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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1489 | Guides integration of the Horizon Platform SDK for Meta VR and Horizon OS Unity/C apps — achievements, IAP, users, leaderboards, challenges, presence, notifications, abuse reporting, entitlements… | meta-quest/ | 215 | — | ~1k | Automated safety check: Pass | Apache-2.0 | 16 days ago |
| 1490 | 1490.Review Revise Once Independently review an existing candidate, revise it at most once, and return the original review separately from the delivered result and checks. | DanMcInerney/ | 117 | — | ~254 | Automated safety check: Pass | MIT | 6 days ago |
| 1491 | 1491.Pp Makerworld Every MakerWorld model, searchable offline — plus trend deltas, designer-watch Trigger phrases: search makerworld for, find a 3d model of, what's trending on makerworld, models by this designer… | mvanhorn/ | 2.1k | — | ~3k | Automated safety check: Notes | Apache-2.0 | yesterday |
| 1492 | 1492.Pp Sculptok The first CLI and MCP for SculptOK: turn a local image into a depth map, printable STL, or 3D model in one command Trigger phrases: make a depth map from this image, convert this photo to an STL… | mvanhorn/ | 2.1k | — | ~3.1k | Automated safety check: Notes | Apache-2.0 | yesterday |
| 1493 | 1493.Asset Review Crítico adversarial de asset novo (personagem, mapa, modelo, textura) do CS BRASIL. | corosolto/ | 257 | — | ~610 | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 1494 | 1494.Csbrasil Pipeline de criação de conteúdo novo para o CS BRASIL — times de personagens, mapas de lugares reais e assets 3D. | corosolto/ | 257 | — | ~1.1k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 1495 | 1495.Fabrica Armas Cria ou troca um viewmodel da fábrica do CS BRASIL, da ficha ao crítico cego. | corosolto/ | 257 | — | ~1.5k | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 1496 | Crítico adversarial de contexto limpo, rodado ANTES do push. | corosolto/ | 257 | — | ~651 | Automated safety check: Pass | AGPL-3.0 | yesterday |
| 1497 | 1497.Bevy Sprites Reference for Bevy sprites — rendering images, custom size, anchors, z-ordering, sprite sheets, texture atlases, pixel-perfect rendering, and bounding boxes. | nolantait/ | 132 | — | ~630 | Automated safety check: Pass | MIT | 2 days ago |
| 1498 | A skill your agent uses when asked to build a 3D viewer for a GLB model, make an interactive explorer with clickable labelled parts, add an exploded view or quiz to a 3D model, or turn a parts list… | mohitagw15856/ | 1.4k | — | ~1.1k | Automated safety check: Pass | MIT | 2 days ago |
| 1499 | 1499.Scenario A skill your agent uses when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets. | scenario-labs/ | 946 | — | ~6.2k | Automated safety check: Pass | MIT | yesterday |
| 1500 | 1500.Scenario 3D A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL… | scenario-labs/ | 946 | — | ~3.8k | Automated safety check: Pass | MIT | yesterday |
| 1501 | 1501.Scenario Godot 2D A skill your agent uses when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump buffer, jump height), TileMapLayer and TileSet in code… | scenario-labs/ | 946 | — | ~5.3k | Automated safety check: Pass | MIT | yesterday |
| 1502 | A skill your agent uses when Godot 4.7 work must run without a mouse or at scale: batch import of hundreds of GLB props or an AI image-to-3D art drop, naming rules, import presets and post-import… | scenario-labs/ | 946 | — | ~5.5k | Automated safety check: Pass | MIT | yesterday |
| 1503 | 1503.Scenario Godot UI A skill your agent uses when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI… | scenario-labs/ | 946 | — | ~5.5k | Automated safety check: Pass | MIT | yesterday |
