Godot Adapt Single To Multiplayer is an agent skill from thedivergentai/GD-Agentic-Skills. Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpcid, multiplayerauthority, clientprediction…
Its SKILL.md is about 3.3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 19 other files, including scripts and reference files (for example `references/authority-and-security.md`, `references/latency-testing.md` and `references/migration-notes.md`).
It sits in Game Development, covering Multiplayer and networking, Accounting and bookkeeping and Game development. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.