New Experiment
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language).
$ npx skills add JetBrains/skills --skill webgpu-threejs-tsl -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install JetBrains/skills webgpu-threejs-tsl --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/JetBrains/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/webgpu-threejs-tsl .claude/skills/webgpu-threejs-tsl && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "webgpu-threejs-tsl" agent skill from https://github.com/JetBrains/skills/tree/main/webgpu-threejs-tsl into .claude/skills/webgpu-threejs-tsl/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "webgpu-threejs-tsl", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/JetBrains/skills/tree/main/webgpu-threejs-tslType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add JetBrains/skills --skill webgpu-threejs-tsl -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install JetBrains/skills webgpu-threejs-tsl --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/JetBrains/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/webgpu-threejs-tsl .agents/skills/webgpu-threejs-tsl && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "webgpu-threejs-tsl" agent skill from https://github.com/JetBrains/skills/tree/main/webgpu-threejs-tsl into .agents/skills/webgpu-threejs-tsl/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "webgpu-threejs-tsl", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add JetBrains/skills --skill webgpu-threejs-tsl -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install JetBrains/skills webgpu-threejs-tsl --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/JetBrains/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/webgpu-threejs-tsl .cursor/skills/webgpu-threejs-tsl && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "webgpu-threejs-tsl" agent skill from https://github.com/JetBrains/skills/tree/main/webgpu-threejs-tsl into .cursor/skills/webgpu-threejs-tsl/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "webgpu-threejs-tsl", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/JetBrains/skills.git --path webgpu-threejs-tsl--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add JetBrains/skills --skill webgpu-threejs-tsl -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install JetBrains/skills webgpu-threejs-tsl --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/JetBrains/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/webgpu-threejs-tsl .gemini/skills/webgpu-threejs-tsl && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "webgpu-threejs-tsl" agent skill from https://github.com/JetBrains/skills/tree/main/webgpu-threejs-tsl into .gemini/skills/webgpu-threejs-tsl/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "webgpu-threejs-tsl", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install JetBrains/skills webgpu-threejs-tslInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add JetBrains/skills --skill webgpu-threejs-tsl -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/JetBrains/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/webgpu-threejs-tsl .github/skills/webgpu-threejs-tsl && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "webgpu-threejs-tsl" agent skill from https://github.com/JetBrains/skills/tree/main/webgpu-threejs-tsl into .github/skills/webgpu-threejs-tsl/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "webgpu-threejs-tsl", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add JetBrains/skills --skill webgpu-threejs-tsl -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install JetBrains/skills webgpu-threejs-tsl --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/JetBrains/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/webgpu-threejs-tsl .opencode/skills/webgpu-threejs-tsl && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "webgpu-threejs-tsl" agent skill from https://github.com/JetBrains/skills/tree/main/webgpu-threejs-tsl into .opencode/skills/webgpu-threejs-tsl/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "webgpu-threejs-tsl", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
webgpu-threejs-tslComprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language).
Webgpu Threejs Tsl is an agent skill from JetBrains/skills, published by the product's own GitHub organization. Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Covers WebGPU renderer setup, TSL syntax and node materials, compute shaders, post-processing effects, and WGSL integration. Use this skill when working with Three.js WebGPU, TSL shaders, node materials, or GPU compute in Three.js.
Its SKILL.md is about 830 tokens, which your agent loads only when the skill is triggered. The skill folder holds 18 other files (for example `REFERENCE.md`, `docs/compute-shaders.md` and `docs/core-concepts.md`).
It sits in Game Development, covering 3D graphics and WebGL, Shaders and GPU and accelerator computing. It works with Three.js. The repository describes itself as: Curated agent skills collection verified by JetBrains.
Read from SKILL.md and the folder at commit e0f258b. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md (its code samples are javascript).
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
github.comFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Webgpu Threejs Tsl loads about 833 tokens when it runs. Until then it costs about 90 tokens; SKILL.md has 181 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Without a licence we can't republish the file, so here is its outline and opening line. It has 181 words (~833 tokens).
“TSL (Three.js Shading Language) is a node-based shader abstraction that lets you write GPU shaders in JavaScript instead of GLSL/WGSL strings.”
SKILL.md and 15 other files in webgpu-threejs-tsl of JetBrains/skills.
