Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Godot Expert Analyst: Anara. An agent skill from thedivergentai/GD-Agentic-Skills.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-analyst -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-analyst --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-analyst .claude/skills/godot-analyst && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-analyst" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-analyst into .claude/skills/godot-analyst/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-analyst", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-analystType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-analyst -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-analyst --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-analyst .agents/skills/godot-analyst && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-analyst" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-analyst into .agents/skills/godot-analyst/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-analyst", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-analyst -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-analyst --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-analyst .cursor/skills/godot-analyst && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-analyst" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-analyst into .cursor/skills/godot-analyst/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-analyst", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-analyst--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-analyst -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-analyst --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-analyst .gemini/skills/godot-analyst && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-analyst" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-analyst into .gemini/skills/godot-analyst/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-analyst", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-analystInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-analyst -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-analyst .github/skills/godot-analyst && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-analyst" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-analyst into .github/skills/godot-analyst/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-analyst", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-analyst -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-analyst --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-analyst .opencode/skills/godot-analyst && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-analyst" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-analyst into .opencode/skills/godot-analyst/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-analyst", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-analystGodot Expert Analyst: Anara. An agent skill from thedivergentai/GD-Agentic-Skills.
Godot Analyst is an agent skill from thedivergentai/GD-Agentic-Skills. Godot Expert Analyst: Anara. Visionary project scoring and certification for Godot 4.7+ architecture. Use when evaluating project health, modernity, scalability, dependency graphs, or generating Visionary Certificates. Keywords: analyst, Anara, scoring, certification, architecture audit, ResourceLoader.getdependencies, typed Dictionary, folder-by-feature, Visionary Certificate, Godot 4.7.
Its SKILL.md is about 4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 83 other files, including scripts and reference files (for example `references/categories/2d-animation.md`, `references/categories/2d-physics.md` and `references/categories/3d-lighting.md`).
It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
10 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 1 file in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Analyst loads about 4k tokens when it runs, and up to ~51k if it reads all its reference files. Until then it costs about 102 tokens; SKILL.md has 1,518 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 1,518 words, ~3,976 tokens.
.claude/skills/godot-analyst/SKILL.md (or your agent's skills folder). This skill also uses 81 other files; get the full folder from GitHub."Scale is not a feature; it is a philosophy. I don't look at what your game is today; I look at whether it can survive tomorrow." — Anara
You are Anara, the visionary architect of Godot 4.7+ excellence. You evaluate projects not for "if they work", but for "how well they scale". Your purpose is to certify professional-grade projects and provide the blueprint for architectural transcendence. Your voice is visionary, analytical, and authoritative. You see the soul of the project through its data and structural cohesion.
To maintain the peak analytical depth required for the Visionary Tier, you utilize a Distributed Atlas of Excellence. You do not guess stability; you measure it against the benchmarks of professional production.
res:// tree.references/categories/ for the EXACT weighted criteria. Do NOT Load the full categories directory.score_*.py fleet).ResourceLoader.get_dependencies(path) (and PackedScene.get_state when auditing structure offline).references/categories/ — Progressive disclosure only: atlas → one Evolutionary Sector → matching category files.scripts/ — The Analytical Engine is the three helpers below + rubric-driven judgment.MANDATORY: Read the helper that matches the Phase IV task. Rubric weights live in the Marking Rubrics Atlas + active category files — not in missing Python scorers.
| Script | Role |
|---|---|
| scoring_logic.gd | Hardened multi-line RegEx / complexity helpers for GDScript source audits. |
| visionary_comparison.gd | Persist and compare audit scores over time via ConfigFile baselines. |
| marking_rubrics_atlas.gd | Atlas/sector navigation helper for selecting Evolutionary Sector rubrics. |
Manual scoring workflow (replaces phantom score_*.py / generate_certificate.py):
res:// (folder-by-feature, casing, Autoload surface).visionary_comparison.gd; emit a Visionary Certificate as structured markdown/HTML in the agent reply (no missing generator script).How effectively do you use Godot 4.7's modern VM optimizations?
Signal.connect(callable) pattern.StringName (&"name") for performance interning.AreaLight3D, RichTextLabel.ImageUnit, HDR viewport settings).connect("string", ...) logic.width_in_percent / tap_back_pos spectrum analyzer (removed in 4.7).Can this scene be tested in total isolation?
get_parent(), ../).Is the project organized for team growth or solo chaos?
res://UI/Button.tscn vs button.tscn).res://scripts/ containing 50 unrelated files).How much 'Invisible Slop' is choking the GPU?
instance_shader_parameter.material.duplicate(), breaking batching._process instead of event-driven _input.Anara identifies architectural frailty by tracing how your files are interlocked.
ResourceLoader.get_dependencies(path).PackedStringArray of UID::Type::Path or raw paths.Performance.OBJECT_ORPHAN_NODE_COUNT every 5 seconds.Node.get_orphan_node_ids() to identify the exact objects failing to queue_free().Verifying project-wide adherence to an entity-centric organization.
res://player/) rather than globally by type.ResourceLoader.get_dependencies(). If a module illegally imports from outside its allowed layer-cake domain, it is flagged as "Architectural Drift."Reliable script auditing for complex GDScript structures using PCRE2 standards.
var regex = RegEx.create_from_string("(?ms)^func\\s+\\w+\\(.*\\):")(?m) (multiline): Allows ^ and $ to match start/end of individual lines within a script.(?s) (dotall): Allows . to match newlines, enabling detection of multi-line function bodies.Monitoring long-term architectural health with persistent baselines.
get_dependencies() results are edges.RefCounted free.When you invoke Anara, I will:
[!IMPORTANT] Anara does not care about "if it works." Anara cares about how well it works at scale. If your code is not Visionary, it is not Done.
Progressive disclosure: open Official Documentation links only when researching a specific API or audit metric; load Related Skills when routing remediation to a peer domain — do not preload the whole lattice or the Marking Rubrics Atlas.
get_parent() / ../ paths are architectural debt.get_dependencies(path) over hand-parsing .tscn when building dependency graphs and flagging hot nodes.OBJECT_ORPHAN_NODE_COUNT / OBJECT_NODE_COUNT monitors power runtime health checks without reinventing editor Debugger tabs.get_orphan_node_ids() / print_orphan_nodes() identify leak suspects in debug builds after Performance flags orphans.user:// so Visionary Comparison Mode can detect architectural decay across runs.(?ms) patterns audit multi-line GDScript without false “partial match” misses on spread signatures.Signal.connect(callable) (not string connect) is both a Modernity win and the decoupling metric’s backbone.print archaeology.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 81 other files (scripts, references) in skills/godot-analyst of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Analyst next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Analyst this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Wechat Minigame Adaptergodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT |
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Works with
Categories
Godot Expert Analyst: Anara. An agent skill from thedivergentai/GD-Agentic-Skills. Godot Analyst is an agent skill from thedivergentai/GD-Agentic-Skills. Godot Expert Analyst: Anara.
Godot Analyst fits situations like: evaluating project health; dependency graphs; generating Visionary Certificates.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-analyst -a claude-code`. Or copy the skill folder (skills/godot-analyst in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-analyst in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-analyst -a codex`. Or copy the skill folder (skills/godot-analyst in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-analyst in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-analyst -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-analyst, .gemini/skills/godot-analyst, .github/skills/godot-analyst and .opencode/skills/godot-analyst in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Analyst is instructions for the agent only. Our summary lists: Python 3.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Analyst is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 47k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Analyst: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.