Gdscript Advanced
jame581/GodotPrompter
A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common…
Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs…
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-desktop-to-mobile -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-adapt-desktop-to-mobile --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-adapt-desktop-to-mobile .claude/skills/godot-adapt-desktop-to-mobile && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-adapt-desktop-to-mobile" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-adapt-desktop-to-mobile into .claude/skills/godot-adapt-desktop-to-mobile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-adapt-desktop-to-mobile", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-adapt-desktop-to-mobileType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-desktop-to-mobile -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-adapt-desktop-to-mobile --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-adapt-desktop-to-mobile .agents/skills/godot-adapt-desktop-to-mobile && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-adapt-desktop-to-mobile" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-adapt-desktop-to-mobile into .agents/skills/godot-adapt-desktop-to-mobile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-adapt-desktop-to-mobile", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-desktop-to-mobile -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-adapt-desktop-to-mobile --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-adapt-desktop-to-mobile .cursor/skills/godot-adapt-desktop-to-mobile && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-adapt-desktop-to-mobile" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-adapt-desktop-to-mobile into .cursor/skills/godot-adapt-desktop-to-mobile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-adapt-desktop-to-mobile", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-adapt-desktop-to-mobile--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-desktop-to-mobile -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-adapt-desktop-to-mobile --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-adapt-desktop-to-mobile .gemini/skills/godot-adapt-desktop-to-mobile && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-adapt-desktop-to-mobile" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-adapt-desktop-to-mobile into .gemini/skills/godot-adapt-desktop-to-mobile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-adapt-desktop-to-mobile", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-adapt-desktop-to-mobileInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-desktop-to-mobile -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-adapt-desktop-to-mobile .github/skills/godot-adapt-desktop-to-mobile && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-adapt-desktop-to-mobile" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-adapt-desktop-to-mobile into .github/skills/godot-adapt-desktop-to-mobile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-adapt-desktop-to-mobile", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-desktop-to-mobile -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-adapt-desktop-to-mobile --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-adapt-desktop-to-mobile .opencode/skills/godot-adapt-desktop-to-mobile && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-adapt-desktop-to-mobile" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-adapt-desktop-to-mobile into .opencode/skills/godot-adapt-desktop-to-mobile/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-adapt-desktop-to-mobile", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-adapt-desktop-to-mobileExpert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs…
Godot Adapt Desktop To Mobile is an agent skill from thedivergentai/GD-Agentic-Skills. Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtualjoystick, gesturedetector, InputEventScreenTouch, InputEventScreenDrag, mobileoptimization, batterysaving, adaptiveperformance, MOBILEENABLED.
Its SKILL.md is about 3.1k tokens, which your agent loads only when the skill is triggered. The skill folder holds 17 other files, including scripts and reference files (for example `references/migration-notes.md`, `references/mobile-port-checklist.md` and `references/mobile-port-deep.md`).
It sits in Game Development, covering Game development, Cross-platform mobile apps and Mobile UI design. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
6 steps, taken from the first numbered list in SKILL.md.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 12 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Adapt Desktop To Mobile loads about 3.1k tokens when it runs, and up to ~5.3k if it reads all its reference files. Until then it costs about 135 tokens; SKILL.md has 952 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 952 words, ~3,114 tokens.
.claude/skills/godot-adapt-desktop-to-mobile/SKILL.md (or your agent's skills folder). This skill also uses 15 other files; get the full folder from GitHub.Expert guidance for porting desktop games to mobile platforms.
MANDATORY: Read the appropriate script before implementing the corresponding pattern. Do not paste joystick/gesture/UI tutorials inline.
MANDATORY for move sticks — Joystick appears where the user touches the left half (prefer over fixed-position recipes).
Fixed-base stick Control — use when UI art requires a static well; otherwise prefer dynamic_joystick_spawner.
MANDATORY for swipe/pinch — Duration/distance/multi-touch ratio → signals.
MANDATORY for Control remaps — Scales/reanchors desktop HUD for thumb reach + density.
Adaptive scaling_3d_scale to hold 60FPS while keeping 2D UI sharp.
MANDATORY — NOTIFICATION_APPLICATION_PAUSED → Engine.max_fps = 1 + pause physics.
DisplayServer.get_display_safe_area() padding for notches / hole-punch.
1-finger pan + 2-finger pinch Camera2D.
Input.vibrate_handheld + iOS plugin hook pattern.
