Godot Gdscript Patterns
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
Expert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (costgrowthfactor 1.15x), generator systems (auto-producers), offline…
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-idle-clicker -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-idle-clicker --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-genre-idle-clicker .claude/skills/godot-genre-idle-clicker && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-genre-idle-clicker" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-idle-clicker into .claude/skills/godot-genre-idle-clicker/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-idle-clicker", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-idle-clickerType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-idle-clicker -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-idle-clicker --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-genre-idle-clicker .agents/skills/godot-genre-idle-clicker && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-genre-idle-clicker" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-idle-clicker into .agents/skills/godot-genre-idle-clicker/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-idle-clicker", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-idle-clicker -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-idle-clicker --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-genre-idle-clicker .cursor/skills/godot-genre-idle-clicker && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-genre-idle-clicker" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-idle-clicker into .cursor/skills/godot-genre-idle-clicker/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-idle-clicker", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-genre-idle-clicker--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-idle-clicker -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-idle-clicker --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-genre-idle-clicker .gemini/skills/godot-genre-idle-clicker && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-genre-idle-clicker" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-idle-clicker into .gemini/skills/godot-genre-idle-clicker/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-idle-clicker", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-idle-clickerInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-idle-clicker -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-genre-idle-clicker .github/skills/godot-genre-idle-clicker && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-genre-idle-clicker" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-idle-clicker into .github/skills/godot-genre-idle-clicker/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-idle-clicker", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-idle-clicker -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-genre-idle-clicker --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-genre-idle-clicker .opencode/skills/godot-genre-idle-clicker && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-genre-idle-clicker" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-genre-idle-clicker into .opencode/skills/godot-genre-idle-clicker/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-genre-idle-clicker", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-genre-idle-clickerExpert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (costgrowthfactor 1.15x), generator systems (auto-producers), offline…
Godot Genre Idle Clicker is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (costgrowthfactor 1.15x), generator systems (auto-producers), offline progress calculation, prestige systems (reset for permanent multipliers), number formatting (K/M/B suffixes, scientific notation). Use for incremental games, idle games, or cookie clicker derivatives. Trigger keywords: idlegame, bignumber, exponentialgrowth, generatorsystem, offlineprogress, prestigesystem…
Its SKILL.md is about 3.2k tokens, which your agent loads only when the skill is triggered. The skill folder holds 20 other files, including scripts and reference files (for example `references/expert-idle-clicker-patterns.md` and `references/migration-notes.md`).
It sits in Game Development, covering Game development. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 16 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Genre Idle Clicker loads about 3.2k tokens when it runs, and up to ~5.6k if it reads all its reference files. Until then it costs about 139 tokens; SKILL.md has 973 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 973 words, ~3,213 tokens.
.claude/skills/godot-genre-idle-clicker/SKILL.md (or your agent's skills folder). This skill also uses 18 other files; get the full folder from GitHub.1.5e300) to prevent INF crashes at 1e308.Timer nodes for revenue generation; strictly use a manual accumulator in _process(delta) to prevent drift during frame fluctuations.Cost = BasePrice * pow(GrowthFactor, OwnedCount) (industry standard 1.15x).==); strictly use is_equal_approx() or >= to prevent "stuck" progress due to precision loss.to_int(); strictly use to_float() or a dedicated BigNumber parser.OS.low_processor_usage_mode = true to preserve battery life.MultiMeshInstance for click-feedback.text property; strictly use append_text() to prevent main thread blocking.seconds_offline * total_revenue using system UNIX timestamps (Time.get_unix_time_from_system()).Time.get_ticks_msec(); strictly use Persistent UNIX timestamps as ticks reset on app restart.RefCounted or Resource objects for lightweight, serializable logic.MANDATORY reads before implementing the matching system:
- big_number.gd — mantissa + exponent beyond float INF
- generator.gd — exponential cost / rate units
- scientific_notation_formatter.gd — K/M/B/T + scientific display
- offline_progress_calculator.gd — UNIX offline catch-up (not
ticks_msec)
low_processor_usage_mode + signal-throttled UI..tres pattern.| Need | Action |
|---|---|
| Values past ~1e308 | MANDATORY big_number.gd |
| Labels / abbreviations | MANDATORY scientific_notation_formatter.gd |
| Cost curve ~1.15^n | generator.gd + precision_cost_validator.gd |
| Need | Action |
|---|---|
| Offline catch-up | MANDATORY offline_progress_calculator.gd (UNIX time) |
| Long catch-up | threaded_catchup_simulator.gd |
| Battery / idle CPU | idle_performance_setup.gd |
Do not re-inline BigNumber/Offline tutorials in the skill body — load the scripts above.
