Agent skill

Scenario Rodin

by scenario-labs in scenario-labs/skills

A skill your agent uses when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full…

MITAuto-check passedGame Development

Install Scenario Rodin

skills CLI
$ npx skills add scenario-labs/skills --skill scenario-rodin -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install scenario-labs/skills scenario-rodin --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/scenario-rodin .claude/skills/scenario-rodin && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
scenario-rodin
GitHub stars
946
Token cost
~1.4k tokens
SKILL.md length
699 words
Files
1
Skills in repo
146
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full…

  • Works in 6 steps: search with target="models",… → model_schema_get with that id: enums,… → upload_asset the turnaround stills (see… → …
  • Generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills
  • SKILL.md covers Overview, Quick reference, The lane decides the dialect and Bang! wants a finished mesh, plus 2 more sections
  • Calls npx

What it does

Scenario Rodin is an agent skill from scenario-labs/skills. Use when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full quality tiers, quad or triangle topology, PBR materials, HighPack 4K textures, T-pose or A-pose characters for rigging, or splitting a finished mesh into parts and retexturing it with Bang!. Keywords: Rodin Gen-2.5, Hyper3D, Deemos, image to 3D, text to 3D, part segmentation, texture delight.

Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.

It sits in Game Development, covering Game assets and audio and Prototyping. It works with Model Context Protocol. The repository describes itself as: Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through… The licence is MIT.

When your agent uses it

  • Generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills
  • Text-to-3D from a prompt
  • Fast prototyping versus full quality tiers
  • Triangle topology

Example prompts

  • “/scenario-rodin”

Requirements

  • Node.js

Workflow steps

6 steps, taken from the first numbered list in SKILL.md.

  1. search with target="models", query="rodin", public=true. Match capability to task (img23d here, txt23d for prompt-only, Fast for cheap…
  2. model_schema_get with that id: enums, defaults, and caps before anything else.
  3. upload_asset the turnaround stills (see the scenario skill) to get asset ids.
  4. model_run with that model_id, dry_run=true, and parameters={"images": ["asset_front", "asset_side", "asset_back"], "prompt": "stylized…
  5. Re-run with wait=false, then jobs_wait with the returned job id, re-called with pending_job_ids on timeout. Full-lane jobs take minutes; a…
  6. asset_display the mesh, then asset_download for engine import (details in the scenario-3d skill).

What it can do on your machine

Read from SKILL.md and the folder at commit f6f8ab7. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • npx

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Scenario Rodin loads about 1.4k tokens when it runs. Until then it costs about 122 tokens; SKILL.md has 699 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~122
When it runs · the whole SKILL.md, loaded when a task matches
~1.4k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from scenario-labs/skills at commit f6f8ab7, republished under its MIT licence (© scenario-labs). 699 words, ~1,395 tokens.

Download SKILL.mdSave it as .claude/skills/scenario-rodin/SKILL.md (or your agent's skills folder).
name
scenario-rodin
description
Use when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full quality tiers, quad or triangle topology, PBR materials, HighPack 4K textures, T-pose or A-pose characters for rigging, or splitting a finished mesh into parts and retexturing it with Bang!. Keywords: Rodin Gen-2.5, Hyper3D, Deemos, image to 3D, text to 3D, part segmentation, texture delight.
license
MIT

Scenario Rodin 3D

Overview

Rodin Hyper3D, Deemos Technology's 3D family on Scenario, picks its mode by member: image-to-3D and text-to-3D each ship as a full model and a Fast variant, and Bang! splits finished meshes into parts. Discover them with search and treat model_schema_get as the contract: the lanes agree on ideas and disagree on parameter names.

Connection and the core loop: see the scenario skill in this repo; model-agnostic 3D work: the scenario-3d skill. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.

Quick reference

Pick the member by task:

TaskMemberRequired inputs
Image to 3D (img23d)Gen-2.5, or Fastimages
Text to 3D (txt23d)Gen-2.5 Text to 3D, or Fastprompt
Split and retexture (3d23d)Bang!model + image

images is an array even for one still (up to 5 at authoring time), every entry a view of one subject, never an alternative concept. Prompt is optional on the image members: left empty, Rodin writes one from the images. Shared generator knobs: qualityMeshOption (topology and poly budget in one enum string, "18K Quad"), material (PBR, Shaded, All, None), textureDelight (strips baked lighting), TAPose (true poses the character in T or A pose for rigging; the schema does not pick between them), seed (0 to 65535).

