Motion Web
feitangyuan/motion-web
Design and build motion-first creative websites — page design (structure, type scale, palette, spacing) plus interaction choreography: scroll animation, Framer Motion, GSAP, and light 3D via…
Design readable, responsive Three.js game HUDs, menus, overlays, touch controls, typography, safe areas, and game-state-driven interface feedback.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-ui-designer -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-game-ui-designer --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-game-ui-designer .claude/skills/threejs-game-ui-designer && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "threejs-game-ui-designer" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-game-ui-designer into .claude/skills/threejs-game-ui-designer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-game-ui-designer", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-game-ui-designerType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-ui-designer -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-game-ui-designer --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-game-ui-designer .agents/skills/threejs-game-ui-designer && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "threejs-game-ui-designer" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-game-ui-designer into .agents/skills/threejs-game-ui-designer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-game-ui-designer", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-ui-designer -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-game-ui-designer --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-game-ui-designer .cursor/skills/threejs-game-ui-designer && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "threejs-game-ui-designer" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-game-ui-designer into .cursor/skills/threejs-game-ui-designer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-game-ui-designer", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/mintdotgg/mint-threejs-skills.git --path skills/mint-threejs-skills/skills/threejs-game-ui-designer--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-ui-designer -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-game-ui-designer --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-game-ui-designer .gemini/skills/threejs-game-ui-designer && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "threejs-game-ui-designer" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-game-ui-designer into .gemini/skills/threejs-game-ui-designer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-game-ui-designer", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install mintdotgg/mint-threejs-skills threejs-game-ui-designerInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-ui-designer -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-game-ui-designer .github/skills/threejs-game-ui-designer && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "threejs-game-ui-designer" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-game-ui-designer into .github/skills/threejs-game-ui-designer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-game-ui-designer", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-ui-designer -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install mintdotgg/mint-threejs-skills threejs-game-ui-designer --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-game-ui-designer .opencode/skills/threejs-game-ui-designer && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "threejs-game-ui-designer" agent skill from https://github.com/mintdotgg/mint-threejs-skills/tree/main/skills/mint-threejs-skills/skills/threejs-game-ui-designer into .opencode/skills/threejs-game-ui-designer/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "threejs-game-ui-designer", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
threejs-game-ui-designerDesign readable, responsive Three.js game HUDs, menus, overlays, touch controls, typography, safe areas, and game-state-driven interface feedback.
Threejs Game UI Designer is an agent skill from mintdotgg/mint-threejs-skills. Design readable, responsive Three.js game HUDs, menus, overlays, touch controls, typography, safe areas, and game-state-driven interface feedback.
Its SKILL.md is about 380 tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/quality-gates.md` and `references/ui-patterns.md`).
It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: Agent guidance for building polished Three.js apps and games with Mint MCP. The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit de7af44. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
No scripts in the folder and no shell commands in SKILL.md.
From the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Threejs Game UI Designer loads about 379 tokens when it runs, and up to ~2.3k if it reads all its reference files. Until then it costs about 43 tokens; SKILL.md has 162 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from mintdotgg/mint-threejs-skills at commit de7af44, republished under its MIT licence (© mintdotgg). 162 words, ~379 tokens.
.claude/skills/threejs-game-ui-designer/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.Build interface states that support play and feel native to the game.
references/ui-patterns.md.references/quality-gates.md.../../references/mint-mcp-assets.md.Use authored HTML/CSS/SVG/Canvas or user-provided assets for ordinary flat UI. Use Mint MCP only when the live host exposes the required output. Never use another generation provider.
Report states covered, UI intent, controls, screenshots, text-fit/overlap, safe-area/touch-target evidence, and remaining risks.
© mintdotgg, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 2 other files (references) in skills/mint-threejs-skills/skills/threejs-game-ui-designer of mintdotgg/mint-threejs-skills.
