Agent skill

Add Source

by IvanWng97 in IvanWng97/pixtuoid

Wire a new agent-CLI Source adapter into pixtuoid (a new coding CLI whose sessions become office sprites).

MITAuto-check passedGame Development

Install Add Source

skills CLI
$ npx skills add IvanWng97/pixtuoid --skill add-source -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install IvanWng97/pixtuoid add-source --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/IvanWng97/pixtuoid.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/add-source .claude/skills/add-source && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
add-source
GitHub stars
487
Token cost
~445 tokens
SKILL.md length
154 words
Files
1
Skills in repo
5
Repo updated
First seen
Licence
MIT

At a glance

Wire a new agent-CLI Source adapter into pixtuoid (a new coding CLI whose sessions become office sprites).

  • The user says add support for <CLI
  • SKILL.md covers When to use, The checklist, The trap: --lib is not the suite and Finish
  • Calls just
  • Add a source for <tool

What it does

Add Source is an agent skill from IvanWng97/pixtuoid. Wire a new agent-CLI Source adapter into pixtuoid (a new coding CLI whose sessions become office sprites). Use when the user says 'add support for <CLI', 'add a source for <tool', or 'integrate <agent CLI'. Orchestrates the cross-crate checklist whose steps have TEST TEETH — the ones a diff-scoped edit silently misses (site manifest bridge, per-source badge hue, home-dir fn, plus the two pixtuoid/tests/ integration goldens that -p <crate --lib never builds).

Its SKILL.md is about 450 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Sprites and pixel art. The repository describes itself as: Terminal pixel-art office for AI coding agents. The licence is MIT.

When your agent uses it

  • The user says add support for <CLI
  • Add a source for <tool
  • Integrate <agent CLI

Example prompts

  • “add support for <CLI”
  • “add a source for <tool”
  • “integrate <agent CLI”
  • “/add-source”

What it can do on your machine

Read from SKILL.md and the folder at commit 13b8c91. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • just

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Add Source loads about 445 tokens when it runs. Until then it costs about 121 tokens; SKILL.md has 154 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~121
When it runs · the whole SKILL.md, loaded when a task matches
~445

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from IvanWng97/pixtuoid at commit 13b8c91, republished under its MIT licence (© IvanWng97). 154 words, ~445 tokens.

Download SKILL.mdSave it as .claude/skills/add-source/SKILL.md (or your agent's skills folder).
name
add-source
description
Wire a new agent-CLI Source adapter into pixtuoid (a new coding CLI whose sessions become office sprites). Use when the user says 'add support for <CLI>', 'add a source for <tool>', or 'integrate <agent CLI>'. Orchestrates the cross-crate checklist whose steps have TEST TEETH — the ones a diff-scoped edit silently misses (site manifest bridge, per-source badge hue, home-dir fn, plus the two `pixtuoid/tests/*` integration goldens that `-p <crate> --lib` never builds).
version
1.2.0
metadata.scope
pixtuoid repo only

add-source

Adding an agent CLI spans pixtuoid-core (decoder + registry + tests), the pixtuoid binary (runtime wiring + install target + badge hue), and the site manifest.

When to use

  • "Add support for <CLI>" / "integrate <agent tool>" / "add a source for X".
  • A new transcript-bearing OR hook-only coding CLI should show up as sprites.

The checklist

Follow docs/CONTRIBUTING.md "Adding a new agent CLI" step by step; its test steps are in crates/pixtuoid-core/tests/AGENTS.md.

The trap: --lib is not the suite

The sources --json golden (cli_json) and the wire_to_pixels matrix live in pixtuoid/tests/*.rs INTEGRATION BINARIES that -p <crate> --lib never builds — the #692 (kimi) miss: a green --lib run AND a multi-lens review both passed while these two were red, caught only by the full suite. Run just test (NOT just --lib) before declaring green.

Finish

  • just gen-contract only if you touched the --json/SourceStatus/OutcomeRow SHAPE (adding a row doesn't).
  • just preflight full before the PR, then run the local-review skill.

© IvanWng97, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in .claude/skills/add-source of IvanWng97/pixtuoid.

Open the folder on GitHubat commit 13b8c91

Compare with similar skills

Add Source next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Add Source compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Add Source this skillIvanWng97/pixtuoid487—~445Automated safety check: PassMIT
Game Asset Generatorhtdt/godogen7.1k—~2.8kAutomated safety check: PassMIT
Code-Drawn 2D Game Art0x0funky/agent-sprite-forge4.3k—~2.5kAutomated safety check: PassMIT
Sprite Genaldegad/sprite-gen2.6k—~4.4kAutomated safety check: PassApache-2.0
Pixel Artmateaix/mateclaw1.1k5 repos~1.8kAutomated safety check: PassApache-2.0
Asset Pipelinerehan-remade/universal-modder4.7k—~2kAutomated safety check: PassMIT

Similar skills

  • Generates game art from text prompts: PNG images, GLB 3D models, rigged characters, animations and sprites, with background removal.