The lane decides the dialect

Full and Fast express the same ideas through different parameters, so a payload never moves between lanes unchanged. At authoring time the full lane's tier ran Gen-2.5-Extreme-Low through Gen-2.5-Extreme-High (Extreme High bills double the base rate), HighPack rode in addons as a string (on a Quad mesh it multiplies faces about 16 times), geometryInstructMode: "creative" loosened interpretation, isSymmetric steered symmetry, and isMicro took effect only on Extreme High. The Fast lane's tier stopped at Gen-2.5-Minimum, Gen-2.5-Extreme-Low, and Gen-2.5-Low for one fixed price, highPack was a boolean, enableCreativeMode added generative robustness without losing consistency, and meshes capped at 20K behind an Auto default. In both lanes HighPack means 4K textures plus high-poly geometry at extra cost: dry_run the exact payload before any batch. Text members drop the image-only switches (useOriginalAlpha, previewRender).

Bang! wants a finished mesh

Bang! is 3D-to-3D: it takes an existing 3D asset as model plus a reference image (both required at authoring time, prompt is optional guidance), splits the mesh into semantically meaningful parts, and regenerates each part's materials in the same pass. strength (2 to 12, default 5) sets how fine the split gets, higher splitting into more parts; material defaults to PBR here, not All; resolution "Basic" is 2K, "High" is 4K. At authoring time it ran several minutes and cost more per asset than a default generator run: dry_run it like any other member.

Show full SKILL.md (234 more words)Show less

Worked example: a rig-ready character from turnaround stills

  1. search with target="models", query="rodin", public=true. Match capability to task (img23d here, txt23d for prompt-only, Fast for cheap drafts), e.g. model_rodin-hyper3d-v2-5 (a live hit at authoring time: re-discover each session).
  2. model_schema_get with that id: enums, defaults, and caps before anything else.
  3. upload_asset the turnaround stills (see the scenario skill) to get asset ids.
  4. model_run with that model_id, dry_run=true, and parameters={"images": ["asset_front", "asset_side", "asset_back"], "prompt": "stylized adventurer, clean silhouette", "tier": "Gen-2.5-Medium", "qualityMeshOption": "18K Quad", "material": "PBR", "textureDelight": true, "TAPose": true}; re-estimate after any tier or HighPack change.
  5. Re-run with wait=false, then jobs_wait with the returned job id, re-called with pending_job_ids on timeout. Full-lane jobs take minutes; a timeout is not a failure and never justifies a second model_run.
  6. asset_display the mesh, then asset_download for engine import (details in the scenario-3d skill).

Common mistakes

  • A bare string in images: one still goes as ["asset_x"].
  • Carrying a payload across lanes: addons: "HighPack" versus boolean highPack, geometryInstructMode versus enableCreativeMode, disjoint tier enums.
  • Asking the Fast lane for Medium or High tiers or a 500K mesh: its enums stop at Low and 20K.
  • Setting isMicro below Extreme High on the full lane: it changes nothing.
  • Handing Bang! an image as model: model is a 3D asset; the image guides the regenerated textures.
  • Freeform enum strings: values are exact, "Gen-2.5-Medium", "18K Quad", not "medium" or "18k quad".

© scenario-labs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

Just SKILL.md in skills/scenario-rodin of scenario-labs/skills.

Open the folder on GitHubat commit f6f8ab7

Compare with similar skills

Scenario Rodin next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Scenario Rodin compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Scenario Rodin this skillscenario-labs/skills946—~1.4kAutomated safety check: PassMIT
Unreal Material and VFX Workflowflopperam/unreal-engine-mcp1.1k—~927Automated safety check: PassNone
Kiln Refine Assetinstruktlabs/kiln255—~3.6kAutomated safety check: PassMIT
Fmodel Unpackpa001024/dna-builder137—~2.6kAutomated safety check: PassMIT
Kiln Author Assetinstruktlabs/kiln255—~4kAutomated safety check: PassMIT
Kiln QA Assetinstruktlabs/kiln255—~2.7kAutomated safety check: PassMIT

Similar skills

  • Unreal Material and VFX Workflow

    flopperam/unreal-engine-mcp

    Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.

    1.1k GitHub stars~927 tokensUpdated 3 mo ago
    Game DevelopmentAuto-check passed
  • Kiln Refine Asset

    instruktlabs/kiln

    Refine an existing Kiln asset through bounded source reads, exact revision edits, and targeted image feedback.

    255 GitHub stars~3.6k tokensUpdated today
    Game DevelopmentAuto-check passed
  • Fmodel Unpack

    pa001024/dna-builder

    This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes…

    137 GitHub stars~2.6k tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Kiln Author Asset

    instruktlabs/kiln

    Create a procedural 3D asset with Kiln JavaScript, review useful camera views, refine saved source, and export a GLB.

