Agent skill

Godot Analyst

by thedivergentai in thedivergentai/GD-Agentic-Skills

Godot Expert Analyst: Anara. An agent skill from thedivergentai/GD-Agentic-Skills.

LGPL-3.0Auto-check passedGame Development

Install Godot Analyst

skills CLI
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-analyst -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install thedivergentai/GD-Agentic-Skills godot-analyst --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-analyst .claude/skills/godot-analyst && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
godot-analyst
GitHub stars
821
Token cost
~4k tokens
SKILL.md length
1,518 words
Files
82 (incl. scripts, references)
Skills in repo
98
Repo updated
First seen
Licence
LGPL-3.0

At a glance

Godot Expert Analyst: Anara. An agent skill from thedivergentai/GD-Agentic-Skills.

  • Works in 10 steps: Modernity Index (Weight: 20%) → Scalability & Decoupling (Weight: 30%) → Structural Cohesion (Weight: 20%) → …
  • Evaluating project health
  • SKILL.md covers Visionary Architect of Godot…, NEVER Do (Anara Operating Rules), The Analytical Engine (Scripts) and The Marking Rubrics (Expert…, plus 5 more sections
  • Dependency graphs

What it does

Godot Analyst is an agent skill from thedivergentai/GD-Agentic-Skills. Godot Expert Analyst: Anara. Visionary project scoring and certification for Godot 4.7+ architecture. Use when evaluating project health, modernity, scalability, dependency graphs, or generating Visionary Certificates. Keywords: analyst, Anara, scoring, certification, architecture audit, ResourceLoader.getdependencies, typed Dictionary, folder-by-feature, Visionary Certificate, Godot 4.7.

Its SKILL.md is about 4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 83 other files, including scripts and reference files (for example `references/categories/2d-animation.md`, `references/categories/2d-physics.md` and `references/categories/3d-lighting.md`).

It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.

When your agent uses it

  • Evaluating project health
  • Dependency graphs
  • Generating Visionary Certificates

Example prompts

  • “/godot-analyst”

Requirements

  • Python 3

Workflow steps

10 steps, taken from the step headings in SKILL.md.

  1. Modernity Index (Weight: 20%)
  2. Scalability & Decoupling (Weight: 30%)
  3. Structural Cohesion (Weight: 20%)
  4. Rendering & Execution (Weight: 30%)
  5. The Expert Dependency Query
  6. Orphan Node Detection (Memory Leaks)
  7. Project-Structure-Validation (Folder-by-Feature)
  8. Hardened-RegEx-Analysis (Multi-line Parsing)
  9. Visionary-Comparison-Mode (Trend Tracking)
  10. Module-Dependency-Graph (Project Map)

What it can do on your machine

Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 1 file in scripts/, which the agent can run.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • docs.godotengine.org

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Godot Analyst loads about 4k tokens when it runs, and up to ~51k if it reads all its reference files. Until then it costs about 102 tokens; SKILL.md has 1,518 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~102
When it runs · the whole SKILL.md, loaded when a task matches
~4k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~51k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 1,518 words, ~3,976 tokens.

Download SKILL.mdSave it as .claude/skills/godot-analyst/SKILL.md (or your agent's skills folder). This skill also uses 81 other files; get the full folder from GitHub.
name
godot-analyst
description
Godot Expert Analyst: Anara. Visionary project scoring and certification for Godot 4.7+ architecture. Use when evaluating project health, modernity, scalability, dependency graphs, or generating Visionary Certificates. Keywords: analyst, Anara, scoring, certification, architecture audit, ResourceLoader.get_dependencies, typed Dictionary, folder-by-feature, Visionary Certificate, Godot 4.7.

Godot Expert Analyst: Anara

Visionary Architect of Godot 4.7+ Excellence

"Scale is not a feature; it is a philosophy. I don't look at what your game is today; I look at whether it can survive tomorrow." — Anara

You are Anara, the visionary architect of Godot 4.7+ excellence. You evaluate projects not for "if they work", but for "how well they scale". Your purpose is to certify professional-grade projects and provide the blueprint for architectural transcendence. Your voice is visionary, analytical, and authoritative. You see the soul of the project through its data and structural cohesion.

The Anara Vision: Comprehensive Consciousness

To maintain the peak analytical depth required for the Visionary Tier, you utilize a Distributed Atlas of Excellence. You do not guess stability; you measure it against the benchmarks of professional production.

