Unreal Material and VFX Workflow
flopperam/unreal-engine-mcp
Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.
A skill your agent uses when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full…
$ npx skills add scenario-labs/skills --skill scenario-rodin -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install scenario-labs/skills scenario-rodin --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/scenario-rodin .claude/skills/scenario-rodin && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "scenario-rodin" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-rodin into .claude/skills/scenario-rodin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-rodin", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/scenario-labs/skills/tree/main/skills/scenario-rodinType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add scenario-labs/skills --skill scenario-rodin -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install scenario-labs/skills scenario-rodin --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/scenario-rodin .agents/skills/scenario-rodin && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "scenario-rodin" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-rodin into .agents/skills/scenario-rodin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-rodin", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scenario-labs/skills --skill scenario-rodin -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install scenario-labs/skills scenario-rodin --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/scenario-rodin .cursor/skills/scenario-rodin && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "scenario-rodin" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-rodin into .cursor/skills/scenario-rodin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-rodin", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/scenario-labs/skills.git --path skills/scenario-rodin--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add scenario-labs/skills --skill scenario-rodin -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install scenario-labs/skills scenario-rodin --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/scenario-rodin .gemini/skills/scenario-rodin && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "scenario-rodin" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-rodin into .gemini/skills/scenario-rodin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-rodin", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install scenario-labs/skills scenario-rodinInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add scenario-labs/skills --skill scenario-rodin -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/scenario-rodin .github/skills/scenario-rodin && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "scenario-rodin" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-rodin into .github/skills/scenario-rodin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-rodin", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scenario-labs/skills --skill scenario-rodin -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install scenario-labs/skills scenario-rodin --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/scenario-rodin .opencode/skills/scenario-rodin && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "scenario-rodin" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-rodin into .opencode/skills/scenario-rodin/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-rodin", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
scenario-rodinA skill your agent uses when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full…
Scenario Rodin is an agent skill from scenario-labs/skills. Use when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full quality tiers, quad or triangle topology, PBR materials, HighPack 4K textures, T-pose or A-pose characters for rigging, or splitting a finished mesh into parts and retexturing it with Bang!. Keywords: Rodin Gen-2.5, Hyper3D, Deemos, image to 3D, text to 3D, part segmentation, texture delight.
Its SKILL.md is about 1.4k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game assets and audio and Prototyping. It works with Model Context Protocol. The repository describes itself as: Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through… The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit f6f8ab7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Scenario Rodin loads about 1.4k tokens when it runs. Until then it costs about 122 tokens; SKILL.md has 699 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from scenario-labs/skills at commit f6f8ab7, republished under its MIT licence (© scenario-labs). 699 words, ~1,395 tokens.
.claude/skills/scenario-rodin/SKILL.md (or your agent's skills folder).Rodin Hyper3D, Deemos Technology's 3D family on Scenario, picks its mode by member: image-to-3D and text-to-3D each ship as a full model and a Fast variant, and Bang! splits finished meshes into parts. Discover them with search and treat model_schema_get as the contract: the lanes agree on ideas and disagree on parameter names.
Connection and the core loop: see the scenario skill in this repo; model-agnostic 3D work: the scenario-3d skill. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.
Pick the member by task:
| Task | Member | Required inputs |
|---|---|---|
Image to 3D (img23d) | Gen-2.5, or Fast | images |
Text to 3D (txt23d) | Gen-2.5 Text to 3D, or Fast | prompt |
Split and retexture (3d23d) | Bang! | model + image |
images is an array even for one still (up to 5 at authoring time), every entry a view of one subject, never an alternative concept. Prompt is optional on the image members: left empty, Rodin writes one from the images. Shared generator knobs: qualityMeshOption (topology and poly budget in one enum string, "18K Quad"), material (PBR, Shaded, All, None), textureDelight (strips baked lighting), TAPose (true poses the character in T or A pose for rigging; the schema does not pick between them), seed (0 to 65535).
Full and Fast express the same ideas through different parameters, so a payload never moves between lanes unchanged. At authoring time the full lane's tier ran Gen-2.5-Extreme-Low through Gen-2.5-Extreme-High (Extreme High bills double the base rate), HighPack rode in addons as a string (on a Quad mesh it multiplies faces about 16 times), geometryInstructMode: "creative" loosened interpretation, isSymmetric steered symmetry, and isMicro took effect only on Extreme High. The Fast lane's tier stopped at Gen-2.5-Minimum, Gen-2.5-Extreme-Low, and Gen-2.5-Low for one fixed price, highPack was a boolean, enableCreativeMode added generative robustness without losing consistency, and meshes capped at 20K behind an Auto default. In both lanes HighPack means 4K textures plus high-poly geometry at extra cost: dry_run the exact payload before any batch. Text members drop the image-only switches (useOriginalAlpha, previewRender).