Strip SSS/clearcoat/heavy shading on weak mobile renderers.
Virtual keyboard occlusion → tween UI up. Use for LineEdit/TextEdit focus — not a substitute for HUD scaling.
| Need | Script |
|---|---|
| Scale/reanchor HUD, spawn virtual sticks, thumb-reach density | mobile_ui_adapter |
| OS virtual keyboard covers focused text field | on_screen_keyboard_handler (often both: adapter for layout, OSK handler for text fields) |
MANDATORY — Persist on App Pause (WM_CLOSE is unreliable on mobile kill).
| Genre | Recommended Control | Script |
|---|---|---|
| Platformer | Virtual joystick (left) + jump button (right) | dynamic_joystick_spawner / virtual_joystick |
| Top-down shooter | Dual-stick (move left, aim right) | dynamic_joystick_spawner ×2 |
| Turn-based | Direct tap on units/tiles | gesture_combo_system (tap) |
| Puzzle | Tap, swipe, pinch | gesture_combo_system |
| Card game | Drag-and-drop | mobile_ui_adapter + drag Controls |
| Racing | Tilt or tap left/right | platform-mobile / Input sensors |
event.index per stickInputEventMouseButton and InputEventScreenTouchFull port recipes → mobile-port-deep.md.
MANDATORY when porting beyond the decision matrix: read mobile-port-deep.md. Do NOT Load it for a first-pass control remap.
await RenderingServer.frame_post_draw + viewport image.OS.get_memory_info() — do not spam heavy allocs while monitoring.Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing work to a peer domain — do not preload the whole lattice.
InputEventScreenTouch / InputEventScreenDrag replace hover/mouse-motion assumptions on mobile.scaling_3d_scale / FSR tradeoffs used by adaptive quality when mobile GPUs miss frame budget.NOTIFICATION_APPLICATION_PAUSED / resume lifecycle that mobile OSes use instead of reliable window-close saves.get_display_safe_area(), virtual keyboard APIs, and screen metrics behind notches and OSK occlusion.mobile/android/ios), display stretch, and renderer defaults that every port branch depends on.scaling_3d_scale and material fallbacks are not enough.mobile_shader_fallback disables on weak renderers.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 15 other files (scripts, references) in skills/godot-adapt-desktop-to-mobile of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Adapt Desktop To Mobile next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Adapt Desktop To Mobile this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~3.1k | Automated safety check: Pass | LGPL-3.0 | |
| Gdscript Advancedjame581/GodotPrompter | 805 | — | ~3.4k | Automated safety check: Pass | MIT | |
| Godot Optimizationjame581/GodotPrompter | 805 | — | ~3k | Automated safety check: Pass | MIT | |
| Prompt GeneratorLeoYeAI/openclaw-master-skills | 2.2k | — | ~4.3k | Automated safety check: Pass | MIT | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT |
jame581/GodotPrompter
A skill your agent uses when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common…
jame581/GodotPrompter
A skill your agent uses when optimizing Godot games — profiler, draw calls, physics tuning, memory management, and common bottlenecks
LeoYeAI/openclaw-master-skills
Generate high-quality, customizable AI prompts for various use cases including creative writing, problem-solving, education, business, programming, Flutter development, and game development.
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Works with
Categories
Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs…. Godot Adapt Desktop To Mobile is an agent skill from thedivergentai/GD-Agentic-Skills. Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features.
Godot Adapt Desktop To Mobile fits situations like: creating mobile ports; cross-platform mobile builds; keywords: TouchScreenButton; virtualjoystick.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-desktop-to-mobile -a claude-code`. Or copy the skill folder (skills/godot-adapt-desktop-to-mobile in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-adapt-desktop-to-mobile in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-desktop-to-mobile -a codex`. Or copy the skill folder (skills/godot-adapt-desktop-to-mobile in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-adapt-desktop-to-mobile in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-adapt-desktop-to-mobile -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-adapt-desktop-to-mobile, .gemini/skills/godot-adapt-desktop-to-mobile, .github/skills/godot-adapt-desktop-to-mobile and .opencode/skills/godot-adapt-desktop-to-mobile in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Adapt Desktop To Mobile is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Adapt Desktop To Mobile is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.1k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.2k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Adapt Desktop To Mobile: Gdscript Advanced (jame581/GodotPrompter, 805 stars), Godot Optimization (jame581/GodotPrompter, 805 stars), Prompt Generator (LeoYeAI/openclaw-master-skills, 2.2k stars) and Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.