Agent skill

Blender Video Recreate

by pandazki in pandazki/pneuma-skills

将参考视频拆成镜头和动作,用 Blender 复刻三维灰白模、导出视频与提示词,并通过可用视频模型生成新视频。用于已有参考视频的运镜、构图和动作复刻。

MITAuto-check passedGame Development

Install Blender Video Recreate

skills CLI
$ npx skills add pandazki/pneuma-skills --skill blender-video-recreate -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install pandazki/pneuma-skills blender-video-recreate --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/pandazki/pneuma-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/modes/backlot/upstream/blender-video-workflows/skills/blender-video-recreate .claude/skills/blender-video-recreate && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
blender-video-recreate
GitHub stars
161
Token cost
~265 tokens
SKILL.md length
30 words
Files
4 (incl. references)
Skills in repo
30
Repo updated
First seen
Licence
MIT

At a glance

将参考视频拆成镜头和动作,用 Blender 复刻三维灰白模、导出视频与提示词,并通过可用视频模型生成新视频。用于已有参考视频的运镜、构图和动作复刻。

  • Works in 6 steps: 探测实际时长、帧率、尺寸,提取各镜头首尾帧、动作关键帧与必要中间帧。输出… → 用可见物体比例和透视估计空间尺度、焦距与机位。先匹配画幅及关键帧轮廓,再调运动。单… → 阅读 Blender… → …
  • Game Development work in your project
  • SKILL.md covers 开始, 执行 and 执行边界
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Blender Video Recreate is an agent skill from pandazki/pneuma-skills. 将参考视频拆成镜头和动作,用 Blender 复刻三维灰白模、导出视频与提示词,并通过可用视频模型生成新视频。用于已有参考视频的运镜、构图和动作复刻。

Its SKILL.md is about 270 tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `agents/openai.yaml`, `references/blender-production.md` and `references/video-generation.md`).

It sits in Game Development. It works with Blender. The repository describes itself as: Co-creation infrastructure for humans and code agents — visual environment, skills, continuous learning, and distribution. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/blender-video-recreate”

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. 探测实际时长、帧率、尺寸,提取各镜头首尾帧、动作关键帧与必要中间帧。输出 shot-plan.md:时间范围、构图、主体比例、地面和设备布局、人物朝向、动作接触点、相机运动。区分观察事实和遮挡区域的估计。
  2. 用可见物体比例和透视估计空间尺度、焦距与机位。先匹配画幅及关键帧轮廓,再调运动。单目视频无法唯一恢复深度,隐藏结构只建立足够支撑画面的简模,不宣称精确重建。
  3. 阅读 Blender 制作与验收,搭建场景并还原运动。用户要求简化时保留动作和镜头节奏,减少装饰。
  4. 将白模与原片关键时刻并排比较:主体屏幕位置、大小、运动方向、事件时刻和接触关系。定位偏差后修正,保存 comparison.md;不得用“风格不同”掩盖构图或时序错误。
  5. 白模通过预览检查后输出正式 MP4 和 .blend。阅读 视频生成,写提示词,使用可用且获授权的视频模型完成风格化生成。
  6. 按实际结果交付文件和验证状态;视频模型输出仍需检查动作,不将白模验收结论套用到生成视频。

What it can do on your machine

Read from SKILL.md and the folder at commit 0023d3c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Blender Video Recreate loads about 265 tokens when it runs, and up to ~1.6k if it reads all its reference files. Until then it costs about 25 tokens; SKILL.md has 30 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~25
When it runs · the whole SKILL.md, loaded when a task matches
~265
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.6k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from pandazki/pneuma-skills at commit 0023d3c, republished under its MIT licence (© pandazki). 30 words, ~265 tokens.

Download SKILL.mdSave it as .claude/skills/blender-video-recreate/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.
name
blender-video-recreate
description
将参考视频拆成镜头和动作,用 Blender 复刻三维灰白模、导出视频与提示词,并通过可用视频模型生成新视频。用于已有参考视频的运镜、构图和动作复刻。

视频复刻白模工作流

从用户提供的参考视频开始,将可观察的构图、空间关系、动作节奏与镜头运动还原为可编辑灰白模,再生成目标风格视频。不要把原视频直接转绘冒充三维复刻。

开始

读取用户已有输入与约束,优先直接检查视频。链接不可访问时尝试可用浏览器;仍无法读取必须说明,并请用户提供可读取视频文件,不得从标题编造镜头。在输入缺失期间可准备工程目录与制作参数,不能声称已完成复刻。 确定参考片段起止时间与需要保留/改变的内容;原片有多个镜头且用户未指定时按原片镜头结构处理。只在片段范围等关键歧义影响工作时提问。未指定目标外观可先完成白模,最终生成采用简洁科幻风格并标明该假设。

