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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 145 | Generate PNG images by building a real Three.js 3D scene and capturing one frame headlessly — no image model involved. | hassancs91/ | 102 | — | ~1.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 146 | Pauses Unity playback at any source file:line without editing code or recompiling, and returns a snapshot of the locals, parameters, and instance fields at that exact frame. | CyberAgentGameEntertainment/ | 1.6k | — | ~2k | Automated safety check: Pass | MIT | 4 days ago |
| 147 | Condenses a novel or its deconstruction notes into a cited SOURCE_BIBLE of world rules, player verbs, spaces and systems, before any game genre is chosen. | zenstory-ai/ | 841 | — | ~558 | Automated safety check: Pass | MIT | 8 days ago |
| 148 | A skill your agent uses when understanding how PixiJS v8 renders frames: the systems-and-pipes renderer, the render loop, and how the library adapts to different environments. | pixijs/ | 351 | — | ~1.9k | Automated safety check: Pass | MIT | 9 days ago |
| 149 | 149.Add Interfaces Enrich an existing PartCAD part with connection interfaces and ports (mating metadata) so it can be mated to other parts automatically. | partcad/ | 503 | — | ~3.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 150 | 用于升级 AI 系统、agent workflow、Codex skill、prompt、memory、RAG、tool routing、schema、eval set 或 feedback loop;也用于把 AI 工作单从指令单升级为意图单,并对研究、检索、测试和 AI 对话做 VOI 决策门审计。需要 Intent Work Order、WOOP… | DY-2026/ | 415 | — | ~2.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 151 | 151.Polycss Build PolyCSS scenes that render 3D meshes, primitive shapes, or custom polygons as DOM/CSS polygon elements. | layoutit/ | 767 | — | ~2.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 152 | 152.Create A Plan Conduct a focused technical planning interview to produce an implementable, parallelizable plan or spec with clear dependencies, risks, and open questions. | dojoengine/ | 478 | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | 5 mo ago |
| 153 | 153.Refactor Kalivra Plan, implement, or review architecture refactors in the Kalivra Electron app while preserving project-file compatibility, balance calculations, Undo/Redo, exports, and process security. | DevBawky/ | 173 | — | ~1k | Automated safety check: Pass | Unknown | 1 mo ago |
| 154 | 154.Brs Reference Look up Roku's official BrightScript/SceneGraph spec in the external/dev-doc submodule (docs/REFERENCES/) when implementing, fixing, or verifying an interpreter feature — components (roXxx)… | lvcabral/ | 137 | — | ~1.9k | Automated safety check: Pass | MIT | today |
| 155 | UdonSharp scripting skill for VRChat SDK 3.10.5 (active and verified target). | niaka3dayo/ | 332 | — | ~9.8k | Automated safety check: Pass | MIT | 26 days ago |
| 156 | Builds and edits Unreal Engine UMG interfaces through the Unreal Motion Graphics MCP, covering widget trees, HLSL materials, Sequencer animations and readback checks. | winyunq/ | 210 | — | ~2.6k | Automated safety check: Pass | MIT | 2 mo ago |
| 157 | Creates and edits Unreal Engine Animation Montages through AnimMontageService: sections, slots, segments, branching points, notifies and blend settings. | kevinpbuckley/ | 730 | — | ~3.6k | Automated safety check: Pass | MIT | 3 days ago |
| 158 | Guides building browser apps with the @manycore/aholo-viewer npm package to render 3D Gaussian Splatting and mesh content from TypeScript. | manycoretech/ | 1.1k | — | ~2.2k | Automated safety check: Pass | MIT | 2 days ago |
| 159 | 159.Touchdesigner Provides patterns and best practices for TouchDesigner via MCP API - operator creation, network layout, rendering, GLSL shaders, data conversion (CHOP/SOP/POP/TOP/DAT). | satoruhiga/ | 127 | — | ~1.5k | Automated safety check: Pass | No licence | 7 mo ago |
| 160 | 160.Onmark Video Create, edit, validate, inspect, snapshot, review, benchmark, or render deterministic Onmark videos from one HTML screenplay. | zihanyang-dev/ | 126 | — | ~1.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 161 | 161.Local Review Run pixtuoid's review locally at either scope — a DIFF review (one lens per matching REVIEW.md local escalation row; the correctness and design lenses are the automatic CI review's, never re-run… | IvanWng97/ | 491 | — | ~1.4k | Automated safety check: Pass | MIT | today |
| 162 | Distill stable art-generation patterns from a completed project, so future projects produce comparable assets without re-discovering the prompts. | tettethu/ | 269 | — | ~2.5k | Automated safety check: Pass | Apache-2.0 | 10 days ago |
| 163 | Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. | kurotu/ | 373 | 3 repos | ~982 | Automated safety check: Pass | MIT | yesterday |
| 164 | 164.Fmodel Unpack This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes… | pa001024/ | 137 | — | ~2.6k | Automated safety check: Pass | MIT | yesterday |
| 165 | Guide an AI assistant through this repo's 2D animation sprite-sheet workflow. | LayrKits/ | 595 | — | ~1.5k | Automated safety check: Pass | No licence | 5 mo ago |
| 166 | A skill your agent uses when drawing images in PixiJS v8. An agent skill from netaart/cohub. | netaart/ | 572 | 1 repo | ~1.6k | Automated safety check: Pass | MIT | today |
