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Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Generates images and game sprites through GPT or Grok with guided provider choices, separate saved defaults, automatic cleanup and optional curation. | aldegad/ | 2.6k | — | ~4.8k | Automated safety check: Pass | Apache-2.0 | today |
| 2 | Blockbench plugin/extension development for the 3D modeling tool. | jasonjgardner/ | 495 | — | ~2.8k | Automated safety check: Pass | GPL-3.0 | 8 days ago |
| 3 | Walks an agent through creating and editing Unreal Engine Blueprints with the Flopperam MCP's bp_* tools, from inspection to commit and verification. | flopperam/ | 1.1k | — | ~1.6k | Automated safety check: Pass | No licence | 3 mo ago |
| 4 | A skill your agent uses when an agent needs to inspect or control a real Unity Editor through Locus, especially when Unity MCP is unavailable, named-pipe discovery is needed, C must be executed, or… | Misaka-Mikoto-Tech/ | 278 | — | ~4k | Automated safety check: Pass | MIT | 18 days ago |
| 5 | List all shaders available in the project assets and packages, sorted by name. | IvanMurzak/ | 4.4k | — | ~435 | Automated safety check: Pass | Apache-2.0 | 5 days ago |
| 6 | Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps. | flopperam/ | 1.1k | — | ~927 | Automated safety check: Pass | No licence | 3 mo ago |
| 7 | Runtime debugging and live project inspection via godot-mcp. | RandallLiuXin/ | 550 | 1 repo | ~1.1k | Automated safety check: Pass | Unknown | 22 days ago |
| 8 | List the fully-qualified C type names of every concrete UnityEngine.Component subclass available in the project. | IvanMurzak/ | 4.4k | — | ~846 | Automated safety check: Pass | Apache-2.0 | 5 days ago |
| 9 | Generate and edit images, create video, audio, 3D assets or material maps through fal.ai MCP or the Python queue client. | witnesstodark/ | 343 | — | ~1k | Automated safety check: Notes | MIT | yesterday |
| 10 | Creates, edits and compiles Unreal Engine 5.8 material assets as one HLSL Custom node through the UMG MCP bridge, instead of editing .uasset files directly. | winyunq/ | 210 | — | ~913 | Automated safety check: Pass | MIT | 2 mo ago |
| 11 | 11.Unity Plugin Control Unity Editor via OpenClaw Unity Plugin. An agent skill from TomLeeLive/openclaw-unity-plugin. | TomLeeLive/ | 107 | — | ~5.1k | Automated safety check: Pass | Apache-2.0 | 1 mo ago |
| 12 | 12.Roblox Game Expert Roblox game development companion — Luau, Roblox Studio, MCP integration, simulator, tycoon, obby, RPG, horror, battle royale, game design, security, performance. | brockmartin/ | 202 | — | ~1.3k | Automated safety check: Pass | No licence | 7 mo ago |
| 13 | 13.Package Add Install a Unity package from the registry, a Git URL, or a local path. | IvanMurzak/ | 4.4k | — | ~665 | Automated safety check: Pass | Apache-2.0 | 5 days ago |
| 14 | Drives a live Unreal Editor through the unreal-mcp server: spawn actors, edit Blueprints, materials and sequences, change properties and trigger Live Coding. | EpicGames/ | 332 | — | ~1.8k | Automated safety check: Pass | MIT | 22 days ago |
| 15 | Refine an existing Kiln asset through bounded source reads, exact revision edits, and targeted image feedback. | instruktlabs/ | 251 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 16 | Provides patterns and best practices for TouchDesigner via MCP API - operator creation, network layout, rendering, GLSL shaders, data conversion (CHOP/SOP/POP/TOP/DAT). | satoruhiga/ | 127 | — | ~1.5k | Automated safety check: Pass | No licence | 7 mo ago |
| 17 | This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes… | pa001024/ | 136 | — | ~2.6k | Automated safety check: Pass | MIT | yesterday |
| 18 | Poses and animates a 22-bone anatomical humanoid rig with joint range-of-motion limits, using a Node CLI, a Three.js viewer and WebMCP tools an agent can drive live. | bgauryy/ | 949 | — | ~1.2k | Automated safety check: Pass | MIT | today |
| 19 | Uninstall a UPM package from the Unity project. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~602 | Automated safety check: Pass | Apache-2.0 | 5 days ago |
| 20 | Guides scene and world building in Unreal Engine through the Flopperam MCP: placing actors, sculpting landscapes, scattering foliage, editing materials and verifying the level. | flopperam/ | 1.1k | — | ~1.4k | Automated safety check: Pass | No licence | 3 mo ago |
| 21 | 21.Engine MCP Launch and operate the engine's MCP server (Sedulous.Tools.Mcp) from the engine checkout - the build and wiring recipe here, then the operating manual served by the host itself. | SedulousWorks/ | 148 | — | ~1.4k | Automated safety check: Pass | MIT | today |
| 22 | 22.Pixel Face Create or improve a 32×32 pixel-art persona face for the Frontier Faces demo (examples/04-frontier-faces/personas.mjs) — the animated agent avatars rendered by face-term.mjs / the browser… | Cotal-AI/ | 313 | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | today |
| 23 | 23.Animate Build an idle, walk, run or attack cycle from key poses, set timing that reads as motion rather than a metronome, tag it, and review it as a filmstrip. | with-pebbly/ | 206 | — | ~1.4k | Automated safety check: Pass | MIT | yesterday |
| 24 | A skill your agent uses when working with the DecompilerServer MCP server to inspect, search, decompile, analyze, or compare .NET assemblies, especially foreign code such as Unity/RimWorld… | pardeike/ | 106 | — | ~1.5k | Automated safety check: Pass | MIT | 8 days ago |
