Konado Script
godothub/konado
视觉小说引擎 Konado DSL (.ks) 的编辑器增强技能包,提供语法高亮、代码补全、静态诊断和代码格式化参考配置。
Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization…
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-dialogue-system -a claude-codeProject install by default; add -g for ~/.claude/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-dialogue-system --agent claude-codeProject scope by default; add --scope user for a personal install. Needs GitHub CLI 2.90.0 or later (public preview).
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .claude/skills && cp -r skills-src/skills/godot-dialogue-system .claude/skills/godot-dialogue-system && rm -rf skills-srcUse ~/.claude/skills/ instead of .claude/skills for a personal install. The folder must contain SKILL.md.
Claude Code skills documentation · loads skills from .claude/skills/
Install the "godot-dialogue-system" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-dialogue-system into .claude/skills/godot-dialogue-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-dialogue-system", then confirm the skill loads.Claude Code copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$skill-installer install https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-dialogue-systemType this inside Codex. $skill-installer <name> installs a curated skill from openai/skills. The installer writes to $CODEX_HOME/skills (default ~/.codex/skills). Restart Codex if the skill does not show up.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-dialogue-system -a codexProject install goes to .agents/skills/; add -g for ~/.codex/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-dialogue-system --agent codexProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .agents/skills && cp -r skills-src/skills/godot-dialogue-system .agents/skills/godot-dialogue-system && rm -rf skills-srcUse ~/.agents/skills/ instead of .agents/skills for a personal install.
Codex skills documentation · loads skills from .agents/skills/
Install the "godot-dialogue-system" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-dialogue-system into .agents/skills/godot-dialogue-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-dialogue-system", then confirm the skill loads.Codex copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-dialogue-system -a cursorProject install goes to .agents/skills/; add -g for ~/.cursor/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-dialogue-system --agent cursorProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .cursor/skills && cp -r skills-src/skills/godot-dialogue-system .cursor/skills/godot-dialogue-system && rm -rf skills-srcUse ~/.cursor/skills/ instead of .cursor/skills for a personal install.
Cursor skills documentation · loads skills from .cursor/skills/, .agents/skills/, .claude/skills/, .codex/skills/
Install the "godot-dialogue-system" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-dialogue-system into .cursor/skills/godot-dialogue-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-dialogue-system", then confirm the skill loads.Cursor copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gemini skills install https://github.com/thedivergentai/GD-Agentic-Skills.git --path skills/godot-dialogue-system--scope user (default) or --scope workspace; --path is the subfolder of the repo that holds the skill; --consent skips the security confirmation prompt.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-dialogue-system -a gemini-cliProject install goes to .agents/skills/; add -g for ~/.gemini/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-dialogue-system --agent gemini-cliProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .gemini/skills && cp -r skills-src/skills/godot-dialogue-system .gemini/skills/godot-dialogue-system && rm -rf skills-srcUse ~/.gemini/skills/ instead of .gemini/skills for a personal install, then run /skills reload.
Gemini CLI skills documentation · loads skills from .gemini/skills/, .agents/skills/
Install the "godot-dialogue-system" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-dialogue-system into .gemini/skills/godot-dialogue-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-dialogue-system", then confirm the skill loads.Gemini CLI copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-dialogue-systemInstalls for Copilot at project scope by default; add --scope user for a personal install. Preview a skill first with gh skill preview. Needs GitHub CLI 2.90.0 or later (public preview).
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-dialogue-system -a github-copilotProject install goes to .agents/skills/; add -g for ~/.copilot/skills/.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .github/skills && cp -r skills-src/skills/godot-dialogue-system .github/skills/godot-dialogue-system && rm -rf skills-srcUse ~/.copilot/skills/ instead of .github/skills for a personal install. Commit .github/skills so cloud agent and code review can use it.
