Agent skill

Scenario

by scenario-labs in scenario-labs/skills

A skill your agent uses when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets.

MITAuto-check passedGame Development

Install Scenario

skills CLI
$ npx skills add scenario-labs/skills --skill scenario -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install scenario-labs/skills scenario --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/scenario-labs/skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/scenario .claude/skills/scenario && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
scenario
GitHub stars
946
Token cost
~6.2k tokens
SKILL.md length
2,357 words
Files
3 (incl. references)
Skills in repo
146
Repo updated
First seen
Licence
MIT

At a glance

A skill your agent uses when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets.

  • Works in 7 steps: recommend with the user's own words as… → model_schema_get on the pick: exact… → If the schema carries runs_as ("lora" or… → …
  • Connecting an AI agent to Scenario (scenario.com) through MCP
  • SKILL.md covers Overview, Setup, Scope first and Quick reference, plus 3 more sections
  • Calls curl; reaches mcp.scenario.com

What it does

Scenario is an agent skill from scenario-labs/skills. Use when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets. Also when picking a Scenario model, running a LoRA, refining a generation prompt, uploading reference images, waiting on generation jobs, checking credits or quota, hitting Scenario auth, scope, or Forbidden errors, or setting up mcp.scenario.com in Claude Code, Cursor, VSCode, or another agent.

Its SKILL.md is about 6.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 3 other files, including reference files (for example `references/setup.md` and `references/shared-assets.md`).

It sits in Game Development, covering Game assets and audio and Fine-tuning. It works with Model Context Protocol and Visual Studio Code. The repository describes itself as: Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through… The licence is MIT.

When your agent uses it

  • Connecting an AI agent to Scenario (scenario.com) through MCP
  • A task involves generating images

Example prompts

  • “/scenario”

Workflow steps

7 steps, taken from the first numbered list in SKILL.md.

  1. recommend with the user's own words as prompt when the need is a capability; search with target="models", query="flux", public=true when…
  2. model_schema_get on the pick: exact field names, types, required flags, defaults, and caps such as the prompt's max_length (an overrun is…
  3. If the schema carries runs_as ("lora" or "composition"), never send that model's own id to model_run. Its run_with.required_arguments…
  4. Optional: prompt_spark rewrites a thin prompt into an on-model one; pass the discovered id (a LoRA's own, not its base) and the draft…
  5. model_run with model_id and schema-conformant parameters. If cost matters (the default assumption unless the user says otherwise), price…
  6. jobs_wait with job_ids=[...] (up to 32); each completed row carries assetIds and cuCost, so no job_get follow-up; on timeout re-call with…
  7. asset_display shows the asset inline; its format picks the rendering: display (the default) returns an inline image plus links and viewer…

What it can do on your machine

Read from SKILL.md and the folder at commit f6f8ab7. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Shell commands in SKILL.md call:

    • curl

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Hosts in commands or code, which the agent is likely to contact:

    • mcp.scenario.com

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Scenario loads about 6.2k tokens when it runs, and up to ~8.9k if it reads all its reference files. Until then it costs about 118 tokens; SKILL.md has 2,357 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~118
When it runs · the whole SKILL.md, loaded when a task matches
~6.2k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~8.9k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); files beside SKILL.md are not scanned.

SKILL.md

The full file from scenario-labs/skills at commit f6f8ab7, republished under its MIT licence (© scenario-labs). 2,357 words, ~6,248 tokens.

Download SKILL.mdSave it as .claude/skills/scenario/SKILL.md (or your agent's skills folder). This skill also uses 2 other files; get the full folder from GitHub.
name
scenario
description
Use when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets. Also when picking a Scenario model, running a LoRA, refining a generation prompt, uploading reference images, waiting on generation jobs, checking credits or quota, hitting Scenario auth, scope, or Forbidden errors, or setting up mcp.scenario.com in Claude Code, Cursor, VSCode, or another agent.
license
MIT

Scenario

Overview

Scenario (scenario.com) generates AI images, video, 3D, and audio across 500+ models plus custom training, all through the core loop below.