| 25 | Maps the tools of the Flopperam Unreal Engine MCP server and how to choose among them when working with a live Unreal Editor. | flopperam/ | 1.1k | — | ~1.7k | Automated safety check: Pass | No licence | 3 mo ago |
| 26 | 26.Unity CLI 安装和修复 DGame Unity CLI,使用内嵌 Pipeline 与项目级 Workflow 排查 CLI/MCP 连接,查询 Unity Editor/Development Player,执行编译、测试和受控验证。涉及 CLI 安装、连接配置或实际 Unity 状态时使用;纯源码或文档任务不连接 Editor。 | AmaniDawn/ | 169 | — | ~554 | Automated safety check: Pass | MIT | 2 days ago |
| 27 | Create a procedural 3D asset with Kiln JavaScript, review useful camera views, refine saved source, and export a GLB. | instruktlabs/ | 251 | — | ~4k | Automated safety check: Pass | MIT | yesterday |
| 28 | 28.Draw Draw a sprite from silhouette to finished pixels, in the order that catches mistakes while they are still cheap — block in, check the silhouette, shade, outline, verify. | with-pebbly/ | 206 | — | ~1.5k | Automated safety check: Pass | MIT | yesterday |
| 29 | Check a Kiln asset's geometry, views, export fidelity, and behavior in its destination project. | instruktlabs/ | 251 | — | ~2.7k | Automated safety check: Pass | MIT | yesterday |
| 30 | 30.Behavior MCP Teaches the agent to use the Behavior MCP server for ~60Hz in-browser behavior trees, triggers, and recordings. | putervision/ | 114 | — | ~853 | Automated safety check: Pass | MIT | 6 days ago |
| 31 | Verify that browser profiles are actually isolated from one another instead of assuming it - confirm each profile's timezone agrees with its own exit IP, that WebRTC exposes only the proxy, that… | antibrow/ | 17 | 1 repo | ~2.9k | Automated safety check: Pass | MIT | 1 mo ago |
| 32 | 32.Export Produce the files an engine actually consumes — spritesheets with atlases, GIFs, scaled PNGs — with the tags and layout the target needs. | with-pebbly/ | 206 | — | ~628 | Automated safety check: Pass | MIT | yesterday |
| 33 | 33.Cesium Map Open and operate the Cesium MCP 3D map, create map objects and GeoJSON layers, or inspect the selected object in the connected map. | gaopengbin/ | 140 | — | ~964 | Automated safety check: Pass | MIT | today |
| 34 | 34.Assets Copy Copy assets at given paths and store them at new paths. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~1k | Automated safety check: Pass | Apache-2.0 | 5 days ago |
| 35 | Configure and verify Kiln in an existing project or a new asset workspace for the selected coding agent. | instruktlabs/ | 251 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 36 | Creates and wires Unreal Engine Enhanced Input assets through VibeUE's InputService: Input Actions, Mapping Contexts, key bindings, triggers and modifiers. | kevinpbuckley/ | 726 | — | ~2.4k | Automated safety check: Pass | MIT | 2 days ago |
| 37 | Investigate this repository's Canvas/WebGL UI with Playwright MCP Vision Mode. | atty303/ | 103 | — | ~1.4k | Automated safety check: Pass | MIT | 4 days ago |
| 38 | 38.Make Images Make new still images from a brief with Glif and save them to a folder: concept art, a series of variations, mockups, posters, illustrations, wallpapers, reference boards or any picture that isn't… | glifxyz/ | 212 | — | ~931 | Automated safety check: Pass | MIT | yesterday |
| 39 | 39.Fix Change a sprite that already exists — the user's own work or your earlier output — without destroying what is already right. | with-pebbly/ | 206 | — | ~1.1k | Automated safety check: Pass | MIT | yesterday |
| 40 | Guide users through their first interaction with the Cesium 3D globe via MCP tools | gaopengbin/ | 140 | — | ~354 | Automated safety check: Pass | MIT | today |
| 41 | 41.Fal Assets Generate game assets with fal (fal.ai) through the fal MCP server, the um fal CLI (REST) or fal api. | rehan-remade/ | 5.8k | — | ~2k | Automated safety check: Notes | MIT | today |
| 42 | Create a new folder under a parent folder inside 'Assets/'. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~940 | Automated safety check: Pass | Apache-2.0 | 5 days ago |
| 43 | Build or upgrade complete Three.js browser games by coordinating gameplay, Mint MCP assets, graphics, UI, debugging, performance, QA, and release. | mintdotgg/ | 114 | — | ~1.4k | Automated safety check: Pass | MIT | 2 mo ago |
| 44 | 44.New Create a new Aseprite document with the right canvas size, colour mode, palette and layer structure, so later work does not have to fight the setup. | with-pebbly/ | 206 | — | ~555 | Automated safety check: Pass | MIT | yesterday |
| 45 | Connect Databricks Apps to external services using Unity Catalog HTTP connections and retrieve Databricks secrets. | databricks-solutions/ | 183 | — | ~1.1k | Automated safety check: Pass | Unknown | 5 days ago |
| 46 | Run requested Kiln asset batches or compare coding-agent harnesses and models in isolated workspaces. | instruktlabs/ | 251 | — | ~585 | Automated safety check: Pass | MIT | yesterday |
| 47 | Delete the assets at the given project paths. An agent skill from IvanMurzak/Unity-MCP. | IvanMurzak/ | 4.4k | — | ~646 | Automated safety check: Pass | Apache-2.0 | 5 days ago |
| 48 | 48.Palette Pick a palette that fits the request, build hue-shifted ramps, or clean up a sprite whose colours have sprawled. | with-pebbly/ | 206 | — | ~795 | Automated safety check: Pass | MIT | yesterday |