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Game Development · For developers

970 skills found, page 8.
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337

A skill your agent uses when a Godot 4 game goes online or co-op: host and join with ENet, WebSocket for a web build, RPCs (@rpc, rpcid, anypeer), MultiplayerSpawner and MultiplayerSynchronizer…

scenario-labs/skills946—~5.1kAutomated safety check: PassMITyesterday
338

Registers and queries Unreal Engine Gameplay Tags from the editor through VibeUE, including bulk registration and hierarchy lookups, with no restart needed.

kevinpbuckley/VibeUE730—~2.3kAutomated safety check: PassMIT4 days ago
339

How everything we write reads

ajsahni/agents-office557—~134Automated safety check: PassUnknown3 days ago
340

Godot 4 建造系统实现,包含GridMap方块管理、第一人称视角、射线交互. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1kAutomated safety check: PassMIT3 days ago
341

Traceability matrix mapping GDD requirements to ADRs. An agent skill from Donchitos/Claude-Code-Game-Studios.

Donchitos/Claude-Code-Game-Studios26k—~1.5kAutomated safety check: NotesMIT3 days ago
342

Critical-path smoke gate before QA hand-off — runs the automated suite.

Donchitos/Claude-Code-Game-Studios26k—~1.2kAutomated safety check: NotesMIT3 days ago
343

End-of-story completion review — verifies each acceptance criterion, checks GDD/ADR deviations, prompts code review, updates status.

Donchitos/Claude-Code-Game-Studios26k—~1.2kAutomated safety check: NotesMIT3 days ago
344

Reference for Unreal Engine C++ on the reflection system and core types: UCLASS macros, containers, delegates, strings, object lifetime, subsystems and logging.

quodsoler/unreal-engine-skills362—~6.8kAutomated safety check: PassMIT13 days ago
345

Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and moveandslide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.5kAutomated safety check: PassApache-2.02 days ago
346
346.Shade

Add light and shadow with proper hue shifting, one step at a time, so the sprite gains form without gaining the flat-luminance look that marks generated pixel art.

with-pebbly/aseprite-ai-artist230—~662Automated safety check: PassMIT3 days ago
347

Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance.

mintdotgg/mint-threejs-skills114—~816Automated safety check: PassMIT2 mo ago
348

Checks whether the AppsFlyer events and callbacks expected in a Unity app scenario actually fired, using logs, callback payloads and test evidence.

AppsFlyerSDK/appsflyer-unity-plugin178—~332Automated safety check: PassMIT7 days ago
349

Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU.

kingstinct/react-native-healthkit716—~937Automated safety check: PassMIT2 days ago
350

Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C.

poingstudios/godot-admob-plugin632—~364Automated safety check: PassMIT10 days ago
351

PC and console game development principles. An agent skill from xenitV1/Antigravity-Workflows.

xenitV1/Antigravity-Workflows1309 repos~717Automated safety check: PassMIT8 mo ago
352

Orchestrates World lifecycle and component initialization. An agent skill from hexianWeb/Third-Person-MC.

hexianWeb/Third-Person-MC195—~659Automated safety check: PassMIT2 mo ago
353

Defold native extension development. An agent skill from selimanac/defold-astar.

selimanac/defold-astar111—~2.1kAutomated safety check: PassNo licence5 mo ago
354

Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets.

godot-fun/gai184—~766Automated safety check: PassMITtoday
355

Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave.

ukanwat/overtime3871 repo~1.9kAutomated safety check: PassApache-2.0today
356

Guided concept ideation using professional studio techniques, player psychology, creative exploration.

Donchitos/Claude-Code-Game-Studios26k—~6.9kAutomated safety check: PassMIT3 days ago
357

Reviews one design document for completeness, internal consistency, implementability, and design standards.

Donchitos/Claude-Code-Game-Studios26k—~6.1kAutomated safety check: NotesMIT3 days ago
358

Orchestrate the QA team through a full testing cycle — qa-lead strategy and test plan, qa-tester case writing, execution, sign-off.

Donchitos/Claude-Code-Game-Studios26k—~6.5kAutomated safety check: PassMIT3 days ago
359

Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D.

jame581/GodotPrompter805—~2.8kAutomated safety check: PassMIT2 days ago
360

MCP protocol integration with 3DGS rendering pipeline: Agent-controlled Three.js/WebGPU rendering, voice-driven scene reconstruction, real-time parameter manipulation, light tracing backend.

jaccen/Awesome-Gaussian-Skills161—~6.9kAutomated safety check: PassApache-2.0today
361

Guidance for using the optional Phantom Camera Godot addon in generated projects.

