Platform
Godot agent skills, page 6
Godot skills, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 241 | 241.Dialogue Manager A skill your agent uses when using the Dialogue Manager addon — .dialogue files with titles, responses, conditions and mutations, runtime balloons, and C support | jame581/ | 795 | — | ~3.3k | Automated safety check: Pass | MIT | yesterday |
| 242 | A skill your agent uses when reviewing GDScript or C Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls | jame581/ | 795 | — | ~3.7k | Automated safety check: Pass | MIT | yesterday |
| 243 | 243.Godot Grill A skill your agent uses when a new Godot system or feature has open design decisions — interrogates them in batched rounds, scope first, each question with a recommended answer, and records the… | jame581/ | 795 | — | ~1.8k | Automated safety check: Pass | MIT | yesterday |
| 244 | A skill your agent uses when creating a new Godot 4.x project — scaffolds recommended directory structure, project settings, autoloads, and .gitignore | jame581/ | 795 | — | ~3.2k | Automated safety check: Pass | MIT | yesterday |
| 245 | A skill your agent uses when designing scene tree structure — composition vs inheritance, when to split scenes, node hierarchy patterns | jame581/ | 795 | — | ~2.5k | Automated safety check: Pass | MIT | yesterday |
| 246 | 246.Visual QA Inspect Godot screenshots or short frame sequences for acceptance issues. | valkor-ai/ | 1.2k | — | ~438 | Automated safety check: Pass | Apache-2.0 | yesterday |
| 247 | Agent-native CLI for Godot project management, scenes, exports, and script execution. | HKUDS/ | 52k | — | ~635 | Automated safety check: Pass | Apache-2.0 | 16 days ago |
| 248 | 248.Physics System A skill your agent uses when working with physics bodies, collision shapes, raycasting, areas, rigid bodies, ragdolls, soft bodies, Jolt physics, and physics interpolation in Godot 4.3+ | jame581/ | 795 | — | ~3.6k | Automated safety check: Pass | MIT | yesterday |
| 249 | 249.Save Load A skill your agent uses when implementing save/load systems — ConfigFile, JSON, Resource serialization, save game architecture | jame581/ | 795 | — | ~1.3k | Automated safety check: Pass | MIT | yesterday |
| 250 | Bootstrap skill — establishes how to find and use GodotPrompter skills, with platform-specific tool mapping | jame581/ | 795 | — | ~3.4k | Automated safety check: Pass | MIT | yesterday |
| 251 | 251.Sync Rigorous multi-platform feature synchronization for Godot AdMob. | poingstudios/ | 632 | — | ~521 | Automated safety check: Pass | MIT | 7 days ago |
| 252 | 252.Godot Builder Expert-level toolkit for modular Godot 4.7+ CLI automation and headless build orchestration. | thedivergentai/ | 809 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | 28 days ago |
| 253 | 253.Scenario 3D A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL… | scenario-labs/ | 913 | — | ~3.8k | Automated safety check: Pass | MIT | yesterday |
| 254 | A skill your agent uses when building a 2D game in Godot 4.7: make a platformer or top-down controller that feels right (coyote time, jump buffer, jump height), TileMapLayer and TileSet in code… | scenario-labs/ | 913 | — | ~5.3k | Automated safety check: Pass | MIT | yesterday |
| 255 | A skill your agent uses when Godot 4.7 work must run without a mouse or at scale: batch import of hundreds of GLB props or an AI image-to-3D art drop, naming rules, import presets and post-import… | scenario-labs/ | 913 | — | ~5.5k | Automated safety check: Pass | MIT | yesterday |
| 256 | A skill your agent uses when building or fixing game UI in Godot 4.7: main menu, settings screen, HUD (health bar, ammo, minimap frame), Control layout, containers, anchors, themes in code, 'UI… | scenario-labs/ | 913 | — | ~5.5k | Automated safety check: Pass | MIT | yesterday |
| 257 | A skill your agent uses when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke… | scenario-labs/ | 913 | — | ~5.3k | Automated safety check: Pass | MIT | yesterday |
| 258 | A skill your agent uses when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario… | scenario-labs/ | 913 | — | ~1.6k | Automated safety check: Pass | MIT | yesterday |
| 259 | TileMap BFS寻路实现、六边形网格寻路、路径追溯与流式寻路功能。用于需要网格寻路、动态障碍物避让、游戏AI导航等场景。 | 925236118/ | 103 | — | ~4.5k | Automated safety check: Pass | MIT | 7 days ago |
| 260 | 260.UI Kit Produce a complete reusable flat-first Godot UI Theme from a binding visual reference, with two provider-generated source sheets, fixed square nine-slice patches, stable AtlasTexture icons, and… | RandallLiuXin/ | 549 | — | ~2.8k | Automated safety check: Pass | Unknown | 20 days ago |
| 261 | 261.Godot Export Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 262 | A skill your agent uses when cutting a GodotPrompter release or bumping its version — the version-bump sequence, tag-triggered workflow, and the marketplace manifests that must follow. | jame581/ | 795 | — | ~485 | Automated safety check: Pass | MIT | yesterday |
| 263 | 263.Parity Checker Ensure API parity between GDScript and C. An agent skill from poingstudios/godot-admob-plugin. | poingstudios/ | 632 | — | ~314 | Automated safety check: Pass | MIT | 7 days ago |