Setup

Endpoint: https://mcp.scenario.com/mcp (Streamable HTTP). Prefer OAuth: no credentials pass through the conversation. Client config, API-key setup for headless use, and per-client re-authentication: references/setup.md. Never ask an agent to collect, encode, or echo a secret. A connection that authenticated once and fails later is re-authenticated per client (setup reference) before anything else is debugged; diagnostics_run names the failing layer (auth, tenant-scope, api-unreachable, or healthy).

The default toolset is wider than the core loop below: asset_get, job_get, jobs_list and models_list are in it too and are called directly, so treat the table as the loop rather than the whole list. ?toolsets=full exposes everything. The catalog tools are the ones outside it (collections, tagging, analysis, training, members, keys): scenario_tools_search with the tool name or plain keywords as query (it takes only query and limit) returns the schema and lane, and the matching scenario_tool_execute_read / write / delete runs it with {name, parameters}, scope ids inside parameters when the target's inputSchema declares them, which nearly every catalog tool does (plan_generation, which takes only description, is the exception), unlike a direct tool's top-level team_id/project_id. The lane is the result's own permission, not what the verb sounds like: asset_download and asset_analyze are both write-class.

Scope first

Resolve scope first, then pass team_id and project_id on every later call. teams_list returns the teams with their projects; projects_list requires a team_id, so it cannot come first. Confirm the pair with the user: a guess writes into someone else's project. A non-interactive run takes the pair from its task instructions; when they name none, stop and list the choices.

The server fills scope in only for read-only tools with one candidate remaining; anything else fails rather than guesses, and the error names which half is wrong (see Errors and recovery). Scope errors are the most common failure here, surfacing mid-session on the first call that drops the pair once a second team or project is in play.

Quick reference

StepToolNotes
Resolve scopeteams_list, then projects_listOnce per session; pass the ids on every call
Find a modelsearch or recommendFree; recommend for a capability, search for a name
Get the schemamodel_schema_getAlways before model_run; check runs_as and caps
Generatemodel_runSchema-conformant parameters; dry_run for cost
Waitjobs_waitWhenever model_run returns a job_id without assets; never loop job_get
View / saveasset_display / asset_downloadNever paste raw asset URLs; format converts images, meshes
Inspect an assetasset_getFree; dimensions, duration, firstFrame / lastFrame ids
Upload inputsupload_asset + upload_asset_completeLocal files become asset_ids
Refine a promptprompt_sparkAdvisory rewrite; needs model_id
Quota / debuggingusage, diagnostics_runCU consumption; diagnose MCP prompt
Saved preferencesmemory_recallOAuth only; before generating in a project, again after switching

A multi-step request ("product video with voiceover", "concept to 3D") goes to plan_generation (catalog-only, read lane): plain words in description, ordered steps out, each naming a tool and optional model hint; it runs nothing. Single-step: recommend. A stated preference ("always 9:16") goes to catalog memory_set with scope project_user_memory (user_memory across projects): it replaces the whole layer, so memory_get and merge first, and it runs on the delete lane.

Worked example

Generating a stylized game prop image:

