Unreal Material and VFX Workflow
flopperam/unreal-engine-mcp
Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.
A skill your agent uses when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D…
$ npx skills add scenario-labs/skills --skill scenario-sparc3d -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install scenario-labs/skills scenario-sparc3d --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/scenario-sparc3d .claude/skills/scenario-sparc3d && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "scenario-sparc3d" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-sparc3d into .claude/skills/scenario-sparc3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-sparc3d", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/scenario-labs/skills/tree/main/skills/scenario-sparc3dType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add scenario-labs/skills --skill scenario-sparc3d -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install scenario-labs/skills scenario-sparc3d --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/scenario-sparc3d .agents/skills/scenario-sparc3d && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "scenario-sparc3d" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-sparc3d into .agents/skills/scenario-sparc3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-sparc3d", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scenario-labs/skills --skill scenario-sparc3d -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install scenario-labs/skills scenario-sparc3d --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/scenario-sparc3d .cursor/skills/scenario-sparc3d && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "scenario-sparc3d" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-sparc3d into .cursor/skills/scenario-sparc3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-sparc3d", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/scenario-labs/skills.git --path skills/scenario-sparc3d--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add scenario-labs/skills --skill scenario-sparc3d -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install scenario-labs/skills scenario-sparc3d --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/scenario-sparc3d .gemini/skills/scenario-sparc3d && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "scenario-sparc3d" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-sparc3d into .gemini/skills/scenario-sparc3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-sparc3d", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install scenario-labs/skills scenario-sparc3dInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add scenario-labs/skills --skill scenario-sparc3d -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/scenario-sparc3d .github/skills/scenario-sparc3d && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "scenario-sparc3d" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-sparc3d into .github/skills/scenario-sparc3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-sparc3d", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add scenario-labs/skills --skill scenario-sparc3d -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install scenario-labs/skills scenario-sparc3d --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/scenario-sparc3d .opencode/skills/scenario-sparc3d && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "scenario-sparc3d" agent skill from https://github.com/scenario-labs/skills/tree/main/skills/scenario-sparc3d into .opencode/skills/scenario-sparc3d/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "scenario-sparc3d", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
scenario-sparc3dA skill your agent uses when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D…
Scenario Sparc3d is an agent skill from scenario-labs/skills. Use when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D printing, mesh-only versus PBR-textured output, face count targets, resolution tiers, or reconstructing human heads and busts with the Portrait variants. Keywords: Sparc3D 2.1 and 2.0, Hitem3D, image to 3D, img23d, multiview, watertight, PBR, GLB, OBJ, STL, FBX.
Its SKILL.md is about 1.3k tokens, which your agent loads only when the skill is triggered. It is a single SKILL.md file with no bundled scripts.
It sits in Game Development, covering Game assets and audio. It works with Model Context Protocol. The repository describes itself as: Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through… The licence is MIT.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit f6f8ab7. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Shell commands in SKILL.md call:
npxFrom the folder's file list and the shell code blocks in SKILL.md.
No URLs in SKILL.md. Its commands use npx, which can reach the network depending on how they are called.
From URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Scenario Sparc3d loads about 1.3k tokens when it runs. Until then it costs about 114 tokens; SKILL.md has 582 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.
The full file from scenario-labs/skills at commit f6f8ab7, republished under its MIT licence (© scenario-labs). 582 words, ~1,314 tokens.
.claude/skills/scenario-sparc3d/SKILL.md (or your agent's skills folder).Sparc3D, Hitem3D's image-to-3D family on Scenario, turns one to four photos into a watertight mesh with no text prompt: the source images are the entire art direction. A base line handles props and objects, a Portrait line human heads and busts, each in 2.1 and 2.0 generations. Discover them with search and treat model_schema_get as the contract: members disagree on which knobs exist and how values are spelled.
Connection and the core loop: the scenario skill in this repo; model-agnostic 3D work: the scenario-3d skill. If a sibling skill named here is missing from your available skills, ask the user to install it (npx skills add scenario-labs/skills --skill <name>); unattended, proceed from tool schemas and flag the gap.
Names from the live schema; differences as of authoring time:
| Parameter | Role | Differences across members |
|---|---|---|
images | 1 to 4 views: front, then back, left, right | same |
requestType | numeric: mesh only or mesh plus texture | same |
resolution | detail and topology tier | 1536fast/1536pro on 2.1, 1536profast/1536pro on 2.1 Portrait, 1536/1536pro on 2.0; absent on 2.0 Portrait |
face | target face count, 100K to 2M, default 2M | absent on 2.0 |
pbr | PBR material, default true | inert without texture output |
At authoring time requestType 1 meant bare mesh, 3 (the default) textured. Resolution defaults differ: 2.1 opens on its fast tier, 2.1 Portrait on pro.
