Game Asset Generator
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
Generate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds.
$ npx skills add fal-ai-community/skills --skill fal-gamedev -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install fal-ai-community/skills fal-gamedev --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/fal-ai-community/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/fal-gamedev .claude/skills/fal-gamedev && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "fal-gamedev" agent skill from https://github.com/fal-ai-community/skills/tree/main/skills/fal-gamedev into .claude/skills/fal-gamedev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fal-gamedev", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/fal-ai-community/skills/tree/main/skills/fal-gamedevType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add fal-ai-community/skills --skill fal-gamedev -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install fal-ai-community/skills fal-gamedev --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/fal-ai-community/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/fal-gamedev .agents/skills/fal-gamedev && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "fal-gamedev" agent skill from https://github.com/fal-ai-community/skills/tree/main/skills/fal-gamedev into .agents/skills/fal-gamedev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fal-gamedev", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add fal-ai-community/skills --skill fal-gamedev -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install fal-ai-community/skills fal-gamedev --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/fal-ai-community/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/fal-gamedev .cursor/skills/fal-gamedev && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "fal-gamedev" agent skill from https://github.com/fal-ai-community/skills/tree/main/skills/fal-gamedev into .cursor/skills/fal-gamedev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fal-gamedev", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/fal-ai-community/skills.git --path skills/fal-gamedev--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add fal-ai-community/skills --skill fal-gamedev -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install fal-ai-community/skills fal-gamedev --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/fal-ai-community/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/fal-gamedev .gemini/skills/fal-gamedev && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "fal-gamedev" agent skill from https://github.com/fal-ai-community/skills/tree/main/skills/fal-gamedev into .gemini/skills/fal-gamedev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fal-gamedev", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install fal-ai-community/skills fal-gamedevInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add fal-ai-community/skills --skill fal-gamedev -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/fal-ai-community/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/fal-gamedev .github/skills/fal-gamedev && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "fal-gamedev" agent skill from https://github.com/fal-ai-community/skills/tree/main/skills/fal-gamedev into .github/skills/fal-gamedev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fal-gamedev", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add fal-ai-community/skills --skill fal-gamedev -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install fal-ai-community/skills fal-gamedev --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/fal-ai-community/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/fal-gamedev .opencode/skills/fal-gamedev && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "fal-gamedev" agent skill from https://github.com/fal-ai-community/skills/tree/main/skills/fal-gamedev into .opencode/skills/fal-gamedev/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "fal-gamedev", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
fal-gamedevGenerate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds.
Fal Gamedev is an agent skill from fal-ai-community/skills. Generate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds. Trigger for "pixel art character", "sprite sheet", "walk cycle", "game sprites", "isometric sprites", "side-scroller assets", "RPG character sprites", "idle animation", "attack animation", "jump animation", "game background", "parallax background", "isometric map", "2D game art", "pixel art animation". Covers character generation (nano-banana-pro / gpt-image-2), sprite sheet animation (nano/edit or…
Its SKILL.md is about 6.9k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Sprites and pixel art. It works with Google Gemini.
7 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 9ca8504. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are bash).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Fal Gamedev loads about 6.9k tokens when it runs. Until then it costs about 156 tokens; SKILL.md has 820 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 820 words (~6,875 tokens).
“Full pipeline for 2D pixel art game assets: character → sprite sheets → background removal → game background. Each recipe is independently invokable, run just the part you need.”
Just SKILL.md in skills/fal-gamedev of fal-ai-community/skills.
Open the folder on GitHubat commit 9ca8504
Fal Gamedev next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Fal Gamedev this skillfal-ai-community/skills | 251 | — | ~6.9k | Automated safety check: Pass | None | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| 2D Sprite Generator0x0funky/agent-sprite-forge | 4.4k | — | ~3.6k | Automated safety check: Pass | MIT | |
| Sprite Genaldegad/sprite-gen | 2.7k | — | ~4.9k | Automated safety check: Pass | Apache-2.0 | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Petdexcrafter-station/petdex | 4.2k | — | ~614 | Automated safety check: Pass | MIT |
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
0x0funky/agent-sprite-forge
Produces game-ready 2D characters, creatures, props, icons and effects as master stills, sheets or clips, and exports frames for common game engines.
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
crafter-station/petdex
Browse, install, submit, and edit pixel-art pets with the Petdex CLI.
GenielabsOpenSource/spine-animation-ai
Create Spine 2D skeletal animations from pre-existing character assets (separated body-part PNGs, atlas spritesheet, or a full character image).
fal-ai-community/skills
Builds consistent characters, reference and expression sheets, outfit variations and character-to-video shots with the genmedia CLI while keeping identity stable.
fal-ai-community/skills
Writes concrete cinematic prompts for image and video generation through the genmedia CLI, covering framing, camera moves, lens, lighting and color.
fal-ai-community/skills
Plans and runs commercial image and video production with the genmedia CLI: product shots, ads, e-commerce batches, product reveals and background replacement.
fal-ai-community/skills
Routes image, video, 3D, audio and text-extraction tasks to a suitable fal.ai endpoint using per-modality reference lists instead of blind model searches.
fal-ai-community/skills
Produces a personalized, broadcast-style fan-cam video from one photo of a person, using the genmedia CLI to generate a stadium frame and then animate it.
fal-ai-community/skills
Plans and runs multi-step media pipelines with the genmedia CLI, chaining generation, editing, audio and subtitle steps with checks and delivery manifests.
Works with
Categories
Generate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds. Fal Gamedev is an agent skill from fal-ai-community/skills. Generate 2D pixel art game assets, characters, sprite sheets, background removal, and game backgrounds.
Fal Gamedev fits situations like: pixel art character; isometric sprites; side-scroller assets; RPG character sprites.
Run `npx skills add fal-ai-community/skills --skill fal-gamedev -a claude-code`. Or copy the skill folder (skills/fal-gamedev in fal-ai-community/skills) into .claude/skills/fal-gamedev in your project. Claude Code loads it when a task matches its description.
Run `npx skills add fal-ai-community/skills --skill fal-gamedev -a codex`. Or copy the skill folder (skills/fal-gamedev in fal-ai-community/skills) into .agents/skills/fal-gamedev in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add fal-ai-community/skills --skill fal-gamedev -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/fal-gamedev, .gemini/skills/fal-gamedev, .github/skills/fal-gamedev and .opencode/skills/fal-gamedev in your project.
SKILL.md names no scripts, command-line tools or credentials: Fal Gamedev is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Fal Gamedev or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 6.9k tokens (SKILL.md is roughly 28k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Fal Gamedev: Game Asset Generator (htdt/godogen, 7.1k stars), 2D Sprite Generator (0x0funky/agent-sprite-forge, 4.4k stars), Sprite Gen (aldegad/sprite-gen, 2.7k stars) and 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
fal-ai-community (a GitHub organization) maintains it in fal-ai-community/skills, which has 251 GitHub stars. The repository holds 16 skills in this directory. The repository was last updated on September 29, 2026.
Source: fal-ai-community/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.