Agent skill

Godot Export Builds

by thedivergentai in thedivergentai/GD-Agentic-Skills

Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization…

LGPL-3.0Auto-check passedDevOps & Cloud

Install Godot Export Builds

skills CLI
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-export-builds -a claude-code

Project install by default; add -g for ~/.claude/skills/.

GitHub CLI
$ gh skill install thedivergentai/GD-Agentic-Skills godot-export-builds --agent claude-code

Project scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).

Manual copy
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-export-builds .claude/skills/godot-export-builds && rm -rf skills-src

Use ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.

Claude Code skills documentation · loads skills from .claude/skills/

Facts

Skill name
godot-export-builds
GitHub stars
821
Token cost
~3k tokens
SKILL.md length
805 words
Files
17 (incl. scripts, references)
Skills in repo
98
Repo updated
First seen
Licence
LGPL-3.0

At a glance

Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization…

  • Works in 4 steps: Platform-Specific Patching (Delta Updates) → VRAM Compression Audit → SteamPipe Upload → …
  • Release preparation
  • SKILL.md covers NEVER Do (Expert Export Rules), Platform Decision Tree, Available Scripts and CI Contract (4.7), plus 2 more sections
  • Runs PowerShell, Python and Shell scripts from its folder

What it does

Godot Export Builds is an agent skill from thedivergentai/GD-Agentic-Skills. Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization, Android SDK), feature flags (OS.hasfeature), CI/CD pipelines (GitHub Actions), and build optimization (size reduction, debug stripping). Use for release preparation or automated deployment. Trigger keywords: exportpreset, exporttemplate, headlessexport, platformspecific, featureflag, CICD, buildoptimization, codesign…

Its SKILL.md is about 3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 18 other files, including scripts and reference files (for example `references/export-setup-guide.md`, `references/migration-notes.md` and `scripts/export_ci_github_actions.yml`).

It sits in DevOps & Cloud, covering CI/CD, Game development and Android development. It works with Android, Godot, macOS and GitHub Actions. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.

When your agent uses it

  • Release preparation
  • Automated deployment
  • Keywords: exportpreset
  • Platformspecific

Example prompts

  • “/godot-export-builds”

Requirements

  • Python 3
  • A Bash shell
  • PowerShell

Workflow steps

4 steps, taken from the step headings in SKILL.md.

  1. Platform-Specific Patching (Delta Updates)
  2. VRAM Compression Audit
  3. SteamPipe Upload
  4. Universal Build Manager

What it can do on your machine

Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.

  • Tool permissions

    Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.

    From allowed-tools in the SKILL.md frontmatter.

  • Runs code

    Ships 14 files in scripts/ (PowerShell, Python and Shell), which the agent can run.

    From the folder's file list and the shell code blocks in SKILL.md.

  • Network

    Links to these hosts (documentation or services it may open):

    • docs.godotengine.org

    From URLs in SKILL.md, links to its own repository left out.

  • Credentials

    Names no API keys, tokens, secrets or passwords.

    From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.

Context cost

Godot Export Builds loads about 3k tokens when it runs, and up to ~4.7k if it reads all its reference files. Until then it costs about 140 tokens; SKILL.md has 805 words of instructions outside code blocks.

Always · name and description, kept in context so the agent knows when to use it
~140
When it runs · the whole SKILL.md, loaded when a task matches
~3k
With references · SKILL.md plus every file in references/, read only if the agent opens them
~4.7k

Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.

Safety

Auto-check passed

The automated check found no risky patterns in SKILL.md.

Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.

SKILL.md

The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 805 words, ~3,023 tokens.

Download SKILL.mdSave it as .claude/skills/godot-export-builds/SKILL.md (or your agent's skills folder). This skill also uses 16 other files; get the full folder from GitHub.
name
godot-export-builds
description
Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization, Android SDK), feature flags (OS.has_feature), CI/CD pipelines (GitHub Actions), and build optimization (size reduction, debug stripping). Use for release preparation or automated deployment. Trigger keywords: export_preset, export_template, headless_export, platform_specific, feature_flag, CI_CD, build_optimization, codesign, Android_SDK.

Export & Builds

Headless / CI / platform release plumbing — not Editor → Export click-path tutorials.

