Godot 3D Essentials
jame581/GodotPrompter
Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second.
Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause…
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-web -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-platform-web --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-platform-web .claude/skills/godot-platform-web && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-platform-web" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-platform-web into .claude/skills/godot-platform-web/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-platform-web", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-platform-webType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-web -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-platform-web --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-platform-web .agents/skills/godot-platform-web && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-platform-web" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-platform-web into .agents/skills/godot-platform-web/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-platform-web", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-web -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-platform-web --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-platform-web .cursor/skills/godot-platform-web && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-platform-web" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-platform-web into .cursor/skills/godot-platform-web/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-platform-web", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-platform-web--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-web -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-platform-web --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-platform-web .gemini/skills/godot-platform-web && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-platform-web" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-platform-web into .gemini/skills/godot-platform-web/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-platform-web", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-platform-webInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-web -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-platform-web .github/skills/godot-platform-web && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-platform-web" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-platform-web into .github/skills/godot-platform-web/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-platform-web", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-web -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-platform-web --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-platform-web .opencode/skills/godot-platform-web && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-platform-web" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-platform-web into .opencode/skills/godot-platform-web/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-platform-web", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-platform-webExpert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause…
Godot Platform Web is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause, and size optimization. WebGPU is out of scope. Keywords: web, HTML5, WebGL, Compatibility, JavaScriptBridge, localStorage, COOP, COEP, canvas, browser API.
Its SKILL.md is about 2.9k tokens, which your agent loads only when the skill is triggered. The skill folder holds 17 other files, including scripts and reference files (for example `references/migration-notes.md` and `references/web-elite-patterns.md`).
It sits in Game Development, covering Game development and 3D graphics and WebGL. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
5 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 13 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Platform Web loads about 2.9k tokens when it runs, and up to ~3.9k if it reads all its reference files. Until then it costs about 93 tokens; SKILL.md has 744 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 744 words, ~2,852 tokens.
.claude/skills/godot-platform-web/SKILL.md (or your agent's skills folder). This skill also uses 15 other files; get the full folder from GitHub.localStorage / IndexedDB via JavaScriptBridge).await / threaded workers where available.SharedArrayBuffer need cross-origin isolation.visibilitychange.SharedArrayBuffer (see exporting-for-web docs).index.html / PCK/WASM URLs must be relative so /game/ subpaths work.beforeunload — Wire web_navigation_guard.gd when unsaved progress exists.MANDATORY: For saves, load web_local_storage_wrapper.gd — do not paste
JavaScriptBridge.eval("localStorage.setItem...")string recipes.
Quota-safe localStorage via get_interface + JSON (no eval string interpolation).
Two-way JS↔GD with create_callback (keep callback refs alive).
Canvas resize to browser viewport.
Suppress context menu / spacebar scroll defaults.
Remote PCK/resource fetch patterns.
Async clipboard via Navigator API.
Pause engine/audio on tab hide.
beforeunload unsaved-progress guard.
window.open with noopener.
VRAM/draw stats to JS console.
scripts/create_callback bridge (keep refs alive).CAUTION: Never persist via
JavaScriptBridge.eval("localStorage.setItem('%s')" % data)— injection/escaping bugs. Use web_local_storage_wrapper.gd.
pwa_update_available → pwa_update() when pwa_needs_update().PWA lifecycle, JSON-RPC bridge, localStorage anti-patterns, size knobs — references/web-elite-patterns.md.
<!-- index.html custom loading — keep asset URLs relative -->
<div id="loading-screen">
<div class="progress-bar"><div id="progress" style="width: 0%"></div></div>
<p id="status-text">Loading...</p>
</div>
<script>
const engine = new Engine(CONFIG);
engine.startGame({
onProgress: function(current, total) {
const percent = Math.floor((current / total) * 100);
document.getElementById('progress').style.width = percent + '%';
document.getElementById('status-text').innerText = `Loading ${percent}%`;
}
}).then(() => {
document.getElementById('loading-screen').style.display = 'none';
});
</script>if OS.has_feature("web"):
# Web-only: storage wrapper, visibility pause, navigation guard
pass[rendering]
textures/vram_compression/import_s3tc_bptc=true
textures/vram_compression/import_etc2_astc=truefunc _ready() -> void:
if OS.has_feature("web"):
JavaScriptBridge.pwa_update_available.connect(_on_pwa_update)
func _on_pwa_update() -> void:
if JavaScriptBridge.pwa_needs_update():
JavaScriptBridge.pwa_update()Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing work to a peer domain — do not preload the whole lattice.
SharedArrayBuffer.eval, get_interface, and create_callback contracts for two-way GD↔JS bridges.Engine/startGame progress callbacks used by custom loading screens.user:///FileAccess persistence is unreliable in browser sandboxes versus localStorage/IndexedDB.visibilitychange and beforeunload guards.web), Compatibility renderer defaults, and display stretch settings every HTML5 export branch depends on.localStorage wrappers must not invent ad hoc.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 15 other files (scripts, references) in skills/godot-platform-web of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Platform Web next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Platform Web this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | |
| Godot 3D Essentialsjame581/GodotPrompter | 805 | — | ~3.7k | Automated safety check: Pass | MIT | |
| Godot Camera Systemsjame581/GodotPrompter | 805 | — | ~2.8k | Automated safety check: Pass | MIT | |
| Godot 3D Essentialsgamedev-skills/awesome-gamedev-agent-skills | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| Game Assetsglifxyz/glif-mcp-server | 213 | — | ~831 | Automated safety check: Pass | MIT | |
| Engine Selectionsickn33/agentic-awesome-skills | 47k | 1 repos | ~1.2k | Automated safety check: Pass | MIT |
jame581/GodotPrompter
Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second.
jame581/GodotPrompter
Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D.
gamedev-skills/awesome-gamedev-agent-skills
Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for…
glifxyz/glif-mcp-server
Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…
sickn33/agentic-awesome-skills
Selects game engines and frameworks by platform, genre, and architecture (full canvas shell vs hybrid DOM shell + guest viewport).
sickn33/agentic-awesome-skills
Game development orchestrator. An agent skill from sickn33/agentic-awesome-skills.
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Works with
Categories
Expert blueprint for HTML5/web export on Compatibility (WebGL 2.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause…. Godot Platform Web is an agent skill from thedivergentai/GD-Agentic-Skills.0): JavaScriptBridge, localStorage wrapper, custom loading shells, COOP/COEP hosts, relative paths, beforeunload, visibility pause, and size optimization.
Godot Platform Web fits situations like: tasks that involve Game development; tasks that involve 3D graphics and WebGL.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-web -a claude-code`. Or copy the skill folder (skills/godot-platform-web in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-platform-web in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-web -a codex`. Or copy the skill folder (skills/godot-platform-web in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-platform-web in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-platform-web -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-platform-web, .gemini/skills/godot-platform-web, .github/skills/godot-platform-web and .opencode/skills/godot-platform-web in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Platform Web is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Platform Web is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 2.9k tokens (SKILL.md is roughly 11k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.1k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Platform Web: Godot 3D Essentials (jame581/GodotPrompter, 805 stars), Godot Camera Systems (jame581/GodotPrompter, 805 stars), Godot 3D Essentials (gamedev-skills/awesome-gamedev-agent-skills, 1.4k stars) and Game Assets (glifxyz/glif-mcp-server, 213 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.