GitHub Copilot skills documentation · loads skills from .github/skills/, .claude/skills/, .agents/skills/
Install the "godot-dialogue-system" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-dialogue-system into .github/skills/godot-dialogue-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-dialogue-system", then confirm the skill loads.GitHub Copilot copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
$ npx skills add thedivergentai/GD-Agentic-Skills --skill godot-dialogue-system -a opencodeOpenCode documents no install command of its own. Project install goes to .agents/skills/; add -g for ~/.config/opencode/skills/.
$ gh skill install thedivergentai/GD-Agentic-Skills godot-dialogue-system --agent opencodeProject scope by default (.agents/skills/); add --scope user for a personal install.
$ git clone --depth 1 https://github.com/thedivergentai/GD-Agentic-Skills.git skills-src && mkdir -p .opencode/skills && cp -r skills-src/skills/godot-dialogue-system .opencode/skills/godot-dialogue-system && rm -rf skills-srcUse ~/.config/opencode/skills/ instead of .opencode/skills for a personal install.
OpenCode skills documentation · loads skills from .opencode/skills/, .claude/skills/, .agents/skills/
Install the "godot-dialogue-system" agent skill from https://github.com/thedivergentai/GD-Agentic-Skills/tree/main/skills/godot-dialogue-system into .opencode/skills/godot-dialogue-system/ in this project. Copy the whole folder (SKILL.md and every file beside it), keep the folder name "godot-dialogue-system", then confirm the skill loads.OpenCode copies the folder itself, the same result as the manual copy. Check what it changed before you commit it.
godot-dialogue-systemExpert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization…
Godot Dialogue System is an agent skill from thedivergentai/GD-Agentic-Skills. Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative games, RPGs, or visual novels. Trigger keywords: DialogueLine, DialogueChoice, DialogueGraph, dialoguemanager, typewritereffect, branchingdialogue, dialogueflags, localization, voiceacting.
Its SKILL.md is about 3k tokens, which your agent loads only when the skill is triggered. The skill folder holds 19 other files, including scripts and reference files (for example `references/elite-dialogue-patterns.md` and `references/migration-notes.md`).
It sits in Game Development, covering Game development, Internationalization and Creative writing and fiction. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.
Read from SKILL.md and the folder at commit 4c4d0ff. It shows what the files ask for, not the result of running them.
Pre-approves nothing: there is no allowed-tools line, so your agent's usual permission prompts apply.
From allowed-tools in the SKILL.md frontmatter.
Ships 15 files in scripts/, which the agent can run.
From the folder's file list and the shell code blocks in SKILL.md.
Links to these hosts (documentation or services it may open):
docs.godotengine.orgFrom URLs in SKILL.md, links to its own repository left out.
Names no API keys, tokens, secrets or passwords.
From names ending in _API_KEY, _TOKEN, _SECRET, _KEY or _PASSWORD in SKILL.md.
Godot Dialogue System loads about 3k tokens when it runs, and up to ~4.4k if it reads all its reference files. Until then it costs about 118 tokens; SKILL.md has 853 words of instructions outside code blocks.
Estimates: characters ÷ 4, the usual rule of thumb; real counts depend on the model's tokenizer. Scripts and assets cost tokens only if the agent reads them.
The automated check found no risky patterns in SKILL.md.
Automated static check — not a guarantee. Review scripts before installing. It scans the text of SKILL.md for risky patterns (piping downloads into a shell, reading credential files, hidden Unicode, destructive commands); the scripts in this folder are not scanned.
The full file from thedivergentai/GD-Agentic-Skills at commit 4c4d0ff, republished under its LGPL-3.0 licence (© thedivergentai). 853 words, ~2,972 tokens.