| 264 | 264.Release Manager Manage and execute AdMob plugin releases. An agent skill from poingstudios/godot-admob-plugin. | poingstudios/ | 632 | — | ~357 | Automated safety check: Pass | MIT | 7 days ago |
| 265 | 265.Gm Scaffold Scaffold a new Godot project: project.godot + addons + base directories + e2e/conftest.py + initial git commit. | RandallLiuXin/ | 549 | — | ~1.9k | Automated safety check: Pass | Unknown | 20 days ago |
| 266 | 266.Gm Verify Mechanical verification of the built game: headless build, unit tests, lint, static checks. | RandallLiuXin/ | 549 | — | ~2.1k | Automated safety check: Pass | Unknown | 20 days ago |
| 267 | 267.Screen Reference Generate, finalize, and validate a non-pixel-art full-screen visual reference for scene direction and evaluation, without producing a runtime asset. | RandallLiuXin/ | 549 | — | ~1.6k | Automated safety check: Pass | Unknown | 20 days ago |
| 268 | Godot 4 Shader 基础语法与数学,包含类型系统、Uniform变量、内置函数及实用技巧. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.5k | Automated safety check: Pass | MIT | 7 days ago |
| 269 | 269.Godot Gdscript Write idiomatic GDScript for Godot 4.7: static typing, the node lifecycle (ready/process/physicsprocess), @export/@onready/@tool annotations, signals, and await for asynchronous flow. | gamedev-skills/ | 1.4k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 270 | Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpcid()), set per-node multiplayer… | gamedev-skills/ | 1.4k | — | ~1.6k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 271 | Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 272 | 272.Godot Physics Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct… | gamedev-skills/ | 1.4k | — | ~2.1k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 273 | 273.Godot Resources Design data-driven Godot 4.7 games with custom Resource classes: define typed data with classname + @export, save/load .tres/.res files, instance and duplicate resources, and load on demand with… | gamedev-skills/ | 1.4k | — | ~1.2k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 274 | 274.Godot Shaders Write Godot 4.7 shaders in the Godot Shading Language: canvasitem shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (sourcecolor, hintrange), TIME/UV animation, and… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 275 | Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. | gamedev-skills/ | 1.4k | — | ~1.3k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 276 | 276.Godot Tilemap Build and edit tile-based 2D levels in Godot 4.7 with TileMapLayer and TileSet: paint layers, set up collision/navigation/custom-data on tiles, autotile with terrain sets, and read/write cells from… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 277 | 277.Godot UI Control Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent… | gamedev-skills/ | 1.4k | — | ~1.4k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 278 | 278.Router Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Bevy, Phaser, PixiJS, three.js, LÖVE, pygame, Roblox) and the task, then reads the… | gamedev-skills/ | 1.4k | — | ~3.8k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 279 | Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. | jwynia/ | 166 | — | ~3.2k | Automated safety check: Pass | MIT | 7 mo ago |
| 280 | Interactive Gradio UI to paint a region and remove solid key-color background (white / green / magenta) only inside that selection. | godot-fun/ | 182 | — | ~1.4k | Automated safety check: Pass | MIT | today |
| 281 | Removes solid-color backgrounds (white, green 00FF00, magenta FF00FF) from a single AI-generated image using color key and border flood fill — not AI matting. | godot-fun/ | 182 | — | ~2k | Automated safety check: Pass | MIT | today |
| 282 | 282.Image Trim Trims invalid border regions (transparent or solid-color padding) from images using Pillow. | godot-fun/ | 182 | — | ~1.9k | Automated safety check: Pass | MIT | today |
| 283 | 283.Video To Ogv Converts a single video file to OGV (Theora + Vorbis in Ogg container) using FFmpeg for Godot-ready playback assets. | godot-fun/ | 182 | — | ~924 | Automated safety check: Pass | MIT | today |
| 284 | Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports. | aiskillstore/ | 430 | 3 repos | ~836 | Automated safety check: Pass | No licence | today |
| 285 | 285.Studio The front door for any Aseprite or pixel-art request. An agent skill from with-pebbly/aseprite-ai-artist. | with-pebbly/ | 172 | — | ~4k | Automated safety check: Pass | MIT | today |
| 286 | Run GDScript test suites from the command line with godot --headless, using a SceneTree/MainLoop runner script that exits non-zero on failure so CI can gate merges. | gamedev-skills/ | 1.4k | — | ~2.3k | Automated safety check: Pass | Apache-2.0 | 11 days ago |
| 287 | Godot 4 常见 Shader 特效案例,包括描边、像素化、溶解、水波、模糊等. An agent skill from 925236118/AlphaAgent. | 925236118/ | 103 | — | ~1.9k | Automated safety check: Pass | MIT | 7 days ago |
| 288 | 288.Card Kit Produce reusable card art sources and native Godot card UI resources. | RandallLiuXin/ | 549 | — | ~1.8k | Automated safety check: Pass | Unknown | 20 days ago |