Agent skill

Threejs Game UI Designer

by mintdotgg in mintdotgg/mint-threejs-skills

Design readable, responsive Three.js game HUDs, menus, overlays, touch controls, typography, safe areas, and game-state-driven interface feedback.

MITAuto-check passedGame Development

Install Threejs Game UI Designer

skills CLI
$ npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-ui-designer -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install mintdotgg/mint-threejs-skills threejs-game-ui-designer --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/mintdotgg/mint-threejs-skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/mint-threejs-skills/skills/threejs-game-ui-designer .claude/skills/threejs-game-ui-designer && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
threejs-game-ui-designer
GitHub stars
114
Token cost
~379 tokens
SKILL.md length
162 words
Files
3 (incl. references)
Skills in repo
9
Repo updated
First seen
Licence
MIT

At a glance

Design readable, responsive Three.js game HUDs, menus, overlays, touch controls, typography, safe areas, and game-state-driven interface feedback.

  • Works in 6 steps: Inspect desktop/mobile screenshots and… → Prioritize survival/status, objective,… → Replace utility cards with game-specific… → …
  • Tasks that involve 3D graphics and WebGL
  • SKILL.md covers Read By Need, Workflow and Final Response
  • Instructions only: no scripts, shell commands, URLs or credentials in SKILL.md

What it does

Threejs Game UI Designer is an agent skill from mintdotgg/mint-threejs-skills. Design readable, responsive Three.js game HUDs, menus, overlays, touch controls, typography, safe areas, and game-state-driven interface feedback.

Its SKILL.md is about 380 tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/quality-gates.md` and `references/ui-patterns.md`).

It sits in Game Development, covering 3D graphics and WebGL. It works with Three.js. The repository describes itself as: Agent guidance for building polished Three.js apps and games with Mint MCP. The licence is MIT.

When your agent uses it

  • Tasks that involve 3D graphics and WebGL

Example prompts

  • “/threejs-game-ui-designer”

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. Inspect desktop/mobile screenshots and inventory gameplay, pause, settings,
  2. Prioritize survival/status, objective, feedback, then flavor.
  3. Replace utility cards with game-specific meters, clusters, badges, icons,
  4. Keep dimensions stable; account for text fit, safe areas, touch targets,
  5. Drive UI from game state without duplicating simulation rules.
  6. Verify relevant states through real input at desktop and mobile sizes.

What it can do on your machine

Read from SKILL.md and the folder at commit de7af44. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    No scripts in the folder and no shell commands in SKILL.md.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Threejs Game UI Designer loads about 379 tokens when it runs, and up to ~2.3k if it reads all its reference files. Until then it costs about 43 tokens; SKILL.md has 162 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~43
When it runs · the whole SKILL.md, loaded when a task matches
~379
With references · SKILL.md plus every file in references/, read only if the agent opens them
~2.3k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from mintdotgg/mint-threejs-skills at commit de7af44, republished under its MIT licence (© mintdotgg). 162 words, ~379 tokens.

Download SKILL.mdSave it as .claude/skills/threejs-game-ui-designer/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
threejs-game-ui-designer
description
Design readable, responsive Three.js game HUDs, menus, overlays, touch controls, typography, safe areas, and game-state-driven interface feedback.

Three.js Game UI Designer

Build interface states that support play and feel native to the game.

Read By Need

  • UI implementation and state patterns: references/ui-patterns.md.
  • Before claiming HUD, menu, responsive, or touch work complete: references/quality-gates.md.
  • Generated 3D menu objects or diegetic props: ../../references/mint-mcp-assets.md.

Use authored HTML/CSS/SVG/Canvas or user-provided assets for ordinary flat UI. Use Mint MCP only when the live host exposes the required output. Never use another generation provider.

Workflow

  1. Inspect desktop/mobile screenshots and inventory gameplay, pause, settings, loading, fail/retry, win/milestone, and touch states.
  2. Prioritize survival/status, objective, feedback, then flavor.
  3. Replace utility cards with game-specific meters, clusters, badges, icons, alerts, reticles, and modal states.
  4. Keep dimensions stable; account for text fit, safe areas, touch targets, hover/pressed/focus/disabled states, and reduced motion.
  5. Drive UI from game state without duplicating simulation rules.
  6. Verify relevant states through real input at desktop and mobile sizes.