In images, slot one is the front view; extras are back, left, and right, in that order, all of one subject. A front view alone works; extra views buy stabler geometry on unseen sides. One centered subject on a plain background converts best.
resolution buys generation detail; face sets delivered mesh weight (500K for lightweight assets, 2M for high fidelity). requestType, resolution, and pbr all move cost, spanning four times on one member at authoring time, so dry_run the exact parameter set before a batch. Runtimes are long (medians near 17 to 21 minutes at authoring time, a slow quartile reaching past 30), so jobs_wait timeouts are normal: re-call with pending_job_ids, never a second model_run, never job_get polling.
search with target="models", query="sparc3d", public=true. Prefer the newest non-deprecated base hit, e.g. model_hitem-sparc-3d-2-1 (a live hit at authoring time: re-discover each session).model_schema_get with that id: knob presence and resolution spelling come only from here.upload_asset the concept image, or generate one first with a text-to-image model.model_run with that model_id, dry_run=true, and parameters={"images": ["asset_front"], "requestType": 3, "resolution": "1536fast", "face": 500000, "pbr": true} for the cost estimate; re-estimate after touching any cost knob.model_run with wait=false, then jobs_wait with the returned job id, re-called with pending_job_ids on timeout; expect several rounds.asset_display to preview the mesh, then asset_download for engine import. No schema field selects the container (the catalog advertises GLB, OBJ, STL, and FBX): confirm the delivered format from the returned asset before promising an engine target.prompt: no member takes text; direction lives in the source images.images: one view still goes as ["asset_x"].face is missing on 2.0, resolution on 2.0 Portrait.pbr to texture a mesh-only run: it acts only when requestType asks for texture.© scenario-labs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
Just SKILL.md in skills/scenario-sparc3d of scenario-labs/skills.
Open the folder on GitHubat commit f6f8ab7
Scenario Sparc3d next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Scenario Sparc3d this skillscenario-labs/skills | 946 | — | ~1.3k | Automated safety check: Pass | MIT | |
| Unreal Material and VFX Workflowflopperam/unreal-engine-mcp | 1.1k | — | ~927 | Automated safety check: Pass | None | |
| Kiln Refine Assetinstruktlabs/kiln | 255 | — | ~3.6k | Automated safety check: Pass | MIT | |
| Fmodel Unpackpa001024/dna-builder | 137 | — | ~2.6k | Automated safety check: Pass | MIT | |
| Kiln Author Assetinstruktlabs/kiln | 255 | — | ~4k | Automated safety check: Pass | MIT | |
| Kiln QA Assetinstruktlabs/kiln | 255 | — | ~2.7k | Automated safety check: Pass | MIT |
flopperam/unreal-engine-mcp
Walks an Unreal Engine MCP agent through building materials, Niagara particle systems, Chaos destruction, and curve assets with inspect-then-edit steps.
instruktlabs/kiln
Refine an existing Kiln asset through bounded source reads, exact revision edits, and targeted image feedback.
pa001024/dna-builder
This skill documents how to use the fmodel-mcp toolkit (a CUE4Parse-based .NET CLI plus a thin Python MCP server) to inspect and export Unreal Engine game assets — pak files, textures, meshes…
instruktlabs/kiln
Create a procedural 3D asset with Kiln JavaScript, review useful camera views, refine saved source, and export a GLB.
instruktlabs/kiln
Check a Kiln asset's geometry, views, export fidelity, and behavior in its destination project.
instruktlabs/kiln
Configure and verify Kiln in an existing project or a new asset workspace for the selected coding agent.
scenario-labs/skills
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scenario-labs/skills
A skill your agent uses when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games.
scenario-labs/skills
A skill your agent uses when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI…
scenario-labs/skills
A skill your agent uses when creating a ChatGPT pet or Codex pet with Scenario: hatching an animated companion from a text idea, a character, mascot or brand cue, or reference photos and art; making…
scenario-labs/skills
A skill your agent uses when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop…
scenario-labs/skills
A skill your agent uses when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D…
Works with
Categories
A skill your agent uses when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D…. Scenario Sparc3d is an agent skill from scenario-labs/skills. Use when turning images or photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image or multi-view image-to-3D, watertight meshes for game assets, AR/VR, or 3D printing, mesh-only versus PBR-textured output, face count targets, resolution tiers, or reconstructing human heads and busts with the Portrait variants.
Scenario Sparc3d fits situations like: photos into 3D meshes with Sparc3D models on Scenario via MCP: single-image; multi-view image-to-3D; watertight meshes for game assets; mesh-only versus PBR-textured output.
Run `npx skills add scenario-labs/skills --skill scenario-sparc3d -a claude-code`. Or copy the skill folder (skills/scenario-sparc3d in scenario-labs/skills) into .claude/skills/scenario-sparc3d in your project. Claude Code loads it when a task matches its description.
Run `npx skills add scenario-labs/skills --skill scenario-sparc3d -a codex`. Or copy the skill folder (skills/scenario-sparc3d in scenario-labs/skills) into .agents/skills/scenario-sparc3d in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add scenario-labs/skills --skill scenario-sparc3d -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scenario-sparc3d, .gemini/skills/scenario-sparc3d, .github/skills/scenario-sparc3d and .opencode/skills/scenario-sparc3d in your project.
Going by SKILL.md and its folder, Scenario Sparc3d needs the command-line tools its instructions call (npx). Our summary lists: Node.js.
SKILL.md contains no URLs. Its commands use npx, which can reach the network depending on how they are called. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.
Scenario Sparc3d is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.
About 1.3k tokens (SKILL.md is roughly 5.3k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full.
Skills that share tags, products or a category with Scenario Sparc3d: Unreal Material and VFX Workflow (flopperam/unreal-engine-mcp, 1.1k stars), Kiln Refine Asset (instruktlabs/kiln, 255 stars), Fmodel Unpack (pa001024/dna-builder, 137 stars) and Kiln Author Asset (instruktlabs/kiln, 255 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
scenario-labs (a GitHub organization) maintains it in scenario-labs/skills, which has 946 GitHub stars. The repository holds 146 skills in this directory. The repository was last updated on October 10, 2026.
Source: scenario-labs/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.