Agent skill

Board Game Designer

by mohitagw15856 in mohitagw15856/pm-claude-skills

Take a board game idea from 'wouldn't it be cool if' to a playtestable prototype — core loop, tension source, components you can make tonight, balance starting-points, and a real playtest protocol…

MITAuto-check passedGame Development

Install Board Game Designer

skills CLI
$ npx skills add mohitagw15856/pm-claude-skills --skill board-game-designer -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install mohitagw15856/pm-claude-skills board-game-designer --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/mohitagw15856/pm-claude-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/board-game-designer .claude/skills/board-game-designer && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
board-game-designer
GitHub stars
1.4k
Token cost
~1.3k tokens
SKILL.md length
597 words
Files
1
Skills in repo
1,348
Repo updated
First seen
Licence
MIT

At a glance

Take a board game idea from 'wouldn't it be cool if' to a playtestable prototype — core loop, tension source, components you can make tonight, balance starting-points, and a real playtest protocol…

  • Works in 6 steps: Find the loop. One sentence: "On your… → Name the tension. Every game that works… → Steal structure honestly. Name 2–3… → …
  • Someone says I have a board game idea
  • SKILL.md covers What This Skill Produces, Required Inputs, Process and Output Format, plus 3 more sections
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Board Game Designer is an agent skill from mohitagw15856/pm-claude-skills. Take a board game idea from 'wouldn't it be cool if' to a playtestable prototype — core loop, tension source, components you can make tonight, balance starting-points, and a real playtest protocol with kill criteria. Use when someone says 'I have a board game idea', 'design a game about X', 'my game drags in the midgame', or 'how do I playtest this'. Produces a design one-pager, a print-and-play prototype spec, and a 3-session playtest plan.

Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game design. The repository describes itself as: 1255 professional Agent Skills for Claude, ChatGPT, Gemini, Cursor & Codex — PRDs, postmortems, leases, medical bills, layoffs, go-bags, new countries. Plain markdown, MIT, in… The licence is MIT.

When your agent uses it

  • Someone says I have a board game idea
  • Design a game about X
  • My game drags in the midgame
  • How do I playtest this

Example prompts

  • “wouldn”
  • “I have a board game idea”
  • “design a game about X”
  • “/board-game-designer”

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. Find the loop. One sentence: "On your turn you [verb] to get [resource]
  2. Name the tension. Every game that works has a recurring painful choice
  3. Steal structure honestly. Name 2–3 existing games whose mechanisms
  4. Spec the ugliest playable version. Index cards and cubes, tonight. Every
  5. First-pass the numbers. Costs, income, end-trigger pacing — pick values
  6. Protocol the playtests. Session 1 (solo, all seats): does the loop

What it can do on your machine

Read from SKILL.md and the folder at commit 1cbf1f0. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Board Game Designer loads about 1.3k tokens when it runs. Until then it costs about 116 tokens; SKILL.md has 597 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~116
When it runs · the whole SKILL.md, loaded when a task matches
~1.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from mohitagw15856/pm-claude-skills at commit 1cbf1f0, republished under its MIT licence (© mohitagw15856). 597 words, ~1,258 tokens.

Download SKILL.mdSave it as .claude/skills/board-game-designer/SKILL.md (or your agent's skills folder).
name
board-game-designer
description
Take a board game idea from 'wouldn't it be cool if' to a playtestable prototype — core loop, tension source, components you can make tonight, balance starting-points, and a real playtest protocol with kill criteria. Use when someone says 'I have a board game idea', 'design a game about X', 'my game drags in the midgame', or 'how do I playtest this'. Produces a design one-pager, a print-and-play prototype spec, and a 3-session playtest plan.

Board Game Designer Skill

Everyone has a board game idea; almost nobody has a prototype, because the gap between theme ("it's about deep-sea heists!") and game (what do I DO on my turn?) is where ideas stall. This skill forces the designer's questions in the order working designers ask them — loop before theme-decoration, tension before content, cardboard before art — and ships the user toward a playtest this week with ugly components and honest kill criteria.

What This Skill Produces

  • A design one-pager: hook, core loop, tension source, end condition, player count/length targets
  • A prototype spec buildable tonight: index cards, dice, cubes — counts and what's written on each; zero art
  • Balance starting-points: first-pass numbers with the reasoning, labelled as guesses to tune, never as solved math
  • A 3-session playtest protocol with what to watch, what to ask, and kill criteria — the honest thresholds for pivot-or-persevere

Required Inputs

Ask for (if not already provided):

  • The idea as they'd pitch it to a friend, plus what inspired it
  • The feeling the best turn should produce (clever? tense? gleeful betrayal?)
  • Target: players, minutes, audience (family? hobbyists? their own group?)
  • If mid-design: what's working, and where it drags

