Search
Game Development · For developers
Skills
Sort:BestMost starsTrending todayTrending this weekTrending this monthNewestRecently updatedName
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 337 | A skill your agent uses when a Godot 4 game goes online or co-op: host and join with ENet, WebSocket for a web build, RPCs (@rpc, rpcid, anypeer), MultiplayerSpawner and MultiplayerSynchronizer… | scenario-labs/ | 946 | — | ~5.1k | Automated safety check: Pass | MIT | yesterday |
| 338 | Registers and queries Unreal Engine Gameplay Tags from the editor through VibeUE, including bulk registration and hierarchy lookups, with no restart needed. | kevinpbuckley/ | 730 | — | ~2.3k | Automated safety check: Pass | MIT | 4 days ago |
| 339 | 339.House Style How everything we write reads | ajsahni/ | 557 | — | ~134 | Automated safety check: Pass | Unknown | 3 days ago |
| 340 | Godot 4 建造系统实现,包含GridMap方块管理、第一人称视角、射线交互. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1k | Automated safety check: Pass | MIT | 3 days ago |
| 341 | Traceability matrix mapping GDD requirements to ADRs. An agent skill from Donchitos/Claude-Code-Game-Studios. | Donchitos/ | 26k | — | ~1.5k | Automated safety check: Notes | MIT | 3 days ago |
| 342 | 342.Smoke Check Critical-path smoke gate before QA hand-off — runs the automated suite. | Donchitos/ | 26k | — | ~1.2k | Automated safety check: Notes | MIT | 3 days ago |
| 343 | 343.Story Done End-of-story completion review — verifies each acceptance criterion, checks GDD/ADR deviations, prompts code review, updates status. | Donchitos/ | 26k | — | ~1.2k | Automated safety check: Notes | MIT | 3 days ago |
| 344 | Reference for Unreal Engine C++ on the reflection system and core types: UCLASS macros, containers, delegates, strings, object lifetime, subsystems and logging. | quodsoler/ | 362 | — | ~6.8k | Automated safety check: Pass | MIT | 13 days ago |
| 345 | Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and moveandslide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. | gamedev-skills/ | 1.4k | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 346 | 346.Shade Add light and shadow with proper hue shifting, one step at a time, so the sprite gains form without gaining the flat-luminance look that marks generated pixel art. | with-pebbly/ | 230 | — | ~662 | Automated safety check: Pass | MIT | 3 days ago |
| 347 | Build and upgrade Three.js visual systems for apps and games using Mint MCP assets, authored geometry, materials, lighting, shaders, VFX, technical art, and measured performance. | mintdotgg/ | 114 | — | ~816 | Automated safety check: Pass | MIT | 2 mo ago |
| 348 | Checks whether the AppsFlyer events and callbacks expected in a Unity app scenario actually fired, using logs, callback payloads and test evidence. | AppsFlyerSDK/ | 178 | — | ~332 | Automated safety check: Pass | MIT | 7 days ago |
| 349 | 349.Animations Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. | kingstinct/ | 716 | — | ~937 | Automated safety check: Pass | MIT | 2 days ago |
| 350 | Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C. | poingstudios/ | 632 | — | ~364 | Automated safety check: Pass | MIT | 10 days ago |
| 351 | 351.Pc Games PC and console game development principles. An agent skill from xenitV1/Antigravity-Workflows. | xenitV1/ | 130 | 9 repos | ~717 | Automated safety check: Pass | MIT | 8 mo ago |
| 352 | Orchestrates World lifecycle and component initialization. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~659 | Automated safety check: Pass | MIT | 2 mo ago |
| 353 | Defold native extension development. An agent skill from selimanac/defold-astar. | selimanac/ | 111 | — | ~2.1k | Automated safety check: Pass | No licence | 5 mo ago |
| 354 | 354.Audio To Ogg Converts a single audio file to OGG Vorbis using FFmpeg for Godot-ready compressed assets. | godot-fun/ | 184 | — | ~766 | Automated safety check: Pass | MIT | today |
| 355 | 355.Save Systems Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. | ukanwat/ | 387 | 1 repo | ~1.9k | Automated safety check: Pass | Apache-2.0 | today |
| 356 | 356.Brainstorm Guided concept ideation using professional studio techniques, player psychology, creative exploration. | Donchitos/ | 26k | — | ~6.9k | Automated safety check: Pass | MIT | 3 days ago |
| 357 | 357.Design Review Reviews one design document for completeness, internal consistency, implementability, and design standards. | Donchitos/ | 26k | — | ~6.1k | Automated safety check: Notes | MIT | 3 days ago |
| 358 | 358.Team QA Orchestrate the QA team through a full testing cycle — qa-lead strategy and test plan, qa-tester case writing, execution, sign-off. | Donchitos/ | 26k | — | ~6.5k | Automated safety check: Pass | MIT | 3 days ago |
| 359 | Shows how to build cameras in Godot 4.3 and later: smooth follow, trauma-based screen shake, camera zones and transitions, with GDScript and C# examples for 2D and 3D. | jame581/ | 805 | — | ~2.8k | Automated safety check: Pass | MIT | 2 days ago |
| 360 | MCP protocol integration with 3DGS rendering pipeline: Agent-controlled Three.js/WebGPU rendering, voice-driven scene reconstruction, real-time parameter manipulation, light tracing backend. | jaccen/ | 161 | — | ~6.9k | Automated safety check: Pass | Apache-2.0 | today |
