Threejs World Generation
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
根据文字创意原创分镜,用 Blender 自动建场景、人物和动画,导出白模视频与提示词,再通过可用视频模型生成成片。用于无参考视频的原创视频制作。
$ npx skills add pandazki/pneuma-skills --skill blender-video-original -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install pandazki/pneuma-skills blender-video-original --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/pandazki/pneuma-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/modes/backlot/upstream/blender-video-workflows/skills/blender-video-original .claude/skills/blender-video-original && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "blender-video-original" agent skill from https://github.com/pandazki/pneuma-skills/tree/main/modes/backlot/upstream/blender-video-workflows/skills/blender-video-original into .claude/skills/blender-video-original/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-video-original", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/pandazki/pneuma-skills/tree/main/modes/backlot/upstream/blender-video-workflows/skills/blender-video-originalType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add pandazki/pneuma-skills --skill blender-video-original -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install pandazki/pneuma-skills blender-video-original --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pandazki/pneuma-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/modes/backlot/upstream/blender-video-workflows/skills/blender-video-original .agents/skills/blender-video-original && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "blender-video-original" agent skill from https://github.com/pandazki/pneuma-skills/tree/main/modes/backlot/upstream/blender-video-workflows/skills/blender-video-original into .agents/skills/blender-video-original/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-video-original", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pandazki/pneuma-skills --skill blender-video-original -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install pandazki/pneuma-skills blender-video-original --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pandazki/pneuma-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/modes/backlot/upstream/blender-video-workflows/skills/blender-video-original .cursor/skills/blender-video-original && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "blender-video-original" agent skill from https://github.com/pandazki/pneuma-skills/tree/main/modes/backlot/upstream/blender-video-workflows/skills/blender-video-original into .cursor/skills/blender-video-original/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-video-original", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/pandazki/pneuma-skills.git --path modes/backlot/upstream/blender-video-workflows/skills/blender-video-original--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add pandazki/pneuma-skills --skill blender-video-original -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install pandazki/pneuma-skills blender-video-original --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pandazki/pneuma-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/modes/backlot/upstream/blender-video-workflows/skills/blender-video-original .gemini/skills/blender-video-original && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "blender-video-original" agent skill from https://github.com/pandazki/pneuma-skills/tree/main/modes/backlot/upstream/blender-video-workflows/skills/blender-video-original into .gemini/skills/blender-video-original/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-video-original", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install pandazki/pneuma-skills blender-video-originalInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add pandazki/pneuma-skills --skill blender-video-original -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/pandazki/pneuma-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/modes/backlot/upstream/blender-video-workflows/skills/blender-video-original .github/skills/blender-video-original && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "blender-video-original" agent skill from https://github.com/pandazki/pneuma-skills/tree/main/modes/backlot/upstream/blender-video-workflows/skills/blender-video-original into .github/skills/blender-video-original/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-video-original", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add pandazki/pneuma-skills --skill blender-video-original -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install pandazki/pneuma-skills blender-video-original --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/pandazki/pneuma-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/modes/backlot/upstream/blender-video-workflows/skills/blender-video-original .opencode/skills/blender-video-original && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "blender-video-original" agent skill from https://github.com/pandazki/pneuma-skills/tree/main/modes/backlot/upstream/blender-video-workflows/skills/blender-video-original into .opencode/skills/blender-video-original/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "blender-video-original", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
blender-video-original根据文字创意原创分镜,用 Blender 自动建场景、人物和动画,导出白模视频与提示词,再通过可用视频模型生成成片。用于无参考视频的原创视频制作。
Blender Video Original is an agent skill from pandazki/pneuma-skills. 根据文字创意原创分镜,用 Blender 自动建场景、人物和动画,导出白模视频与提示词,再通过可用视频模型生成成片。用于无参考视频的原创视频制作。
Its SKILL.md is about 290 tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `agents/openai.yaml`, `references/blender-production.md` and `references/video-generation.md`).
It sits in Game Development. It works with Blender. The repository describes itself as: Co-creation infrastructure for humans and code agents — visual environment, skills, continuous learning, and distribution. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 0023d3c. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Blender Video Original loads about 294 tokens when it runs, and up to ~1.7k if it reads all its reference files. Until then it costs about 24 tokens; SKILL.md has 40 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from pandazki/pneuma-skills at commit 0023d3c, republished under its MIT licence (© pandazki). 40 words, ~294 tokens.
