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Game Development

1,660 skills found, page 4.
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145

Generate PNG images by building a real Three.js 3D scene and capturing one frame headlessly — no image model involved.

hassancs91/claude-image-generation102—~1.4kAutomated safety check: PassMIT1 mo ago
146

Pauses Unity playback at any source file:line without editing code or recompiling, and returns a snapshot of the locals, parameters, and instance fields at that exact frame.

CyberAgentGameEntertainment/NovaShader1.6k—~2kAutomated safety check: PassMIT4 days ago
147

Condenses a novel or its deconstruction notes into a cited SOURCE_BIBLE of world rules, player verbs, spaces and systems, before any game genre is chosen.

zenstory-ai/novel-to-game841—~558Automated safety check: PassMIT8 days ago
148

A skill your agent uses when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments.

pixijs/pixijs-skills351—~1.9kAutomated safety check: PassMIT9 days ago
149

Enrich an existing PartCAD part with connection interfaces and ports (mating metadata) so it can be mated to other parts automatically.

partcad/partcad503—~3.3kAutomated safety check: PassApache-2.0yesterday
150

用于升级 AI 系统、agent workflow、Codex skill、prompt、memory、RAG、tool routing、schema、eval set 或 feedback loop;也用于把 AI 工作单从指令单升级为意图单,并对研究、检索、测试和 AI 对话做 VOI 决策门审计。需要 Intent Work Order、WOOP…

DY-2026/GameDesignOS415—~2.1kAutomated safety check: PassMIT1 mo ago
151

Build PolyCSS scenes that render 3D meshes, primitive shapes, or custom polygons as DOM/CSS polygon elements.

layoutit/polycss767—~2.4kAutomated safety check: PassMIT1 mo ago
152

Conduct a focused technical planning interview to produce an implementable, parallelizable plan or spec with clear dependencies, risks, and open questions.

dojoengine/dojo478—~1.7kAutomated safety check: PassApache-2.05 mo ago
153

Plan, implement, or review architecture refactors in the Kalivra Electron app while preserving project-file compatibility, balance calculations, Undo/Redo, exports, and process security.

DevBawky/Kalivra173—~1kAutomated safety check: PassUnknown1 mo ago
154

Look up Roku's official BrightScript/SceneGraph spec in the external/dev-doc submodule (docs/REFERENCES/) when implementing, fixing, or verifying an interpreter feature — components (roXxx)…

lvcabral/brs-engine137—~1.9kAutomated safety check: PassMITtoday
155

UdonSharp scripting skill for VRChat SDK 3.10.5 (active and verified target).

niaka3dayo/agent-skills-vrc-udon332—~9.8kAutomated safety check: PassMIT26 days ago
156

Builds and edits Unreal Engine UMG interfaces through the Unreal Motion Graphics MCP, covering widget trees, HLSL materials, Sequencer animations and readback checks.

winyunq/UnrealMotionGraphicsMCP210—~2.6kAutomated safety check: PassMIT2 mo ago
157

Creates and edits Unreal Engine Animation Montages through AnimMontageService: sections, slots, segments, branching points, notifies and blend settings.

kevinpbuckley/VibeUE730—~3.6kAutomated safety check: PassMIT3 days ago
158

Guides building browser apps with the @manycore/aholo-viewer npm package to render 3D Gaussian Splatting and mesh content from TypeScript.

manycoretech/aholo-viewer1.1k—~2.2kAutomated safety check: PassMIT2 days ago
159

Provides patterns and best practices for TouchDesigner via MCP API - operator creation, network layout, rendering, GLSL shaders, data conversion (CHOP/SOP/POP/TOP/DAT).

satoruhiga/claude-touchdesigner127—~1.5kAutomated safety check: PassNo licence7 mo ago
160

Create, edit, validate, inspect, snapshot, review, benchmark, or render deterministic Onmark videos from one HTML screenplay.

zihanyang-dev/onmark126—~1.2kAutomated safety check: PassMIT2 mo ago
161

Run pixtuoid's review locally at either scope — a DIFF review (one lens per matching REVIEW.md local escalation row; the correctness and design lenses are the automatic CI review's, never re-run…

IvanWng97/pixtuoid491—~1.4kAutomated safety check: PassMITtoday
162

Distill stable art-generation patterns from a completed project, so future projects produce comparable assets without re-discovering the prompts.

tettethu/VibeGame269—~2.5kAutomated safety check: PassApache-2.010 days ago
163

Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy.

kurotu/VRCQuestTools3733 repos~982Automated safety check: PassMITyesterday
164

This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes…

pa001024/dna-builder137—~2.6kAutomated safety check: PassMITyesterday
165

Guide an AI assistant through this repo's 2D animation sprite-sheet workflow.

LayrKits/Sprite-Pipeline595—~1.5kAutomated safety check: PassNo licence5 mo ago
166

A skill your agent uses when drawing images in PixiJS v8. An agent skill from netaart/cohub.

netaart/cohub5721 repo~1.6kAutomated safety check: PassMITtoday
167
167.P5js

Production pipeline for interactive and generative visual art using p5.js.

