Library
Three.js agent skills, page 4
Three.js skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 145 | A skill your agent uses when adding, importing, designing, reviewing, or animating low-poly / stylized 3D assets in Tiny World Builder, including Three.js procedural meshes, GLB/GLTF assets, Poly… | jasonkneen/ | 1.6k | — | ~4k | Automated safety check: Pass | AGPL-3.0 | today |
| 146 | Build an ultra-realistic open ocean in Three.js with a deep-water Gerstner spectrum shaded per pixel from analytic derivatives, each wave faded at its own pixel footprint, plus Fresnel sky-cube and… | MengTo/ | 6.7k | — | ~2.7k | Automated safety check: Pass | MIT | yesterday |
| 147 | Build Three.js app interaction systems including cameras, controls, picking, selection, manipulation, annotations, configuration UI, loading states, responsive input, and accessibility. | mintdotgg/ | 114 | — | ~403 | Automated safety check: Pass | MIT | 2 mo ago |
| 148 | Senior graphics programmer specializing in Three.js, WebGL, shaders, and performance optimizationUse when "three.js, threejs, webgl, 3d web, 3d graphics, shaders, glsl, 3d scene, 3d animation… | corosolto/ | 257 | 1 repo | ~733 | Automated safety check: Pass | AGPL-3.0 | today |
| 149 | Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. | corosolto/ | 257 | — | ~1.6k | Automated safety check: Pass | AGPL-3.0 | today |
| 150 | 150.Threejs Skills Create 3D scenes, interactive experiences, and visual effects using Three.js. | aiskillstore/ | 430 | 4 repos | ~4.2k | Automated safety check: Pass | No licence | today |
| 151 | 151.Oma Design AI design specialist skill with DESIGN.md management, anti-pattern enforcement, optional Stitch MCP integration, and component library guidance. | first-fluke/ | 1.3k | — | ~2.9k | Automated safety check: Pass | MIT | today |
| 152 | Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera… | MengTo/ | 6.7k | — | ~2.5k | Automated safety check: Pass | MIT | yesterday |
| 153 | Run this repository’s egocentric reconstruction pipeline on a video. | nvidia-isaac/ | 850 | — | ~293 | Automated safety check: Pass | Unknown | today |
| 154 | 154.Aframe Webxr Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture. | freshtechbro/ | 994 | — | ~6.8k | Automated safety check: Pass | MIT | 10 mo ago |
| 155 | 155.Babylonjs Engine Comprehensive skill for Babylon.js 3D web rendering engine. An agent skill from freshtechbro/claudedesignskills. | freshtechbro/ | 994 | — | ~7.8k | Automated safety check: Pass | MIT | 10 mo ago |
| 156 | Modern web design trends, principles, and implementation patterns for 2024-2025. | freshtechbro/ | 994 | — | ~6.6k | Automated safety check: Pass | MIT | 10 mo ago |
| 157 | Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. | freshtechbro/ | 994 | — | ~5.7k | Automated safety check: Pass | MIT | 10 mo ago |
| 158 | Build declarative 3D scenes with React Three Fiber (R3F) - a React renderer for Three.js. | freshtechbro/ | 994 | — | ~5.7k | Automated safety check: Pass | MIT | 10 mo ago |
| 159 | Build recognizable falling leaves in world space using instanced geometry, independent tumble, coupled sideways drift, shared wind, scene occlusion, and camera-aware recycling. | MengTo/ | 6.7k | — | ~1.3k | Automated safety check: Pass | MIT | yesterday |
| 160 | 160.3D Sky Rays Add sun shafts and crepuscular rays to a Three.js or equivalent 3D scene, using scene occlusion, a projected sun position, controlled foreground spill, and scalable post-processing. | MengTo/ | 6.7k | — | ~1.2k | Automated safety check: Pass | MIT | yesterday |
| 161 | 161.Threejs Three.js skills for creating 3D elements and interactive experiences in the browser — scenes, materials, controls, and post-processing. | nexu-io/ | 100k | — | ~292 | Automated safety check: Pass | Apache-2.0 | today |
| 162 | 162.Threejs Three.js 3D reference hub. An agent skill from asgeirtj/system_prompts_leaks. | asgeirtj/ | 69k | — | ~374 | Automated safety check: Pass | MIT | today |
| 163 | Build and ship Three.js apps on Capacitor iOS with Vite and Swift Package Manager: GLTF loading, assetsindex animation UI, OrbitControls mouse/touch mappings, and iOS sync/run troubleshooting. | chongdashu/ | 149 | — | ~1.6k | Automated safety check: Pass | No licence | 5 mo ago |
| 164 | Prevents common mistakes and prohibited practices in vite-threejs projects. | hexianWeb/ | 194 | — | ~1.5k | Automated safety check: Pass | MIT | 2 mo ago |
| 165 | Declarative Three.js using Vue components. An agent skill from skilld-dev/vue-ecosystem-skills. | skilld-dev/ | 181 | — | ~2.2k | Automated safety check: Pass | MIT | 15 days ago |
| 166 | Light carved wood in a dark room in three.js, with procedural grain and pores, one warm key through a window, soft shadows that touch, light shafts, background rays and dust, then score the render… | MengTo/ | 6.7k | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 167 | Standalone WebGL fragment shaders for card visual effects: holographic foil, shimmer, rarity glow. | notque/ | 438 | — | ~2.9k | Automated safety check: Notes | MIT | 5 days ago |