.claude/skills/blender-video-original/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.从文字创意建立原创空间、动作和镜头,完成可编辑白模动画、生成提示词及视频模型成片。用户给了必须复刻的视频时使用复刻工作流;只有氛围参考图时仍可在本流程原创。
提取题材、人物数量、动作、时长、画幅、输出规格及最终风格。用户要求全自动时用合理默认值推进:8 秒、1080p、24fps、单一连续镜头、纯白简模、无贴图、简单照明。已给定的参数始终优先,不把默认科幻剧情强加到其他题材。 先检查 Blender、控制接口及视频服务可用性;缺失后半段服务不妨碍先完成白模与提示词,但必须报告缺口。运行模型由宿主决定,不声称 skill 自动启用了 GPT6 Astra。
仅当需求与此相符时采用:0–0.5 秒入口建立;0.5–3.8 秒走近设备;3.8–4.5 秒减速站稳;4.5–5.5 秒抬手触发;5.5–7.5 秒中央装置蓝光渐亮;7.5–8 秒镜头与主体保持。动作时间可按步幅、距离调整,不能靠滑动人物硬凑时长。
全自动意味着在已授权范围内完成制作、预览、修复和导出,不意味着忽略不可用工具或重复付费生成。不要求用户手动操作 Blender;需要补充关键输入或权限时说明具体缺口。用户只要求其中某阶段时按该范围交付。
© pandazki, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 3 other files (references) in modes/backlot/upstream/blender-video-workflows/skills/blender-video-original of pandazki/pneuma-skills.
Open the folder on GitHubat commit 0023d3c
Blender Video Original next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Blender Video Original this skillpandazki/pneuma-skills | 161 | — | ~294 | Automated safety check: Pass | MIT | |
| Threejs World Generationcalesthio/OpenMontage | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 | |
| 3Dviz Pro Max Scene Builderviettranx/3dviz-pro-max | 709 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Asset Pipelinerehan-remade/universal-modder | 6.5k | — | ~2k | Automated safety check: Pass | MIT | |
| Blender Image To 3Dmajidmanzarpour/blender-game-skills | 135 | — | ~5.7k | Automated safety check: Pass | MIT | |
| Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill | 148 | — | ~2.1k | Automated safety check: Pass | None |
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
rehan-remade/universal-modder
Turn generated or hand-made art into exactly what a game engine loads.
majidmanzarpour/blender-game-skills
Build a game-ready 3D asset in Blender from reference images (concept art, photos, turnarounds, sketches, screenshots) for any category, including characters, creatures, architecture, vehicles…
LaurentiuGabriel/unreal-game-assets-creation-skill
Generate a game-ready 3D asset by running the local AI pipeline sequentially: Fooocus (SDXL text-to-image) - Hunyuan3D-2 (image-to-textured-GLB) - optional Blender FBX convert + Unreal import.
zenstory-ai/novel-to-game
Builds a risk-matched whitebox or an approved production game candidate from a game design for its target runtime, with replayable evidence.
pandazki/pneuma-skills
Explain something by writing it on a board. An agent skill from pandazki/pneuma-skills.
pandazki/pneuma-skills
AI-orchestrated video production on @pneuma-craft. An agent skill from pandazki/pneuma-skills.
pandazki/pneuma-skills
Pneuma Lucid Mode workspace guidelines. An agent skill from pandazki/pneuma-skills.
pandazki/pneuma-skills
Pneuma Plotwise workspace guidelines. An agent skill from pandazki/pneuma-skills.
pandazki/pneuma-skills
Pneuma Sprite Mode workspace guidelines. An agent skill from pandazki/pneuma-skills.
pandazki/pneuma-skills
Pneuma WebCraft Mode workspace guidelines with Impeccable.style design intelligence.
Works with
Categories
根据文字创意原创分镜,用 Blender 自动建场景、人物和动画,导出白模视频与提示词,再通过可用视频模型生成成片。用于无参考视频的原创视频制作。. Blender Video Original is an agent skill from pandazki/pneuma-skills.
Blender Video Original fits situations like: game Development work in your project.
Run `npx skills add pandazki/pneuma-skills --skill blender-video-original -a claude-code`. Or copy the skill folder (modes/backlot/upstream/blender-video-workflows/skills/blender-video-original in pandazki/pneuma-skills) into .claude/skills/blender-video-original in your project. Claude Code loads it when a task matches its description.
Run `npx skills add pandazki/pneuma-skills --skill blender-video-original -a codex`. Or copy the skill folder (modes/backlot/upstream/blender-video-workflows/skills/blender-video-original in pandazki/pneuma-skills) into .agents/skills/blender-video-original in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pandazki/pneuma-skills --skill blender-video-original -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/blender-video-original, .gemini/skills/blender-video-original, .github/skills/blender-video-original and .opencode/skills/blender-video-original in your project.
SKILL.md names no scripts, command-line tools or credentials: Blender Video Original is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Blender Video Original is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 294 tokens (SKILL.md is roughly 1.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Blender Video Original: Threejs World Generation (calesthio/OpenMontage, 66k stars), 3Dviz Pro Max Scene Builder (viettranx/3dviz-pro-max, 709 stars), Asset Pipeline (rehan-remade/universal-modder, 6.5k stars) and Blender Image To 3D (majidmanzarpour/blender-game-skills, 135 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
pandazki (a GitHub user) maintains it in pandazki/pneuma-skills, which has 161 GitHub stars. The repository holds 30 skills in this directory. The repository was last updated on October 9, 2026.
Source: pandazki/pneuma-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.