    255 GitHub stars~4k tokensUpdated today
    Game DevelopmentAuto-check passed
  • Kiln QA Asset

    instruktlabs/kiln

    Check a Kiln asset's geometry, views, export fidelity, and behavior in its destination project.

    255 GitHub stars~2.7k tokensUpdated today
    Game DevelopmentAuto-check passed
  • Kiln Setup Workspace

    instruktlabs/kiln

    Configure and verify Kiln in an existing project or a new asset workspace for the selected coding agent.

    255 GitHub stars~3.5k tokensUpdated today
    Game DevelopmentAuto-check passed

More from scenario-labs/skills

All 146 skills in this repo
  • Scenario Blender Grease Pencil

    scenario-labs/skills

    A skill your agent uses when drawing or animating with Grease Pencil in Blender 5.x from Python: 2D or 2.5D illustration, frame-by-frame animation, a cutout or part-based 2D character, strokes with…

    946 GitHub stars~4.5k tokensUpdated yesterday
    Auto-check passed
  • Scenario Blender Hair

    scenario-labs/skills

    A skill your agent uses when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games.

    946 GitHub stars~4.7k tokensUpdated yesterday
    Auto-check passed
  • A skill your agent uses when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI…

    946 GitHub stars~5k tokensUpdated yesterday
    Auto-check passed
  • Scenario Chatgpt Pet Create

    scenario-labs/skills

    A skill your agent uses when creating a ChatGPT pet or Codex pet with Scenario: hatching an animated companion from a text idea, a character, mascot or brand cue, or reference photos and art; making…

    946 GitHub stars~3.6k tokensUpdated yesterday
    Auto-check passed
  • Scenario Godot Animation

    scenario-labs/skills

    A skill your agent uses when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop…

    946 GitHub stars~4.7k tokensUpdated yesterday
    Auto-check passed
  • Scenario Godot Audio

    scenario-labs/skills

    A skill your agent uses when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D…

    946 GitHub stars~4.7k tokensUpdated yesterday
    Auto-check passed

Questions about Scenario Rodin

What does Scenario Rodin do?

A skill your agent uses when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full…. Scenario Rodin is an agent skill from scenario-labs/skills. Use when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full quality tiers, quad or triangle topology, PBR materials, HighPack 4K textures, T-pose or A-pose characters for rigging, or splitting a finished mesh into parts and retexturing it with Bang!.

When should I use Scenario Rodin?

Scenario Rodin fits situations like: generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills; text-to-3D from a prompt; fast prototyping versus full quality tiers; triangle topology.

How do I install Scenario Rodin in Claude Code?

Run `npx skills add scenario-labs/skills --skill scenario-rodin -a claude-code`. Or copy the skill folder (skills/scenario-rodin in scenario-labs/skills) into .claude/skills/scenario-rodin in your project. Claude Code loads it when a task matches its description.

How do I install Scenario Rodin in Codex?

Run `npx skills add scenario-labs/skills --skill scenario-rodin -a codex`. Or copy the skill folder (skills/scenario-rodin in scenario-labs/skills) into .agents/skills/scenario-rodin in your project. Codex loads it when a task matches its description.

Can I use Scenario Rodin in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add scenario-labs/skills --skill scenario-rodin -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scenario-rodin, .gemini/skills/scenario-rodin, .github/skills/scenario-rodin and .opencode/skills/scenario-rodin in your project.

What does Scenario Rodin need to run?

Going by SKILL.md and its folder, Scenario Rodin needs the command-line tools its instructions call (npx). Our summary lists: Node.js.

Does Scenario Rodin access the network?

SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.

Is Scenario Rodin safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Scenario Rodin use?

Scenario Rodin is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Scenario Rodin use?

About 1.4k tokens (SKILL.md is roughly 5.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.

What are the alternatives to Scenario Rodin?

Skills that share tags, products or a category with Scenario Rodin: Unreal Material and VFX Workflow (flopperam/unreal-engine-mcp, 1.1k stars), Kiln Refine Asset (instruktlabs/kiln, 255 stars), Fmodel Unpack (pa001024/dna-builder, 137 stars) and Kiln Author Asset (instruktlabs/kiln, 255 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Scenario Rodin?

scenario-labs (a GitHub organization) maintains it in scenario-labs/skills, which has 946 GitHub stars. The repository holds 146 skills in this directory. The repository was last updated on October 10, 2026.

Source: scenario-labs/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.