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Game Development

1,660 skills found, page 32.
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1489

Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Unity/C apps — achievements, IAP, users, leaderboards, challenges, presence, notifications, abuse reporting, entitlements…

meta-quest/agentic-tools215—~1kAutomated safety check: PassApache-2.016 days ago
1490

Independently review an existing candidate, revise it at most once, and return the original review separately from the delivered result and checks.

DanMcInerney/orchflows117—~254Automated safety check: PassMIT6 days ago
1491

Every MakerWorld model, searchable offline — plus trend deltas, designer-watch Trigger phrases: search makerworld for, find a 3d model of, what's trending on makerworld, models by this designer…

mvanhorn/printing-press-library2.1k—~3kAutomated safety check: NotesApache-2.0yesterday
1492

The first CLI and MCP for SculptOK: turn a local image into a depth map, printable STL, or 3D model in one command Trigger phrases: make a depth map from this image, convert this photo to an STL…

mvanhorn/printing-press-library2.1k—~3.1kAutomated safety check: NotesApache-2.0yesterday
1493

Crítico adversarial de asset novo (personagem, mapa, modelo, textura) do CS BRASIL.

corosolto/client257—~610Automated safety check: PassAGPL-3.0yesterday
1494

Pipeline de criação de conteúdo novo para o CS BRASIL — times de personagens, mapas de lugares reais e assets 3D.

corosolto/client257—~1.1kAutomated safety check: PassAGPL-3.0yesterday
1495

Cria ou troca um viewmodel da fábrica do CS BRASIL, da ficha ao crítico cego.

corosolto/client257—~1.5kAutomated safety check: PassAGPL-3.0yesterday
1496

Crítico adversarial de contexto limpo, rodado ANTES do push.

corosolto/client257—~651Automated safety check: PassAGPL-3.0yesterday
1497

Reference for Bevy sprites — rendering images, custom size, anchors, z-ordering, sprite sheets, texture atlases, pixel-perfect rendering, and bounding boxes.

nolantait/bevy-starter132—~630Automated safety check: PassMIT2 days ago
1498

A skill your agent uses when asked to build a 3D viewer for a GLB model, make an interactive explorer with clickable labelled parts, add an exploded view or quiz to a 3D model, or turn a parts list…

mohitagw15856/pm-claude-skills1.4k—~1.1kAutomated safety check: PassMIT2 days ago
1499

A skill your agent uses when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets.

scenario-labs/skills946—~6.2kAutomated safety check: PassMITyesterday
1500

A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL…

scenario-labs/skills946—~3.8kAutomated safety check: PassMITyesterday
1501

A skill your agent uses when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump buffer, jump height), TileMapLayer and TileSet in code…

scenario-labs/skills946—~5.3kAutomated safety check: PassMITyesterday
1502

A skill your agent uses when Godot 4.7 work must run without a mouse or at scale: batch import of hundreds of GLB props or an AI image-to-3D art drop, naming rules, import presets and post-import…

scenario-labs/skills946—~5.5kAutomated safety check: PassMITyesterday
1503

A skill your agent uses when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI…

scenario-labs/skills946—~5.5kAutomated safety check: PassMITyesterday
1504

A skill your agent uses when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke…

scenario-labs/skills946—~5.3kAutomated safety check: PassMITyesterday
1505

A skill your agent uses when a Maya task involves simulation or procedural effects: nCloth or Nucleus (a cape, skirt, flag or garment on an animated character, cloth through the body, jittery or…

scenario-labs/skills946—~5.3kAutomated safety check: PassMITyesterday
1506

A skill your agent uses when modeling in Autodesk Maya, such as hard-surface props, weapons, vehicles, a sci-fi crate, a game-ready or SubD film model, or a character or creature base mesh, or when…

scenario-labs/skills946—~5.2kAutomated safety check: PassMITyesterday
1507

A skill your agent uses when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint doing nothing, IK/FK switch and matching, pole vector…

scenario-labs/skills946—~5.2kAutomated safety check: PassMITyesterday
1508

A skill your agent uses when creating or refining 3D assets with Meshy models on Scenario via MCP: image-to-3D from one photo or 1-4 multi-view angles, text-to-3D, retexturing an existing GLB…

scenario-labs/skills946—~1.6kAutomated safety check: PassMITyesterday
1509

A skill your agent uses when a Scenario user wants to report a bug or request a change, on the public tracker at github.com/scenario-labs/skills or by email to support@scenario.com: turning a failed…

scenario-labs/skills946—~1.5kAutomated safety check: PassMITyesterday
1510

A skill your agent uses when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full…

scenario-labs/skills946—~1.4kAutomated safety check: PassMITyesterday
1511

A skill your agent uses when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario…

scenario-labs/skills946—~1.6kAutomated safety check: PassMITyesterday
1512

A skill your agent uses when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D…

scenario-labs/skills946—~1.3kAutomated safety check: PassMITyesterday
1513

A skill your agent uses when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR…