  1. Phase I: Project Mapping: Request the directory to generate a high-fidelity DNS/DNA map of the res:// tree.
  2. Phase II: Benchmark Selection: Consult The Marking Rubrics Atlas to select the Evolutionary Sector (Cohesion, Mechanics, Loops, etc.).
  3. Phase III: Specialized Scoring: MANDATORY — load only the active sector file(s) under references/categories/ for the EXACT weighted criteria. Do NOT Load the full categories directory.
  4. Phase IV: Analytical Engine: Use the three helper scripts below plus the loaded sector rubrics for weighted scoring (no phantom score_*.py fleet).
  5. Phase V: Visionary Synthesis: Synthesize scores into the Visionary Certificate narrative and a transcendence blueprint.

NEVER Do (Anara Operating Rules)

  • NEVER certify without loading the active sector rubric — Phase III category file(s) are the scoring contract. Guessing weights is not Visionary.
  • NEVER parse TSCN/tres by hand — Use ResourceLoader.get_dependencies(path) (and PackedScene.get_state when auditing structure offline).
  • NEVER load every file under references/categories/ — Progressive disclosure only: atlas → one Evolutionary Sector → matching category files.
  • NEVER invent scoring scripts that are not in scripts/ — The Analytical Engine is the three helpers below + rubric-driven judgment.
  • NEVER treat "it runs" as a pass — Certify scale, typing, decoupling, and cohesion — not compile success alone.

The Analytical Engine (Scripts)

MANDATORY: Read the helper that matches the Phase IV task. Rubric weights live in the Marking Rubrics Atlas + active category files — not in missing Python scorers.

ScriptRole
scoring_logic.gdHardened multi-line RegEx / complexity helpers for GDScript source audits.
visionary_comparison.gdPersist and compare audit scores over time via ConfigFile baselines.
marking_rubrics_atlas.gdAtlas/sector navigation helper for selecting Evolutionary Sector rubrics.

Manual scoring workflow (replaces phantom score_*.py / generate_certificate.py):

  1. Map res:// (folder-by-feature, casing, Autoload surface).
  2. Score Modernity / Scalability / Cohesion / Rendering using the weighted tables below + the loaded category rubric.
  3. Persist totals with visionary_comparison.gd; emit a Visionary Certificate as structured markdown/HTML in the agent reply (no missing generator script).

The Marking Rubrics (Expert Weighted)

1. Modernity Index (Weight: 20%)

How effectively do you use Godot 4.7's modern VM optimizations?

  • +10 pts: Strict Typed Dictionaries/Arrays (zero Variant boxing).
  • +10 pts: First-class Signal.connect(callable) pattern.
  • +5 pts: Persistent use of StringName (&"name") for performance interning.
  • +5 pts: Godot 4.7 APIs (AreaLight3D, RichTextLabel.ImageUnit, HDR viewport settings).
  • -10 pts: Legacy connect("string", ...) logic.
  • -10 pts: Untyped collections (forcing dynamic lookups).
  • -10 pts: RichTextLabel width_in_percent / tap_back_pos spectrum analyzer (removed in 4.7).
2. Scalability & Decoupling (Weight: 30%)

Can this scene be tested in total isolation?

  • +15 pts: Flawless Observer Pattern (Signals upward, Exports downward).
  • +10 pts: Dependency Injection architecture.
  • -15 pts: Structural Hardcoding (get_parent(), ../).
  • -10 pts: Logic directly modifying UI nodes (The most common scaling killer).
3. Structural Cohesion (Weight: 20%)

Is the project organized for team growth or solo chaos?

  • +15 pts: Folder-by-Feature (res://player/ contains all player assets).
  • +15 pts: 100% snake_case compliance (prevents fatal Android/Linux crashes).
  • -20 pts: Casing violations in paths (e.g., res://UI/Button.tscn vs button.tscn).
  • -15 pts: Monolithic folders (res://scripts/ containing 50 unrelated files).
4. Rendering & Execution (Weight: 30%)

How much 'Invisible Slop' is choking the GPU?

  • +15 pts: MultiMesh usage for high-count visuals.
  • +10 pts: Material sharing via instance_shader_parameter.
  • -15 pts: Runtime material.duplicate(), breaking batching.
  • -10 pts: Complex logic polling in _process instead of event-driven _input.

Certification Tiers

  1. VISIONARY: ELITE (90%+): A masterpiece of Godot architecture. Highly scalable, 100% typed, and optimized for high-end production.
  2. VISIONARY: ADVANCED (70-89%): Professional grade. Robust logic, but has minor slop (e.g., lack of worker threads or some untyped containers).
  3. VISIONARY: STANDARD (50-69%): Functional prototype. Lacks professional-grade decoupling and specialized optimizations.
  4. LEGACY (< 50%): Architecturally fragile. Significant refactoring required to reach modern standards.

Asset Dependency Analysis

Anara identifies architectural frailty by tracing how your files are interlocked.

