HyperFrames Animation
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus…
$ npx skills add chmonitor/chmonitor --skill hyperframes-animation -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install chmonitor/chmonitor hyperframes-animation --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/hyperframes-animation .claude/skills/hyperframes-animation && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "hyperframes-animation" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/hyperframes-animation into .claude/skills/hyperframes-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-animation", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/hyperframes-animationType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add chmonitor/chmonitor --skill hyperframes-animation -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install chmonitor/chmonitor hyperframes-animation --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.agents/skills/hyperframes-animation .agents/skills/hyperframes-animation && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "hyperframes-animation" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/hyperframes-animation into .agents/skills/hyperframes-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-animation", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add chmonitor/chmonitor --skill hyperframes-animation -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install chmonitor/chmonitor hyperframes-animation --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.agents/skills/hyperframes-animation .cursor/skills/hyperframes-animation && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "hyperframes-animation" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/hyperframes-animation into .cursor/skills/hyperframes-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-animation", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/chmonitor/chmonitor.git --path .agents/skills/hyperframes-animation--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add chmonitor/chmonitor --skill hyperframes-animation -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install chmonitor/chmonitor hyperframes-animation --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.agents/skills/hyperframes-animation .gemini/skills/hyperframes-animation && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "hyperframes-animation" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/hyperframes-animation into .gemini/skills/hyperframes-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-animation", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install chmonitor/chmonitor hyperframes-animationInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add chmonitor/chmonitor --skill hyperframes-animation -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .github/skills && cp -r skills-src/.agents/skills/hyperframes-animation .github/skills/hyperframes-animation && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "hyperframes-animation" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/hyperframes-animation into .github/skills/hyperframes-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-animation", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add chmonitor/chmonitor --skill hyperframes-animation -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install chmonitor/chmonitor hyperframes-animation --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.agents/skills/hyperframes-animation .opencode/skills/hyperframes-animation && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "hyperframes-animation" agent skill from https://github.com/chmonitor/chmonitor/tree/main/.agents/skills/hyperframes-animation into .opencode/skills/hyperframes-animation/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "hyperframes-animation", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
hyperframes-animationAll animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus…
Hyperframes Animation is an agent skill from chmonitor/chmonitor. All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.
Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 96 other files, including scripts (for example `adapters/animate-text.md`, `adapters/animejs.md` and `adapters/css-animations.md`).
It sits in Media & Creative, covering Motion graphics and Web animation and motion. It works with HeyGen, GSAP, Lottie and Three.js. The repository describes itself as: Open-source operational advisor for ClickHouse — real-time monitoring plus AI-driven index/partition/materialized-view recommendations. The licence is GPL-3.0.
Read from SKILL.md and the folder at commit fc39ef0. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/, which the agent can run.
Shell commands in SKILL.md call:
nodenpxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Hyperframes Animation loads about 1.8k tokens when it runs. Until then it costs about 133 tokens; SKILL.md has 544 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from chmonitor/chmonitor at commit fc39ef0, republished under its GPL-3.0 licence (© chmonitor). 544 words, ~1,791 tokens.
.claude/skills/hyperframes-animation/SKILL.md (or your agent's skills folder). This skill also uses 94 other files; get the full folder from GitHub.All motion knowledge in one skill: rules (atomic recipes), blueprints (multi-phase scene templates), transitions (scene-to-scene), techniques (broader motion-design patterns), and adapters (per-runtime APIs).
For the composition contract (data attributes, sub-compositions, determinism) see hyperframes-core.
Pick 2-4 rules from rules-index.md, glue them together with a single paused GSAP timeline, done. This is faster and produces less code than starting from a blueprint.