    7.1k GitHub stars~2.8k tokensUpdated 6 days ago
    Game DevelopmentAuto-check passed
  • Code-Drawn 2D Game Art

    0x0funky/agent-sprite-forge

    Draws 2D game art from code with no image model: pixel sprites, SVG props and icons, rigged characters, FX, autotiles and layouts, only when explicitly asked for.

    4.3k GitHub stars~2.5k tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Sprite Gen

    aldegad/sprite-gen

    Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation.

    2.6k GitHub stars~4.4k tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Pixel Art

    mateaix/mateclaw

    Pixel art w/ era palettes (NES, Game Boy, PICO-8). An agent skill from mateaix/mateclaw.

    1.1k GitHub starsUsed in 5 repos~1.8k tokens
    Game DevelopmentAuto-check passed
  • Asset Pipeline

    rehan-remade/universal-modder

    Turn generated or hand-made art into exactly what a game engine loads.

    4.7k GitHub stars~2k tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Petdex

    crafter-station/petdex

    Browse, install, submit, and edit pixel-art pets with the Petdex CLI.

    4.2k GitHub stars~614 tokensUpdated 9 days ago
    Game DevelopmentAuto-check passed

More from IvanWng97/pixtuoid

  • Beautify Decoration

    IvanWng97/pixtuoid

    Iterate on the visual identity of a top-down pixel-art decoration (sprite + layout integration) in pixtuoid.

    487 GitHub stars~2.4k tokensUpdated today
    Auto-check passed
  • Local Review

    IvanWng97/pixtuoid

    Run pixtuoid's review locally at either scope — a DIFF review (one lens per matching REVIEW.md local escalation row; the correctness and design lenses are the CI bots, never re-run locally) or a…

    487 GitHub stars~1.4k tokensUpdated today
    Auto-check passed
  • Procedural Lofi

    IvanWng97/pixtuoid

    Generate a royalty-free lofi (or rain / typing / chime / any ambient) soundtrack ENTIRELY in code — no sampled audio ships.

    487 GitHub stars~3.5k tokensUpdated today
    Auto-check passed
  • Add Theme

    IvanWng97/pixtuoid

    Add a new color theme to pixtuoid (a full Theme palette, rendered into the office).

    487 GitHub stars~452 tokensUpdated today
    Auto-check passed

Questions about Add Source

What does Add Source do?

Wire a new agent-CLI Source adapter into pixtuoid (a new coding CLI whose sessions become office sprites). Add Source is an agent skill from IvanWng97/pixtuoid. Wire a new agent-CLI Source adapter into pixtuoid (a new coding CLI whose sessions become office sprites).

When should I use Add Source?

Add Source fits situations like: the user says add support for <CLI; add a source for <tool; integrate <agent CLI.

How do I install Add Source in Claude Code?

Run `npx skills add IvanWng97/pixtuoid --skill add-source -a claude-code`. Or copy the skill folder (.claude/skills/add-source in IvanWng97/pixtuoid) into .claude/skills/add-source in your project. Claude Code loads it when a task matches its description.

How do I install Add Source in Codex?

Run `npx skills add IvanWng97/pixtuoid --skill add-source -a codex`. Or copy the skill folder (.claude/skills/add-source in IvanWng97/pixtuoid) into .agents/skills/add-source in your project. Codex loads it when a task matches its description.

Can I use Add Source in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add IvanWng97/pixtuoid --skill add-source -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/add-source, .gemini/skills/add-source, .github/skills/add-source and .opencode/skills/add-source in your project.

What does Add Source need to run?

Going by SKILL.md and its folder, Add Source needs the command-line tools its instructions call (just).

Does Add Source access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Add Source safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Add Source use?

Add Source is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Add Source use?

About 445 tokens (SKILL.md is roughly 1.8k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Add Source?

Skills that share tags, products or a category with Add Source: Game Asset Generator (htdt/godogen, 7.1k stars), Code-Drawn 2D Game Art (0x0funky/agent-sprite-forge, 4.3k stars), Sprite Gen (aldegad/sprite-gen, 2.6k stars) and Pixel Art (mateaix/mateclaw, 1.1k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Add Source?

IvanWng97 (a GitHub user) maintains it in IvanWng97/pixtuoid, which has 487 GitHub stars. The repository holds 5 skills in this directory. The repository was last updated on October 7, 2026.

Source: IvanWng97/pixtuoid on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.