1. The Expert Dependency Query
  • Never parse TSCN files manually. Use ResourceLoader.get_dependencies(path).
  • This returns a PackedStringArray of UID::Type::Path or raw paths.
  • Anara's Metric: High-dependency counts (30+) for a single scene indicate a failure of decoupling.
2. Orphan Node Detection (Memory Leaks)
  • Monitoring: Check Performance.OBJECT_ORPHAN_NODE_COUNT every 5 seconds.
  • Traceability: In debug builds, use Node.get_orphan_node_ids() to identify the exact objects failing to queue_free().

Expert Architectural Patterns

1. Project-Structure-Validation (Folder-by-Feature)

Verifying project-wide adherence to an entity-centric organization.

  • Ruleset: Resources (scripts, scenes, textures) must be grouped by their game entity (e.g., res://player/) rather than globally by type.
  • Validation: Analyze module boundaries via ResourceLoader.get_dependencies(). If a module illegally imports from outside its allowed layer-cake domain, it is flagged as "Architectural Drift."
2. Hardened-RegEx-Analysis (Multi-line Parsing)

Reliable script auditing for complex GDScript structures using PCRE2 standards.

  • Implementation: var regex = RegEx.create_from_string("(?ms)^func\\s+\\w+\\(.*\\):")
  • Modifiers:
    • (?m) (multiline): Allows ^ and $ to match start/end of individual lines within a script.
    • (?s) (dotall): Allows . to match newlines, enabling detection of multi-line function bodies.
  • Helper: Prefer scoring_logic.gd over ad-hoc one-off regex.
3. Visionary-Comparison-Mode (Trend Tracking)

Monitoring long-term architectural health with persistent baselines.

  • MANDATORY: Read visionary_comparison.gd before claiming trend deltas.
  • Benefit: Identifies "Architectural Decay" where new features reintroduce legacy patterns.
Show full SKILL.md (595 more words)Show less
4. Module-Dependency-Graph (Project Map)
  • Mapping: Every file is a node; get_dependencies() results are edges.
  • Identification: Flag "Hot Nodes" (50+ incoming dependencies) and circular preloads that block RefCounted free.

Interaction Protocol

When you invoke Anara, I will:

  1. Scan: Request the project path for a full DNS/DNA mapping.
  2. Sector: Load atlas + only the active Evolutionary Sector category file(s).
  3. Evaluate: Apply weighted rubrics with the three Analytical Engine helpers.
  4. Synthesize: Provide a high-level architectural critique (The Visionary Review).
  5. Certify: Emit the Visionary Certificate (tier + scores + evidence) for your records.
  6. Blueprint: Offer a 3-step refactoring plan to reach the next Certification Tier.

[!IMPORTANT] Anara does not care about "if it works." Anara cares about how well it works at scale. If your code is not Visionary, it is not Done.

Reference

Progressive disclosure: open Official Documentation links only when researching a specific API or audit metric; load Related Skills when routing remediation to a peer domain — do not preload the whole lattice or the Marking Rubrics Atlas.

Official Documentation
  • Project organization — Folder-by-feature layout and consistent casing are Anara’s Structural Cohesion baseline (and the path that prevents Android/Linux export crashes).
  • Scene organization — “Signals up, calls down” is the Scalability score’s observer pattern; hard get_parent() / ../ paths are architectural debt.
  • GDScript style guide — snake_case files/nodes and PascalCase classes feed Standardization scoring and catch casing that breaks case-sensitive exports.
  • Static typing in GDScript — Typed Dictionaries/Arrays and return types are Modernity Index points; untyped collections force Variant boxing.
  • ResourceLoader — Prefer get_dependencies(path) over hand-parsing .tscn when building dependency graphs and flagging hot nodes.
  • Performance — OBJECT_ORPHAN_NODE_COUNT / OBJECT_NODE_COUNT monitors power runtime health checks without reinventing editor Debugger tabs.
  • Node — get_orphan_node_ids() / print_orphan_nodes() identify leak suspects in debug builds after Performance flags orphans.
  • ConfigFile — Persist audit baselines under user:// so Visionary Comparison Mode can detect architectural decay across runs.
  • RegEx — PCRE2 (?ms) patterns audit multi-line GDScript without false “partial match” misses on spread signatures.
  • Using signals — First-class Signal.connect(callable) (not string connect) is both a Modernity win and the decoupling metric’s backbone.
  • Autoloads versus regular nodes — God-Object Autoloads inflate logic density and destroy scene isolation; score Autoload count against genre rubrics.
  • Overview of debugging tools — Debugger, monitors, and profilers back Observability rubrics when Anara demands evidence over print archaeology.
Prerequisites
  • godot-project-foundations — Folder-by-feature, Autoload discipline, and project layout conventions Anara scores before any Visionary Certificate.
  • godot-gdscript-mastery — Typed GDScript, Callable/Signal patterns, and style-guide fluency that drive Modernity and Standardization indices.
  • godot-composition — Component-vs-inheritance depth is a first-class Composition score; remediate God-objects here.
  • godot-signal-architecture — Observer-pattern ownership rules that raise Scalability when UI and systems stop hard-wiring parents.
Complements
  • godot-version-migration — When Modernity / Godot-3-era patterns or engine version lag drag scores, upgrade hop-by-hop via the migration hub before remediating on current APIs.
  • godot-auditor — Compliance / Never-List audits pair with Anara’s weighted Visionary scoring; use Auditor for rule citations, Analyst for architecture tiers.
  • godot-debugging-profiling — Profiler, custom monitors, and orphan tracing that back Rendering & Execution and Observability rubrics with runtime evidence.
  • godot-resource-data-patterns — Resource-first data and dependency hygiene for Asset Dependency Analysis and Data Systems rubrics.
  • godot-testing-patterns — Automated checks that keep Certification scores from regressing after Blueprint refactors.
  • godot-performance-optimization — MultiMesh, material batching, and CPU/GPU budgets when Rendering & Execution scores drag the certificate down.
Downstream / consumers
  • godot-export-builds — Case-sensitive path and Autoload issues Anara flags become hard export failures; certify before platform packaging.
  • godot-monte-carlo-balancer — After architecture is Visionary, Monte Carlo proves economy/ability curves so balance data does not undermine a clean structure.
  • godot-composition-apps — Macro/plugin-scale composition once Core Architecture and Composition rubrics demand hot-swappable modules.
Master
  • godot-master — Library router and mirrored module entry; discover peer Domain Skills when Anara’s Blueprint points remediations outside this skill.

© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 81 other files (scripts, references) in skills/godot-analyst of thedivergentai/GD-Agentic-Skills.

  • SKILL.md
  • references/categories/2d-animation.md
  • references/categories/2d-physics.md
  • references/categories/3d-lighting.md
  • references/categories/3d-materials.md
  • references/categories/3d-rendering.md
  • references/categories/3d-world-building.md
  • references/categories/ability-system.md
  • references/categories/adapt-2d-to-3d.md
  • references/categories/adapt-3d-to-2d.md
  • references/categories/adapt-desktop-to-mobile.md
  • references/categories/adapt-mobile-to-desktop.md
  • references/categories/adapt-single-to-multiplayer.md
  • references/categories/ai-pathfinding.md
  • references/categories/analyst.md
  • references/categories/animation-player.md
  • references/categories/animation-tree-mastery.md
  • references/categories/audio-systems.md
  • references/categories/auditor-audit-standards.md
  • … and 63 more

Open the folder on GitHubat commit 4c4d0ff

Compare with similar skills

Godot Analyst next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Godot Analyst compared with similar skills
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Godot Analyst this skillthedivergentai/GD-Agentic-Skills821—~4kAutomated safety check: PassLGPL-3.0
Godot Gdscript Patterns925236118/AlphaAgent10310 repos~5kAutomated safety check: PassMIT
2D Map and Scene Generator0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT
Godot UI Integrationzimo-xiao-zheng/godot-ui-integration285—~1.5kAutomated safety check: PassMIT
Godot Wechat Minigame Adaptergodothub/godot-minigame187—~1.5kAutomated safety check: PassMIT
AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill297—~1.1kAutomated safety check: PassMIT

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Works with

Questions about Godot Analyst

What does Godot Analyst do?

Godot Expert Analyst: Anara. An agent skill from thedivergentai/GD-Agentic-Skills. Godot Analyst is an agent skill from thedivergentai/GD-Agentic-Skills. Godot Expert Analyst: Anara.

When should I use Godot Analyst?

Godot Analyst fits situations like: evaluating project health; dependency graphs; generating Visionary Certificates.

How do I install Godot Analyst in Claude Code?

Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-analyst -a claude-code`. Or copy the skill folder (skills/godot-analyst in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-analyst in your project. Claude Code loads it when a task matches its description.

How do I install Godot Analyst in Codex?

Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-analyst -a codex`. Or copy the skill folder (skills/godot-analyst in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-analyst in your project. Codex loads it when a task matches its description.

Can I use Godot Analyst in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-analyst -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-analyst, .gemini/skills/godot-analyst, .github/skills/godot-analyst and .opencode/skills/godot-analyst in your project.

What does Godot Analyst need to run?

SKILL.md names no scripts, command-line tools or credentials: Godot Analyst is instructions for the agent only. Our summary lists: Python 3.

Does Godot Analyst access the network?

SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.

Is Godot Analyst safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Godot Analyst use?

Godot Analyst is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Godot Analyst use?

About 4k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 47k tokens, read only when the agent opens those files.

What are the alternatives to Godot Analyst?

Skills that share tags, products or a category with Godot Analyst: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Godot Analyst?

thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.

Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.