Image to Three.js Model
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Run this repository’s egocentric reconstruction pipeline on a video.
$ npx skills add nvidia-isaac/video_to_data --skill run-ego-reconstruction-video -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install nvidia-isaac/video_to_data run-ego-reconstruction-video --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/nvidia-isaac/video_to_data.git skills-src && mkdir -p .claude/skills && cp -r skills-src/.claude/skills/run-ego-reconstruction-video .claude/skills/run-ego-reconstruction-video && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "run-ego-reconstruction-video" agent skill from https://github.com/nvidia-isaac/video_to_data/tree/main/.claude/skills/run-ego-reconstruction-video into .claude/skills/run-ego-reconstruction-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "run-ego-reconstruction-video", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/nvidia-isaac/video_to_data/tree/main/.claude/skills/run-ego-reconstruction-videoType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add nvidia-isaac/video_to_data --skill run-ego-reconstruction-video -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install nvidia-isaac/video_to_data run-ego-reconstruction-video --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nvidia-isaac/video_to_data.git skills-src && mkdir -p .agents/skills && cp -r skills-src/.claude/skills/run-ego-reconstruction-video .agents/skills/run-ego-reconstruction-video && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "run-ego-reconstruction-video" agent skill from https://github.com/nvidia-isaac/video_to_data/tree/main/.claude/skills/run-ego-reconstruction-video into .agents/skills/run-ego-reconstruction-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "run-ego-reconstruction-video", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nvidia-isaac/video_to_data --skill run-ego-reconstruction-video -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install nvidia-isaac/video_to_data run-ego-reconstruction-video --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nvidia-isaac/video_to_data.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/.claude/skills/run-ego-reconstruction-video .cursor/skills/run-ego-reconstruction-video && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "run-ego-reconstruction-video" agent skill from https://github.com/nvidia-isaac/video_to_data/tree/main/.claude/skills/run-ego-reconstruction-video into .cursor/skills/run-ego-reconstruction-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "run-ego-reconstruction-video", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/nvidia-isaac/video_to_data.git --path .claude/skills/run-ego-reconstruction-video--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add nvidia-isaac/video_to_data --skill run-ego-reconstruction-video -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install nvidia-isaac/video_to_data run-ego-reconstruction-video --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nvidia-isaac/video_to_data.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/.claude/skills/run-ego-reconstruction-video .gemini/skills/run-ego-reconstruction-video && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "run-ego-reconstruction-video" agent skill from https://github.com/nvidia-isaac/video_to_data/tree/main/.claude/skills/run-ego-reconstruction-video into .gemini/skills/run-ego-reconstruction-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "run-ego-reconstruction-video", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install nvidia-isaac/video_to_data run-ego-reconstruction-videoInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add nvidia-isaac/video_to_data --skill run-ego-reconstruction-video -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/nvidia-isaac/video_to_data.git skills-src && mkdir -p .github/skills && cp -r skills-src/.claude/skills/run-ego-reconstruction-video .github/skills/run-ego-reconstruction-video && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "run-ego-reconstruction-video" agent skill from https://github.com/nvidia-isaac/video_to_data/tree/main/.claude/skills/run-ego-reconstruction-video into .github/skills/run-ego-reconstruction-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "run-ego-reconstruction-video", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add nvidia-isaac/video_to_data --skill run-ego-reconstruction-video -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install nvidia-isaac/video_to_data run-ego-reconstruction-video --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/nvidia-isaac/video_to_data.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/.claude/skills/run-ego-reconstruction-video .opencode/skills/run-ego-reconstruction-video && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "run-ego-reconstruction-video" agent skill from https://github.com/nvidia-isaac/video_to_data/tree/main/.claude/skills/run-ego-reconstruction-video into .opencode/skills/run-ego-reconstruction-video/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "run-ego-reconstruction-video", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
run-ego-reconstruction-videoRun this repository’s egocentric reconstruction pipeline on a video.
Run Ego Reconstruction Video is an agent skill from nvidia-isaac/video_to_data. Run this repository’s egocentric reconstruction pipeline on a video. Use when a user asks to process an MP4 with HaMeR or DynHaMR hand tracking, an object prompt or mesh, undistortion, DROID-SLAM, gravity alignment, gsplat refinement, or a Three.js result export.
Its SKILL.md is about 290 tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: Nvidia Isaac Video to Data Pipeline.
Read from SKILL.md and the folder at commit 193382a. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
pythonFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Run Ego Reconstruction Video loads about 293 tokens when it runs. Until then it costs about 73 tokens; SKILL.md has 73 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
Its licence (Custom licence) doesn't allow us to republish the file, so here is its outline and opening line. It has 73 words (~293 tokens).
“Run from reconstruction/. Prefer the consolidated entrypoint and use HaMeR unless the user explicitly needs legacy DynHaMR:”
Just SKILL.md in .claude/skills/run-ego-reconstruction-video of nvidia-isaac/video_to_data.