| 1504 | 1504.Scenario Godot Vfx A skill your agent uses when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke… | scenario-labs/ | 946 | — | ~5.3k | Automated safety check: Pass | MIT | yesterday |
| 1505 | 1505.Scenario Maya Fx A skill your agent uses when a Maya task involves simulation or procedural effects: nCloth or Nucleus (a cape, skirt, flag or garment on an animated character, cloth through the body, jittery or… | scenario-labs/ | 946 | — | ~5.3k | Automated safety check: Pass | MIT | yesterday |
| 1506 | A skill your agent uses when modeling in Autodesk Maya, such as hard-surface props, weapons, vehicles, a sci-fi crate, a game-ready or SubD film model, or a character or creature base mesh, or when… | scenario-labs/ | 946 | — | ~5.2k | Automated safety check: Pass | MIT | yesterday |
| 1507 | A skill your agent uses when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint doing nothing, IK/FK switch and matching, pole vector… | scenario-labs/ | 946 | — | ~5.2k | Automated safety check: Pass | MIT | yesterday |
| 1508 | 1508.Scenario Meshy A skill your agent uses when creating or refining 3D assets with Meshy models on Scenario via MCP: image-to-3D from one photo or 1-4 multi-view angles, text-to-3D, retexturing an existing GLB… | scenario-labs/ | 946 | — | ~1.6k | Automated safety check: Pass | MIT | yesterday |
| 1509 | 1509.Scenario Report A skill your agent uses when a Scenario user wants to report a bug or request a change, on the public tracker at github.com/scenario-labs/skills or by email to support@scenario.com: turning a failed… | scenario-labs/ | 946 | — | ~1.5k | Automated safety check: Pass | MIT | yesterday |
| 1510 | 1510.Scenario Rodin A skill your agent uses when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full… | scenario-labs/ | 946 | — | ~1.4k | Automated safety check: Pass | MIT | yesterday |
| 1511 | 1511.Scenario Skyboxes A skill your agent uses when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario… | scenario-labs/ | 946 | — | ~1.6k | Automated safety check: Pass | MIT | yesterday |
| 1512 | 1512.Scenario Sparc3d A skill your agent uses when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D… | scenario-labs/ | 946 | — | ~1.3k | Automated safety check: Pass | MIT | yesterday |
| 1513 | 1513.Scenario Textures A skill your agent uses when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR… | scenario-labs/ | 946 | — | ~2k | Automated safety check: Pass | MIT | yesterday |
| 1514 | A skill your agent uses when an agent drives Unity 6.3 (6000.3) on a Mac for any task: batch mode and -executeMethod jobs, a running editor (the user's GUI editor or a headless one), the Unity CLI… | scenario-labs/ | 946 | — | ~5.2k | Automated safety check: Pass | MIT | yesterday |
| 1515 | A skill your agent uses when a UE5 task involves characters in motion: "import FBX from Maya" with a skeleton, "retarget animations", IK Rig, IK Retargeter, feet sinking or floating after retarget… | scenario-labs/ | 946 | — | ~5.3k | Automated safety check: Pass | MIT | yesterday |
| 1516 | A skill your agent uses when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server… | scenario-labs/ | 946 | — | ~6.4k | Automated safety check: Pass | MIT | yesterday |
| 1517 | A skill your agent uses when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD… | scenario-labs/ | 946 | — | ~5.2k | Automated safety check: Pass | MIT | yesterday |
| 1518 | A skill your agent uses when an Unreal Engine 5.8 project misses its frame rate or stutters: "optimize to 60 fps", "we run at 38 fps", CPU or GPU bound, game or render thread too long, hitches… | scenario-labs/ | 946 | — | ~5.4k | Automated safety check: Pass | MIT | yesterday |