NEVER Do (Expert Export Rules)

Platform & Validation
  • NEVER export to production without a smoke test — Editor play ≠ Web/Mobile/Console constraints.
  • NEVER skip macOS notarization for direct distribution — Gatekeeper blocks unsigned apps (Steam/App Store distribution can substitute).
  • NEVER use ad-hoc writable res:// paths in builds — Saves/logs go to user://.
Performance & Size
  • NEVER ship Debug templates as release — Use --export-release.
  • NEVER include raw authoring junk — Filter .md / .psd / docs out of presets.
  • NEVER ignore VRAM compression on Web/Mobile — Enable ASTC/ETC2 (keep pixel art uncompressed).
Security
  • NEVER commit keystores or passwords — Env vars + export_android_signing_env.ps1.
  • NEVER leave debug cheats in release — Gate with OS.has_feature("release").
  • NEVER enable Shader Baker on dedicated server exports — Wasted build time; baker is for visual clients.

Platform Decision Tree

TargetMANDATORY scripts / actionsDo NOT Load
Desktop smoke (Win/Linux)export_headless_pipeline.ps1 or headless_build.shManual Export UI tutorials
Web smokeHeadless web preset + size reportDesktop-only compression assumptions
Android releaseexport_android_signing_env.ps1Committed keystores
macOS direct distributeexport_macos_notarize_cmd.ps1Skipping notarize "because Steam exists" when not on Steam
Dedicated serverHeadless server preset, baker offClient shader baker / UI feature packs
CI multi-platformexport_ci_github_actions.yml (Godot 4.7 images)Stale 4.2.x container pins
Steam depot uploadexport_steam_upload.ps1— if not shipping on Steam
PCK / DLC patchesexport_pck_patch_loader.gd— if no DLC
One-click all presetsexport_universal_manager.gd—
Version syncexport_version_sync.gd / version_manager.gdHardcoded version labels in UI only
Feature strippingexport_feature_flag_manager.gd—
Size auditexport_build_size_report.gd—
Custom engine stripexport_custom_build_stripper.py— unless custom builds
Post-export zip/manifestexport_post_process_hook.gd—

Editor Export UI / template download prose: use Official Documentation links in Reference — or export-setup-guide.md for INI/CLI/platform checklists.

Available Scripts

MANDATORY: Read the script that matches the platform decision above before implementing.

CI Contract (4.7)

Workflows must pull Godot 4.7 editor + export templates (not 4.2.x). Prefer the checked-in export_ci_github_actions.yml over pasted legacy YAML. Artifacts upload with actions/upload-artifact@v4.

Expert Export Patterns

1. Platform-Specific Patching (Delta Updates)

Mount external PCKs with ProjectSettings.load_resource_pack(path, true) — same-path resources override base. See export_pck_patch_loader.gd.

2. VRAM Compression Audit
  • Desktop Forward+: S3TC/BPTC
  • Mobile: ETC2 / ASTC
  • Pixel art: compression off
3. SteamPipe Upload

Build locally/CI → export_steam_upload.ps1 with STEAM_USER / STEAM_PASS / STEAMCMD_PATH env vars and an app_build.vdf.

4. Universal Build Manager

Iterate presets from export_presets.cfg via export_universal_manager.gd for one-click multi-platform consistency.

Reference

Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.

