Platform

Godot agent skills, page 6

Skills #241–288 of 307, ranked by score.

Godot skills, ranked

Ranked by score. Sort bymost stars,trending,newest,recently updated

Godot skills, ranked
#SkillRepositoryStarsUsed inTokensAuto-checkLicenceUpdated
241

A skill your agent uses when using the Dialogue Manager addon — .dialogue files with titles, responses, conditions and mutations, runtime balloons, and C support

jame581/GodotPrompter795—~3.3kAutomated safety check: PassMITyesterday
242

A skill your agent uses when reviewing GDScript or C Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls

jame581/GodotPrompter795—~3.7kAutomated safety check: PassMITyesterday
243

A skill your agent uses when a new Godot system or feature has open design decisions — interrogates them in batched rounds, scope first, each question with a recommended answer, and records the…

jame581/GodotPrompter795—~1.8kAutomated safety check: PassMITyesterday
244

A skill your agent uses when creating a new Godot 4.x project — scaffolds recommended directory structure, project settings, autoloads, and .gitignore

jame581/GodotPrompter795—~3.2kAutomated safety check: PassMITyesterday
245

A skill your agent uses when designing scene tree structure — composition vs inheritance, when to split scenes, node hierarchy patterns

jame581/GodotPrompter795—~2.5kAutomated safety check: PassMITyesterday
246

Inspect Godot screenshots or short frame sequences for acceptance issues.

valkor-ai/loom1.2k—~438Automated safety check: PassApache-2.0yesterday
247

Agent-native CLI for Godot project management, scenes, exports, and script execution.

HKUDS/CLI-Anything52k—~635Automated safety check: PassApache-2.016 days ago
248

A skill your agent uses when working with physics bodies, collision shapes, raycasting, areas, rigid bodies, ragdolls, soft bodies, Jolt physics, and physics interpolation in Godot 4.3+

jame581/GodotPrompter795—~3.6kAutomated safety check: PassMITyesterday
249

A skill your agent uses when implementing save/load systems — ConfigFile, JSON, Resource serialization, save game architecture

jame581/GodotPrompter795—~1.3kAutomated safety check: PassMITyesterday
250

Bootstrap skill — establishes how to find and use GodotPrompter skills, with platform-specific tool mapping

jame581/GodotPrompter795—~3.4kAutomated safety check: PassMITyesterday
251
251.Sync

Rigorous multi-platform feature synchronization for Godot AdMob.

poingstudios/godot-admob-plugin632—~521Automated safety check: PassMIT7 days ago
252

Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration.

thedivergentai/GD-Agentic-Skills809—~4kAutomated safety check: PassLGPL-3.028 days ago
253

A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL…

scenario-labs/skills913—~3.8kAutomated safety check: PassMITyesterday
254

A skill your agent uses when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump buffer, jump height), TileMapLayer and TileSet in code…

scenario-labs/skills913—~5.3kAutomated safety check: PassMITyesterday
255

A skill your agent uses when Godot 4.7 work must run without a mouse or at scale: batch import of hundreds of GLB props or an AI image-to-3D art drop, naming rules, import presets and post-import…

scenario-labs/skills913—~5.5kAutomated safety check: PassMITyesterday
256

A skill your agent uses when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI…

scenario-labs/skills913—~5.5kAutomated safety check: PassMITyesterday
257

A skill your agent uses when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke…

scenario-labs/skills913—~5.3kAutomated safety check: PassMITyesterday
258

A skill your agent uses when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario…

scenario-labs/skills913—~1.6kAutomated safety check: PassMITyesterday
259

TileMap BFS寻路实现、六边形网格寻路、路径追溯与流式寻路功能。用于需要网格寻路、动态障碍物避让、游戏AI导航等场景。

925236118/AlphaAgent103—~4.5kAutomated safety check: PassMIT7 days ago
260
260.UI Kit

Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and…

RandallLiuXin/GodotMaker549—~2.8kAutomated safety check: PassUnknown20 days ago
261

Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.011 days ago
262

A skill your agent uses when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow.

jame581/GodotPrompter795—~485Automated safety check: PassMITyesterday
263

Ensure API parity between GDScript and C. An agent skill from poingstudios/godot-admob-plugin.

poingstudios/godot-admob-plugin632—~314Automated safety check: PassMIT7 days ago
264

Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin.

poingstudios/godot-admob-plugin632—~357Automated safety check: PassMIT7 days ago
265

Scaffold a new Godot project: project.godot + addons + base directories + e2e/conftest.py + initial git commit.

