated.cs code generation.

vchelaru/FlatRedBall578—~2.4kAutomated safety check: PassMITyesterday
740

Prevents common mistakes and prohibited practices in vite-threejs projects.

hexianWeb/Third-Person-MC195—~1.5kAutomated safety check: PassMIT2 mo ago
741

Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics.

corosolto/client257—~1.6kAutomated safety check: PassAGPL-3.0yesterday
742

Declarative Three.js using Vue components. An agent skill from skilld-dev/vue-ecosystem-skills.

skilld-dev/vue-ecosystem-skills181—~2.2kAutomated safety check: PassMIT19 days ago
743

Manually add, configure, reorder, and copy components on GameObjects using Unity Editor UI.

Besty0728/Unity-Skills1.8k—~845Automated safety check: PassMIT2 days ago
744

Manually create GameObjects, organize the Hierarchy, and adjust Transforms using Unity Editor UI.

Besty0728/Unity-Skills1.8k—~972Automated safety check: PassMIT2 days ago
745

Manually create and edit Materials and assign them to objects using Unity Editor UI.

Besty0728/Unity-Skills1.8k—~704Automated safety check: PassMIT2 days ago
746

Manually navigate, save, and manage scenes using Unity Editor UI.

Besty0728/Unity-Skills1.8k—~777Automated safety check: PassMIT2 days ago
747

Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render…

MengTo/Skills6.7k—~2.8kAutomated safety check: PassMIT5 days ago
748

Fetches Defold API documentation. An agent skill from selimanac/defold-astar.

selimanac/defold-astar111—~2.5kAutomated safety check: PassNo licence5 mo ago
749

翻译 UE 插件本地化 PO 文件。当用户要求本地化、翻译或国际化 Unreal Engine 插件时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~939Automated safety check: PassMIT1 mo ago
750

Game development: design, asset pipelines, Phaser, vanilla JS frontend, GM mode, match booking.

notque/vexjoy-agent441—~2.8kAutomated safety check: NotesMIT2 days ago
751

Standalone WebGL fragment shaders for card visual effects: holographic foil, shimmer, rarity glow.

notque/vexjoy-agent441—~2.9kAutomated safety check: NotesMIT2 days ago
752

Evaluate the current tag's quality: enforce the playable-closed-loop gate, maintain a single cross-tag e2e/ suite that always reflects the current game (add tests for new mechanics, prune tests for…

RandallLiuXin/GodotMaker550—~4.7kAutomated safety check: PassUnknown24 days ago
753

Seal the current tag: snapshot the per-tag working docs into docs/tags/<Tag/, write a CHANGELOG entry, run git tag, and reset per-tag runtime state for the next /gm-gdd round.

RandallLiuXin/GodotMaker550—~3.7kAutomated safety check: PassUnknown24 days ago
754
754.Gm Gdd

Game Design Document phase for one tag. An agent skill from RandallLiuXin/GodotMaker.

RandallLiuXin/GodotMaker550—~4.7kAutomated safety check: PassUnknown24 days ago
755

Scaffold a new Godot project: project.godot + addons + base directories + e2e/conftest.py + initial git commit.

RandallLiuXin/GodotMaker550—~1.9kAutomated safety check: PassUnknown24 days ago
756

Mechanical verification of the built game: headless build, unit tests, lint, static checks.

RandallLiuXin/GodotMaker550—~2.1kAutomated safety check: PassUnknown24 days ago
757

Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset.

RandallLiuXin/GodotMaker550—~1.6kAutomated safety check: PassUnknown24 days ago
758

Provides instructions to implement, integrate, or configure Google Mobile Ads (GMA) banner ads in Android, iOS, or Unity mobile applications.

google/skills21k—~452Automated safety check: PassApache-2.02 days ago
759

A skill your agent uses when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX…

scenario-labs/skills946—~4.4kAutomated safety check: PassMITyesterday
760

A skill your agent uses when reviewing React rendering performance — profiler-first diagnosis, memo/useCallback/useMemo correctness, virtual scroll, useTransition/useDeferredValue, and canvas/WebGL…

mizchi/skills360—~1.6kAutomated safety check: PassNo licence9 days ago
761

Generate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds.

fal-ai-community/skills251—~6.9kAutomated safety check: PassNo licence12 days ago
762

Godot 4 Shader 基础语法与数学,包含类型系统、Uniform变量、内置函数及实用技巧. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.5kAutomated safety check: PassMIT3 days ago
763

Blender PBR and stylized material creation for metal, wood, concrete, fabric, glass, dirt, rust, and procedural shaders.

arjun988/blender-skills283—~955Automated safety check: PassMIT3 mo ago
764

A skill your agent uses when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D…

OSideMedia/higgsfield-ai-prompt-skill713—~6.8kAutomated safety check: PassMIT14 days ago
765

Procedure for adding an Effects/Color node: FilterDef table entry vs C++ class, shared GLSL preamble, the caching trap, exit criterion.

n1m21n/Infinite271—~3.5kAutomated safety check: PassUnknownyesterday
766

Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (ready/process/physicsprocess), @export/@onready/@tool annotations, signals, and await for asynchronous flow.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.3kAutomated safety check: PassApache-2.02 days ago
767

Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpcid()), set per-node multiplayer…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.6kAutomated safety check: PassApache-2.02 days ago
768

Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.02 days ago