Process

  1. Find the loop. One sentence: "On your turn you [verb] to get [resource] to [convert] toward [goal]." No loop sentence, no game yet — iterate here before anything else.
  2. Name the tension. Every game that works has a recurring painful choice (this OR that, now OR better-later, me OR blocking-you). Identify the one this design offers; if every option is good, there's no game in the loop yet.
  3. Steal structure honestly. Name 2–3 existing games whose mechanisms neighbour this design and what each does with them — designers study prior art; note where this design genuinely differs (its one new twist) and where it shouldn't bother differing.
  4. Spec the ugliest playable version. Index cards and cubes, tonight. Every component count written down. The rule: nothing gets art until it survives five plays.
  5. First-pass the numbers. Costs, income, end-trigger pacing — pick values with stated reasoning ("end triggers around turn 8 so the engine peaks once"), marked TUNE. Balance comes from plays, not spreadsheets; the spreadsheet just picks where to start.
  6. Protocol the playtests. Session 1 (solo, all seats): does the loop function? Session 2 (friendly table): where does attention die? Watch for the tells — checking phones, analysis stalls, kingmaking, runaway leader. Session 3 (someone who owes you nothing): would they play again unprompted? Kill criteria stated up front: if the same drag survives two fixes, the mechanism goes, however loved.
Show full SKILL.md (170 more words)Show less

Output Format

## Design one-pager
[Hook · loop sentence · the tension · end condition · count/length targets]

## Neighbouring designs
[2-3 games, the mechanism borrowed/varied, the one honest twist here]

## Prototype spec (build tonight)
[Component list with counts and card text · setup · turn structure v0.1]

## Numbers v0.1 (all marked TUNE)
[Table of starting values + one line of reasoning each]

## Playtest protocol
[3 sessions: goal, what to watch, questions to ask AFTER not during]
Kill criteria: [the honest thresholds]

Quality Checks

  • The loop fits in one sentence and contains a decision, not just an action
  • The tension is a recurring choice, named concretely
  • Prototype is buildable from household stationery in an evening — if it needs printing services, it's overdesigned for v0.1
  • Every number carries reasoning and a TUNE flag — no false precision
  • Kill criteria exist and are specific enough to actually trigger

Anti-Patterns

  • Do not start with theme, art, or a Kickstarter plan — loop, tension, cardboard, in that order
  • Do not claim the idea is original without the prior-art pass, and do not copy a game wholesale with the theme swapped — name the twist
  • Do not present first-pass numbers as balanced — playtesting owns balance
  • Do not let the designer explain rules during playtests — confusion IS the data
  • Do not promise market outcomes ("this would sell!") — the promise is a playtest by Friday

Example Trigger Phrases

  • "I have a board game idea."
  • "Design a game about X."
  • "My game drags in the midgame."
  • "How do I playtest this?"

© mohitagw15856, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/board-game-designer of mohitagw15856/pm-claude-skills.

Open the folder on GitHubat commit 1cbf1f0

Compare with similar skills

Board Game Designer next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Board Game Designer compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Board Game Designer this skillmohitagw15856/pm-claude-skills1.4k—~1.3kAutomated safety check: PassMIT
Threejs Gameplay Systemsvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
Game Asset Spec WriterDonchitos/Claude-Code-Game-Studios26k—~5kAutomated safety check: PassMIT
Game Build From Designzenstory-ai/novel-to-game841—~661Automated safety check: PassMIT
Game Experience Density OptimizerDY-2026/GameDesignOS415—~2.1kAutomated safety check: PassMIT

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Questions about Board Game Designer

What does Board Game Designer do?

Take a board game idea from 'wouldn't it be cool if' to a playtestable prototype — core loop, tension source, components you can make tonight, balance starting-points, and a real playtest protocol…. Board Game Designer is an agent skill from mohitagw15856/pm-claude-skills. Take a board game idea from 'wouldn't it be cool if' to a playtestable prototype — core loop, tension source, components you can make tonight, balance starting-points, and a real playtest protocol with kill criteria.

When should I use Board Game Designer?

Board Game Designer fits situations like: someone says I have a board game idea; design a game about X; my game drags in the midgame; how do I playtest this.

How do I install Board Game Designer in Claude Code?

Run `npx skills add mohitagw15856/pm-claude-skills --skill board-game-designer -a claude-code`. Or copy the skill folder (skills/board-game-designer in mohitagw15856/pm-claude-skills) into .claude/skills/board-game-designer in your project. Claude Code loads it when a task matches its description.

How do I install Board Game Designer in Codex?

Run `npx skills add mohitagw15856/pm-claude-skills --skill board-game-designer -a codex`. Or copy the skill folder (skills/board-game-designer in mohitagw15856/pm-claude-skills) into .agents/skills/board-game-designer in your project. Codex loads it when a task matches its description.

Can I use Board Game Designer in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add mohitagw15856/pm-claude-skills --skill board-game-designer -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/board-game-designer, .gemini/skills/board-game-designer, .github/skills/board-game-designer and .opencode/skills/board-game-designer in your project.

What does Board Game Designer need to run?

SKILL.md names no scripts, command-line tools or credentials: Board Game Designer is instructions for the agent only.

Does Board Game Designer access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Board Game Designer safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Board Game Designer use?

Board Game Designer is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Board Game Designer use?

About 1.3k tokens (SKILL.md is roughly 5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Board Game Designer?

Skills that share tags, products or a category with Board Game Designer: Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), Game Asset Spec Writer (Donchitos/Claude-Code-Game-Studios, 26k stars) and Game Build From Design (zenstory-ai/novel-to-game, 841 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Board Game Designer?

mohitagw15856 (a GitHub user) maintains it in mohitagw15856/pm-claude-skills, which has 1,434 GitHub stars. The repository holds 1,348 skills in this directory. The repository was last updated on October 9, 2026.

Source: mohitagw15856/pm-claude-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.