Game Asset Generator
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
Wire a new agent-CLI Source adapter into pixtuoid (a new coding CLI whose sessions become office sprites).
$ npx skills add IvanWng97/pixtuoid --skill add-source -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install IvanWng97/pixtuoid add-source --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/IvanWng97/pixtuoid.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/add-source .claude/skills/add-source && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "add-source" agent skill from https://github.com/IvanWng97/pixtuoid/tree/main/.claude/skills/add-source into .claude/skills/add-source/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-source", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/IvanWng97/pixtuoid/tree/main/.claude/skills/add-sourceType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add IvanWng97/pixtuoid --skill add-source -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install IvanWng97/pixtuoid add-source --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/IvanWng97/pixtuoid.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/add-source .agents/skills/add-source && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "add-source" agent skill from https://github.com/IvanWng97/pixtuoid/tree/main/.claude/skills/add-source into .agents/skills/add-source/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-source", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add IvanWng97/pixtuoid --skill add-source -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install IvanWng97/pixtuoid add-source --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/IvanWng97/pixtuoid.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/add-source .cursor/skills/add-source && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "add-source" agent skill from https://github.com/IvanWng97/pixtuoid/tree/main/.claude/skills/add-source into .cursor/skills/add-source/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-source", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/IvanWng97/pixtuoid.git --path .claude/skills/add-source--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add IvanWng97/pixtuoid --skill add-source -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install IvanWng97/pixtuoid add-source --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/IvanWng97/pixtuoid.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/add-source .gemini/skills/add-source && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "add-source" agent skill from https://github.com/IvanWng97/pixtuoid/tree/main/.claude/skills/add-source into .gemini/skills/add-source/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-source", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install IvanWng97/pixtuoid add-sourceInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add IvanWng97/pixtuoid --skill add-source -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/IvanWng97/pixtuoid.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/add-source .github/skills/add-source && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "add-source" agent skill from https://github.com/IvanWng97/pixtuoid/tree/main/.claude/skills/add-source into .github/skills/add-source/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-source", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add IvanWng97/pixtuoid --skill add-source -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install IvanWng97/pixtuoid add-source --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/IvanWng97/pixtuoid.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/add-source .opencode/skills/add-source && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "add-source" agent skill from https://github.com/IvanWng97/pixtuoid/tree/main/.claude/skills/add-source into .opencode/skills/add-source/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "add-source", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
add-sourceWire a new agent-CLI Source adapter into pixtuoid (a new coding CLI whose sessions become office sprites).
Add Source is an agent skill from IvanWng97/pixtuoid. Wire a new agent-CLI Source adapter into pixtuoid (a new coding CLI whose sessions become office sprites). Use when the user says 'add support for <CLI', 'add a source for <tool', or 'integrate <agent CLI'. Orchestrates the cross-crate checklist whose steps have TEST TEETH — the ones a diff-scoped edit silently misses (site manifest bridge, per-source badge hue, home-dir fn, plus the two pixtuoid/tests/ integration goldens that -p <crate --lib never builds).
Its SKILL.md is about 450 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Sprites and pixel art. The repository describes itself as: Terminal pixel-art office for AI coding agents. The licence is MIT.
Read from SKILL.md and the folder at commit 13b8c91. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
justFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Add Source loads about 445 tokens when it runs. Until then it costs about 121 tokens; SKILL.md has 154 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from IvanWng97/pixtuoid at commit 13b8c91, republished under its MIT licence (© IvanWng97). 154 words, ~445 tokens.
.claude/skills/add-source/SKILL.md (or your agent's skills folder).Adding an agent CLI spans pixtuoid-core (decoder + registry + tests), the
pixtuoid binary (runtime wiring + install target + badge hue), and the site
manifest.
<CLI>" / "integrate <agent tool>" / "add a source for X".Follow docs/CONTRIBUTING.md
"Adding a new agent CLI" step by step; its test steps are in
crates/pixtuoid-core/tests/AGENTS.md.
