Threejs World Generation
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
将参考视频拆成镜头和动作,用 Blender 复刻三维灰白模、导出视频与提示词,并通过可用视频模型生成新视频。用于已有参考视频的运镜、构图和动作复刻。
$ npx skills add pandazki/pneuma-skills --skill blender-video-recreate -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install pandazki/pneuma-skills blender-video-recreate --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/pandazki/pneuma-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/modes/backlot/upstream/blender-video-workflows/skills/blender-video-recreate .claude/skills/blender-video-recreate && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "blender-video-recreate" agent skill from https://github.com/pandazki/pneuma-skills/tree/main/modes/backlot/upstream/blender-video-workflows/skills/blender-video-recreate into .claude/skills/blender-video-recreate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-video-recreate", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/pandazki/pneuma-skills/tree/main/modes/backlot/upstream/blender-video-workflows/skills/blender-video-recreateType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add pandazki/pneuma-skills --skill blender-video-recreate -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install pandazki/pneuma-skills blender-video-recreate --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pandazki/pneuma-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/modes/backlot/upstream/blender-video-workflows/skills/blender-video-recreate .agents/skills/blender-video-recreate && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "blender-video-recreate" agent skill from https://github.com/pandazki/pneuma-skills/tree/main/modes/backlot/upstream/blender-video-workflows/skills/blender-video-recreate into .agents/skills/blender-video-recreate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-video-recreate", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pandazki/pneuma-skills --skill blender-video-recreate -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install pandazki/pneuma-skills blender-video-recreate --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pandazki/pneuma-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/modes/backlot/upstream/blender-video-workflows/skills/blender-video-recreate .cursor/skills/blender-video-recreate && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "blender-video-recreate" agent skill from https://github.com/pandazki/pneuma-skills/tree/main/modes/backlot/upstream/blender-video-workflows/skills/blender-video-recreate into .cursor/skills/blender-video-recreate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-video-recreate", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/pandazki/pneuma-skills.git --path modes/backlot/upstream/blender-video-workflows/skills/blender-video-recreate--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add pandazki/pneuma-skills --skill blender-video-recreate -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install pandazki/pneuma-skills blender-video-recreate --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pandazki/pneuma-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/modes/backlot/upstream/blender-video-workflows/skills/blender-video-recreate .gemini/skills/blender-video-recreate && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "blender-video-recreate" agent skill from https://github.com/pandazki/pneuma-skills/tree/main/modes/backlot/upstream/blender-video-workflows/skills/blender-video-recreate into .gemini/skills/blender-video-recreate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-video-recreate", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install pandazki/pneuma-skills blender-video-recreateInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add pandazki/pneuma-skills --skill blender-video-recreate -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/pandazki/pneuma-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/modes/backlot/upstream/blender-video-workflows/skills/blender-video-recreate .github/skills/blender-video-recreate && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "blender-video-recreate" agent skill from https://github.com/pandazki/pneuma-skills/tree/main/modes/backlot/upstream/blender-video-workflows/skills/blender-video-recreate into .github/skills/blender-video-recreate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-video-recreate", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pandazki/pneuma-skills --skill blender-video-recreate -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install pandazki/pneuma-skills blender-video-recreate --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pandazki/pneuma-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/modes/backlot/upstream/blender-video-workflows/skills/blender-video-recreate .opencode/skills/blender-video-recreate && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "blender-video-recreate" agent skill from https://github.com/pandazki/pneuma-skills/tree/main/modes/backlot/upstream/blender-video-workflows/skills/blender-video-recreate into .opencode/skills/blender-video-recreate/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-video-recreate", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
blender-video-recreate将参考视频拆成镜头和动作,用 Blender 复刻三维灰白模、导出视频与提示词,并通过可用视频模型生成新视频。用于已有参考视频的运镜、构图和动作复刻。
Blender Video Recreate is an agent skill from pandazki/pneuma-skills. 将参考视频拆成镜头和动作,用 Blender 复刻三维灰白模、导出视频与提示词,并通过可用视频模型生成新视频。用于已有参考视频的运镜、构图和动作复刻。
Its SKILL.md is about 270 tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `agents/openai.yaml`, `references/blender-production.md` and `references/video-generation.md`).
It sits in Game Development. It works with Blender. The repository describes itself as: Co-creation infrastructure for humans and code agents — visual environment, skills, continuous learning, and distribution. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 0023d3c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Blender Video Recreate loads about 265 tokens when it runs, and up to ~1.6k if it reads all its reference files. Until then it costs about 25 tokens; SKILL.md has 30 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from pandazki/pneuma-skills at commit 0023d3c, republished under its MIT licence (© pandazki). 30 words, ~265 tokens.