| 361 | 361.Phantom Camera Guidance for using the optional Phantom Camera Godot addon in generated projects. | RandallLiuXin/ | 550 | — | ~2.1k | Automated safety check: Pass | Unknown | 24 days ago |
| 362 | 362.Uloop Status Check whether the Unity Editor for this project can take a uloop command now, without side effects. | hatayama/ | 578 | — | ~826 | Automated safety check: Pass | MIT | today |
| 363 | Data-driven resource harvesting (mining, logging, foraging) for Godot 4: applyhit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestablenode shake/deplete… | thedivergentai/ | 821 | — | ~2.6k | Automated safety check: Pass | LGPL-3.0 | 1 mo ago |
| 364 | 364.Search Find existing PartCAD parts and assemblies in the catalog that match a natural-language query, using the PartCAD CLI (pc search), then present the matches and optionally inspect or render a chosen… | partcad/ | 503 | — | ~960 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 365 | 365.Assets Get Data Get asset data from the asset file in the Unity project — every serializable field and property. | IvanMurzak/ | 4.4k | — | ~1.9k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 366 | Compose existing assets into an exported scene or interactive proving environment, with deliberate placement, terrain, materials, integration checks and runtime qualification. | instruktlabs/ | 255 | — | ~788 | Automated safety check: Pass | MIT | yesterday |
| 367 | A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls… | scenario-labs/ | 946 | — | ~5.1k | Automated safety check: Notes | MIT | yesterday |
| 368 | 368.Team Audio Orchestrate the audio team — audio-director, sound-designer, technical-artist, gameplay-programmer — direction through implementation. | Donchitos/ | 26k | — | ~4.4k | Automated safety check: Notes | MIT | 3 days ago |
| 369 | Bring the Unity Editor window to front. An agent skill from kurotu/VRCQuestTools. | kurotu/ | 373 | 3 repos | ~336 | Automated safety check: Pass | MIT | yesterday |
| 370 | ALWAYS use when writing or modifying HLSL shaders for AGFX, or wiring the agfxShaderCompiler / agfxShaderModule / agfxRenderPipeline / agfxComputePipeline pipeline around them. | AmelieHeinrich/ | 146 | — | ~3.4k | Automated safety check: Pass | MIT | 13 days ago |
| 371 | 371.R3f Lighting Light React Three Fiber scenes with direct lights, environment maps, and shadows. | EnzeD/ | 128 | — | ~1.2k | Automated safety check: Pass | No licence | 1 mo ago |
| 372 | Godot 4 ECS实体组件系统模式,包含组件化设计、数据与逻辑分离、组件通信. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.2k | Automated safety check: Pass | MIT | 3 days ago |
| 373 | 373.Geometry Nodes Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. | arjun988/ | 283 | — | ~963 | Automated safety check: Pass | MIT | 3 mo ago |
| 374 | Analyze DBSQL queries, including SQL embedded in notebooks (spark.sql(...), %sql cells), for anti-patterns, lint issues, and performance problems, using Databricks-specific dialect and platform… | AltimateAI/ | 128 | — | ~6.7k | Automated safety check: Pass | MIT | 3 days ago |
| 375 | Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 376 | 376.Game 3D Assets 3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games. | corosolto/ | 257 | — | ~5.4k | Automated safety check: Notes | MIT | today |
| 377 | 377.Makepad Platform CRITICAL: Use for Makepad cross-platform support. An agent skill from sickn33/agentic-awesome-skills. | sickn33/ | 47k | 2 repos | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 378 | 378.Makepad Shaders CRITICAL: Use for Makepad shader system. An agent skill from sickn33/agentic-awesome-skills. | sickn33/ | 47k | 2 repos | ~1.5k | Automated safety check: Pass | MIT | yesterday |
| 379 | 379.Submit Turn the sprite you just made into a gallery pull request against with-pebbly/aseprite-ai-artist — exported files, an honest generation.yaml (prompts verbatim, model, plugin version, validate… | with-pebbly/ | 230 | — | ~3.1k | Automated safety check: Pass | MIT | 3 days ago |
| 380 | Optimise a three.js or raw WebGL scene for phones, 120 Hz panels and low-end devices — device tiering, prewarm-everything-under-the-loader so nothing compiles mid-scroll, in-view-only render loops… | textura-agency/ | 135 | — | ~9.5k | Automated safety check: Pass | Unlicense | yesterday |
| 381 | 381.Game Assets Make art and media for a game you are building with Glif: character reference sheets, consistent characters, pixel-art sprite sheets with animation cycles, seamless and PBR textures, 3D models, item… | glifxyz/ | 213 | — | ~831 | Automated safety check: Pass | MIT | 2 days ago |
| 382 | A skill your agent uses when working with Slang shaders, shader modules, HLSL-compatible GPU code, graphics pipelines, compute shaders, tessellation, ray tracing, parameter blocks, generics… | github/ | 40k | 1 repo | ~1.8k | Automated safety check: Pass | MIT | 2 days ago |
| 383 | Implement, fix, and refactor Unity C code with unity-cli write tools. | akiojin/ | 108 | — | ~979 | Automated safety check: Pass | MIT | 2 days ago |
| 384 | Creates custom GLSL shaders with vite-plugin-glsl. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 195 | — | ~2k | Automated safety check: Pass | MIT | 2 mo ago |