Repository
oframe/ogpu agent skills
- skills
- 7
- GitHub stars
- 151
GitHub description: “Minimal WebGPU Library”
- Stars
- 151 (8 forks)
- Licence
- Unlicense
- Last push
- Sep 2026
- Created
- May 2020
- Homepage
- oframe.github.io/ogpu
- Source
- github.com/oframe/ogpu
Install all skills
npx skills add oframe/ogpuAdd --skill <name> for a single skill and -a <agent> to choose the agent (see the agent guides).
Skills in oframe/ogpu, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Scaffold a new simple WGSL shader for the OGPU engine, wired for a RenderPipeline + Mesh. | oframe/ | 151 | — | ~1.4k | Automated safety check: Pass | Unlicense | 10 days ago |
| 2 | Scaffold a new OGPU example/app from scratch — a Renderer + Camera + Orbit + update loop and a single spinning cube wired through the vanilla Box primitive - RenderPipeline - Mesh setup. | oframe/ | 151 | — | ~1.1k | Automated safety check: Pass | Unlicense | 10 days ago |
| 3 | Ground any answer about the webgpu-utils library (greggman/webgpu-utils) in its actual API before responding. | oframe/ | 151 | — | ~1.4k | Automated safety check: Pass | Unlicense | 10 days ago |
| 4 | Get naga WGSL validation working in a repo — installs the naga/jq toolchain, a PostToolUse hook that compiles every .wgsl on write, and a batch validate-shaders script, so shader checking then… | oframe/ | 151 | — | ~1.9k | Automated safety check: Pass | Unlicense | 10 days ago |
| 5 | Ground any answer about the WebGPU platform itself — browser support/compatibility, feature availability, limits, what's shipping or behind a flag, and exact spec behavior — in the live Chrome… | oframe/ | 151 | — | ~1.3k | Automated safety check: Pass | Unlicense | 10 days ago |
| 6 | Fold PBR/IBL shading into a RenderPipeline in the OGPU engine. | oframe/ | 151 | — | ~1.6k | Automated safety check: Pass | Unlicense | 10 days ago |
| 7 | Fold real-time shadow mapping into an existing RenderPipeline/shader in the OGPU engine. | oframe/ | 151 | — | ~1.9k | Automated safety check: Pass | Unlicense | 10 days ago |
Questions, answered from the data.
What is the best skill in oframe/ogpu?
Scaffold Shader from oframe/ogpu ranks first of the 7 skills in oframe/ogpu listed here, with the highest score: its repository has 151 GitHub stars, its SKILL.md loads about 1.4k tokens and it passes the automated safety check with no findings. Next come Scaffold App and Webgpu Utils Lookup.
Are the skills in oframe/ogpu official?
None yet. All 7 skills in oframe/ogpu listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.
How do I install all skills from oframe/ogpu?
Run npx skills add oframe/ogpu in your project: the open-source skills CLI installs the repository's skills into your coding agent's skills folder. To install a single skill, open its page here for the exact command.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.