  1. recommend with the user's own words as prompt when the need is a capability; search with target="models", query="flux", public=true when you have a name. search ranks by keyword and its filters hold no capability key, so a capability-worded query can rank the wrong output type first. For the user's own trained models, omit public on search (search has no private flag); on recommend the flag is include_private_models: true. Re-discover ids each time: availability differs per team.
  2. model_schema_get on the pick: exact field names, types, required flags, defaults, and caps such as the prompt's max_length (an overrun is a 400, never a trim). File fields take asset ids even when named ...Url, and cost_impact: true flags what moves the price.
  3. If the schema carries runs_as ("lora" or "composition"), never send that model's own id to model_run. Its run_with.required_arguments holds the real call: model_id there is the base model, and its parameters (the loras or modelId wiring) merge into inputs from the same schema. Sending required_arguments alone discards your prompt.
  4. Optional: prompt_spark rewrites a thin prompt into an on-model one; pass the discovered id (a LoRA's own, not its base) and the draft prompt. Skip deliberate prompts.
  5. model_run with model_id and schema-conformant parameters. If cost matters (the default assumption unless the user says otherwise), price first with dry_run: true, a top-level argument beside model_id: no job is created and the response's creativeUnitsCost is the exact payload's price; a recommend cost quote assumes defaults, and the schema's cost_impact fields move the real number. Then run: asset_ids come back, or a job_id for jobs_wait. The status beside it is in_progress when the server's wait budget ran out; with wait=false it is the backend's live word at creation (queued, in-progress, warming-up), a spelling that is not a different state.
  6. jobs_wait with job_ids=[...] (up to 32); each completed row carries assetIds and cuCost, so no job_get follow-up; on timeout re-call with the returned pending_job_ids as job_ids. Failed jobs are reimbursed, except xAI generations stopped by moderation.
  7. asset_display shows the asset inline; its format picks the rendering: display (the default) returns an inline image plus links and viewer data; viewer returns a lighter payload for a host that renders the interactive widget; json and markdown return metadata and links. display does not disable a host's widget. For PNG files, use asset_download with format: "png", one call per asset. asset_download returns a file URL (save with curl -L, it may redirect). format is an image conversion (png, webp, jpg, and gif to keep an animated GIF animated: the png default flattens it to one frame) and nothing else; omit it for video, 3D, and audio. When curl reports host_not_allowed or CONNECT tunnel failed, response 403 while MCP calls work, check the host's proxy or sandbox egress policy. A CDN 403 alone does not establish the cause; request a fresh download URL before diagnosing it: Sandbox network access names the setting that lifts it, an organization-level allowlist on some hosts that the user may not be able to change. Meanwhile hand over the app_url that asset_display returns, where the user downloads directly and, for a mesh, picks the 3D export format the app offers, none of which asset_download converts to. The signed URL also opens in a browser but expires, so it is a last resort, never the deliverable.

Local inputs go up with upload_asset: always file_name, content_type, and kind (image, audio, video, 3d), plus exactly one of file_size or data, since the call fails without either. Prefer file_size, the file's exact byte count read from disk, and omit data: the reply carries presigned part URLs and instructions; PUT each part's raw bytes to its URL with no added headers (a checksum header makes the store answer 403), check every PUT returned 200, then upload_asset_complete with the upload_id. Inline base64 data only under 100KB (that path returns the asset directly, with no complete step); a larger file is rejected naming the cap. Scope rides on both; they take no other fields: no parts list, no etags. The server decodes the file at completion, so Upload upl_… failed: Corrupt JPEG data, premature end of data segment, bad Huffman code or libpng read error means the uploaded image could not be decoded: check for a corrupt source, a truncated or re-encoded body, a missing part, or a mismatched file_size. Confirm the local file opens, its content type matches, and its byte count is correct, then start over with a fresh upload_asset and raw PUTs; never re-complete the same upload_id. A phone's HEIC photo uploads as is (content_type: "image/heic"), so do not convert it first; Unhandled image format lists what kind: "image" accepts, so convert a file of any other type locally. A host with no shell cannot PUT parts at all; the user uploads in the web app at app.scenario.com and the agent continues from the asset id.

Filing is part of delivering, not a tidy-up: run the catalog tools above with arguments under parameters (never arguments, which the executor drops silently, surfacing as a scope error that is not one). collection_create takes a name and the scope pair only; asset_ids sent there is ignored without an error, so adding is always a second call, collection_add_assets with collection_id and asset_ids. It is atomic: one filed id fails the whole call with 400 One or more assets are already part of the collection, naming none, so read collectionIds via assets_get_bulk first and send only missing ids; search filters={"collection_ids": [...]} lags on a fresh write. collection_add_assets takes at most 49 ids per call (past it, 400 You can not add more than 49 assets at once), so chunk a larger set. asset_add_tags is additive, one asset_id per call, and a tag the asset already carries returns 400 Duplicated tag: read tags from that same bulk read and send only the missing ones.