| 167 | 167.P5js Production pipeline for interactive and generative visual art using p5.js. | Tommy-yw/ | 546 | 1 repo | ~6.8k | Automated safety check: Pass | MIT | 4 mo ago |
| 168 | Launches two KenshiCoop clients side by side on an ultrawide monitor, booted to the title screen, so one person can play host and join and connect manually through F2. | nhoral/ | 285 | — | ~835 | Automated safety check: Pass | AGPL-3.0 | 2 mo ago |
| 169 | Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. | corosolto/ | 257 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 170 | Unity Prefab asset patch workflow for AIBridge. An agent skill from FlameskyDexive/Legends-Of-Heroes. | FlameskyDexive/ | 928 | — | ~1.3k | Automated safety check: Pass | MIT | 19 days ago |
| 171 | 171.Seedance 3D Cgi Generate 3D CGI and rendered video prompts for Seedance 2.0 on Higgsfield. | beshuaxian/ | 952 | — | ~18k | Automated safety check: Pass | No licence | 6 mo ago |
| 172 | Create concise, dataset-agnostic physical state plans from video prompts. | micky-li-hd/ | 118 | — | ~1.8k | Automated safety check: Pass | No licence | 2 mo ago |
| 173 | Migrate a Cardinal game to world-engine v0.18 from v0.16.x (Run(w) systems, explicit Register calls, Entity handles) or from v0.17.x and the retracted v1.0.x (NewTestWorld system tests, pprof… | Argus-Labs/ | 117 | — | ~2.3k | Automated safety check: Pass | LGPL-3.0 | yesterday |
| 174 | 174.Img Gen Avatar A skill your agent uses when working on tools/imggen avatar image generation, OpenAI-compatible image API config, human or yaoguai portrait prompts, qi-refining base generation, image-to-image realm… | 4thfever/ | 2.1k | — | ~641 | Automated safety check: Pass | Unknown | 1 mo ago |
| 175 | Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots… | valkor-ai/ | 1.2k | 1 repo | ~1.3k | Automated safety check: Pass | Apache-2.0 | 4 days ago |
| 176 | Testing GlueControl's embedded runtime (CommandReceiver, GlueControlManager) against a real running game process. | vchelaru/ | 578 | — | ~1.5k | Automated safety check: Pass | MIT | yesterday |
| 177 | Teaches flutter_soloud mixing buses for routing groups of sounds through shared sub-mixes with collective volume and filters, such as separate music, SFX and UI sliders. | alnitak/ | 425 | — | ~1.7k | Automated safety check: Pass | MIT | yesterday |
| 178 | Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API. | corosolto/ | 257 | — | ~3.4k | Automated safety check: Pass | AGPL-3.0 | today |
| 179 | Improve and review Statecraft: Israel prose for tone, clarity, and historical credibility. | eyalgolan/ | 159 | — | ~497 | Automated safety check: Pass | MIT | today |
| 180 | Creates and edits Defold resource and component files that use Protobuf Text Format (.collection, .go, .atlas, .sprite, .gui, .collisionobject, .convexshape, .label, .font, .material, .model, .mesh… | selimanac/ | 111 | — | ~2.7k | Automated safety check: Pass | No licence | 5 mo ago |
| 181 | Blender에서 Mixamo 캐릭터의 transform 문제를 한 번에 수정한다. An agent skill from Julian-adv/OpenMMO. | Julian-adv/ | 1.8k | — | ~1.5k | Automated safety check: Pass | Unknown | yesterday |
| 182 | Migrate MacacaViewSystem ViewElement pools from KeepForever to an evidence-based recovery policy while preserving lifecycle, requested-pool, unique, async, event, and Addressable ownership safety. | MacacaGames/ | 121 | — | ~1.3k | Automated safety check: Pass | MIT | 12 days ago |
| 183 | Generate Pixel Style Poster prompts and matching raster images. | v92388375-gif/ | 152 | — | ~8k | Automated safety check: Pass | MIT | 2 mo ago |
| 184 | 184.Game AI Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. | ukanwat/ | 387 | 1 repo | ~2.1k | Automated safety check: Pass | Apache-2.0 | today |
| 185 | Covers Godot 4.3+ 3D systems such as materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling and decals, with GDScript first and C# second. | jame581/ | 805 | — | ~3.7k | Automated safety check: Pass | MIT | 2 days ago |
| 186 | Record the Game View or any Editor window (Scene, Inspector, ...) to an .mp4 or .webm video. | hatayama/ | 578 | — | ~1.7k | Automated safety check: Pass | MIT | today |
| 187 | Poses and animates a 22-bone anatomical humanoid rig with joint range-of-motion limits, using a Node CLI, a Three.js viewer and WebMCP tools an agent can drive live. | bgauryy/ | 949 | — | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 188 | 188.Threejs Geometry Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. | OWWZO/ | 189 | 5 repos | ~3.5k | Automated safety check: Pass | No licence | yesterday |
| 189 | Plan, generate, source, normalize, and validate cohesive visual game assets. | gamedev-skills/ | 1.4k | — | ~2k | Automated safety check: Pass | Apache-2.0 | 2 days ago |
| 190 | Decides whether an interface effect belongs in CSS, SVG, Canvas 2D, WebGL or WebGPU, then builds, debugs and visually verifies focused GPU effects inside product UIs. | v2space-labs/ | 116 | — | ~3.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 191 | 191.Flyai Compute Run jobs on the fly.ai compute network and pay for them - fly connectome experiments, or the user's own WebAssembly programs and WGSL GPU shaders, run by browser miners. | alextitonis/ | 141 | — | ~1.9k | Automated safety check: Pass | MIT | yesterday |
| 192 | Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C. | poingstudios/ | 632 | — | ~718 | Automated safety check: Pass | MIT | 10 days ago |