| 1519 | 1519.Skills Validate A skill your agent uses when explicitly asked to run a live or plan-only application test for a published Scenario skill. | scenario-labs/ | 946 | — | ~2.6k | Automated safety check: Pass | MIT | yesterday |
| 1520 | 1520.Scenario Ad Variants A skill your agent uses when making multiple independent ad or campaign edits from existing footage with Scenario: hook, CTA, copy, end-card, placement, or targeted visual variants. | scenario-labs/ | 946 | — | ~2.1k | Automated safety check: Pass | MIT | yesterday |
| 1521 | A skill your agent uses when changing an existing ChatGPT pet or Codex pet sprite sheet with Scenario: fixing a broken row, frame, jump or edge, regenerating one animation state, adding the sixteen… | scenario-labs/ | 946 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 1522 | 1522.Unreal Modeling 通过 GeometryScript + UCP 进行程序化网格建模。当用户要求创建、修改、修复、简化、UV、布尔、变形或以其他方式处理网格时使用。 | Italink/ | 127 | — | ~2k | Automated safety check: Pass | MIT | 1 mo ago |
| 1523 | GeometryScript 资产读写与碰撞操作。当用户要求精细控制 StaticMesh 资产加载/保存选项、创建新资产、生成碰撞体时使用。 | Italink/ | 127 | — | ~1.5k | Automated safety check: Pass | MIT | 1 mo ago |
| 1524 | GeometryScript 网格属性操作。当用户要求设置/查询顶点色、Polygroup、材质 ID 时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 1525 | GeometryScript 变形与变换操作。当用户要求弯曲、扭曲、平滑、噪声、位移、平移、旋转、缩放网格时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 1526 | GeometryScript 网格处理操作。当用户要求修复、简化、Remesh、布尔运算、体素化、分解、基础编辑或细分网格时使用。 | Italink/ | 127 | — | ~2k | Automated safety check: Pass | MIT | 1 mo ago |
| 1527 | GeometryScript 法线与切线操作。当用户要求重算法线、分裂法线、翻转法线、计算切线或修复法线方向时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 1528 | GeometryScript 图元创建与建模函数。当用户要求创建 Box、Sphere、Cylinder 等基础形状,或进行拉伸、旋转体、壳体等建模操作时使用。 | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 1529 | GeometryScript 网格查询与空间操作。当用户要求获取网格信息(顶点数、包围盒、拓扑状态)、空间查询(最近点、射线求交、包含测试)或采样时使用。 | Italink/ | 127 | — | ~1.3k | Automated safety check: Pass | MIT | 1 mo ago |
| 1530 | GeometryScript 网格选择操作。当用户要求按条件选择网格元素(球形/盒体/平面/法线角度/材质等)、组合选择、扩展/收缩选择时使用。 | Italink/ | 127 | — | ~999 | Automated safety check: Pass | MIT | 1 mo ago |
| 1531 | 1531.Unreal Modeling Uv GeometryScript UV 操作。当用户要求生成、投影、布局、变换 UV 或进行 UV 相关处理时使用. An agent skill from Italink/UnrealClientProtocol. | Italink/ | 127 | — | ~1.7k | Automated safety check: Pass | MIT | 1 mo ago |
| 1532 | Common rules and conventions for NodeCode-based graph editing (Material, Blueprint, Niagara, Widget). | Italink/ | 127 | — | ~947 | Automated safety check: Pass | MIT | 1 mo ago |
| 1533 | Creates and validates Final Stand concept turnarounds and deterministic four-view upload packs with source lineage. | TheOrcDev/ | 106 | — | ~897 | Automated safety check: Pass | No licence | 13 days ago |
| 1534 | 1534.Game Model Cleanup Converts Final Stand provider meshes into budgeted, textured and verifiable game-model candidates using the existing Blender tooling. | TheOrcDev/ | 106 | — | ~1k | Automated safety check: Pass | No licence | 13 days ago |
| 1535 | Runs Final Stand Meshy geometry and texture production with governed reference packs, candidate review, credit accounting and immutable exports. | TheOrcDev/ | 106 | — | ~1k | Automated safety check: Pass | No licence | 13 days ago |
| 1536 | Installs and verifies Final Stand 3D model packages or animation updates through the repository's Unity importers, presentation profiles and prefab installers. | TheOrcDev/ | 106 | — | ~951 | Automated safety check: Pass | No licence | 13 days ago |