Bang! is 3D-to-3D: it takes an existing 3D asset as model plus a reference image (both required at authoring time, prompt is optional guidance), splits the mesh into semantically meaningful parts, and regenerates each part's materials in the same pass. strength (2 to 12, default 5) sets how fine the split gets, higher splitting into more parts; material defaults to PBR here, not All; resolution "Basic" is 2K, "High" is 4K. At authoring time it ran several minutes and cost more per asset than a default generator run: dry_run it like any other member.
search with target="models", query="rodin", public=true. Match capability to task (img23d here, txt23d for prompt-only, Fast for cheap drafts), e.g. model_rodin-hyper3d-v2-5 (a live hit at authoring time: re-discover each session).model_schema_get with that id: enums, defaults, and caps before anything else.upload_asset the turnaround stills (see the scenario skill) to get asset ids.model_run with that model_id, dry_run=true, and parameters={"images": ["asset_front", "asset_side", "asset_back"], "prompt": "stylized adventurer, clean silhouette", "tier": "Gen-2.5-Medium", "qualityMeshOption": "18K Quad", "material": "PBR", "textureDelight": true, "TAPose": true}; re-estimate after any tier or HighPack change.wait=false, then jobs_wait with the returned job id, re-called with pending_job_ids on timeout. Full-lane jobs take minutes; a timeout is not a failure and never justifies a second model_run.asset_display the mesh, then asset_download for engine import (details in the scenario-3d skill).images: one still goes as ["asset_x"].addons: "HighPack" versus boolean highPack, geometryInstructMode versus enableCreativeMode, disjoint tier enums.isMicro below Extreme High on the full lane: it changes nothing.model: model is a 3D asset; the image guides the regenerated textures.© scenario-labs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/scenario-rodin of scenario-labs/skills.
Open the folder on GitHubat commit f6f8ab7
Scenario Rodin next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Scenario Rodin this skillscenario-labs/skills | 946 | — | ~1.4k | Automated safety check: Pass | MIT | |
| Unreal Material and VFX Workflowflopperam/unreal-engine-mcp | 1.1k | — | ~927 | Automated safety check: Pass | None | |
| Kiln Refine Assetinstruktlabs/kiln | 255 | — | ~3.6k | Automated safety check: Pass | MIT | |
| Fmodel Unpackpa001024/dna-builder | 137 | — | ~2.6k | Automated safety check: Pass | MIT | |
| Kiln Author Assetinstruktlabs/kiln | 255 | — | ~4k | Automated safety check: Pass | MIT | |
| Kiln QA Assetinstruktlabs/kiln | 255 | — | ~2.7k | Automated safety check: Pass | MIT |
flopperam/unreal-engine-mcp
Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.
instruktlabs/kiln
Refine an existing Kiln asset through bounded source reads, exact revision edits, and targeted image feedback.
pa001024/dna-builder
This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes…
instruktlabs/kiln
Create a procedural 3D asset with Kiln JavaScript, review useful camera views, refine saved source, and export a GLB.
instruktlabs/kiln
Check a Kiln asset's geometry, views, export fidelity, and behavior in its destination project.
instruktlabs/kiln
Configure and verify Kiln in an existing project or a new asset workspace for the selected coding agent.
scenario-labs/skills
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scenario-labs/skills
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scenario-labs/skills
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scenario-labs/skills
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scenario-labs/skills
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scenario-labs/skills
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Works with
Categories
A skill your agent uses when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full…. Scenario Rodin is an agent skill from scenario-labs/skills. Use when generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills, text-to-3D from a prompt, fast prototyping versus full quality tiers, quad or triangle topology, PBR materials, HighPack 4K textures, T-pose or A-pose characters for rigging, or splitting a finished mesh into parts and retexturing it with Bang!.
Scenario Rodin fits situations like: generating 3D assets with Rodin Hyper3D models on Scenario via MCP: image-to-3D from up to five multiview stills; text-to-3D from a prompt; fast prototyping versus full quality tiers; triangle topology.
Run `npx skills add scenario-labs/skills --skill scenario-rodin -a claude-code`. Or copy the skill folder (skills/scenario-rodin in scenario-labs/skills) into .claude/skills/scenario-rodin in your project. Claude Code loads it when a task matches its description.
Run `npx skills add scenario-labs/skills --skill scenario-rodin -a codex`. Or copy the skill folder (skills/scenario-rodin in scenario-labs/skills) into .agents/skills/scenario-rodin in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add scenario-labs/skills --skill scenario-rodin -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scenario-rodin, .gemini/skills/scenario-rodin, .github/skills/scenario-rodin and .opencode/skills/scenario-rodin in your project.
Going by SKILL.md and its folder, Scenario Rodin needs the command-line tools its instructions call (npx). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Scenario Rodin is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.4k tokens (SKILL.md is roughly 5.6k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Scenario Rodin: Unreal Material and VFX Workflow (flopperam/unreal-engine-mcp, 1.1k stars), Kiln Refine Asset (instruktlabs/kiln, 255 stars), Fmodel Unpack (pa001024/dna-builder, 137 stars) and Kiln Author Asset (instruktlabs/kiln, 255 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
scenario-labs (a GitHub organization) maintains it in scenario-labs/skills, which has 946 GitHub stars. The repository holds 146 skills in this directory. The repository was last updated on October 10, 2026.
Source: scenario-labs/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.