| Phase | Skills | Purpose |
|---|---|---|
| 1. Math | godot-gdscript-mastery | Big-number arithmetic |
| 2. UI | godot-ui-containers, labels | Scientific / suffix labels |
| 3. Data | godot-save-load-systems | Offline timestamps + prestige |
| 4. Logic | signals | Throttled economy UI |
| 5. Balance | godot-monte-carlo-balancer | Minutes-to-milestone bands |
| Pitfall | Solution |
|---|---|
| Wrong Expert Component hrefs | Links above point at canonical big_number / generator / formatter |
Time.get_ticks_msec offline | Use UNIX via offline calculator |
| UI every frame | Signal-throttle via economy bus / performance setup |
LLM-ignorance rule: If a general agent would not know it before reading, load the reference — never delete expert deltas.
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
_process(delta) (or a fixed sim tick), not drifting Timer nodes, so generators stay frame-rate independent.Time.get_unix_time_from_system(); never get_ticks_msec(), which resets when the app restarts.user:// so offline timestamps and big-number strings remain writable across platforms..tres Resources so designers retune cost_growth_factor without code changes.@export base costs, revenue rates, and growth factors so balance sheets stay Inspector-driven.currency_updated only when balances change so HUD labels do not rewrite every frame.OS.low_processor_usage_mode (and sleep usec) for mobile idle sessions that spend most time waiting on generators.WorkerThreadPool; UI must not block while thousands of ticks replay.call_deferred / main-thread rules from this page.%.2fe%d scientific display depend on correct format strings (and String.num_scientific when appropriate).RefCounted/Resource data, not Node trees.pow growth, and precision-safe compares (is_equal_approx) are core GDScript patterns before building idle economies..tres assets.GridContainer/VBoxContainer layouts bound to throttle-friendly labels.text blobs.GPUParticles2D.emit_particle rather than spawning Label nodes per tap.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 18 other files (scripts, references) in skills/godot-genre-idle-clicker of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Genre Idle Clicker next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Genre Idle Clicker this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~3.2k | Automated safety check: Pass | LGPL-3.0 | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT | |
| Godot Wechat Minigame Adaptergodothub/godot-minigame | 187 | — | ~1.5k | Automated safety check: Pass | MIT | |
| AI Game Art Pipelineybuild-ai/ai-game-art-pipeline-skill | 297 | — | ~1.1k | Automated safety check: Pass | MIT |
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
ybuild-ai/ai-game-art-pipeline-skill
Provider-neutral open-source skill for planning and producing game-runtime art assets and animation: static props/icons, canonical character sheets, combat sprites, 3D/video motion references…
RandallLiuXin/GodotMaker
Runtime debugging and live project inspection via godot-mcp.
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Works with
Categories
Expert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (costgrowthfactor 1.15x), generator systems (auto-producers), offline…. Godot Genre Idle Clicker is an agent skill from thedivergentai/GD-Agentic-Skills.15x), generator systems (auto-producers), offline progress calculation, prestige systems (reset for permanent multipliers), number formatting (K/M/B suffixes, scientific notation).
Godot Genre Idle Clicker fits situations like: incremental games; cookie clicker derivatives; keywords: idlegame; exponentialgrowth.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-idle-clicker -a claude-code`. Or copy the skill folder (skills/godot-genre-idle-clicker in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-genre-idle-clicker in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-idle-clicker -a codex`. Or copy the skill folder (skills/godot-genre-idle-clicker in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-genre-idle-clicker in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-genre-idle-clicker -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-genre-idle-clicker, .gemini/skills/godot-genre-idle-clicker, .github/skills/godot-genre-idle-clicker and .opencode/skills/godot-genre-idle-clicker in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Genre Idle Clicker is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Genre Idle Clicker is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3.2k tokens (SKILL.md is roughly 13k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 2.3k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Genre Idle Clicker: Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars), 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars), Godot UI Integration (zimo-xiao-zheng/godot-ui-integration, 285 stars) and Godot Wechat Minigame Adapter (godothub/godot-minigame, 187 stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.