For reusable templates or reference content, follow the shared asset lifecycle: resolve existing assets, stage new versions, publish only through a supported operation, and verify public access before recording public IDs. Uploading and filing alone are not publication.

Show full SKILL.md (803 more words)Show less

Errors and recovery

ErrorRecovery
context_missingNothing resolved: teams_list, then projects_list
context_ambiguousSeveral fit: present the options; the user picks (non-interactive: task instructions name the pair, else stop and list)
403 ForbiddenUsually wrong scope, not missing: re-check the id pair
403 naming a planSurface the upgrade or switch models; retrying never clears it. recommend pre-flags these as requires_plan_upgrade (never run one) unless its response says plan gating is _degraded; then this row is the backstop
429 with details.actionName = parallel-custom-jobsPer-team generation concurrency ceiling: keep at most actionLimit jobs in flight, use wait=false for launches and jobs_wait to retire existing jobs before launching more. An immediate retry repeats the error
429 naming a quota, balance, or seat limitRead the reason and details together, including actionLimit and limitScope when present. Generic plan-limit wording alone does not distinguish concurrency from consumption or feature access. A CU limit does not prove the balance is zero; the requested run may exceed what remains. Stop the affected batch, use usage for consumption, and report the stated remedy. A per-user cap goes to the team admin; a seat-cap error can also block uploads. Do not change billing or membership automatically
429 with an explicit retry delayRespect the returned delay before retrying; this is not evidence that the user needs an upgrade
Other 429, including an unfamiliar actionNameDo not classify every other action as a count quota, or infer a training quota's behavior from its name. Report the error and run diagnostics_run in the same scope before choosing recovery
jobs_wait timeout (in_progress)Not an error: re-call with the returned pending_job_ids, never a second model_run or a cancel; it takes no timeout argument
Transport error on model_run (no HTTP status)The request may still have landed: jobs_list before any re-run, or a lost response becomes a double charge; a dry_run call creates no job and always retries safely
400 Cannot cancel this type of jobA launched job is committed spend: job_cancel rejects most generation jobs, so plan batches with no abort path
400 Invalid target formatformat converts images and glb/fbx/obj meshes: omit it for video, audio
Either 'file_size' … or 'data' is required on upload_assetRead the byte count from disk and send it as file_size (omit data); inline data is for files under 100KB only
Upload upl_… failed: Corrupt JPEG data (or libpng read error)The uploaded image could not be decoded: check the source file, content type, byte count, and part transfers before a fresh upload; re-completing does not repair corrupt bytes
404 on asset_getThe id does not exist and no retry makes it appear: re-read assetIds off the jobs_wait or job_get row, since a guessed or mistyped id is the usual cause
400 At least one of query, filter, image, or images must be providedsearch never lists bare: a "newest first" asset listing is target="assets", filter="createdAt EXISTS" with sort_by=["createdAt:desc"]
recommend client-side timeoutIt ranks on live data and commonly runs 30 seconds, sometimes over a minute: wait or re-call it; do not fall back to search for a capability