RandallLiuXin/GodotMaker550—~2.1kAutomated safety check: PassUnknown24 days ago
362

Check whether the Unity Editor for this project can take a uloop command now, without side effects.

hatayama/unity-cli-loop578—~826Automated safety check: PassMITtoday
363

Data-driven resource harvesting (mining, logging, foraging) for Godot 4: applyhit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestablenode shake/deplete…

thedivergentai/GD-Agentic-Skills821—~2.6kAutomated safety check: PassLGPL-3.01 mo ago
364
364.Search

Find existing PartCAD parts and assemblies in the catalog that match a natural-language query, using the PartCAD CLI (pc search), then present the matches and optionally inspect or render a chosen…

partcad/partcad503—~960Automated safety check: PassApache-2.0yesterday
365

Get asset data from the asset file in the Unity project — every serializable field and property.

IvanMurzak/Unity-MCP4.4k—~1.9kAutomated safety check: PassApache-2.0yesterday
366

Compose existing assets into an exported scene or interactive proving environment, with deliberate placement, terrain, materials, integration checks and runtime qualification.

instruktlabs/kiln255—~788Automated safety check: PassMITyesterday
367

A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls…

scenario-labs/skills946—~5.1kAutomated safety check: NotesMITyesterday
368

Orchestrate the audio team — audio-director, sound-designer, technical-artist, gameplay-programmer — direction through implementation.

Donchitos/Claude-Code-Game-Studios26k—~4.4kAutomated safety check: NotesMIT3 days ago
369

Bring the Unity Editor window to front. An agent skill from kurotu/VRCQuestTools.

kurotu/VRCQuestTools3733 repos~336Automated safety check: PassMITyesterday
370

ALWAYS use when writing or modifying HLSL shaders for AGFX, or wiring the agfxShaderCompiler / agfxShaderModule / agfxRenderPipeline / agfxComputePipeline pipeline around them.

AmelieHeinrich/agfx146—~3.4kAutomated safety check: PassMIT13 days ago
371

Light React Three Fiber scenes with direct lights, environment maps, and shadows.

EnzeD/r3f-skills128—~1.2kAutomated safety check: PassNo licence1 mo ago
372

Godot 4 ECS实体组件系统模式,包含组件化设计、数据与逻辑分离、组件通信. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.2kAutomated safety check: PassMIT3 days ago
373

Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups.

arjun988/blender-skills283—~963Automated safety check: PassMIT3 mo ago
374

Analyze DBSQL queries, including SQL embedded in notebooks (spark.sql(...), %sql cells), for anti-patterns, lint issues, and performance problems, using Databricks-specific dialect and platform…

AltimateAI/data-engineering-skills128—~6.7kAutomated safety check: PassMIT3 days ago
375

Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.02 days ago
376

3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games.

corosolto/client257—~5.4kAutomated safety check: NotesMITtoday
377

CRITICAL: Use for Makepad cross-platform support. An agent skill from sickn33/agentic-awesome-skills.

sickn33/agentic-awesome-skills47k2 repos~1.2kAutomated safety check: PassMITyesterday
378

CRITICAL: Use for Makepad shader system. An agent skill from sickn33/agentic-awesome-skills.

sickn33/agentic-awesome-skills47k2 repos~1.5kAutomated safety check: PassMITyesterday
379
379.Submit

Turn the sprite you just made into a gallery pull request against with-pebbly/aseprite-ai-artist — exported files, an honest generation.yaml (prompts verbatim, model, plugin version, validate…

with-pebbly/aseprite-ai-artist230—~3.1kAutomated safety check: PassMIT3 days ago
380

Optimise a three.js or raw WebGL scene for phones, 120 Hz panels and low-end devices — device tiering, prewarm-everything-under-the-loader so nothing compiles mid-scroll, in-view-only render loops…

textura-agency/next16-claude-starter135—~9.5kAutomated safety check: PassUnlicenseyesterday
381

Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item…

glifxyz/glif-mcp-server213—~831Automated safety check: PassMIT2 days ago
382

A skill your agent uses when working with Slang shaders, shader modules, HLSL-compatible GPU code, graphics pipelines, compute shaders, tessellation, ray tracing, parameter blocks, generics…

github/awesome-copilot40k1 repo~1.8kAutomated safety check: PassMIT2 days ago
383

Implement, fix, and refactor Unity C code with unity-cli write tools.

akiojin/unity-cli108—~979Automated safety check: PassMIT2 days ago
384

Creates custom GLSL shaders with vite-plugin-glsl. An agent skill from hexianWeb/Third-Person-MC.

hexianWeb/Third-Person-MC195—~2kAutomated safety check: PassMIT2 mo ago