.claude/skills/blender-video-recreate/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.从用户提供的参考视频开始,将可观察的构图、空间关系、动作节奏与镜头运动还原为可编辑灰白模,再生成目标风格视频。不要把原视频直接转绘冒充三维复刻。
读取用户已有输入与约束,优先直接检查视频。链接不可访问时尝试可用浏览器;仍无法读取必须说明,并请用户提供可读取视频文件,不得从标题编造镜头。在输入缺失期间可准备工程目录与制作参数,不能声称已完成复刻。 确定参考片段起止时间与需要保留/改变的内容;原片有多个镜头且用户未指定时按原片镜头结构处理。只在片段范围等关键歧义影响工作时提问。未指定目标外观可先完成白模,最终生成采用简洁科幻风格并标明该假设。
“零门槛”表示由代理承担操作与排错,不要求用户自己建模、绑骨或运行代码。必要的输入、权限和服务费用仍以真实环境为准。模型名称是运行环境选择,本 skill 不切换或伪装当前模型。用户只要求白模或提示词时到该阶段停止。
© pandazki, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (references) in modes/backlot/upstream/blender-video-workflows/skills/blender-video-recreate of pandazki/pneuma-skills.
Open the folder on GitHubat commit 0023d3c
Blender Video Recreate next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Blender Video Recreate this skillpandazki/pneuma-skills | 161 | — | ~265 | Automated safety check: Pass | MIT | |
| Threejs World Generationcalesthio/OpenMontage | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 | |
| 3Dviz Pro Max Scene Builderviettranx/3dviz-pro-max | 709 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Asset Pipelinerehan-remade/universal-modder | 6.5k | — | ~2k | Automated safety check: Pass | MIT | |
| Blender Image To 3Dmajidmanzarpour/blender-game-skills | 135 | — | ~5.7k | Automated safety check: Pass | MIT | |
| Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill | 148 | — | ~2.1k | Automated safety check: Pass | None |
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
majidmanzarpour/blender-game-skills
Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles…
LaurentiuGabriel/unreal-game-assets-creation-skill
Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.
zenstory-ai/novel-to-game
Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.
pandazki/pneuma-skills
Explain something by writing it on a board. An agent skill from pandazki/pneuma-skills.
pandazki/pneuma-skills
AI-orchestrated video production on @pneuma-craft. An agent skill from pandazki/pneuma-skills.
pandazki/pneuma-skills
Pneuma Lucid Mode workspace guidelines. An agent skill from pandazki/pneuma-skills.
pandazki/pneuma-skills
Pneuma Plotwise workspace guidelines. An agent skill from pandazki/pneuma-skills.
pandazki/pneuma-skills
Pneuma Sprite Mode workspace guidelines. An agent skill from pandazki/pneuma-skills.
pandazki/pneuma-skills
Pneuma WebCraft Mode workspace guidelines with Impeccable.style design intelligence.
Works with
Categories
将参考视频拆成镜头和动作,用 Blender 复刻三维灰白模、导出视频与提示词,并通过可用视频模型生成新视频。用于已有参考视频的运镜、构图和动作复刻。. Blender Video Recreate is an agent skill from pandazki/pneuma-skills.
Blender Video Recreate fits situations like: game Development work in your project.
Run `npx skills add pandazki/pneuma-skills --skill blender-video-recreate -a claude-code`. Or copy the skill folder (modes/backlot/upstream/blender-video-workflows/skills/blender-video-recreate in pandazki/pneuma-skills) into .claude/skills/blender-video-recreate in your project. Claude Code loads it when a task matches its description.
Run `npx skills add pandazki/pneuma-skills --skill blender-video-recreate -a codex`. Or copy the skill folder (modes/backlot/upstream/blender-video-workflows/skills/blender-video-recreate in pandazki/pneuma-skills) into .agents/skills/blender-video-recreate in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pandazki/pneuma-skills --skill blender-video-recreate -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/blender-video-recreate, .gemini/skills/blender-video-recreate, .github/skills/blender-video-recreate and .opencode/skills/blender-video-recreate in your project.
SKILL.md names no scripts, command-line tools or credentials: Blender Video Recreate is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Blender Video Recreate is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 265 tokens (SKILL.md is roughly 1.1k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Blender Video Recreate: Threejs World Generation (calesthio/OpenMontage, 66k stars), 3Dviz Pro Max Scene Builder (viettranx/3dviz-pro-max, 709 stars), Asset Pipeline (rehan-remade/universal-modder, 6.5k stars) and Blender Image To 3D (majidmanzarpour/blender-game-skills, 135 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
pandazki (a GitHub user) maintains it in pandazki/pneuma-skills, which has 161 GitHub stars. The repository holds 30 skills in this directory. The repository was last updated on October 9, 2026.
Source: pandazki/pneuma-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.