| 168 | 168.Motion Craft Design GPU-accelerated animations with Web Animations API (WAAPI), Scroll-Driven Animations (ScrollTimeline/ViewTimeline), FLIP technique, easing systems, and accessibility (prefers-reduced-motion). | EliasOulkadi/ | 114 | — | ~6.4k | Automated safety check: Pass | MIT | 3 days ago |
| 169 | 169.Router Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the… | gamedev-skills/ | 1.4k | — | ~3.8k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 170 | 170.Animations Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. | software-mansion-labs/ | 291 | — | ~1.1k | Automated safety check: Pass | No licence | 10 days ago |
| 171 | Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed… | MengTo/ | 6.7k | — | ~2.4k | Automated safety check: Pass | MIT | yesterday |
| 172 | Build hyperrealistic PBR metal in Three.js: steel, brass, gold, copper and iron as true conductors (metalness 1, measured F0 tint, no albedo) with roughness-varied finishes (polished, brushed… | MengTo/ | 6.7k | — | ~2.6k | Automated safety check: Pass | MIT | yesterday |
| 173 | Make a 3D object lean around on hover and open a full inspect view on click. | MengTo/ | 6.7k | — | ~2.5k | Automated safety check: Pass | MIT | yesterday |
| 174 | Build a paper sheet in Three.js that reads as paper up close — washi, cotton rag or kraft with baked fibre and tooth relief, laid and chain lines, a torn deckle edge with frayed fibres, four-layer… | MengTo/ | 6.7k | — | ~2.4k | Automated safety check: Pass | MIT | yesterday |
| 175 | 175.3D Virtual Tour Build guided and interactive virtual tours through a 3D environment with authored camera paths, room and floor-plan navigation, orbit inspection, smooth mode handoffs, and progressive loading. | MengTo/ | 6.7k | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 176 | 176.3D Wood Material Build convincing timber for Three.js as one procedural MeshPhysicalMaterial with growth rings, cathedral figure, pores, medullary rays, checks, tool marks, end grain, and oil, wax, or lacquer… | MengTo/ | 6.7k | — | ~2.8k | Automated safety check: Pass | MIT | yesterday |
| 177 | Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress… | MengTo/ | 6.7k | — | ~2.7k | Automated safety check: Pass | MIT | yesterday |
| 178 | Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored… | nirholas/ | 227 | 1 repo | ~4.7k | Automated safety check: Pass | Apache-2.0 | today |
| 179 | Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. | nirholas/ | 227 | 1 repo | ~870 | Automated safety check: Pass | Apache-2.0 | today |
| 180 | Turn a reference video into a super detailed recreation or inspiration prompt. | nirholas/ | 227 | 1 repo | ~1.4k | Automated safety check: Pass | Apache-2.0 | today |
| 181 | Build a fully-interactive 3D character-selector experience powered entirely by fal.ai. | fal-ai-community/ | 249 | — | ~1.6k | Automated safety check: Pass | No licence | 9 days ago |
| 182 | 182.Threejs Three.js scene-graph parsing and export workflows: mesh baking, InstancedMesh expansion, part partitioning, per-link OBJ export, and URDF articulation. | benchflow-ai/ | 1.8k | — | ~807 | Automated safety check: Pass | Apache-2.0 | 2 mo ago |
| 183 | 183.3D Object three.js model, downloadable as OBJ or GLB. An agent skill from asgeirtj/system_prompts_leaks. | asgeirtj/ | 69k | — | ~1.1k | Automated safety check: Pass | CC0-1.0 | today |
| 184 | Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. | aiskillstore/ | 430 | 3 repos | ~2.1k | Automated safety check: Pass | No licence | today |
| 185 | 185.Frontend Frontend: UI design, distinctive visual styles, HTML artifacts, Three.js 3D. | notque/ | 438 | — | ~5k | Automated safety check: Notes | MIT | 5 days ago |
| 186 | Add restrained mouse-driven orbit and parallax depth to a Three.js hero by damping one pointer target and splitting it across camera translation, look-at, and small object rotations. | nirholas/ | 227 | 1 repo | ~1.5k | Automated safety check: Pass | Apache-2.0 | today |
| 187 | Reveal Three.js geometry with an expanding world-space scan whose wire cage leads the solid surface, then burns away. | nirholas/ | 227 | 1 repo | ~1.6k | Automated safety check: Pass | Apache-2.0 | today |
| 188 | 188.Globe Particles Create a globe-like 3D particle visualization with a dense luminous spherical core and thinner orbital ring or flattened disc. | nirholas/ | 227 | 1 repo | ~2.5k | Automated safety check: Pass | Apache-2.0 | today |
| 189 | Turn an article, case study, brand narrative, product journey, or long-form story into a cinematic scroll-driven landing page using one of three renderers: scrubbed video, a real-time Three.js… | nirholas/ | 227 | 1 repo | ~3k | Automated safety check: Pass | Apache-2.0 | today |
| 190 | 190.Threejs A skill your agent uses when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance). | nirholas/ | 227 | 1 repo | ~865 | Automated safety check: Pass | Apache-2.0 | today |
| 191 | Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture… | nirholas/ | 227 | 1 repo | ~2.1k | Automated safety check: Pass | Apache-2.0 | today |
| 192 | 192.Threejs Towers Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs… | nirholas/ | 227 | 1 repo | ~2k | Automated safety check: Pass | Apache-2.0 | today |