Open the folder on GitHubat commit e0f258b
We found 3 copies of this SKILL.md (exact, near-identical or edited) in other folders, from 2 other GitHub owners. This page covers the copy in JetBrains/skills, which our catalogue first saw on October 7, 2026.
Webgpu Threejs Tsl next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Webgpu Threejs Tsl this skillJetBrains/skills | 364 | 2 repos | ~833 | Automated safety check: Pass | None | |
| New ExperimentTresjs/tres | 3.8k | — | ~782 | Automated safety check: Pass | MIT | |
| Shader Extractcth9191/site-clone | 133 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Typegpusoftware-mansion-labs/skills | 291 | 2 repos | ~5.6k | Automated safety check: Pass | None | |
| Tslpmndrs/glyph | 393 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Stage RenderingSiege-Perilous/tableslayer | 122 | — | ~4.1k | Automated safety check: Pass | Custom licence |
Tresjs/tres
Create a new experiment in TresJS Lab with all necessary files
cth9191/site-clone
Extract, reproduce, and locally replay a single WebGL / WebGPU / Canvas / shader / animated-3D visual effect from a web page — the GPU-rendered surface that DOM/CSS cloning is blind to.
software-mansion-labs/skills
TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills.
pmndrs/glyph
Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing.
Siege-Perilous/tableslayer
Architecture and gotchas for packages/stage — the Threlte/Three.js map renderer (layers, two-pass rendering, shaders, coordinate flips, performance tiers, disposal).
OWWZO/ai-agent
Three.js materials - PBR, basic, phong, shader materials, material properties.
JetBrains/skills
A skill your agent uses when the task requires automating a real browser from the terminal (navigation, form filling, snapshots, screenshots, data extraction, UI-flow debugging) via playwright-cli…
JetBrains/skills
Guide for creating effective skills. An agent skill from JetBrains/skills.
JetBrains/skills
Transcribe audio files to text with optional diarization and known-speaker hints.
JetBrains/skills
A skill your agent uses when the user asks to generate or edit images via the OpenAI Image API (for example: generate image, edit/inpaint/mask, background removal or replacement, transparent…
JetBrains/skills
A skill your agent uses when the user asks for text-to-speech narration or voiceover, accessibility reads, audio prompts, or batch speech generation via the OpenAI Audio API; run the bundled CLI…
JetBrains/skills
A skill your agent uses when the user explicitly asks for a desktop or system screenshot (full screen, specific app or window, or a pixel region), or when tool-specific capture capabilities are…
Works with
Categories
Comprehensive guide for developing WebGPU-enabled Three.js applications using TSL (Three.js Shading Language). Webgpu Threejs Tsl is an agent skill from JetBrains/skills, published by the product's own GitHub organization.js Shading Language).
Webgpu Threejs Tsl fits situations like: working with Three.js WebGPU; GPU compute in Three.js.
Run `npx skills add JetBrains/skills --skill webgpu-threejs-tsl -a claude-code`. Or copy the skill folder (webgpu-threejs-tsl in JetBrains/skills) into .claude/skills/webgpu-threejs-tsl in your project. Claude Code loads it when a task matches its description.
Run `npx skills add JetBrains/skills --skill webgpu-threejs-tsl -a codex`. Or copy the skill folder (webgpu-threejs-tsl in JetBrains/skills) into .agents/skills/webgpu-threejs-tsl in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add JetBrains/skills --skill webgpu-threejs-tsl -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/webgpu-threejs-tsl, .gemini/skills/webgpu-threejs-tsl, .github/skills/webgpu-threejs-tsl and .opencode/skills/webgpu-threejs-tsl in your project.
SKILL.md names no scripts, command-line tools or credentials: Webgpu Threejs Tsl is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: github.com. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
No licence was found for Webgpu Threejs Tsl or its repository. Without one, default copyright applies: ask the author before reusing or redistributing it.
About 833 tokens (SKILL.md is roughly 3.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Webgpu Threejs Tsl: New Experiment (Tresjs/tres, 3.8k stars), Shader Extract (cth9191/site-clone, 133 stars), Typegpu (software-mansion-labs/skills, 291 stars) and Tsl (pmndrs/glyph, 393 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
JetBrains (a GitHub organization, an official publisher) maintains it in JetBrains/skills, which has 364 GitHub stars. The repository holds 77 skills in this directory. The repository was last updated on June 29, 2026.
Source: JetBrains/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.