--lib is not the suiteThe sources --json golden (cli_json) and the wire_to_pixels matrix live in
pixtuoid/tests/*.rs INTEGRATION BINARIES that -p <crate> --lib never builds —
the #692 (kimi) miss: a green --lib run AND a multi-lens review both passed
while these two were red, caught only by the full suite. Run
just test (NOT just --lib) before declaring green.
just gen-contract only if you touched the --json/SourceStatus/OutcomeRow
SHAPE (adding a row doesn't).just preflight full before the PR, then run the local-review skill.© IvanWng97, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in .claude/skills/add-source of IvanWng97/pixtuoid.
Open the folder on GitHubat commit 13b8c91
Add Source next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Add Source this skillIvanWng97/pixtuoid | 487 | — | ~445 | Automated safety check: Pass | MIT | |
| Game Asset Generatorhtdt/godogen | 7.1k | — | ~2.8k | Automated safety check: Pass | MIT | |
| Code-Drawn 2D Game Art0x0funky/agent-sprite-forge | 4.3k | — | ~2.5k | Automated safety check: Pass | MIT | |
| Sprite Genaldegad/sprite-gen | 2.6k | — | ~4.4k | Automated safety check: Pass | Apache-2.0 | |
| Pixel Artmateaix/mateclaw | 1.1k | 5 repos | ~1.8k | Automated safety check: Pass | Apache-2.0 | |
| Asset Pipelinerehan-remade/universal-modder | 4.7k | — | ~2k | Automated safety check: Pass | MIT |
htdt/godogen
Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.
0x0funky/agent-sprite-forge
Draws 2D game art from code with no image model: pixel sprites, SVG props and icons, rigged characters, FX, autotiles and layouts, only when explicitly asked for.
aldegad/sprite-gen
Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.
mateaix/mateclaw
Pixel art w/ era palettes (NES, Game Boy, PICO-8). An agent skill from mateaix/mateclaw.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
crafter-station/petdex
Browse, install, submit, and edit pixel-art pets with the Petdex CLI.
IvanWng97/pixtuoid
Iterate on the visual identity of a top-down pixel-art decoration (sprite + layout integration) in pixtuoid.
IvanWng97/pixtuoid
Run pixtuoid's review locally at either scope — a DIFF review (one lens per matching REVIEW.md local escalation row; the correctness and design lenses are the CI bots, never re-run locally) or a…
IvanWng97/pixtuoid
Generate a royalty-free lofi (or rain / typing / chime / any ambient) soundtrack ENTIRELY in code — no sampled audio ships.
IvanWng97/pixtuoid
Add a new color theme to pixtuoid (a full Theme palette, rendered into the office).
Categories
Wire a new agent-CLI Source adapter into pixtuoid (a new coding CLI whose sessions become office sprites). Add Source is an agent skill from IvanWng97/pixtuoid. Wire a new agent-CLI Source adapter into pixtuoid (a new coding CLI whose sessions become office sprites).
Add Source fits situations like: the user says add support for <CLI; add a source for <tool; integrate <agent CLI.
Run `npx skills add IvanWng97/pixtuoid --skill add-source -a claude-code`. Or copy the skill folder (.claude/skills/add-source in IvanWng97/pixtuoid) into .claude/skills/add-source in your project. Claude Code loads it when a task matches its description.
Run `npx skills add IvanWng97/pixtuoid --skill add-source -a codex`. Or copy the skill folder (.claude/skills/add-source in IvanWng97/pixtuoid) into .agents/skills/add-source in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add IvanWng97/pixtuoid --skill add-source -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/add-source, .gemini/skills/add-source, .github/skills/add-source and .opencode/skills/add-source in your project.
Going by SKILL.md and its folder, Add Source needs the command-line tools its instructions call (just).
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Add Source is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 445 tokens (SKILL.md is roughly 1.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Add Source: Game Asset Generator (htdt/godogen, 7.1k stars), Code-Drawn 2D Game Art (0x0funky/agent-sprite-forge, 4.3k stars), Sprite Gen (aldegad/sprite-gen, 2.6k stars) and Pixel Art (mateaix/mateclaw, 1.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
IvanWng97 (a GitHub user) maintains it in IvanWng97/pixtuoid, which has 487 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on October 7, 2026.
Source: IvanWng97/pixtuoid on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.