Library
Three.js agent skills, page 2
Three.js skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 49 | Helps design, write and verify hash-seeded long-form generative art for onchain mint platforms and screen-based venues, covering determinism, rarity and plotter output. | camilleroux/ | 146 | — | ~1.9k | Automated safety check: Pass | MIT | 5 days ago |
| 50 | Load glTF/GLB models in three.js with GLTFLoader and play their skinned animations with AnimationMixer, including DRACO/Meshopt-compressed meshes and KTX2 textures. | corosolto/ | 256 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 51 | Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API. | corosolto/ | 256 | — | ~3.4k | Automated safety check: Pass | AGPL-3.0 | today |
| 52 | Verify and release Three.js browser games: playtest QA, automated bot playtests, mobile and responsive checks, production builds, static-hosting base paths, debug gating, bundle review, screenshots… | valkor-ai/ | 1.2k | 1 repo | ~1.3k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 53 | Guides React animation work with GSAP, Motion, Anime.js and Lenis for scroll effects, page transitions, text effects and generative visuals, with a library decision table. | Hainrixz/ | 260 | — | ~4.4k | Automated safety check: Pass | Unknown | 6 mo ago |
| 54 | Poses and animates a 22-bone anatomical humanoid rig with joint range-of-motion limits, using a Node CLI, a Three.js viewer and WebMCP tools an agent can drive live. | bgauryy/ | 946 | — | ~1.2k | Automated safety check: Pass | MIT | 4 days ago |
| 55 | Decides whether an interface effect belongs in CSS, SVG, Canvas 2D, WebGL or WebGPU, then builds, debugs and visually verifies focused GPU effects inside product UIs. | v2space-labs/ | 115 | — | ~3.1k | Automated safety check: Pass | MIT | 1 mo ago |
| 56 | Three.js interaction - raycasting, controls, mouse/touch input, object selection. | OWWZO/ | 185 | 5 repos | ~4.1k | Automated safety check: Pass | No licence | 18 days ago |
| 57 | Configures Tweakpane debug panels for 3D components. An agent skill from hexianWeb/Third-Person-MC. | hexianWeb/ | 194 | — | ~638 | Automated safety check: Pass | MIT | 2 mo ago |
| 58 | 58.Vibe Terrain Preview-first authoring of deterministic procedural terrain for Three.js WebGPU and Vibe3D registries, including SDF or field-generated rocks, cliffs, caves, ground patches, formations, topology… | vibe-stack/ | 137 | — | ~1.3k | Automated safety check: Pass | MIT | 1 mo ago |
| 59 | 59.Nerv UI NERV Operations Console v2 — Evangelion-inspired UI component library. | TheGreatGildo/ | 228 | — | ~2.3k | Automated safety check: Pass | MIT | 7 mo ago |
| 60 | 60.Convert Convert a CAD file or a PartCAD object to another geometry format - STEP, BREP, STL, 3MF, OBJ, IGES, glTF, three.js, SVG, DXF, URDF, ASSY - with pc convert for an object a package declares (which… | partcad/ | 503 | — | ~1.5k | Automated safety check: Pass | Apache-2.0 | today |
| 61 | Build and upgrade general Three.js apps including model and material viewers, configurators, walkthroughs, simulations, visualizations, editors, showcases, and interactive experiences. | mintdotgg/ | 114 | — | ~1.2k | Automated safety check: Pass | MIT | 2 mo ago |
| 62 | 62.Deploy Deploy tellux examples/docs sites via project scripts — one local command (pnpm run deploy) rclone-syncs to the self-hosted site then Wrangler Direct Uploads to Cloudflare Pages. | cyanfish-x/ | 207 | — | ~1.1k | Automated safety check: Notes | MIT | 16 days ago |
| 63 | Light and shade a three.js scene: choose materials (MeshStandardMaterial PBR vs unlit MeshBasicMaterial), add ambient/hemisphere/directional/point/spot lights, turn on shadow maps, and use an… | corosolto/ | 256 | 1 repo | ~1.8k | Automated safety check: Pass | Apache-2.0 | today |