Blueprints live in blueprints-index.md. Each entry points to blueprints/<id>.md (recipe) and examples/<id>.html (runnable sample). Do not read it speculatively; load it when you've already decided you need scene-level orchestration.
| Want to… | Read |
|---|---|
| Pick an atomic motion pattern by trigger / tag | rules-index.md |
| Read one rule's full HTML / CSS / GSAP recipe | rules/<name>.md |
| Pick a multi-phase scene template | blueprints-index.md |
| Read one blueprint's full recipe | blueprints/<id>.md + examples/<id>.html |
| Author a scene transition (CSS-driven, between two clips) | transitions/overview.md, transitions/catalog.md |
| Look up a broader motion-design technique | techniques.md |
| Analyze an existing composition's animation map | scripts/animation-map.mjs |
| GSAP API — timeline / tweens / position parameters | adapters/gsap.md |
| GSAP — drop-in effect recipes | rules/gsap-effects.md |
| GSAP — transforms / perf | adapters/gsap-transforms-and-perf.md |
| GSAP — eases / stagger | adapters/gsap-easing-and-stagger.md |
| GSAP — timeline / labels | adapters/gsap-timeline-and-labels.md |
Lottie / dotLottie (After Effects exports, window.__hfLottie) | adapters/lottie.md |
Three.js / WebGL (3D scenes, AnimationMixer, hf-seek) | adapters/three.md |
Anime.js (window.__hfAnime) | adapters/animejs.md |
CSS keyframes (animation-delay / play-state / fill-mode) | adapters/css-animations.md |
Web Animations API (element.animate(), currentTime seek) | adapters/waapi.md |
TypeGPU / WebGPU (navigator.gpu, WGSL, compute pipelines) | adapters/typegpu.md |
HTML-as-texture + WebGL/GLSL post-fx (capture live DOM via drawElementImage) | adapters/html-in-canvas-patterns.md |
Named text-animation effects (24 IDs via external animate-text skill) | adapters/animate-text.md |
Multiple runtimes can coexist in one composition. Each registers its instances on the runtime-specific global so HyperFrames can seek all of them in one pass.
Prerequisite: hyperframes-core → Non-Negotiable Rules (single paused timeline, data-duration governs length, no Math.random / Date.now / performance.now, no repeat: -1, no gsap.set on later-scene clips, no display / visibility animation, no timeline construction inside async / setTimeout / Promise). Don't restate those here.
Animation-craft additions on top of core's contract:
getBoundingClientRect() at tween time. Tween-time DOM measurements desync because the renderer samples in parallel; compute coordinates once at composition setup and reuse.x, y, scale, rotation). Core's allowlist also permits opacity / color / backgroundColor / borderRadius for non-spatial property tweens — but never width / height / top / left for layout changes.node skills/hyperframes-animation/scripts/animation-map.mjs <composition-dir> \
--out <composition-dir>/.hyperframes/anim-mapReads every GSAP timeline registered on window.__timelines, enumerates tweens, samples bboxes, computes flags, outputs animation-map.json. Use it to audit choreography (dead zones, stagger consistency, lifecycle warnings) after authoring.
hyperframes-core — composition structure, data attributes, sub-compositions, deterministic render contracthyperframes-creative — palettes, typography, narration, beat planning (non-animation creative direction)hyperframes-cli — npx hyperframes lint / validate / inspect / preview / render© chmonitor, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 94 other files (scripts) in .agents/skills/hyperframes-animation of chmonitor/chmonitor.
Open the folder on GitHubat commit fc39ef0
We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in chmonitor/chmonitor, which our catalogue first saw on October 7, 2026.
Hyperframes Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Hyperframes Animation this skillchmonitor/chmonitor | 298 | 2 repos | ~1.8k | Automated safety check: Pass | GPL-3.0 | |
| HyperFrames Animationheygen-com/hyperframes | 58k | 3 repos | ~2.1k | Automated safety check: Pass | Apache-2.0 | |
| Guizang Product Video Skillop7418/guizang-product-video-skill | 696 | — | ~1.1k | Automated safety check: Pass | AGPL-3.0 | |
| Yuv Viral Videohoodini/ai-agents-skills | 282 | — | ~7.5k | Automated safety check: Notes | None | |
| Motion DesignLottieFiles/motion-design-skill | 1.9k | 1 repos | ~3.1k | Automated safety check: Pass | MIT | |
| Gsapalecs5am/ralphy | 136 | — | ~2.4k | Automated safety check: Pass | Apache-2.0 |
heygen-com/hyperframes
Collects motion rules, scene blueprints, transitions and runtime adapters for HyperFrames video compositions, with GSAP as the default animation runtime.