Tommy-yw/RunbookHermes5461 repo~6.8kAutomated safety check: PassMIT4 mo ago
168

Launches two KenshiCoop clients side by side on an ultrawide monitor, booted to the title screen, so one person can play host and join and connect manually through F2.

nhoral/KenshiCoop285—~835Automated safety check: PassAGPL-3.02 mo ago
169

Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures.

corosolto/client2571 repo~1.8kAutomated safety check: PassApache-2.0today
170

Unity Prefab asset patch workflow for AIBridge. An agent skill from FlameskyDexive/Legends-Of-Heroes.

FlameskyDexive/Legends-Of-Heroes928—~1.3kAutomated safety check: PassMIT19 days ago
171

Generate 3D CGI and rendered video prompts for Seedance 2.0 on Higgsfield.

beshuaxian/higgsfield-seedance2-jineng952—~18kAutomated safety check: PassNo licence6 mo ago
172

Create concise, dataset-agnostic physical state plans from video prompts.

micky-li-hd/VideoCoCo118—~1.8kAutomated safety check: PassNo licence2 mo ago
173

Migrate a Cardinal game to world-engine v0.18 from v0.16.x (Run(w) systems, explicit Register calls, Entity handles) or from v0.17.x and the retracted v1.0.x (NewTestWorld system tests, pprof…

Argus-Labs/world-engine117—~2.3kAutomated safety check: PassLGPL-3.0yesterday
174

A skill your agent uses when working on tools/imggen avatar image generation, OpenAI-compatible image API config, human or yaoguai portrait prompts, qi-refining base generation, image-to-image realm…

4thfever/cultivation-world-simulator2.1k—~641Automated safety check: PassUnknown1 mo ago
175

Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots…

valkor-ai/loom1.2k1 repo~1.3kAutomated safety check: PassApache-2.04 days ago
176

Testing GlueControl's embedded runtime (CommandReceiver, GlueControlManager) against a real running game process.

vchelaru/FlatRedBall578—~1.5kAutomated safety check: PassMITyesterday
177

Teaches flutter_soloud mixing buses for routing groups of sounds through shared sub-mixes with collective volume and filters, such as separate music, SFX and UI sliders.

alnitak/flutter_soloud425—~1.7kAutomated safety check: PassMITyesterday
178

Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API.

corosolto/client257—~3.4kAutomated safety check: PassAGPL-3.0today
179

Improve and review Statecraft: Israel prose for tone, clarity, and historical credibility.

eyalgolan/statecraft-israel159—~497Automated safety check: PassMITtoday
180

Creates and edits Defold resource and component files that use Protobuf Text Format (.collection, .go, .atlas, .sprite, .gui, .collisionobject, .convexshape, .label, .font, .material, .model, .mesh…

selimanac/defold-astar111—~2.7kAutomated safety check: PassNo licence5 mo ago
181

Blender에서 Mixamo 캐릭터의 transform 문제를 한 번에 수정한다. An agent skill from Julian-adv/OpenMMO.

Julian-adv/OpenMMO1.8k—~1.5kAutomated safety check: PassUnknownyesterday
182

Migrate MacacaViewSystem ViewElement pools from KeepForever to an evidence-based recovery policy while preserving lifecycle, requested-pool, unique, async, event, and Addressable ownership safety.

MacacaGames/MacacaViewSystem121—~1.3kAutomated safety check: PassMIT12 days ago
183

Generate Pixel Style Poster prompts and matching raster images.

v92388375-gif/pixel-style-poster-skill152—~8kAutomated safety check: PassMIT2 mo ago
184

Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API.

ukanwat/overtime3871 repo~2.1kAutomated safety check: PassApache-2.0today
185

Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second.

jame581/GodotPrompter805—~3.7kAutomated safety check: PassMIT2 days ago
186

Record the Game View or any Editor window (Scene, Inspector, ...) to an .mp4 or .webm video.

hatayama/unity-cli-loop578—~1.7kAutomated safety check: PassMITtoday
187

Poses and animates a 22-bone anatomical humanoid rig with joint range-of-motion limits, using a Node CLI, a Three.js viewer and WebMCP tools an agent can drive live.

bgauryy/octocode949—~1.2kAutomated safety check: PassMIT2 days ago
188

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing.

OWWZO/ai-agent1895 repos~3.5kAutomated safety check: PassNo licenceyesterday
189

Plan, generate, source, normalize, and validate cohesive visual game assets.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~2kAutomated safety check: PassApache-2.02 days ago
190

Decides whether an interface effect belongs in CSS, SVG, Canvas 2D, WebGL or WebGPU, then builds, debugs and visually verifies focused GPU effects inside product UIs.

v2space-labs/shader-for-interfaces116—~3.1kAutomated safety check: PassMIT1 mo ago
191

Run jobs on the fly.ai compute network and pay for them - fly connectome experiments, or the user's own WebAssembly programs and WGSL GPU shaders, run by browser miners.

alextitonis/fly.ai141—~1.9kAutomated safety check: PassMITyesterday
192

Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C.

poingstudios/godot-admob-plugin632—~718Automated safety check: PassMIT10 days ago