| 64 | 64.Typegpu TypeGPU is type-safe WebGPU in TypeScript. An agent skill from software-mansion-labs/skills. | software-mansion-labs/ | 291 | 2 repos | ~5.6k | Automated safety check: Pass | No licence | 9 days ago |
| 65 | Extract, reproduce, and locally replay a single WebGL / WebGPU / Canvas / shader / animated-3D visual effect from a web page — the GPU-rendered surface that DOM/CSS cloning is blind to. | cth9191/ | 127 | — | ~1.4k | Automated safety check: Pass | MIT | 1 mo ago |
| 66 | Three.js lighting - light types, shadows, environment lighting. | OWWZO/ | 185 | 5 repos | ~3k | Automated safety check: Pass | No licence | 18 days ago |
| 67 | Builds 3D web scenes with Three.js and React Three Fiber, with attention to art direction, a performance budget, mobile behavior and fallbacks. | madebyaris/ | 126 | — | ~3k | Automated safety check: Pass | MIT | 3 mo ago |
| 68 | Turn one still image into a living web backdrop - depth parallax that follows the pointer, a subject that breathes, and ambient wind, cloud drift, light and dust, in a single WebGL shader with a… | TheOrcDev/ | 106 | — | ~2.3k | Automated safety check: Pass | No licence | 9 days ago |
| 69 | 69.Tsl Implement, migrate, review, debug, or verify Three.js Shading Language (TSL) materials, node graphs, WebGPU compute work, and post-processing. | pmndrs/ | 392 | — | ~1.5k | Automated safety check: Pass | MIT | today |
| 70 | Design and implement playable Three.js game loops, architecture, controls, cameras, physics, levels, encounters, audio hooks, feedback, and game feel. | mintdotgg/ | 114 | — | ~677 | Automated safety check: Pass | MIT | 2 mo ago |
| 71 | Build, modify, debug, or publish VIVERSE-ready web games and 3D apps with Three.js, React Three Fiber, @pmndrs/viverse, @react-three/viverse, VIVERSE SDK integrations, character controllers… | pmndrs/ | 132 | — | ~1.7k | Automated safety check: Pass | Unknown | 5 days ago |
| 72 | 72.Release Cut and publish a new tellux release — bump version, curate a changelog summary from recent commits, pause for the user to manually pnpm publish (browser 2FA), then push the tag and create the… | cyanfish-x/ | 207 | — | ~1.3k | Automated safety check: Pass | MIT | 16 days ago |
| 73 | Stand up a three.js scene: import maps and the three/addons path, the Scene/PerspectiveCamera/WebGLRenderer trio, the setAnimationLoop render loop, responsive resize, and OrbitControls. | corosolto/ | 256 | 1 repo | ~1.7k | Automated safety check: Pass | Apache-2.0 | today |
| 74 | Architecture and gotchas for packages/stage — the Threlte/Three.js map renderer (layers, two-pass rendering, shaders, coordinate flips, performance tiers, disposal). | Siege-Perilous/ | 122 | — | ~4.1k | Automated safety check: Pass | Unknown | yesterday |
| 75 | Set up React Three Fiber scenes, Canvas, typed JSX, hooks, and resource ownership. | EnzeD/ | 126 | — | ~1.4k | Automated safety check: Pass | No licence | 1 mo ago |
| 76 | Builds a phone-first interactive 3D step-by-step build guide as one self-contained Three.js HTML file, starting from a bundled starter template. | SkylarKitchen/ | 117 | — | ~1.6k | Automated safety check: Pass | MIT | 9 days ago |
| 77 | Exports and optimizes Blender 3D models and animations for the web as glTF, covering batch Python scripting, texture baking, decimation and LOD generation for Three.js and Babylon.js. | freshtechbro/ | 986 | — | ~4.2k | Automated safety check: Pass | MIT | 10 mo ago |
| 78 | Configures third-person camera systems with collision avoidance. | hexianWeb/ | 194 | — | ~1.9k | Automated safety check: Pass | MIT | 2 mo ago |
| 79 | Run the egocentric reconstruction pipeline on an input video. | nvidia-isaac/ | 847 | — | ~1.2k | Automated safety check: Pass | Unknown | today |