Common mistakes

  • A bare value where the schema says array: true: silently dropped, the run ignoring your reference or LoRA. asset_get on the output echoes what the run consumed (metadata.referenceImages, parentId), the cheapest proof it was not.
  • Taking recommend's ranked[0] blindly: read next_step.type first. On ask_user, present the options; the user's pick wins (non-interactive: task instructions, else proceed). On proceed, prefer specialty.model_id, else the first ranked entry its own text does not mark deprecated, reading tradeoff and explanation as well as caveats, since the flag lands in any of them: the ranking is by measured performance, not by lifecycle, so a deprecated member can top it.
  • Debugging blind: the diagnose MCP prompt (or diagnostics_run with the scope pair the failure happened under and any mcpt_ ids seen as observed_trace_ids) returns trace ids; usage answers credit questions.
  • Guessing a file field's name: 400 Input image is required (or images, referenceImages, startImage, frontImage, video, model, each a different model's name for the same idea) means the payload never carried the field the schema's required list names, so copy that name verbatim; a URL in a file field reads as missing too, since file fields take asset ids only.
  • Feeding an image field a video, audio, or 3D asset: 400 Unhandled image format lists the image types it accepts. asset_get reports the asset's mimeType; pull a still with the clip's firstFrame when the model wants an image.
  • filters.kind on search with target="models": a 400 "kind" is not a filterable field, since kind describes assets. Narrow models with filters.type (the architecture) or tags, or go through recommend for a capability.
  • Filtering models_list by type without privacy: "public": a 400 says so. A private listing narrows by status or modality, or goes through search (private by default).

© scenario-labs, MIT. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 2 other files (references) in skills/scenario of scenario-labs/skills.

  • SKILL.md
  • references/setup.md
  • references/shared-assets.md

Open the folder on GitHubat commit f6f8ab7

Compare with similar skills

Scenario next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Scenario compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Scenario this skillscenario-labs/skills946—~6.2kAutomated safety check: PassMIT
Unreal Material and VFX Workflowflopperam/unreal-engine-mcp1.1k—~927Automated safety check: PassNone
Kiln Refine Assetinstruktlabs/kiln253—~3.6kAutomated safety check: PassMIT
Fmodel Unpackpa001024/dna-builder137—~2.6kAutomated safety check: PassMIT
Kiln Author Assetinstruktlabs/kiln253—~4kAutomated safety check: PassMIT
Kiln QA Assetinstruktlabs/kiln253—~2.7kAutomated safety check: PassMIT

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Questions about Scenario

What does Scenario do?

A skill your agent uses when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets. Scenario is an agent skill from scenario-labs/skills.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets.

When should I use Scenario?

Scenario fits situations like: connecting an AI agent to Scenario (scenario.com) through MCP; A task involves generating images.

How do I install Scenario in Claude Code?

Run `npx skills add scenario-labs/skills --skill scenario -a claude-code`. Or copy the skill folder (skills/scenario in scenario-labs/skills) into .claude/skills/scenario in your project. Claude Code loads it when a task matches its description.

How do I install Scenario in Codex?

Run `npx skills add scenario-labs/skills --skill scenario -a codex`. Or copy the skill folder (skills/scenario in scenario-labs/skills) into .agents/skills/scenario in your project. Codex loads it when a task matches its description.

Can I use Scenario in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add scenario-labs/skills --skill scenario -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/scenario, .gemini/skills/scenario, .github/skills/scenario and .opencode/skills/scenario in your project.

What does Scenario need to run?

Going by SKILL.md and its folder, Scenario needs the command-line tools its instructions call (curl).

Does Scenario access the network?

SKILL.md names 1 domain. In commands or code: mcp.scenario.com; the agent is likely to contact it when it follows the instructions. This is read from the text; nothing was executed.

Is Scenario safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. Review the folder before installing.

What licence does Scenario use?

Scenario is published under the MIT licence (declared in SKILL.md). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Scenario use?

About 6.2k tokens (SKILL.md is roughly 25k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.7k tokens, read only when the agent opens those files.

What are the alternatives to Scenario?

Skills that share tags, products or a category with Scenario: Unreal Material and VFX Workflow (flopperam/unreal-engine-mcp, 1.1k stars), Kiln Refine Asset (instruktlabs/kiln, 253 stars), Fmodel Unpack (pa001024/dna-builder, 137 stars) and Kiln Author Asset (instruktlabs/kiln, 253 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Scenario?

scenario-labs (a GitHub organization) maintains it in scenario-labs/skills, which has 946 GitHub stars. The repository holds 146 skills in this directory. The repository was last updated on October 10, 2026.

Source: scenario-labs/skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.