scenario-labs/skills946—~2kAutomated safety check: PassMITyesterday
1514

A skill your agent uses when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor (the user's GUI editor or a headless one), the Unity CLI…

scenario-labs/skills946—~5.2kAutomated safety check: PassMITyesterday
1515

A skill your agent uses when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget…

scenario-labs/skills946—~5.3kAutomated safety check: PassMITyesterday
1516

A skill your agent uses when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server…

scenario-labs/skills946—~6.4kAutomated safety check: PassMITyesterday
1517

A skill your agent uses when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD…

scenario-labs/skills946—~5.2kAutomated safety check: PassMITyesterday
1518

A skill your agent uses when an Unreal Engine 5.8 project misses its frame rate or stutters: "optimize to 60 fps", "we run at 38 fps", CPU or GPU bound, game or render thread too long, hitches…

scenario-labs/skills946—~5.4kAutomated safety check: PassMITyesterday
1519

A skill your agent uses when explicitly asked to run a live or plan-only application test for a published Scenario skill.

scenario-labs/skills946—~2.6kAutomated safety check: PassMITyesterday
1520

A skill your agent uses when making multiple independent ad or campaign edits from existing footage with Scenario: hook, CTA, copy, end-card, placement, or targeted visual variants.

scenario-labs/skills946—~2.1kAutomated safety check: PassMITyesterday
1521

A skill your agent uses when changing an existing ChatGPT pet or Codex pet sprite sheet with Scenario: fixing a broken row, frame, jump or edge, regenerating one animation state, adding the sixteen…

scenario-labs/skills946—~2.3kAutomated safety check: PassMITyesterday
1522

通过 GeometryScript + UCP 进行程序化网格建模。当用户要求创建、修改、修复、简化、UV、布尔、变形或以其他方式处理网格时使用。

Italink/UnrealClientProtocol127—~2kAutomated safety check: PassMIT1 mo ago
1523

GeometryScript 资产读写与碰撞操作。当用户要求精细控制 StaticMesh 资产加载/保存选项、创建新资产、生成碰撞体时使用。

Italink/UnrealClientProtocol127—~1.5kAutomated safety check: PassMIT1 mo ago
1524

GeometryScript 网格属性操作。当用户要求设置/查询顶点色、Polygroup、材质 ID 时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1.4kAutomated safety check: PassMIT1 mo ago
1525

GeometryScript 变形与变换操作。当用户要求弯曲、扭曲、平滑、噪声、位移、平移、旋转、缩放网格时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1.4kAutomated safety check: PassMIT1 mo ago
1526

GeometryScript 网格处理操作。当用户要求修复、简化、Remesh、布尔运算、体素化、分解、基础编辑或细分网格时使用。

Italink/UnrealClientProtocol127—~2kAutomated safety check: PassMIT1 mo ago
1527

GeometryScript 法线与切线操作。当用户要求重算法线、分裂法线、翻转法线、计算切线或修复法线方向时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1.1kAutomated safety check: PassMIT1 mo ago
1528

GeometryScript 图元创建与建模函数。当用户要求创建 Box、Sphere、Cylinder 等基础形状,或进行拉伸、旋转体、壳体等建模操作时使用。

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
1529

GeometryScript 网格查询与空间操作。当用户要求获取网格信息(顶点数、包围盒、拓扑状态)、空间查询(最近点、射线求交、包含测试)或采样时使用。

Italink/UnrealClientProtocol127—~1.3kAutomated safety check: PassMIT1 mo ago
1530

GeometryScript 网格选择操作。当用户要求按条件选择网格元素(球形/盒体/平面/法线角度/材质等)、组合选择、扩展/收缩选择时使用。

Italink/UnrealClientProtocol127—~999Automated safety check: PassMIT1 mo ago
1531

GeometryScript UV 操作。当用户要求生成、投影、布局、变换 UV 或进行 UV 相关处理时使用. An agent skill from Italink/UnrealClientProtocol.

Italink/UnrealClientProtocol127—~1.7kAutomated safety check: PassMIT1 mo ago
1532

Common rules and conventions for NodeCode-based graph editing (Material, Blueprint, Niagara, Widget).

Italink/UnrealClientProtocol127—~947Automated safety check: PassMIT1 mo ago
1533

Creates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage.

TheOrcDev/skills106—~897Automated safety check: PassNo licence13 days ago
1534

Converts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling.

TheOrcDev/skills106—~1kAutomated safety check: PassNo licence13 days ago
1535

Runs Final Stand Meshy geometry and texture production with governed reference packs, candidate review, credit accounting and immutable exports.

TheOrcDev/skills106—~1kAutomated safety check: PassNo licence13 days ago
1536

Installs and verifies Final Stand 3D model packages or animation updates through the repository's Unity importers, presentation profiles and prefab installers.

TheOrcDev/skills106—~951Automated safety check: PassNo licence13 days ago