Show full SKILL.md (393 more words)Show less
Official Documentation
  • Exporting (tutorial index) — Entry map for presets, templates, platform guides, feature tags, and PCK workflows before platform deep-dives.
  • Exporting projects — Export presets, template install, include/exclude filters, and release vs debug template choice.
  • Feature tags — OS.has_feature / custom tags that drive runtime stripping of debug tools and platform forks.
  • Command line tutorial — --headless, --export-release, --export-debug, and --export-pack for CI and scripted pipelines.
  • Exporting packs, patches, and mods — PCK/DLC mounting with ProjectSettings.load_resource_pack for delta updates.
  • Exporting for Android — SDK, keystore, and signing env expectations for store and CI Android builds.
  • Exporting for macOS — Codesign, notarization, and universal binary options required for Gatekeeper distribution.
  • Exporting for Web — Threading/SharedArrayBuffer, VRAM compression, and HTML5 shell constraints for web smoke tests.
  • Exporting for dedicated servers — Headless server templates and why client-only bake steps (e.g. shader baker) waste server builds.
  • EditorExportPlugin — Hook API for post-export zip/manifest steps shared across team export presets.
  • Optimizing for size — SCons module stripping and size flags when custom templates must beat stock binary weight.
  • Data paths — res:// vs user:// so exported builds do not write into read-only packed paths.
Prerequisites
  • godot-project-foundations — Project layout, project.godot version/icon settings, and import defaults must be sane before export presets and filters.
  • godot-gdscript-mastery — EditorScript / plugin typing and OS.execute patterns used by version sync, universal export, and post-process hooks.
Complements
  • godot-platform-desktop — Windows/Linux/macOS runtime quirks (icons, windowing, Steam) that export presets must match.
  • godot-platform-mobile — Android/iOS permission, orientation, and input assumptions that belong in mobile export options.
  • godot-platform-web — Web host constraints (CORS, threads, memory) that decide Web export type and smoke-test matrix.
  • godot-platform-console — Console certification packaging flows that extend beyond desktop/mobile export templates.
  • godot-adapt-desktop-to-mobile — Touch/UI/safe-area adaptations that must ship in mobile feature-tagged builds, not desktop-only assets.
  • godot-debugging-profiling — Profile export vs editor differences (shader compile, memory) before blaming preset filters.
  • godot-testing-patterns — Automated smoke tests against headless/CI artifacts so “runs in editor” never ships alone.
  • godot-save-load-systems — Persist under user://; export filters must not strip save schemas players need after install.
  • godot-resource-data-patterns — Resource packing and .gdignore hygiene that directly shrinks export footprint.
Downstream / consumers
Master
  • godot-master — Library router and mirrored module entry; open when discovering which Domain Skill owns a cross-cutting export or platform concern.

© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file

Files

SKILL.md and 16 other files (scripts, references) in skills/godot-export-builds of thedivergentai/GD-Agentic-Skills.

  • SKILL.md
  • references/export-setup-guide.md
  • references/migration-notes.md
  • scripts/export_android_signing_env.ps1
  • scripts/export_build_size_report.gd
  • scripts/export_ci_github_actions.yml
  • scripts/export_custom_build_stripper.py
  • scripts/export_feature_flag_manager.gd
  • scripts/export_headless_pipeline.ps1
  • scripts/export_macos_notarize_cmd.ps1
  • scripts/export_pck_patch_loader.gd
  • scripts/export_post_process_hook.gd
  • scripts/export_steam_upload.ps1
  • scripts/export_universal_manager.gd
  • scripts/export_version_sync.gd
  • scripts/headless_build.sh
  • scripts/version_manager.gd

Open the folder on GitHubat commit 4c4d0ff

Compare with similar skills

Godot Export Builds next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.

Godot Export Builds compared with similar skills
SkillStarsUsed inTokensAuto-checkLicenceRepo updated
Godot Export Builds this skillthedivergentai/GD-Agentic-Skills821—~3kAutomated safety check: PassLGPL-3.0
Scenario Godot Performance Exportscenario-labs/skills946—~5.1kAutomated safety check: NotesMIT
Godot Exportgamedev-skills/awesome-gamedev-agent-skills1.4k—~1.4kAutomated safety check: PassApache-2.0
Gamedev Shippingericrisco/rsc-harness180—~3.5kAutomated safety check: PassMIT
Jetpack Composedarriousliu/PiPixiv263—~1.5kAutomated safety check: PassApache-2.0
GitHub Actionscallstackincubator/agent-skills1.7k1 repos~703Automated safety check: PassMIT

Similar skills

  • A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls…

    946 GitHub stars~5.1k tokensUpdated yesterday
    Game DevelopmentAuto-check: notes
  • Godot Export

    gamedev-skills/awesome-gamedev-agent-skills

    Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web…

    1.4k GitHub stars~1.4k tokensUpdated 2 days ago
    Game DevelopmentAuto-check passed
  • Gamedev Shipping

    ericrisco/rsc-harness

    A skill your agent uses when exporting, packaging, signing, or publishing a game — export presets per engine, macOS notarization, cross-origin isolation for threaded web builds, Android…

    180 GitHub stars~3.5k tokensUpdated yesterday
    Game DevelopmentAuto-check passed
  • Jetpack Compose

    darriousliu/PiPixiv

    Jetpack Compose expert skill for Android UI development. An agent skill from darriousliu/PiPixiv.

