Sokol Net
elix22/Sokol.NET
Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…
Procedure for adding an Effects/Color node: FilterDef table entry vs C++ class, shared GLSL preamble, the caching trap, exit criterion.
$ npx skills add n1m21n/Infinite --skill new-effect-node -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install n1m21n/Infinite new-effect-node --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/new-effect-node .claude/skills/new-effect-node && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "new-effect-node" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/new-effect-node into .claude/skills/new-effect-node/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-effect-node", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/n1m21n/Infinite/tree/main/.claude/skills/new-effect-nodeType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add n1m21n/Infinite --skill new-effect-node -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install n1m21n/Infinite new-effect-node --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/new-effect-node .agents/skills/new-effect-node && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "new-effect-node" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/new-effect-node into .agents/skills/new-effect-node/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-effect-node", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add n1m21n/Infinite --skill new-effect-node -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install n1m21n/Infinite new-effect-node --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/new-effect-node .cursor/skills/new-effect-node && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "new-effect-node" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/new-effect-node into .cursor/skills/new-effect-node/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-effect-node", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/n1m21n/Infinite.git --path .claude/skills/new-effect-node--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add n1m21n/Infinite --skill new-effect-node -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install n1m21n/Infinite new-effect-node --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/new-effect-node .gemini/skills/new-effect-node && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "new-effect-node" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/new-effect-node into .gemini/skills/new-effect-node/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-effect-node", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install n1m21n/Infinite new-effect-nodeInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add n1m21n/Infinite --skill new-effect-node -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/new-effect-node .github/skills/new-effect-node && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "new-effect-node" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/new-effect-node into .github/skills/new-effect-node/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-effect-node", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add n1m21n/Infinite --skill new-effect-node -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install n1m21n/Infinite new-effect-node --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/n1m21n/Infinite.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/new-effect-node .opencode/skills/new-effect-node && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "new-effect-node" agent skill from https://github.com/n1m21n/Infinite/tree/main/.claude/skills/new-effect-node into .opencode/skills/new-effect-node/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "new-effect-node", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
new-effect-nodeProcedure for adding an Effects/Color node: FilterDef table entry vs C++ class, shared GLSL preamble, the caching trap, exit criterion.
New Effect Node is an agent skill from n1m21n/Infinite. Procedure for adding an Effects/Color node: FilterDef table entry vs C++ class, shared GLSL preamble, the caching trap, exit criterion. Use when implementing an image effect or colour-grading module, writing a prompt for one, or when a filter is black/frozen/doesn't animate or params don't reach the shader.
Its SKILL.md is about 3.5k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Shaders and Caching. It works with C++. The repository describes itself as: Infinite is a node-based audiovisual workstation — real-time GPU video compositing, procedural 3D geometry, modular synths, DSP, and VST3/AU plugin hosting.
9 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit f393709. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
nodeFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
New Effect Node loads about 3.5k tokens when it runs. Until then it costs about 81 tokens; SKILL.md has 1,612 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 1,612 words (~3,484 tokens).
“The standard procedure for adding a new Effects/Color/Compositing node to Infinite — the FilterDef table pattern, when it's a table entry vs a real C++ class, the shared GLSL preamble, the caching bug trap that has already happened here, and…”
Just SKILL.md in .claude/skills/new-effect-node of n1m21n/Infinite.
Open the folder on GitHubat commit f393709
New Effect Node next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| New Effect Node this skilln1m21n/Infinite | 260 | — | ~3.5k | Automated safety check: Pass | Custom licence | |
| Sokol Netelix22/Sokol.NET | 154 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Slang Shader Engineergithub/awesome-copilot | 40k | 1 repos | ~1.8k | Automated safety check: Pass | MIT | |
| Build Accelerationmohitmishra786/low-level-dev-skills | 253 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Vcpkggithub/awesome-copilot | 40k | — | ~2.6k | Automated safety check: Pass | MIT | |
| Cpp Modulesmohitmishra786/low-level-dev-skills | 253 | — | ~1.6k | Automated safety check: Pass | MIT |
elix22/Sokol.NET
Sokol.NET framework development — use for ANY work in this repo: creating or debugging examples, building/running for desktop/Android/iOS/Web, writing or compiling shaders, adding a new C/C++…
github/awesome-copilot
A skill your agent uses when working with Slang shaders, shader modules, HLSL-compatible GPU code, graphics pipelines, compute shaders, tessellation, ray tracing, parameter blocks, generics…
mohitmishra786/low-level-dev-skills
Build acceleration skill for C/C++ projects. An agent skill from mohitmishra786/low-level-dev-skills.
