Agent skill

Blender Video Original

by pandazki in pandazki/pneuma-skills

根据文字创意原创分镜,用 Blender 自动建场景、人物和动画,导出白模视频与提示词,再通过可用视频模型生成成片。用于无参考视频的原创视频制作。

MITAuto-check passedGame Development

Install Blender Video Original

skills CLI
$ npx skills add pandazki/pneuma-skills --skill blender-video-original -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install pandazki/pneuma-skills blender-video-original --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/pandazki/pneuma-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/modes/backlot/upstream/blender-video-workflows/skills/blender-video-original .claude/skills/blender-video-original && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
blender-video-original
GitHub stars
161
Token cost
~294 tokens
SKILL.md length
40 words
Files
4 (incl. references)
Skills in repo
30
Repo updated
First seen
Licence
MIT

At a glance

根据文字创意原创分镜,用 Blender 自动建场景、人物和动画,导出白模视频与提示词,再通过可用视频模型生成成片。用于无参考视频的原创视频制作。

  • Works in 6 steps: 输出… → 阅读 Blender… → 先调根节点行走与停步,再添加对侧摆臂、抬手与装置反馈,最后调整相机。若行走与交互手… → …
  • Game Development work in your project
  • SKILL.md covers 开始, 执行, 8 秒实验舱示例 and 执行边界
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Blender Video Original is an agent skill from pandazki/pneuma-skills. 根据文字创意原创分镜,用 Blender 自动建场景、人物和动画,导出白模视频与提示词,再通过可用视频模型生成成片。用于无参考视频的原创视频制作。

Its SKILL.md is about 290 tokens, which your agent loads only when the skill is triggered. The skill folder holds 5 other files, including reference files (for example `agents/openai.yaml`, `references/blender-production.md` and `references/video-generation.md`).

It sits in Game Development. It works with Blender. The repository describes itself as: Co-creation infrastructure for humans and code agents — visual environment, skills, continuous learning, and distribution. The licence is MIT.

When your agent uses it

  • Game Development work in your project

Example prompts

  • “/blender-video-original”

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. 输出 shot-plan.md:创意一句话、场景布局、分秒动作、镜头路径、触发事件、结尾状态。动作数量必须适合时长;将原因安排在结果之前,并留出站稳和动作过渡时间。常规创意选择直接完成,不增加逐阶段审批。
  2. 阅读 Blender 制作与验收。先搭地面、墙体、入口、主要设备和人物占位体,检查通行宽度、相机可见性和手可触及范围,再做人物关节与动画。
  3. 先调根节点行走与停步,再添加对侧摆臂、抬手与装置反馈,最后调整相机。若行走与交互手势重叠,分离控制并平滑混合,避免抬手破坏整个步态。
  4. 做完整低成本预览,检查相位、脚底滑动、穿模、手部接触、镜头抖动及末尾稳定状态。修复后再正式渲染和编码,保存可编辑工程及验收记录。
  5. 阅读 视频生成,将白模动作时间线写入提示词,补充最终外观,并通过可用且获授权的视频模型生成新视频。
  6. 检查最终视频与白模的动作和镜头一致性,再分别交付。只完成白模时不得把它称为模型生成的最终成片。

What it can do on your machine

Read from SKILL.md and the folder at commit 0023d3c. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Blender Video Original loads about 294 tokens when it runs, and up to ~1.7k if it reads all its reference files. Until then it costs about 24 tokens; SKILL.md has 40 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~24
When it runs · the whole SKILL.md, loaded when a task matches
~294
With references · SKILL.md plus every file in references/, read only if the agent opens them
~1.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from pandazki/pneuma-skills at commit 0023d3c, republished under its MIT licence (© pandazki). 40 words, ~294 tokens.

Download SKILL.mdSave it as .claude/skills/blender-video-original/SKILL.md (or your agent's skills folder). This skill also uses 3 other files; get the full folder from GitHub.
name
blender-video-original
description
根据文字创意原创分镜,用 Blender 自动建场景、人物和动画,导出白模视频与提示词,再通过可用视频模型生成成片。用于无参考视频的原创视频制作。

原创白模视频工作流

从文字创意建立原创空间、动作和镜头,完成可编辑白模动画、生成提示词及视频模型成片。用户给了必须复刻的视频时使用复刻工作流;只有氛围参考图时仍可在本流程原创。

开始

提取题材、人物数量、动作、时长、画幅、输出规格及最终风格。用户要求全自动时用合理默认值推进:8 秒、1080p、24fps、单一连续镜头、纯白简模、无贴图、简单照明。已给定的参数始终优先,不把默认科幻剧情强加到其他题材。 先检查 Blender、控制接口及视频服务可用性;缺失后半段服务不妨碍先完成白模与提示词,但必须报告缺口。运行模型由宿主决定,不声称 skill 自动启用了 GPT6 Astra。