Final Response

Report states covered, UI intent, controls, screenshots, text-fit/overlap, safe-area/touch-target evidence, and remaining risks.

© mintdotgg, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in skills/mint-threejs-skills/skills/threejs-game-ui-designer of mintdotgg/mint-threejs-skills.

  • SKILL.md
  • references/quality-gates.md
  • references/ui-patterns.md

Open the folder on GitHubat commit de7af44

Compare with similar skills

Threejs Game UI Designer next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Threejs Game UI Designer compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Threejs Game UI Designer this skillmintdotgg/mint-threejs-skills114—~379Automated safety check: PassMIT
Motion Webfeitangyuan/motion-web680—~18kAutomated safety check: PassCC-BY-NC-4.0
Threejs Image Generatorvalkor-ai/loom1.2k1 repos~1.4kAutomated safety check: PassApache-2.0
3D Image Rendererhassancs91/claude-image-generation101—~1.4kAutomated safety check: PassMIT
Polycsslayoutit/polycss761—~2.4kAutomated safety check: PassMIT
Deploycyanfish-x/tellux207—~1.1kAutomated safety check: NotesMIT

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Works with

Questions about Threejs Game UI Designer

What does Threejs Game UI Designer do?

Design readable, responsive Three.js game HUDs, menus, overlays, touch controls, typography, safe areas, and game-state-driven interface feedback. Threejs Game UI Designer is an agent skill from mintdotgg/mint-threejs-skills.js game HUDs, menus, overlays, touch controls, typography, safe areas, and game-state-driven interface feedback.

When should I use Threejs Game UI Designer?

Threejs Game UI Designer fits situations like: tasks that involve 3D graphics and WebGL.

How do I install Threejs Game UI Designer in Claude Code?

Run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-ui-designer -a claude-code`. Or copy the skill folder (skills/mint-threejs-skills/skills/threejs-game-ui-designer in mintdotgg/mint-threejs-skills) into .claude/skills/threejs-game-ui-designer in your project. Claude Code loads it when a task matches its description.

How do I install Threejs Game UI Designer in Codex?

Run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-ui-designer -a codex`. Or copy the skill folder (skills/mint-threejs-skills/skills/threejs-game-ui-designer in mintdotgg/mint-threejs-skills) into .agents/skills/threejs-game-ui-designer in your project. Codex loads it when a task matches its description.

Can I use Threejs Game UI Designer in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add mintdotgg/mint-threejs-skills --skill threejs-game-ui-designer -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/threejs-game-ui-designer, .gemini/skills/threejs-game-ui-designer, .github/skills/threejs-game-ui-designer and .opencode/skills/threejs-game-ui-designer in your project.

What does Threejs Game UI Designer need to run?

SKILL.md names no scripts, command-line tools or credentials: Threejs Game UI Designer is instructions for the agent only.

Does Threejs Game UI Designer access the network?

SKILL.md contains no URLs. Any network use would come from the scripts or tools the agent runs. This is read from the text; nothing was executed.

Is Threejs Game UI Designer safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Threejs Game UI Designer use?

Threejs Game UI Designer is published under the MIT licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Threejs Game UI Designer use?

About 379 tokens (SKILL.md is roughly 1.5k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.9k tokens, read only when the agent opens those files.

What are the alternatives to Threejs Game UI Designer?

Skills that share tags, products or a category with Threejs Game UI Designer: Motion Web (feitangyuan/motion-web, 680 stars), Threejs Image Generator (valkor-ai/loom, 1.2k stars), 3D Image Renderer (hassancs91/claude-image-generation, 101 stars) and Polycss (layoutit/polycss, 761 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Threejs Game UI Designer?

mintdotgg (a GitHub organization) maintains it in mintdotgg/mint-threejs-skills, which has 114 GitHub stars. The repository holds 9 skills in this directory. The repository was last updated on August 1, 2026.

Source: mintdotgg/mint-threejs-skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.