Agent skill

Hyperframes Animation

by chmonitor in chmonitor/chmonitor

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus…

GPL-3.0Auto-check passedMedia & Creative

Install Hyperframes Animation

skills CLI
$ npx skills add chmonitor/chmonitor --skill hyperframes-animation -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install chmonitor/chmonitor hyperframes-animation --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/chmonitor/chmonitor.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.agents/skills/hyperframes-animation .claude/skills/hyperframes-animation && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
hyperframes-animation
GitHub stars
298
Used in
2 other repos
Token cost
~1.8k tokens
SKILL.md length
544 words
Files
95 (incl. scripts)
Skills in repo
53
Repo updated
First seen
Licence
GPL-3.0

At a glance

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus…

  • Animation task: pick 2-4 rules and compose
  • SKILL.md covers Default: compose atomic rules, Load a blueprint when, Routing and Picking a runtime, plus 3 more sections
  • Calls node and npx
  • Load a blueprint

What it does

Hyperframes Animation is an agent skill from chmonitor/chmonitor. All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.

Its SKILL.md is about 1.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 96 other files, including scripts (for example `adapters/animate-text.md`, `adapters/animejs.md` and `adapters/css-animations.md`).

It sits in Media & Creative, covering Motion graphics and Web animation and motion. It works with HeyGen, GSAP, Lottie and Three.js. The repository describes itself as: Open-source operational advisor for ClickHouse — real-time monitoring plus AI-driven index/partition/materialized-view recommendations. The licence is GPL-3.0.

When your agent uses it

  • Animation task: pick 2-4 rules and compose
  • Load a blueprint
  • Look up runtime-specific API (e.g

Example prompts

  • “/hyperframes-animation”

Requirements

  • Node.js

What it can do on your machine

Read from SKILL.md and the folder at commit fc39ef0. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/, which the agent can run.

    Shell commands in SKILL.md call:

    • node
    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Hyperframes Animation loads about 1.8k tokens when it runs. Until then it costs about 133 tokens; SKILL.md has 544 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~133
When it runs · the whole SKILL.md, loaded when a task matches
~1.8k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from chmonitor/chmonitor at commit fc39ef0, republished under its GPL-3.0 licence (© chmonitor). 544 words, ~1,791 tokens.

Download SKILL.mdSave it as .claude/skills/hyperframes-animation/SKILL.md (or your agent's skills folder). This skill also uses 94 other files; get the full folder from GitHub.
name
hyperframes-animation
description
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic.

HyperFrames Animation

All motion knowledge in one skill: rules (atomic recipes), blueprints (multi-phase scene templates), transitions (scene-to-scene), techniques (broader motion-design patterns), and adapters (per-runtime APIs).

For the composition contract (data attributes, sub-compositions, determinism) see hyperframes-core.

Default: compose atomic rules

Pick 2-4 rules from rules-index.md, glue them together with a single paused GSAP timeline, done. This is faster and produces less code than starting from a blueprint.

Load a blueprint when

  • The scene matches an existing pre-designed multi-phase template (brand-reveal, social-proof, demo-page-scroll-spotlight, etc.) and reusing its phase pipeline saves real authoring time
  • You want runnable ground-truth code for a complex 4-5 phase choreography

Blueprints live in blueprints-index.md. Each entry points to blueprints/<id>.md (recipe) and examples/<id>.html (runnable sample). Do not read it speculatively; load it when you've already decided you need scene-level orchestration.

Routing

Want to…Read
Pick an atomic motion pattern by trigger / tagrules-index.md
Read one rule's full HTML / CSS / GSAP reciperules/<name>.md
Pick a multi-phase scene templateblueprints-index.md
Read one blueprint's full recipeblueprints/<id>.md + examples/<id>.html
Author a scene transition (CSS-driven, between two clips)transitions/overview.md, transitions/catalog.md
Look up a broader motion-design techniquetechniques.md
Analyze an existing composition's animation mapscripts/animation-map.mjs
GSAP API — timeline / tweens / position parametersadapters/gsap.md
GSAP — drop-in effect recipesrules/gsap-effects.md
GSAP — transforms / perfadapters/gsap-transforms-and-perf.md
GSAP — eases / staggeradapters/gsap-easing-and-stagger.md
GSAP — timeline / labelsadapters/gsap-timeline-and-labels.md
Lottie / dotLottie (After Effects exports, window.__hfLottie)adapters/lottie.md
Three.js / WebGL (3D scenes, AnimationMixer, hf-seek)adapters/three.md
Anime.js (window.__hfAnime)adapters/animejs.md
CSS keyframes (animation-delay / play-state / fill-mode)adapters/css-animations.md
Web Animations API (element.animate(), currentTime seek)adapters/waapi.md
TypeGPU / WebGPU (navigator.gpu, WGSL, compute pipelines)adapters/typegpu.md
HTML-as-texture + WebGL/GLSL post-fx (capture live DOM via drawElementImage)adapters/html-in-canvas-patterns.md
Named text-animation effects (24 IDs via external animate-text skill)adapters/animate-text.md

Picking a runtime

  • GSAP is the default for 95% of motion work — covers timeline orchestration, transforms, easing, stagger. All atomic rules in this skill are GSAP-based.
  • Lottie when an asset has its own pre-baked timeline (typically After Effects exports).
  • Three.js for 3D scenes, camera motion, shader-driven visuals.
  • Anime.js for lightweight tweening when GSAP is overkill.
  • CSS for simple repeated motifs, decoration, shimmer — no JavaScript animation cost.
  • WAAPI for native browser keyframes without a GSAP dependency.
  • TypeGPU / WebGPU for GPU-rendered canvases (particles, liquid glass, custom shaders).

Multiple runtimes can coexist in one composition. Each registers its instances on the runtime-specific global so HyperFrames can seek all of them in one pass.