.claude/skills/godot-dialogue-system/SKILL.md (or your agent's skills folder). This skill also uses 17 other files; get the full folder from GitHub.Data-driven dialogue routing — not beginner typewriter tutorials.
next_node_id soft-lock mid-convo; assert / registry IDs.Timer / OS.delay_msec() — Use visible_ratio / visible_characters + Tween (see typebox_effect.gd).get_node() from NPCs into Dialogue UI — Start via manager signals (start_dialogue(res)).| Authoring need | Engine | MANDATORY scripts | Do NOT Load |
|---|---|---|---|
Designer-friendly .tres graphs in-repo | Resource Autoload graph | dialogue_resource.gd → dialogue_manager_singleton.gd → dialogue_ui_controller.gd → typebox_effect.gd | dialogue_engine.gd JSON path |
| External writers / spreadsheet → JSON | JSON graph engine | dialogue_engine.gd (+ optional dialogue_manager.gd) → UI + typebox | Resource Autoload stack |
| Visual node editor in-project | GraphEdit authoring | Keep runtime on Resource or JSON export; GraphEdit is editor-only tooling | Shipping GraphEdit as the runtime walker |
| Conditions / quest gates | Either | branching_condition_validator.gd | Embedding flag checks in UI buttons |
| Portraits / expressions | Either | dialogue_portrait_manager.gd | — |
| Localization keys | Either | localized_dialogue_resource.gd | Hardcoded language if trees |
| Quest / gameplay hooks from lines | Either | dialogue_event_bridge.gd | Side effects inside UI controller |
Default golden path: Resource Autoload → UI controller → typebox_effect. Pick one runtime engine; do not run Resource manager and JSON engine in parallel.
visible_ratio reveal[trigger:] tags@tool GraphEdit auditor (editor-only)Use typebox_effect.gd: set full text, tween visible_ratio (or RichTextLabel visible_characters) from 0→1. On skip input: kill tween and snap visibility to complete. Do not spawn a Timer per character.
@tool) — export to Resource/JSON for runtime.[CHOICE] log prefix; no PII.MANDATORY for GraphEdit tooling, TTS/lipsync, analytics, and moved inline manager/UI tutorials: elite-dialogue-patterns.md. Do NOT Load for Resource Autoload golden path only.
Progressive disclosure: open Official Documentation links only when researching a specific API; load Related Skills when routing to a peer domain — do not preload the whole lattice.
Resource / .tres data instead of hardcoded strings in scripts.visible_characters / image helpers and BBCode APIs the dialogue UI should drive for typewriter and portraits.tr() / TranslationServer workflow so line text stays key-based across locales.text_key fields.DialogueManager that survives scene changes and owns traversal state.visible_ratio / character reveal timing without blocking the main thread.DisplayServer TTS callbacks for placeholder VO and lipsync-adjacent timing..tres lists become unwieldy.await, and Callables required before branching engines and UI bridges.DialogueLine / graph Resources, exports, and avoiding duplicated mutable state.DialogueManager that must outlive scene swaps.line_displayed, choice selection, and narrative event bridges.© thedivergentai, LGPL-3.0. Rendered from Markdown: HTML in the file is shown as text, images as links, and headings moved down two levels. Raw file
SKILL.md and 17 other files (scripts, references) in skills/godot-dialogue-system of thedivergentai/GD-Agentic-Skills.
Open the folder on GitHubat commit 4c4d0ff
Godot Dialogue System next to the 5 skills that share the most tags, products or categories with it. Stars are the repository's; “used in” counts other GitHub owners with a copy.
| Skill | Stars | Used in | Tokens | Auto-check | Licence | Repo updated |
|---|---|---|---|---|---|---|
| Godot Dialogue System this skillthedivergentai/GD-Agentic-Skills | 821 | — | ~3k | Automated safety check: Pass | LGPL-3.0 | |
| Konado Scriptgodothub/konado | 125 | — | ~247 | Automated safety check: Pass | MIT | |
| Localizationjame581/GodotPrompter | 805 | — | ~3.2k | Automated safety check: Pass | MIT | |
| Godot Gdscript Patterns925236118/AlphaAgent | 103 | 10 repos | ~5k | Automated safety check: Pass | MIT | |
| 2D Map and Scene Generator0x0funky/agent-sprite-forge | 4.4k | — | ~2.9k | Automated safety check: Pass | MIT | |
| Godot UI Integrationzimo-xiao-zheng/godot-ui-integration | 285 | — | ~1.5k | Automated safety check: Pass | MIT |
godothub/konado
视觉小说引擎 Konado DSL (.ks) 的编辑器增强技能包,提供语法高亮、代码补全、静态诊断和代码格式化参考配置。
jame581/GodotPrompter
A skill your agent uses when implementing localization (i18n/l10n) — TranslationServer, CSV/PO translation files, locale switching, RTL support, and pluralization in Godot 4.3+
925236118/AlphaAgent
Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization.