op7418/guizang-product-video-skill
制作代码驱动的软件产品宣传片和版本更新片(product promo、release notes video、changelog promo)。从真实功能和产品设计出发定方向,用真实组件、GSAP/Three.js 动效、原创配乐和动作音效完成影片,每支片子的视觉手法都从产品本身推导,不套模板。
hoodini/ai-agents-skills
Edit any selfie or screen-share footage into a viral short-form video in YUV.AI's signature style — Apple-style liquid-glass cards (real CSS backdrop-filter), dark-mode polish, MrBeast-paced cuts…
LottieFiles/motion-design-skill
Applies motion design principles to create emotionally-driven, technically sound animations and transitions.
alecs5am/ralphy
GSAP animation reference for HyperFrames. An agent skill from alecs5am/ralphy.
hoodini/ai-agents-skills
Top-of-pyramid orchestrator for Yuval Avidani's YUV.AI brand work.
chmonitor/chmonitor
Non-animation creative direction for HyperFrames videos. An agent skill from chmonitor/chmonitor.
chmonitor/chmonitor
Audio and media assets for HyperFrames compositions, produced by one shared audio engine (scripts/audio.mjs) — multi-provider TTS (HeyGen / ElevenLabs / Kokoro local), background music + sound…
chmonitor/chmonitor
Port an existing Remotion (React) composition to HyperFrames HTML.
chmonitor/chmonitor
A skill your agent uses when the user has a music track (an audio file, or a video to pull audio from) and wants a beat-synced HyperFrames video, calm to hard-hitting.
chmonitor/chmonitor
turn arbitrary text — an article, notes, a topic, a brief — into a faceless explainer video, up to ~3 min (sweet spot 30-90s), where every visual is invented (typography, abstract graphics…
chmonitor/chmonitor
turn a product or marketing URL, pasted script, or brief into a product launch video, including SaaS promos, feature reveals, app launches, company promos, and product marketing videos.
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus…. Hyperframes Animation is an agent skill from chmonitor/chmonitor.js, CSS keyframes, Web Animations API, TypeGPU).
Hyperframes Animation fits situations like: animation task: pick 2-4 rules and compose; load a blueprint; look up runtime-specific API (e.g.
Run `npx skills add chmonitor/chmonitor --skill hyperframes-animation -a claude-code`. Or copy the skill folder (.agents/skills/hyperframes-animation in chmonitor/chmonitor) into .claude/skills/hyperframes-animation in your project. Claude Code loads it when a task matches its description.
Run `npx skills add chmonitor/chmonitor --skill hyperframes-animation -a codex`. Or copy the skill folder (.agents/skills/hyperframes-animation in chmonitor/chmonitor) into .agents/skills/hyperframes-animation in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add chmonitor/chmonitor --skill hyperframes-animation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hyperframes-animation, .gemini/skills/hyperframes-animation, .github/skills/hyperframes-animation and .opencode/skills/hyperframes-animation in your project.
Going by SKILL.md and its folder, Hyperframes Animation needs the command-line tools its instructions call (node and npx). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Hyperframes Animation is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.8k tokens (SKILL.md is roughly 7.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Hyperframes Animation: HyperFrames Animation (heygen-com/hyperframes, 58k stars), Guizang Product Video Skill (op7418/guizang-product-video-skill, 696 stars), Yuv Viral Video (hoodini/ai-agents-skills, 282 stars) and Motion Design (LottieFiles/motion-design-skill, 1.9k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
chmonitor (a GitHub organization) maintains it in chmonitor/chmonitor, which has 298 GitHub stars. The repository holds 53 skills in this directory. The repository was last updated on October 5, 2026.
Source: chmonitor/chmonitor on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.