Show full SKILL.md (164 more words)Show less

Critical Constraints

Prerequisite: hyperframes-core → Non-Negotiable Rules (single paused timeline, data-duration governs length, no Math.random / Date.now / performance.now, no repeat: -1, no gsap.set on later-scene clips, no display / visibility animation, no timeline construction inside async / setTimeout / Promise). Don't restate those here.

Animation-craft additions on top of core's contract:

  • Pre-calculated layout constants — never derive positions from getBoundingClientRect() at tween time. Tween-time DOM measurements desync because the renderer samples in parallel; compute coordinates once at composition setup and reuse.
  • Spatial motion uses GSAP transform aliases only (x, y, scale, rotation). Core's allowlist also permits opacity / color / backgroundColor / borderRadius for non-spatial property tweens — but never width / height / top / left for layout changes.

Scripts

bash
node skills/hyperframes-animation/scripts/animation-map.mjs <composition-dir> \
  --out <composition-dir>/.hyperframes/anim-map

Reads every GSAP timeline registered on window.__timelines, enumerates tweens, samples bboxes, computes flags, outputs animation-map.json. Use it to audit choreography (dead zones, stagger consistency, lifecycle warnings) after authoring.

See Also

  • hyperframes-core — composition structure, data attributes, sub-compositions, deterministic render contract
  • hyperframes-creative — palettes, typography, narration, beat planning (non-animation creative direction)
  • hyperframes-cli — npx hyperframes lint / validate / inspect / preview / render

© chmonitor, GPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 94 other files (scripts) in .agents/skills/hyperframes-animation of chmonitor/chmonitor.

  • SKILL.md
  • adapters/animate-text.md
  • adapters/animejs.md
  • adapters/css-animations.md
  • adapters/gsap-easing-and-stagger.md
  • adapters/gsap-timeline-and-labels.md
  • adapters/gsap-transforms-and-perf.md
  • adapters/gsap.md
  • adapters/html-in-canvas-patterns.md
  • adapters/lottie.md
  • adapters/three.md
  • adapters/typegpu.md
  • adapters/waapi.md
  • blueprints-index.md
  • blueprints/brand-reveal-assemble-zoom.md
  • blueprints/comparison-split-cards.md
  • blueprints/concept-demo-decode-pan.md
  • blueprints/cta-morph-press.md
  • blueprints/cta-orbit-collapse.md
  • … and 76 more

Open the folder on GitHubat commit fc39ef0

Used in 2 other repositories

We found 2 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in chmonitor/chmonitor, which our catalogue first saw on October 7, 2026.

Compare with similar skills

Hyperframes Animation next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Hyperframes Animation compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Hyperframes Animation this skillchmonitor/chmonitor2982 repos~1.8kAutomated safety check: PassGPL-3.0
HyperFrames Animationheygen-com/hyperframes58k3 repos~2.1kAutomated safety check: PassApache-2.0
Guizang Product Video Skillop7418/guizang-product-video-skill696—~1.1kAutomated safety check: PassAGPL-3.0
Yuv Viral Videohoodini/ai-agents-skills282—~7.5kAutomated safety check: NotesNone
Motion DesignLottieFiles/motion-design-skill1.9k1 repos~3.1kAutomated safety check: PassMIT
Gsapalecs5am/ralphy136—~2.4kAutomated safety check: PassApache-2.0

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  • Music To Video

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Questions about Hyperframes Animation

What does Hyperframes Animation do?

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus…. Hyperframes Animation is an agent skill from chmonitor/chmonitor.js, CSS keyframes, Web Animations API, TypeGPU).

When should I use Hyperframes Animation?

Hyperframes Animation fits situations like: animation task: pick 2-4 rules and compose; load a blueprint; look up runtime-specific API (e.g.

How do I install Hyperframes Animation in Claude Code?

Run `npx skills add chmonitor/chmonitor --skill hyperframes-animation -a claude-code`. Or copy the skill folder (.agents/skills/hyperframes-animation in chmonitor/chmonitor) into .claude/skills/hyperframes-animation in your project. Claude Code loads it when a task matches its description.

How do I install Hyperframes Animation in Codex?

Run `npx skills add chmonitor/chmonitor --skill hyperframes-animation -a codex`. Or copy the skill folder (.agents/skills/hyperframes-animation in chmonitor/chmonitor) into .agents/skills/hyperframes-animation in your project. Codex loads it when a task matches its description.

Can I use Hyperframes Animation in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add chmonitor/chmonitor --skill hyperframes-animation -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/hyperframes-animation, .gemini/skills/hyperframes-animation, .github/skills/hyperframes-animation and .opencode/skills/hyperframes-animation in your project.

What does Hyperframes Animation need to run?

Going by SKILL.md and its folder, Hyperframes Animation needs the command-line tools its instructions call (node and npx). Our summary lists: Node.js.

Does Hyperframes Animation access the network?

SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Hyperframes Animation safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Hyperframes Animation use?

Hyperframes Animation is published under the GPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Hyperframes Animation use?

About 1.8k tokens (SKILL.md is roughly 7.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Hyperframes Animation?

Skills that share tags, products or a category with Hyperframes Animation: HyperFrames Animation (heygen-com/hyperframes, 58k stars), Guizang Product Video Skill (op7418/guizang-product-video-skill, 696 stars), Yuv Viral Video (hoodini/ai-agents-skills, 282 stars) and Motion Design (LottieFiles/motion-design-skill, 1.9k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Hyperframes Animation?

chmonitor (a GitHub organization) maintains it in chmonitor/chmonitor, which has 298 GitHub stars. The repository holds 53 skills in this directory. The repository was last updated on October 5, 2026.

Source: chmonitor/chmonitor on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.