执行

  1. 输出 shot-plan.md:创意一句话、场景布局、分秒动作、镜头路径、触发事件、结尾状态。动作数量必须适合时长;将原因安排在结果之前,并留出站稳和动作过渡时间。常规创意选择直接完成,不增加逐阶段审批。
  2. 阅读 Blender 制作与验收。先搭地面、墙体、入口、主要设备和人物占位体,检查通行宽度、相机可见性和手可触及范围,再做人物关节与动画。
  3. 先调根节点行走与停步,再添加对侧摆臂、抬手与装置反馈,最后调整相机。若行走与交互手势重叠,分离控制并平滑混合,避免抬手破坏整个步态。
  4. 做完整低成本预览,检查相位、脚底滑动、穿模、手部接触、镜头抖动及末尾稳定状态。修复后再正式渲染和编码,保存可编辑工程及验收记录。
  5. 阅读 视频生成,将白模动作时间线写入提示词,补充最终外观,并通过可用且获授权的视频模型生成新视频。
  6. 检查最终视频与白模的动作和镜头一致性,再分别交付。只完成白模时不得把它称为模型生成的最终成片。

8 秒实验舱示例

仅当需求与此相符时采用:0–0.5 秒入口建立;0.5–3.8 秒走近设备;3.8–4.5 秒减速站稳;4.5–5.5 秒抬手触发;5.5–7.5 秒中央装置蓝光渐亮;7.5–8 秒镜头与主体保持。动作时间可按步幅、距离调整,不能靠滑动人物硬凑时长。

执行边界

全自动意味着在已授权范围内完成制作、预览、修复和导出,不意味着忽略不可用工具或重复付费生成。不要求用户手动操作 Blender;需要补充关键输入或权限时说明具体缺口。用户只要求其中某阶段时按该范围交付。

© pandazki, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 3 other files (references) in modes/backlot/upstream/blender-video-workflows/skills/blender-video-original of pandazki/pneuma-skills.

  • SKILL.md
  • agents/openai.yaml
  • references/blender-production.md
  • references/video-generation.md

Open the folder on GitHubat commit 0023d3c

Compare with similar skills

Blender Video Original next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Blender Video Original compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Blender Video Original this skillpandazki/pneuma-skills161—~294Automated safety check: PassMIT
Threejs World Generationcalesthio/OpenMontage66k—~2kAutomated safety check: PassAGPL-3.0
3Dviz Pro Max Scene Builderviettranx/3dviz-pro-max709—~2.8kAutomated safety check: PassMIT
Asset Pipelinerehan-remade/universal-modder6.5k—~2kAutomated safety check: PassMIT
Blender Image To 3Dmajidmanzarpour/blender-game-skills135—~5.7kAutomated safety check: PassMIT
Text To 3D AssetLaurentiuGabriel/unreal-game-assets-creation-skill148—~2.1kAutomated safety check: PassNone

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Works with

Questions about Blender Video Original

What does Blender Video Original do?

根据文字创意原创分镜,用 Blender 自动建场景、人物和动画,导出白模视频与提示词,再通过可用视频模型生成成片。用于无参考视频的原创视频制作。. Blender Video Original is an agent skill from pandazki/pneuma-skills.

When should I use Blender Video Original?

Blender Video Original fits situations like: game Development work in your project.

How do I install Blender Video Original in Claude Code?

Run `npx skills add pandazki/pneuma-skills --skill blender-video-original -a claude-code`. Or copy the skill folder (modes/backlot/upstream/blender-video-workflows/skills/blender-video-original in pandazki/pneuma-skills) into .claude/skills/blender-video-original in your project. Claude Code loads it when a task matches its description.

How do I install Blender Video Original in Codex?

Run `npx skills add pandazki/pneuma-skills --skill blender-video-original -a codex`. Or copy the skill folder (modes/backlot/upstream/blender-video-workflows/skills/blender-video-original in pandazki/pneuma-skills) into .agents/skills/blender-video-original in your project. Codex loads it when a task matches its description.

Can I use Blender Video Original in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add pandazki/pneuma-skills --skill blender-video-original -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/blender-video-original, .gemini/skills/blender-video-original, .github/skills/blender-video-original and .opencode/skills/blender-video-original in your project.

What does Blender Video Original need to run?

SKILL.md names no scripts, command-line tools or credentials: Blender Video Original is instructions for the agent only.

Does Blender Video Original access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Blender Video Original safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Blender Video Original use?

Blender Video Original is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Blender Video Original use?

About 294 tokens (SKILL.md is roughly 1.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.4k tokens, read only when the agent opens those files.

What are the alternatives to Blender Video Original?

Skills that share tags, products or a category with Blender Video Original: Threejs World Generation (calesthio/OpenMontage, 66k stars), 3Dviz Pro Max Scene Builder (viettranx/3dviz-pro-max, 709 stars), Asset Pipeline (rehan-remade/universal-modder, 6.5k stars) and Blender Image To 3D (majidmanzarpour/blender-game-skills, 135 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Blender Video Original?

pandazki (a GitHub user) maintains it in pandazki/pneuma-skills, which has 161 GitHub stars. The repository holds 30 skills in this directory. The repository was last updated on October 9, 2026.

Source: pandazki/pneuma-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.