| 80 | Three.js asset loading - GLTF, textures, images, models, async patterns. | OWWZO/ | 185 | 5 repos | ~3.5k | Automated safety check: Pass | No licence | 18 days ago |
| 81 | Clone or update https://github.com/vibe-motion/threejs-earth and render the Three.js Earth route animation with Puppeteer frame capture. | vibe-motion/ | 1.3k | — | ~705 | Automated safety check: Pass | No licence | 2 days ago |
| 82 | 82.Kantor Agent Jalankan "Kantor Agent" — kantor 3D (three.js) tanpa konfigurasi di http://127.0.0.1:8788/kerja yang menampilkan apa yang sedang dikerjakan Claude di project ini. | humaedihume/ | 100 | — | ~1k | Automated safety check: Pass | MIT | 8 days ago |
| 83 | 83.Export Write a CAD file out of an object a PartCAD package declares - STEP, BREP, STL, 3MF, OBJ, IGES, glTF, three.js, URDF for 3D, SVG or DXF for a sketch, or a file type the package implements itself -… | partcad/ | 503 | — | ~1.7k | Automated safety check: Pass | Apache-2.0 | today |
| 84 | Upgrade Three.js games from prototype visuals to premium browser graphics: art-direction critique, procedural model building, material and texture libraries, world prop kits, shaders, VFX, lighting… | valkor-ai/ | 1.2k | 1 repo | ~1.2k | Automated safety check: Pass | Apache-2.0 | yesterday |
| 85 | 85.R3f Geometry Build React Three Fiber geometry, custom buffers, instanced meshes, points, and lines. | EnzeD/ | 126 | — | ~1.2k | Automated safety check: Pass | No licence | 1 mo ago |
| 86 | Verify and release Three.js apps and games through primary-journey QA, desktop/mobile visual checks, canvas metrics, visual regression, optional game bot playtests, production previews, and… | mintdotgg/ | 114 | — | ~856 | Automated safety check: Pass | MIT | 2 mo ago |
| 87 | 87.Launch Film Make a short, frame-exact product film for X or a portfolio from the real thing (a web app, a site, a Three.js scene, project photos), authored as a plan and rendered on a canvas engine rather than… | SkylarKitchen/ | 117 | — | ~1.9k | Automated safety check: Pass | MIT | 9 days ago |
| 88 | Covers GSAP tweens and timelines and the ScrollTrigger plugin for scroll-driven animation, including pinning, scrubbing, parallax and horizontal scroll sections. | freshtechbro/ | 986 | — | ~4.3k | Automated safety check: Pass | MIT | 10 mo ago |
| 89 | Builds WebXR experiences for Meta VR and Horizon OS using the Immersive Web SDK (IWSDK) — ECS architecture, Three.js integration, spatial UI. | meta-quest/ | 213 | — | ~3k | Automated safety check: Pass | Apache-2.0 | 13 days ago |
| 90 | Creates 3D components using the Experience singleton pattern. | hexianWeb/ | 194 | — | ~1.5k | Automated safety check: Pass | MIT | 2 mo ago |
| 91 | Make a page in this starter actually smooth — build it, scroll it in real Chrome on PC and on an emulated phone, fix what the measurement blames, re-measure to prove it. | textura-agency/ | 132 | — | ~3.7k | Automated safety check: Notes | Unlicense | today |
| 92 | Three.js materials - PBR, basic, phong, shader materials, material properties. | OWWZO/ | 185 | 5 repos | ~3.4k | Automated safety check: Pass | No licence | 18 days ago |
| 93 | 93.Pneuma Lucid Pneuma Lucid Mode workspace guidelines. An agent skill from pandazki/pneuma-skills. | pandazki/ | 162 | — | ~4.6k | Automated safety check: Warn | MIT | 10 days ago |
| 94 | All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus… | chmonitor/ | 298 | 2 repos | ~1.8k | Automated safety check: Pass | GPL-3.0 | 2 days ago |
| 95 | Handles mouse, keyboard, and touch input via the IMouse and InputManager systems. | hexianWeb/ | 194 | — | ~1.8k | Automated safety check: Pass | MIT | 2 mo ago |
| 96 | Build a fully self-contained 360° equirectangular panorama viewer as a single HTML file. | happycapy-ai/ | 137 | — | ~2.1k | Automated safety check: Pass | MIT | 1 mo ago |