Godot Genre Fighting is an agent skill from thedivergentai/GD-Agentic-Skills. Expert blueprint for fighting games including frame data (startup/active/recovery frames, advantage on hit/block), hitbox/hurtbox systems, input buffering (5-10 frames), motion input detection (QCF, DP), combo systems (damage scaling, cancel hierarchy), character states (idle/attacking/hitstun/blockstun), and rollback netcode. Based on FGC competitive design. Trigger keywords: fightinggame, framedata, hitboxhurtbox, inputbuffer, motioninputs, combosystem, rollbacknetcode, cancelsystem, advantageframes.
Its SKILL.md is about 3.8k tokens, which your agent loads only when the skill is triggered. The skill folder holds 23 other files, including scripts and reference files (for example `references/expert-fighting-patterns.md` and `references/migration-notes.md`).
It sits in Game Development, covering Multiplayer and networking and Game development. It works with Godot. The repository describes itself as: The official "Long-Term Memory" for Godot 4.7+ AI Agents. A high-density library of 99 expert skills and 27 genre blueprints, providing audited, strictly typed GDScript patterns… The licence is LGPL-3.0.