Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item…
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-action-rpg -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-action-rpg --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-genre-action-rpg .claude/skills/godot-genre-action-rpg && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-genre-action-rpg" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-action-rpg into .claude/skills/godot-genre-action-rpg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-action-rpg", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-action-rpgType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-action-rpg -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-action-rpg --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-genre-action-rpg .agents/skills/godot-genre-action-rpg && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-genre-action-rpg" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-action-rpg into .agents/skills/godot-genre-action-rpg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-action-rpg", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-action-rpg -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-action-rpg --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-genre-action-rpg .cursor/skills/godot-genre-action-rpg && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-genre-action-rpg" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-action-rpg into .cursor/skills/godot-genre-action-rpg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-action-rpg", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-genre-action-rpg--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-action-rpg -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-action-rpg --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-genre-action-rpg .gemini/skills/godot-genre-action-rpg && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-genre-action-rpg" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-action-rpg into .gemini/skills/godot-genre-action-rpg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-action-rpg", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-action-rpgInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-action-rpg -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-genre-action-rpg .github/skills/godot-genre-action-rpg && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-genre-action-rpg" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-action-rpg into .github/skills/godot-genre-action-rpg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-action-rpg", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-action-rpg -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-action-rpg --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-genre-action-rpg .opencode/skills/godot-genre-action-rpg && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-genre-action-rpg" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-action-rpg into .opencode/skills/godot-genre-action-rpg/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-action-rpg", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-genre-action-rpgComprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item…
Godot Genre Action Rpg is an agent skill from thedivergentai/GD-Agentic-Skills. Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: actionrpg, lootgenerator, rpgstats, skilltree, hitboxcombat, itemaffixes, equipmentslots…
Its SKILL.md is about 4k tokens, which your agent loads only when the skill is triggered. The skill folder holds 29 other files, including scripts and reference files (for example `references/arpg-subsystems-deep.md` and `references/migration-notes.md`).
It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
3 steps, taken from the step headings in SKILL.md.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 16 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Genre Action Rpg loads about 4k tokens when it runs, and up to ~5.5k if it reads all its reference files. Until then it costs about 143 tokens; SKILL.md has 1,340 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 1,340 words, ~3,980 tokens.
.claude/skills/godot-genre-action-rpg/SKILL.md (or your agent's skills folder). This skill also uses 27 other files; get the full folder from GitHub.base * pow(1.15, level)) to maintain the power fantasy.armor / (armor + 100.0)) to prevent invincibility._process(); strictly use _physics_process() for deterministic results.is_equal_approx().is_walking == false).duplicate() on shared Resources; modifying one goblin's stats must not affect all other instances.if body.has_method(&"take_damage")) for interaction.WorkerThreadPool.StringName for optimized hash comparisons.free(); strictly use queue_free() for safe deferred disposal.call_group()).OccluderInstance3D nodes attached to dynamic characters; this causes CPU BVH rebuild stalls.MANDATORY: Read the script for the decision below before inventing a CombatController/RPGStats tutorial inline. Do NOT Load peer genre skills (platformer, racing, etc.) or full inventory/ability deep-dives unless the Skill Chain row requires them — stay on ARPG combat/loot/progression paths.
has_method(&"take_damage") coupling.duplicate(true) at spawn.!.Combat → Loot → Level Up → Build Power → Challenge Harder Content → Repeat
godot-project-foundations → godot-characterbody-2d → godot-combat-system → godot-rpg-stats → godot-inventory-system → godot-ability-system → godot-quest-system → godot-economy-system → godot-save-load-systems → godot-monte-carlo-balancer
| Problem | Decision | Script / peer |
|---|---|---|
| Melee / projectile contact | Area hitbox frames in _physics_process | hitbox_component + duck_typed_hitbox |
| Armor stacking feels broken | Diminishing returns, not linear % | stat_reduction_solver |
| Damage numbers hitch | Pool labels | damage_label_manager |
| Shared goblin HP mutates all | Deep duplicate Resources at instance | deep/entity_stat_duplicator |
| Boss nested if/elif | Hierarchical FSM + telegraphs | hierarchical_state_base + telegraphed_enemy |
| AoE costs too much | PhysicsServer queries / groups | aoe_physics_query / aoe_group_broadcaster |
| Late-game bag parse hitch | WorkerThreadPool | threaded_inventory_loader |
| AnimationTree flip flops | Explicit bool Advance Conditions | animation_condition_sync |
| Full loot affix / bag UI | Do NOT re-teach here | godot-inventory-system |
| Hotbar abilities / mana | Do NOT re-teach here | godot-ability-system |
| Modifier stacks / curves | Do NOT re-teach here | godot-rpg-stats |
Prefer Health/Hitbox child components (godot-composition) over BaseEnemy inheritance. UI observes signals; inventory Resources are truth — never the HUD tree.
_physics_process only for hit resolve.MANDATORY for combat/loot/equipment/area-scaling depth beyond decision trees: arpg-subsystems-deep.md. Do NOT Load for first-pass hitbox + stats wiring — use scripts above.
Keep post-cap power in a duplicated Resource; emit emit_changed() on level; never mutate the cached template.
Pass rarity color via RenderingServer.instance_geometry_set_shader_parameter on a shared shader — avoid material duplicate() storms.
Buffer Dictionary snapshots; flush periodically to user:// (never res://).
Progressive disclosure: Skim Official Documentation only for the APIs you are implementing (Resources, Area/physics queries, signals/groups, AnimationTree, WorkerThreadPool, save). Open Related Skills when wiring combat, stats, inventory, abilities, or balance—do not preload the whole lattice.
Resource assets so designers can author .tres data without rewriting combat code.duplicate(true) shared stat/loot templates at spawn so one goblin’s HP or inventory mutation cannot rewrite every instance’s .tres.@export / typed Dictionaries drive Inspector-tuned damage, resistances, XP curves, and gear slots that balance without recompiling scripts._physics_process for fixed-delta combat determinism.call_group / call_group_flags rather than walking the SceneTree every frame.! in expressions) so combo and stagger states stay reliable.res://.move_and_slide are the movement substrate under hit recovery, chase, and attack wind-ups.BaseEnemy inheritance for modular RPG units.if/elif AI.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 27 other files (scripts, references) in skills/godot-genre-action-rpg of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Genre Action Rpg next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Genre Action Rpg this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~4k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Wechat Minigame Adaptergodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT |
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Works with
Categories
Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item…. Godot Genre Action Rpg is an agent skill from thedivergentai/GD-Agentic-Skills. Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE).
Godot Genre Action Rpg fits situations like: keywords: actionrpg; abilitycooldown.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-action-rpg -a claude-code`. Or copy the skill folder (skills/godot-genre-action-rpg in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-genre-action-rpg in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-action-rpg -a codex`. Or copy the skill folder (skills/godot-genre-action-rpg in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-genre-action-rpg in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-action-rpg -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-genre-action-rpg, .gemini/skills/godot-genre-action-rpg, .github/skills/godot-genre-action-rpg and .opencode/skills/godot-genre-action-rpg in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Genre Action Rpg is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Genre Action Rpg is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 4k tokens (SKILL.md is roughly 16k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.6k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Genre Action Rpg: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.