    263 GitHub stars~1.5k tokensUpdated 2 days ago
    MobileAuto-check passed
  • GitHub Actions

    callstackincubator/agent-skills

    Official

    GitHub Actions workflow patterns for React Native iOS simulator and Android emulator cloud builds with downloadable artifacts.

    1.7k GitHub starsUsed in 1 repo~703 tokens
    DevOps & CloudAuto-check passed
  • Cut GitHub Actions minutes and wall-clock time without losing coverage — the OS billing multiplier (macOS 10x / Windows 2x / Linux 1x), trigger hygiene that stops push+pullrequest double-firing…

    1.9k GitHub stars~3.3k tokensUpdated yesterday
    DevOps & CloudAuto-check: notes

More from thedivergentai/GD-Agentic-Skills

All 98 skills in this repo
  • Godot 2D Animation

    thedivergentai/GD-Agentic-Skills

    Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.

    821 GitHub stars~3.6k tokensUpdated 1 mo ago
    Auto-check passed
  • Godot 3D World Building

    thedivergentai/GD-Agentic-Skills

    Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.

    821 GitHub stars~3.3k tokensUpdated 1 mo ago
    Auto-check passed
  • Godot Adapt 2D To 3D

    thedivergentai/GD-Agentic-Skills

    Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…

    821 GitHub stars~4.7k tokensUpdated 1 mo ago
    Auto-check passed
  • Godot Adapt 3D To 2D

    thedivergentai/GD-Agentic-Skills

    Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…

    821 GitHub stars~4.5k tokensUpdated 1 mo ago
    Auto-check passed
  • Godot Agent Vision

    thedivergentai/GD-Agentic-Skills

    Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…

    821 GitHub stars~3.5k tokensUpdated 1 mo ago
    Auto-check passed
  • Godot Animation Tree Mastery

    thedivergentai/GD-Agentic-Skills

    Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…

    821 GitHub stars~3.6k tokensUpdated 1 mo ago
    Auto-check passed

Questions about Godot Export Builds

What does Godot Export Builds do?

Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization…. Godot Export Builds is an agent skill from thedivergentai/GD-Agentic-Skills.hasfeature), CI/CD pipelines (GitHub Actions), and build optimization (size reduction, debug stripping).

When should I use Godot Export Builds?

Godot Export Builds fits situations like: release preparation; automated deployment; keywords: exportpreset; platformspecific.

How do I install Godot Export Builds in Claude Code?

Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-export-builds -a claude-code`. Or copy the skill folder (skills/godot-export-builds in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-export-builds in your project. Claude Code loads it when a task matches its description.

How do I install Godot Export Builds in Codex?

Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-export-builds -a codex`. Or copy the skill folder (skills/godot-export-builds in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-export-builds in your project. Codex loads it when a task matches its description.

Can I use Godot Export Builds in Cursor, Gemini CLI or GitHub Copilot?

Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-export-builds -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-export-builds, .gemini/skills/godot-export-builds, .github/skills/godot-export-builds and .opencode/skills/godot-export-builds in your project.

What does Godot Export Builds need to run?

Going by SKILL.md and its folder, Godot Export Builds needs PowerShell, Python and a shell for the scripts in its folder. Our summary lists: Python 3; A Bash shell; PowerShell.

Does Godot Export Builds access the network?

SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.

Is Godot Export Builds safe to install?

Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.

What licence does Godot Export Builds use?

Godot Export Builds is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.

How many tokens does Godot Export Builds use?

About 3k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.6k tokens, read only when the agent opens those files.

What are the alternatives to Godot Export Builds?

Skills that share tags, products or a category with Godot Export Builds: Scenario Godot Performance Export (scenario-labs/skills, 946 stars), Godot Export (gamedev-skills/awesome-gamedev-agent-skills, 1.4k stars), Gamedev Shipping (ericrisco/rsc-harness, 180 stars) and Jetpack Compose (darriousliu/PiPixiv, 263 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.

Who maintains Godot Export Builds?

thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.

Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.