0x0funky/agent-sprite-forge
Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.
zimo-xiao-zheng/godot-ui-integration
Build or revise Godot UI from an approved design, separated art, or a visual reference when scene structure, gameplay binding, and runtime visual verification all matter.
godothub/godot-minigame
Apply the bundled self-contained Godot WeChat Mini Game adapter kit to an official Godot checkout.
thedivergentai/GD-Agentic-Skills
Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs.
thedivergentai/GD-Agentic-Skills
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, occlusion, and runtime GridMap builders.
thedivergentai/GD-Agentic-Skills
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control…
thedivergentai/GD-Agentic-Skills
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and…
thedivergentai/GD-Agentic-Skills
Agentic eyes for Godot work: cross-platform screenshot CLI (asset/region/window/screen) to budgeted WebP, TEMP editor viewport bridge under .gdskills/, and Taste Receptor Atlas v2 (~237…
thedivergentai/GD-Agentic-Skills
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance…
Works with
Categories
Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization…. Godot Dialogue System is an agent skill from thedivergentai/GD-Agentic-Skills. Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration.
Godot Dialogue System fits situations like: narrative games; keywords: DialogueLine; dialoguemanager; typewritereffect.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-dialogue-system -a claude-code`. Or copy the skill folder (skills/godot-dialogue-system in thedivergentai/GD-Agentic-Skills) into .claude/skills/godot-dialogue-system in your project. Claude Code loads it when a task matches its description.
Run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-dialogue-system -a codex`. Or copy the skill folder (skills/godot-dialogue-system in thedivergentai/GD-Agentic-Skills) into .agents/skills/godot-dialogue-system in your project. Codex loads it when a task matches its description.
Cursor, Gemini CLI, GitHub Copilot and OpenCode also load SKILL.md folders. With the skills CLI, run `npx skills add thedivergentai/GD-Agentic-Skills --skill godot-dialogue-system -a cursor` (or -a gemini-cli, github-copilot or opencode for the others). To copy it by hand, put the folder in .cursor/skills/godot-dialogue-system, .gemini/skills/godot-dialogue-system, .github/skills/godot-dialogue-system and .opencode/skills/godot-dialogue-system in your project.
SKILL.md names no scripts, command-line tools or credentials: Godot Dialogue System is instructions for the agent only.
SKILL.md names 1 domain. As links in the text: docs.godotengine.org. This is read from the text; nothing was executed.
Our automated static check of SKILL.md found no risky patterns, such as piping downloads into a shell, reading credential files or hidden Unicode. It is not a guarantee. The check reads SKILL.md only: the scripts in the folder are not scanned, so read them before running anything.
Godot Dialogue System is published under the LGPL-3.0 licence (the repository's licence). It allows redistribution, so the full SKILL.md is shown on this page.
About 3k tokens (SKILL.md is roughly 12k characters). Agents keep only the skill's name and description in context until a task matches; then they load SKILL.md in full. Its references folder adds about 1.4k tokens, read only when the agent opens those files.
Skills that share tags, products or a category with Godot Dialogue System: Konado Script (godothub/konado, 125 stars), Localization (jame581/GodotPrompter, 805 stars), Godot Gdscript Patterns (925236118/AlphaAgent, 103 stars) and 2D Map and Scene Generator (0x0funky/agent-sprite-forge, 4.4k stars). The comparison table on this page puts their stars, adoption, token cost, safety result and licence side by side.
thedivergentai (a GitHub user) maintains it in thedivergentai/GD-Agentic-Skills, which has 821 GitHub stars. The repository holds 98 skills in this directory. The repository was last updated on September 9, 2026.
Source: thedivergentai/GD-Agentic-Skills on GitHub. Facts on this page come from the repository at the commit we read; the author's words are quoted as theirs.