Platform
Godot agent skills, page 4
Godot skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 145 | A skill your agent uses when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance | jame581/ | 795 | — | ~3.3k | Automated safety check: Pass | MIT | 2 days ago |
| 146 | A skill your agent uses when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model | jame581/ | 795 | — | ~3.1k | Automated safety check: Pass | MIT | 2 days ago |
| 147 | 147.Multiplayer Sync A skill your agent uses when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation | jame581/ | 795 | — | ~2.7k | Automated safety check: Pass | MIT | 2 days ago |
| 148 | 148.Multithreading A skill your agent uses when running work off the main thread — WorkerThreadPool, Thread/Mutex/Semaphore, calldeferred, thread-safe scene access, and threaded resource loading | jame581/ | 795 | — | ~2.7k | Automated safety check: Pass | MIT | 2 days ago |
| 149 | 149.Particles Vfx A skill your agent uses when implementing particle effects — GPUParticles2D/3D, ParticleProcessMaterial, emission shapes, subemitters, trails, attractors, collision, and common VFX recipes | jame581/ | 795 | — | ~3k | Automated safety check: Pass | MIT | 2 days ago |
| 150 | 150.Phantom Camera A skill your agent uses when using the Phantom Camera addon — PhantomCamera2D/3D with priority-based switching, follow and look-at modes, and tween transitions | jame581/ | 795 | — | ~3.2k | Automated safety check: Pass | MIT | 2 days ago |
| 151 | A skill your agent uses when implementing player movement — CharacterBody2D/3D patterns, input handling, physics, common movement recipes | jame581/ | 795 | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 152 | 152.Popochiu A skill your agent uses when using the Popochiu addon — point-and-click adventure framework with rooms, characters, props/hotspots, inventory, dialog trees, and a command-based GUI | jame581/ | 795 | — | ~2.6k | Automated safety check: Pass | MIT | 2 days ago |
| 153 | A skill your agent uses when implementing procedural generation — noise-based terrain, BSP dungeons, cellular automata caves, wave function collapse, and seeded randomness in Godot 4.3+ | jame581/ | 795 | — | ~1.2k | Automated safety check: Pass | MIT | 2 days ago |
| 154 | 154.Resource Pattern A skill your agent uses when creating data containers in Godot — custom Resources for configuration, items, stats, and editor integration | jame581/ | 795 | — | ~3.1k | Automated safety check: Pass | MIT | 2 days ago |
| 155 | 155.Responsive UI A skill your agent uses when handling multiple resolutions — stretch modes, aspect ratios, DPI scaling, and mobile/desktop adaptation | jame581/ | 795 | — | ~2.3k | Automated safety check: Pass | MIT | 2 days ago |
| 156 | 156.Shader Basics A skill your agent uses when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects | jame581/ | 795 | — | ~3.7k | Automated safety check: Pass | MIT | 2 days ago |
| 157 | 157.State Machine A skill your agent uses when implementing state machines in Godot — enum-based, node-based, and resource-based FSM patterns with trade-offs | jame581/ | 795 | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 158 | 158.Tween Animation A skill your agent uses when implementing tweens — property animation, method tweening, chaining, parallel sequences, easing, and common UI/gameplay motion recipes | jame581/ | 795 | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 159 | 159.Xr Development A skill your agent uses when building VR/AR/XR applications — OpenXR setup, XROrigin3D, hand tracking, controllers, passthrough, and Meta Quest deployment in Godot 4.3+ | jame581/ | 795 | — | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |
| 160 | Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. | thedivergentai/ | 809 | — | ~5.9k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 161 | Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. | thedivergentai/ | 809 | — | ~5.5k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 162 | 162.Godot Master Consolidated expert library for professional Godot 4.7+ game and application development. | thedivergentai/ | 809 | — | ~12k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 163 | A skill your agent uses when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings… | scenario-labs/ | 913 | — | ~4.5k | Automated safety check: Pass | MIT | 2 days ago |
| 164 | A skill your agent uses when an agent drives Godot 4.7 on a Mac for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless… | scenario-labs/ | 913 | — | ~5.9k | Automated safety check: Pass | MIT | 2 days ago |
| 165 | 165.Mediation Create and maintain mediation network plugins (e.g., AppLovin, Vungle, Meta, IronSource) across Godot, C, Android, and iOS. | poingstudios/ | 632 | — | ~2k | Automated safety check: Pass | MIT | 7 days ago |
| 166 | 166.Godot Build Godot games with GDScript, native gameplay assertions and sandboxed Web exports. | autonomous-ai/ | 1.1k | — | ~570 | Automated safety check: Pass | MIT | today |
| 167 | 167.Godot 2D Physics Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. | thedivergentai/ | 809 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 168 | Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. | thedivergentai/ | 809 | — | ~3.4k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 169 | Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs… | thedivergentai/ | 809 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 170 | Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and… | thedivergentai/ | 809 | — | ~2.9k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 171 | Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server… | thedivergentai/ | 809 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 172 | 172.Godot Analyst Godot Expert Analyst: Anara. An agent skill from thedivergentai/GD-Agentic-Skills. | thedivergentai/ | 809 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 173 | Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and… | thedivergentai/ | 809 | — | ~2.8k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 174 | Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for… | thedivergentai/ | 809 | — | ~3.5k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 175 | 175.Godot Auditor Godot Expert Auditor: Aurelius. An agent skill from thedivergentai/GD-Agentic-Skills. | thedivergentai/ | 809 | — | ~3.6k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 176 | Expert patterns for 2D/3D camera control including smooth following (lerp, positionsmoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers… | thedivergentai/ | 809 | — | ~3k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 177 | Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way… | thedivergentai/ | 809 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 178 | Expert debugging and profiling for leaks, GPU/Visual Profiler, headless CI QA, orphan nodes, thread-safe logs, and custom Debugger monitors — not print/breakpoint tutorials. | thedivergentai/ | 809 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 179 | Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization… | thedivergentai/ | 809 | — | ~3k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 180 | Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted… | thedivergentai/ | 809 | — | ~3k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 181 | Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization… | thedivergentai/ | 809 | — | ~3k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 182 | Expert collection-loop systems for collectible IDs, scavenger hunts, completion archives, nearest-item compass UI, hidden spawners, and persistent find-all-X progress. | thedivergentai/ | 809 | — | ~2.4k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 183 | Expert patterns for racing mechanics, checkpoint tracking, and ghost recording/playback in Godot 4. | thedivergentai/ | 809 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 184 | Expert patterns for managing combat waves, difficulty scaling, and automated enemy spawning in Godot 4. | thedivergentai/ | 809 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 185 | Expert GDScript landmine guidance: static typing opcodes, signal-up/call-down, %UniqueName/@onready lifecycle, Callable bind/unbind, await sequences, typed collections, and safe Dictionary iteration. | thedivergentai/ | 809 | — | ~3.3k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 186 | Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item… | thedivergentai/ | 809 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 187 | Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems… | thedivergentai/ | 809 | — | ~3.9k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 188 | Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop… | thedivergentai/ | 809 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 189 | Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF… | thedivergentai/ | 809 | — | ~3.8k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 190 | Expert blueprint for horror games: sawtooth tension pacing, Director macro-AI, sensory predator AI, sanity/stress FX, and scarcity loops. | thedivergentai/ | 809 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 191 | Expert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (costgrowthfactor 1.15x), generator systems (auto-producers), offline… | thedivergentai/ | 809 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |
| 192 | Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for… | thedivergentai/ | 809 | — | ~3.7k | Automated safety check: Pass | LGPL-3.0 | 29 days ago |