Open the folder on GitHubat commit 193382a
Run Ego Reconstruction Video next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Run Ego Reconstruction Video this skillnvidia-isaac/video_to_data | 861 | — | ~293 | Automated safety check: Pass | Custom licence | |
| Image to Three.js Modelimg2threejs/img2threejs | 18k | 1 repos | ~8.2k | Automated safety check: Pass | Apache-2.0 | |
| Web CloneJane-xiaoer/claude-skill-web-clone | 1k | 1 repos | ~2.7k | Automated safety check: Pass | MIT | |
| Threejs Game Directormajidmanzarpour/threejs-game-skills | 2.5k | — | ~2.2k | Automated safety check: Pass | MIT | |
| Threejs Gameplay Systemsvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Threejs World Generationcalesthio/OpenMontage | 66k | — | ~2k | Automated safety check: Pass | AGPL-3.0 |
img2threejs/img2threejs
Rebuilds the object in a reference image as a procedural, animation-ready Three.js model written entirely in code, using staged sculpting with quality checks.
Jane-xiaoer/claude-skill-web-clone
网站复刻 / 克隆方法论。USE WHEN 用户说 复刻网站、克隆网站、clone website、抄个站、仿站、 照着这个站做一个、reproduce site、还原某个网页效果、把这个站搬下来改成我的、 复刻某个交互/WebGL/Canvas/Three.js 效果。提供「先拿真源码 → 判路径 → 逆向拆解 → 搭工程 → 替换内容」的可移植决策树,覆盖静态站 /…
majidmanzarpour/threejs-game-skills
Entrypoint for building, upgrading, and finishing Three.js browser games.
valkor-ai/loom
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring…
calesthio/OpenMontage
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs.
viettranx/3dviz-pro-max
Guides building an expressive 3D scene in Three.js or Blender by reasoning through intent, object construction and scientific grounding before using a catalog of recipes and kits.
nvidia-isaac/video_to_data
Prepare this repository's HOI object reconstruction environment for BundleSDF or SAM3D.
nvidia-isaac/video_to_data
Run and validate the repository-local multi-view camera calibration and human-object reconstruction pipelines.
nvidia-isaac/video_to_data
Prepare the repository-local egocentric reconstruction pipeline for Codex-driven work.
nvidia-isaac/video_to_data
Run and extend embodiment-aware GR00T N1.7 post-training workflows from successful robot-policy collection through semantic recording, LeRobot conversion, statistics, fine-tuning, open-loop…
nvidia-isaac/video_to_data
Run the egocentric reconstruction pipeline on an input video.
nvidia-isaac/video_to_data
Diagnose and repair failures in this repository's BundleSDF or SAM3D HOI object reconstruction workflow.
Works with
Categories
Run this repository’s egocentric reconstruction pipeline on a video. Run Ego Reconstruction Video is an agent skill from nvidia-isaac/video_to_data. Run this repository’s egocentric reconstruction pipeline on a video.
Run Ego Reconstruction Video fits situations like: A user asks to process an MP4 with HaMeR; dynHaMR hand tracking; an object prompt; gravity alignment.
Run `npx skills add nvidia-isaac/video_to_data --skill run-ego-reconstruction-video -a claude-code`. Or copy the skill folder (.claude/skills/run-ego-reconstruction-video in nvidia-isaac/video_to_data) into .claude/skills/run-ego-reconstruction-video in your project. Claude Code loads it when a task matches its description.
Run `npx skills add nvidia-isaac/video_to_data --skill run-ego-reconstruction-video -a codex`. Or copy the skill folder (.claude/skills/run-ego-reconstruction-video in nvidia-isaac/video_to_data) into .agents/skills/run-ego-reconstruction-video in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add nvidia-isaac/video_to_data --skill run-ego-reconstruction-video -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/run-ego-reconstruction-video, .gemini/skills/run-ego-reconstruction-video, .github/skills/run-ego-reconstruction-video and .opencode/skills/run-ego-reconstruction-video in your project.
Going by SKILL.md and its folder, Run Ego Reconstruction Video needs the command-line tools its instructions call (python). Our summary lists: Python 3; Docker.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Run Ego Reconstruction Video has a licence file (the repository's licence) that doesn't match a standard licence. Read it on GitHub before reusing the skill.
About 293 tokens (SKILL.md is roughly 1.2k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Run Ego Reconstruction Video: Image to Three.js Model (img2threejs/img2threejs, 18k stars), Web Clone (Jane-xiaoer/claude-skill-web-clone, 1k stars), Threejs Game Director (majidmanzarpour/threejs-game-skills, 2.5k stars) and Threejs Gameplay Systems (valkor-ai/loom, 1.2k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
nvidia-isaac (a GitHub organization) maintains it in nvidia-isaac/video_to_data, which has 861 GitHub stars. The repository holds 13 skills in this directory. The repository was last updated on October 8, 2026.
Source: nvidia-isaac/video_to_data on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.