执行

  1. 探测实际时长、帧率、尺寸,提取各镜头首尾帧、动作关键帧与必要中间帧。输出 shot-plan.md:时间范围、构图、主体比例、地面和设备布局、人物朝向、动作接触点、相机运动。区分观察事实和遮挡区域的估计。
  2. 用可见物体比例和透视估计空间尺度、焦距与机位。先匹配画幅及关键帧轮廓,再调运动。单目视频无法唯一恢复深度,隐藏结构只建立足够支撑画面的简模,不宣称精确重建。
  3. 阅读 Blender 制作与验收,搭建场景并还原运动。用户要求简化时保留动作和镜头节奏,减少装饰。
  4. 将白模与原片关键时刻并排比较:主体屏幕位置、大小、运动方向、事件时刻和接触关系。定位偏差后修正,保存 comparison.md;不得用“风格不同”掩盖构图或时序错误。
  5. 白模通过预览检查后输出正式 MP4 和 .blend。阅读 视频生成,写提示词,使用可用且获授权的视频模型完成风格化生成。
  6. 按实际结果交付文件和验证状态;视频模型输出仍需检查动作,不将白模验收结论套用到生成视频。

执行边界

“零门槛”表示由代理承担操作与排错,不要求用户自己建模、绑骨或运行代码。必要的输入、权限和服务费用仍以真实环境为准。模型名称是运行环境选择,本 skill 不切换或伪装当前模型。用户只要求白模或提示词时到该阶段停止。

© pandazki, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 3 other files (references) in modes/backlot/upstream/blender-video-workflows/skills/blender-video-recreate of pandazki/pneuma-skills.

  • SKILL.md
  • agents/openai.yaml
  • references/blender-production.md
  • references/video-generation.md

Open the folder on GitHubat commit 0023d3c

Compare with similar skills

Blender Video Recreate next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Blender Video Recreate compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Blender Video Recreate this skillpandazki/pneuma-skills161—~265Automated safety check: PassMIT
Threejs World Generationcalesthio/OpenMontage66k—~2kAutomated safety check: PassAGPL-3.0
3Dviz Pro Max Scene Builderviettranx/3dviz-pro-max709—~2.8kAutomated safety check: PassMIT
Asset Pipelinerehan-remade/universal-modder6.5k—~2kAutomated safety check: PassMIT
Blender Image To 3Dmajidmanzarpour/blender-game-skills135—~5.7kAutomated safety check: PassMIT
Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill148—~2.1kAutomated safety check: PassNone

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Works with

Questions about Blender Video Recreate

What does Blender Video Recreate do?

将参考视频拆成镜头和动作,用 Blender 复刻三维灰白模、导出视频与提示词,并通过可用视频模型生成新视频。用于已有参考视频的运镜、构图和动作复刻。. Blender Video Recreate is an agent skill from pandazki/pneuma-skills.

When should I use Blender Video Recreate?

Blender Video Recreate fits situations like: game Development work in your project.

How do I install Blender Video Recreate in Claude Code?

Run `npx skills add pandazki/pneuma-skills --skill blender-video-recreate -a claude-code`. Or copy the skill folder (modes/backlot/upstream/blender-video-workflows/skills/blender-video-recreate in pandazki/pneuma-skills) into .claude/skills/blender-video-recreate in your project. Claude Code loads it when a task matches its description.

How do I install Blender Video Recreate in Codex?

Run `npx skills add pandazki/pneuma-skills --skill blender-video-recreate -a codex`. Or copy the skill folder (modes/backlot/upstream/blender-video-workflows/skills/blender-video-recreate in pandazki/pneuma-skills) into .agents/skills/blender-video-recreate in your project. Codex loads it when a task matches its description.

Can I use Blender Video Recreate in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pandazki/pneuma-skills --skill blender-video-recreate -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/blender-video-recreate, .gemini/skills/blender-video-recreate, .github/skills/blender-video-recreate and .opencode/skills/blender-video-recreate in your project.

What does Blender Video Recreate need to run?

SKILL.md names no scripts, command-line tools or credentials: Blender Video Recreate is instructions for the agent only.

Does Blender Video Recreate access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Blender Video Recreate safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Blender Video Recreate use?

Blender Video Recreate is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Blender Video Recreate use?

About 265 tokens (SKILL.md is roughly 1.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.4k tokens, read only when the agent opens those files.

What are the alternatives to Blender Video Recreate?

Skills that share tags, products or a category with Blender Video Recreate: Threejs World Generation (calesthio/OpenMontage, 66k stars), 3Dviz Pro Max Scene Builder (viettranx/3dviz-pro-max, 709 stars), Asset Pipeline (rehan-remade/universal-modder, 6.5k stars) and Blender Image To 3D (majidmanzarpour/blender-game-skills, 135 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Blender Video Recreate?

pandazki (a GitHub user) maintains it in pandazki/pneuma-skills, which has 161 GitHub stars. The repository holds 30 skills in this directory. The repository was last updated on October 9, 2026.

Source: pandazki/pneuma-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.