RandallLiuXin/GodotMaker549—~1.9kAutomated safety check: PassUnknown20 days ago
266

Mechanical verification of the built game: headless build, unit tests, lint, static checks.

RandallLiuXin/GodotMaker549—~2.1kAutomated safety check: PassUnknown20 days ago
267

Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset.

RandallLiuXin/GodotMaker549—~1.6kAutomated safety check: PassUnknown20 days ago
268

Godot 4 Shader 基础语法与数学,包含类型系统、Uniform变量、内置函数及实用技巧. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.5kAutomated safety check: PassMIT7 days ago
269

Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (ready/process/physicsprocess), @export/@onready/@tool annotations, signals, and await for asynchronous flow.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.3kAutomated safety check: PassApache-2.011 days ago
270

Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpcid()), set per-node multiplayer…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.6kAutomated safety check: PassApache-2.011 days ago
271

Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.011 days ago
272

Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~2.1kAutomated safety check: PassApache-2.011 days ago
273

Design data-driven Godot 4.7 games with custom Resource classes: define typed data with classname + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.2kAutomated safety check: PassApache-2.011 days ago
274

Write Godot 4.7 shaders in the Godot Shading Language: canvasitem shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (sourcecolor, hintrange), TIME/UV animation, and…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.011 days ago
275

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.3kAutomated safety check: PassApache-2.011 days ago
276

Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.011 days ago
277

Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.011 days ago
278
278.Router

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the…

gamedev-skills/awesome-gamedev-agent-skills1.4k—~3.8kAutomated safety check: PassApache-2.011 days ago
279

Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization.

jwynia/agent-skills166—~3.2kAutomated safety check: PassMIT7 mo ago
280

Interactive Gradio UI to paint a region and remove solid key-color background (white / green / magenta) only inside that selection.

godot-fun/gai182—~1.4kAutomated safety check: PassMITtoday
281

Removes solid-color backgrounds (white, green 00FF00, magenta FF00FF) from a single AI-generated image using color key and border flood fill — not AI matting.

godot-fun/gai182—~2kAutomated safety check: PassMITtoday
282

Trims invalid border regions (transparent or solid-color padding) from images using Pillow.

godot-fun/gai182—~1.9kAutomated safety check: PassMITtoday
283

Converts a single video file to OGV (Theora + Vorbis in Ogg container) using FFmpeg for Godot-ready playback assets.

godot-fun/gai182—~924Automated safety check: PassMITtoday
284

Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.

aiskillstore/marketplace4303 repos~836Automated safety check: PassNo licencetoday
285
285.Studio

The front door for any Aseprite or pixel-art request. An agent skill from with-pebbly/aseprite-ai-artist.

with-pebbly/aseprite-ai-artist172—~4kAutomated safety check: PassMITtoday
286

Run GDScript test suites from the command line with godot --headless, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges.

gamedev-skills/awesome-gamedev-agent-skills1.4k—~2.3kAutomated safety check: PassApache-2.011 days ago
287

Godot 4 常见 Shader 特效案例,包括描边、像素化、溶解、水波、模糊等. An agent skill from 925236118/AlphaAgent.

925236118/AlphaAgent103—~1.9kAutomated safety check: PassMIT7 days ago
288

Produce reusable card art sources and native Godot card UI resources.

RandallLiuXin/GodotMaker549—~1.8kAutomated safety check: PassUnknown20 days ago