github/awesome-copilot
Guide for setting up vcpkg in C++ projects, managing dependency versions, and cross-compiling.
mohitmishra786/low-level-dev-skills
C++20 modules skill for modern C++ projects. An agent skill from mohitmishra786/low-level-dev-skills.
fjz13/UnrealSpecifiers
A skill your agent uses when writing, editing, reviewing, validating, or explaining Unreal Engine C++ reflected declarations: UCLASS, USTRUCT, UENUM, UINTERFACE, UPROPERTY, UFUNCTION, UPARAM, UMETA…
n1m21n/Infinite
Layout grammar, widgets and visualizers that make Infinite's audio/note node bodies look like real instruments.
n1m21n/Infinite
Check connection rules: what can patch into what, what's refused, whether a node's pins are reachable; cross-checks main.cpp's four wiring chains statically.
n1m21n/Infinite
Sweep for data corruption along a patch chain: copy/paste and save/load drops, altering pass-throughs, stale caches, TextureRevision lies, fan-out memo breaks, bypass, out-of-unit modulation.
n1m21n/Infinite
Field's domain transfer operators (reduce, map, implicit broadcast, resample, downsample): legality, cost, audio→geometry→pixel examples.
n1m21n/Infinite
How a Field node joins Infinite: INode + IAudioSource/IGeometrySource, ParamRef, ParamMailbox, GLUtil::CompileProgram, Patch save/load grammar, undo.
n1m21n/Infinite
Field real-time safety checklist (no heap, recursion, unbounded loops or dynamic types; bounded counts) plus the per-domain branching/GPU divergence cost model.
Works with
Categories
Procedure for adding an Effects/Color node: FilterDef table entry vs C++ class, shared GLSL preamble, the caching trap, exit criterion. New Effect Node is an agent skill from n1m21n/Infinite. Procedure for adding an Effects/Color node: FilterDef table entry vs C++ class, shared GLSL preamble, the caching trap, exit criterion.
New Effect Node fits situations like: implementing an image effect; colour-grading module; writing a prompt for one; A filter is black/frozen/doesnt animate.
Run `npx skills add n1m21n/Infinite --skill new-effect-node -a claude-code`. Or copy the skill folder (.claude/skills/new-effect-node in n1m21n/Infinite) into .claude/skills/new-effect-node in your project. Claude Code loads it when a task matches its description.
Run `npx skills add n1m21n/Infinite --skill new-effect-node -a codex`. Or copy the skill folder (.claude/skills/new-effect-node in n1m21n/Infinite) into .agents/skills/new-effect-node in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add n1m21n/Infinite --skill new-effect-node -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/new-effect-node, .gemini/skills/new-effect-node, .github/skills/new-effect-node and .opencode/skills/new-effect-node in your project.
Going by SKILL.md and its folder, New Effect Node needs the command-line tools its instructions call (node).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
New Effect Node has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 3.5k tokens (SKILL.md is roughly 14k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with New Effect Node: Sokol Net (elix22/Sokol.NET, 154 stars), Slang Shader Engineer (github/awesome-copilot, 40k stars), Build Acceleration (mohitmishra786/low-level-dev-skills, 253 stars) and Vcpkg (github/awesome-copilot, 40k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
n1m21n (a GitHub user) maintains it in n1m21n/Infinite, which has 260 GitHub stars. The repository holds 55 skills in this directory. The repository was last updated on October 6, 2026.
Source: n1m21n/Infinite on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.