Open the folder on GitHubat commit de7af44
Threejs Game UI Designer next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Threejs Game UI Designer this skillmintdotgg/mint-threejs-skills | 114 | — | ~379 | Automated safety check: Pass | MIT | |
| Motion Webfeitangyuan/motion-web | 680 | — | ~18k | Automated safety check: Pass | CC-BY-NC-4.0 | |
| Threejs Image Generatorvalkor-ai/loom | 1.2k | 1 repos | ~1.4k | Automated safety check: Pass | Apache-2.0 | |
| 3D Image Rendererhassancs91/claude-image-generation | 101 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Polycsslayoutit/polycss | 761 | — | ~2.4k | Automated safety check: Pass | MIT | |
| Deploycyanfish-x/tellux | 207 | — | ~1.1k | Automated safety check: Notes | MIT |
feitangyuan/motion-web
Design and build motion-first creative websites — page design (structure, type scale, palette, spacing) plus interaction choreography: scroll animation, Framer Motion, GSAP, and light 3D via…
valkor-ai/loom
Generate and edit 2D image assets for Three.js games with Google's Gemini image API: concept sheets, image-to-3D inputs, texture and material references, sky and background plates, decals, logos…
hassancs91/claude-image-generation
Generate PNG images by building a real Three.js 3D scene and capturing one frame headlessly — no image model involved.
layoutit/polycss
Build PolyCSS scenes that render 3D meshes, primitive shapes, or custom polygons as DOM/CSS polygon elements.
cyanfish-x/tellux
Deploy tellux examples/docs sites via project scripts — one local command (pnpm run deploy) rclone-syncs to the self-hosted site then Wrangler Direct Uploads to Cloudflare Pages.
SkylarKitchen/skills
Builds a 3D model of a real room from a few phone photos, with movable furniture layouts, as one Three.js HTML page you can open in a browser.
mintdotgg/mint-threejs-skills
Build and upgrade general Three.js apps including model and material viewers, configurators, walkthroughs, simulations, visualizations, editors, showcases, and interactive experiences.
mintdotgg/mint-threejs-skills
Design and implement playable Three.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel.
mintdotgg/mint-threejs-skills
Verify and release Three.js apps and games through primary-journey QA, desktop/mobile visual checks, canvas metrics, visual regression, optional game bot playtests, production previews, and…
mintdotgg/mint-threejs-skills
Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release.
mintdotgg/mint-threejs-skills
Build, revise, debug, and verify browser-based Three.js apps, games, asset viewers, model and asset-pack deliveries, material and material-pack deliveries, animated-model viewers, and explicitly…
mintdotgg/mint-threejs-skills
Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance.
Works with
Categories
Design readable, responsive Three.js game HUDs, menus, overlays, touch controls, typography, safe areas, and game-state-driven interface feedback. Threejs Game UI Designer is an agent skill from mintdotgg/mint-threejs-skills.js game HUDs, menus, overlays, touch controls, typography, safe areas, and game-state-driven interface feedback.
Threejs Game UI Designer fits situations like: tasks that involve 3D graphics and WebGL.
Run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-ui-designer -a claude-code`. Or copy the skill folder (skills/mint-threejs-skills/skills/threejs-game-ui-designer in mintdotgg/mint-threejs-skills) into .claude/skills/threejs-game-ui-designer in your project. Claude Code loads it when a task matches its description.
Run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-ui-designer -a codex`. Or copy the skill folder (skills/mint-threejs-skills/skills/threejs-game-ui-designer in mintdotgg/mint-threejs-skills) into .agents/skills/threejs-game-ui-designer in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-ui-designer -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-game-ui-designer, .gemini/skills/threejs-game-ui-designer, .github/skills/threejs-game-ui-designer and .opencode/skills/threejs-game-ui-designer in your project.
SKILL.md names no scripts, command-line tools or credentials: Threejs Game UI Designer is instructions for the agent only.
SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Threejs Game UI Designer is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 379 tokens (SKILL.md is roughly 1.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.9k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Threejs Game UI Designer: Motion Web (feitangyuan/motion-web, 680 stars), Threejs Image Generator (valkor-ai/loom, 1.2k stars), 3D Image Renderer (hassancs91/claude-image-generation, 101 stars) and Polycss (layoutit/polycss, 761 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
mintdotgg (a GitHub organization) maintains it in mintdotgg/mint-threejs-skills, which has 114 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on August 1, 2026.
Source: mintdotgg/mint-threejs-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.